mirror of https://github.com/mgba-emu/mgba.git
Different mains for SDL and EGL, supporting Raspberry Pi and BeagleBone Black
This commit is contained in:
parent
f8b0acd86a
commit
49de0fb52e
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@ -1,10 +1,10 @@
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cmake_minimum_required(VERSION 2.6)
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project(GBAc)
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set(CMAKE_C_FLAGS_DEBUG "-g -Wall -Wextra -Werror --std=gnu99")
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set(CMAKE_C_FLAGS_RELEASE "-O3 -Wall -Wextra -Werror --std=gnu99")
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set(CMAKE_C_FLAGS_DEBUG "-g -Wall -Wextra -Wno-error=type-limits --std=gnu99")
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set(CMAKE_C_FLAGS_RELEASE "-O3 -Wall -Wextra --std=gnu99")
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file(GLOB ARM_SRC ${CMAKE_SOURCE_DIR}/src/arm/*.c)
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file(GLOB GBA_SRC ${CMAKE_SOURCE_DIR}/src/gba/*.c)
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file(GLOB RENDERER_SRC ${CMAKE_SOURCE_DIR}/src/gba/renderers/*.c)
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file(GLOB RENDERER_SRC ${CMAKE_SOURCE_DIR}/src/gba/renderers/video-software.c)
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file(GLOB DEBUGGER_SRC ${CMAKE_SOURCE_DIR}/src/debugger/*.c)
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file(GLOB THIRD_PARTY ${CMAKE_SOURCE_DIR}/third-party/linenoise/linenoise.c)
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include_directories(${CMAKE_SOURCE_DIR}/src/arm)
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@ -16,9 +16,19 @@ find_package(SDL 1.2 REQUIRED)
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file(GLOB SDL_SRC ${CMAKE_SOURCE_DIR}/src/sdl/sdl-*.c)
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include_directories(${CMAKE_SOURCE_DIR}/src/sdl)
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find_package(OpenGL REQUIRED)
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if(BUILD_RASPI AND BUILD_EGL)
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set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/egl-main.c)
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set(OPENGL_LIBRARY "-lEGL -lGLESv2 -lvcos -lvchiq_arm -lvchostif -lbcm_host")
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set(OPENGL_INCLUDE_DIR "")
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add_definitions(-DBUILD_RASPI)
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elseif(BUILD_BBB OR BUILD_RASPI)
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set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/sdl-main.c)
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else()
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set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/gl-main.c)
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find_package(OpenGL REQUIRED)
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include_directories(${SDL_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
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endif()
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include_directories(${SDL_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
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add_executable(gbac ${ARM_SRC} ${GBA_SRC} ${DEBUGGER_SRC} ${RENDERER_SRC} ${THIRD_PARTY} ${SDL_SRC} ${CMAKE_SOURCE_DIR}/src/main.c)
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add_executable(gbac ${ARM_SRC} ${GBA_SRC} ${DEBUGGER_SRC} ${RENDERER_SRC} ${THIRD_PARTY} ${SDL_SRC} ${MAIN_SRC})
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target_link_libraries(gbac m pthread ${SDL_LIBRARY} ${OPENGL_LIBRARY})
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@ -0,0 +1,172 @@
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#include "debugger.h"
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#include "gba-thread.h"
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#include "gba.h"
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#include "renderers/video-glsl.h"
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#include "sdl-events.h"
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#include <SDL.h>
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#include <GLES2/gl2.h>
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#include <EGL/egl.h>
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#include <bcm_host.h>
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#include <fcntl.h>
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#include <errno.h>
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#include <signal.h>
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#include <sys/time.h>
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#include <unistd.h>
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struct GBAVideoEGLRenderer {
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struct GBAVideoGLSLRenderer d;
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EGLDisplay display;
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EGLSurface surface;
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EGLContext context;
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};
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static int _GBAEGLInit(struct GBAVideoEGLRenderer* renderer);
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static void _GBAEGLDeinit(struct GBAVideoEGLRenderer* renderer);
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static void _GBAEGLRunloop(struct GBAThread* context, struct GBAVideoEGLRenderer* renderer);
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int main(int argc, char** argv) {
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const char* fname = "test.rom";
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if (argc > 1) {
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fname = argv[1];
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}
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int fd = open(fname, O_RDONLY);
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if (fd < 0) {
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return 1;
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}
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struct GBAThread context;
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struct GBAVideoEGLRenderer renderer;
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if (!_GBAEGLInit(&renderer)) {
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return 1;
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}
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GBAVideoGLSLRendererCreate(&renderer.d);
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context.fd = fd;
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context.renderer = &renderer.d.d;
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GBAThreadStart(&context);
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_GBAEGLRunloop(&context, &renderer);
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GBAThreadJoin(&context);
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close(fd);
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_GBAEGLDeinit(&renderer);
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return 0;
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}
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static int _GBAEGLInit(struct GBAVideoEGLRenderer* renderer) {
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if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
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return 0;
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}
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GBASDLInitEvents();
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bcm_host_init();
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renderer->display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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int major, minor;
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if (EGL_FALSE == eglInitialize(renderer->display, &major, &minor)) {
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printf("Failed to initialize EGL");
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return 0;
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}
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if (EGL_FALSE == eglBindAPI(EGL_OPENGL_ES_API)) {
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printf("Failed to get GLES API");
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return 0;
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}
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const EGLint requestConfig[] = {
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_NONE
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};
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EGLConfig config;
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EGLint numConfigs;
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if (EGL_FALSE == eglChooseConfig(renderer->display, requestConfig, &config, 1, &numConfigs)) {
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printf("Failed to choose EGL config\n");
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return 0;
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}
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const EGLint contextAttributes[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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renderer->context = eglCreateContext(renderer->display, config, EGL_NO_CONTEXT, contextAttributes);
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DISPMANX_DISPLAY_HANDLE_T display = vc_dispmanx_display_open(0);
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DISPMANX_UPDATE_HANDLE_T update = vc_dispmanx_update_start(0);
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VC_RECT_T destRect = {
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.x = 0,
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.y = 0,
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.width = 240,
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.height = 160
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};
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VC_RECT_T srcRect = {
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.x = 0,
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.y = 0,
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.width = 240,
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.height = 160
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};
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DISPMANX_ELEMENT_HANDLE_T element = vc_dispmanx_element_add(update, display, 0, &destRect, 0, &srcRect, DISPMANX_PROTECTION_NONE, 0, 0, DISPMANX_NO_ROTATE);
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vc_dispmanx_update_submit_sync(update);
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EGL_DISPMANX_WINDOW_T window = {
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.element = element,
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.width = 240,
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.height = 160
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};
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renderer->surface = eglCreateWindowSurface(renderer->display, config, &window, 0);
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return EGL_TRUE == eglMakeCurrent(renderer->display, renderer->surface, renderer->surface, renderer->context);
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}
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static void _GBAEGLRunloop(struct GBAThread* context, struct GBAVideoEGLRenderer* renderer) {
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SDL_Event event;
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while (context->started && context->debugger->state != DEBUGGER_EXITING) {
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GBAVideoGLSLRendererProcessEvents(&renderer->d);
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pthread_mutex_lock(&renderer->d.mutex);
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if (renderer->d.d.framesPending) {
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renderer->d.d.framesPending = 0;
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pthread_mutex_unlock(&renderer->d.mutex);
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eglSwapBuffers(renderer->display, renderer->surface);
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while (SDL_PollEvent(&event)) {
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GBASDLHandleEvent(context, &event);
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}
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pthread_mutex_lock(&renderer->d.mutex);
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pthread_cond_broadcast(&renderer->d.downCond);
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} else {
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pthread_cond_broadcast(&renderer->d.downCond);
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pthread_cond_wait(&renderer->d.upCond, &renderer->d.mutex);
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}
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pthread_mutex_unlock(&renderer->d.mutex);
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}
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}
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static void _GBAEGLDeinit(struct GBAVideoEGLRenderer* renderer) {
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eglMakeCurrent(renderer->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglDestroySurface(renderer->display, renderer->surface);
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eglDestroyContext(renderer->display, renderer->context);
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eglTerminate(renderer->display);
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GBASDLDeinitEvents();
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SDL_Quit();
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bcm_host_deinit();
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}
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@ -0,0 +1,98 @@
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#include "debugger.h"
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#include "gba-thread.h"
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#include "gba.h"
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#include "renderers/video-software.h"
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#include "sdl-events.h"
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#include <SDL.h>
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#include <fcntl.h>
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#include <errno.h>
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#include <signal.h>
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#include <sys/time.h>
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#include <unistd.h>
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static int _GBASDLInit(void);
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static void _GBASDLDeinit(void);
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static void _GBASDLRunloop(struct GBAThread* context, struct GBAVideoSoftwareRenderer* renderer);
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int main(int argc, char** argv) {
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const char* fname = "test.rom";
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if (argc > 1) {
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fname = argv[1];
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}
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int fd = open(fname, O_RDONLY);
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if (fd < 0) {
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return 1;
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}
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struct GBAThread context;
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struct GBAVideoSoftwareRenderer renderer;
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if (!_GBASDLInit()) {
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return 1;
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}
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GBAVideoSoftwareRendererCreate(&renderer);
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SDL_Surface* surface = SDL_GetVideoSurface();
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SDL_LockSurface(surface);
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renderer.outputBuffer = surface->pixels;
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renderer.outputBufferStride = surface->pitch / 4;
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context.fd = fd;
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context.renderer = &renderer.d;
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GBAThreadStart(&context);
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_GBASDLRunloop(&context, &renderer);
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SDL_UnlockSurface(surface);
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GBAThreadJoin(&context);
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close(fd);
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_GBASDLDeinit();
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return 0;
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}
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static int _GBASDLInit() {
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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return 0;
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}
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GBASDLInitEvents();
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SDL_SetVideoMode(240, 160, 32, SDL_DOUBLEBUF | SDL_HWSURFACE);
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return 1;
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}
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static void _GBASDLRunloop(struct GBAThread* context, struct GBAVideoSoftwareRenderer* renderer) {
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SDL_Event event;
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SDL_Surface* surface = SDL_GetVideoSurface();
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while (context->started && context->debugger->state != DEBUGGER_EXITING) {
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pthread_mutex_lock(&renderer->mutex);
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if (renderer->d.framesPending) {
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renderer->d.framesPending = 0;
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pthread_mutex_unlock(&renderer->mutex);
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SDL_UnlockSurface(surface);
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SDL_Flip(surface);
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SDL_LockSurface(surface);
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while (SDL_PollEvent(&event)) {
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GBASDLHandleEvent(context, &event);
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}
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pthread_mutex_lock(&renderer->mutex);
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pthread_cond_broadcast(&renderer->downCond);
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} else {
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pthread_cond_broadcast(&renderer->downCond);
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pthread_cond_wait(&renderer->upCond, &renderer->mutex);
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}
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pthread_mutex_unlock(&renderer->mutex);
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}
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}
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static void _GBASDLDeinit() {
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GBASDLDeinitEvents();
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SDL_Quit();
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}
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150
src/sdl/main.c
150
src/sdl/main.c
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@ -1,150 +0,0 @@
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#include "debugger.h"
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#include "gba-thread.h"
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#include "gba.h"
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#include "sdl-events.h"
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#include "renderers/video-software.h"
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#include <SDL.h>
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#include <fcntl.h>
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#include <errno.h>
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#include <signal.h>
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#include <sys/time.h>
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#include <unistd.h>
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struct GLSoftwareRenderer {
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struct GBAVideoSoftwareRenderer d;
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GLuint tex;
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};
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static int _GBASDLInit(struct GLSoftwareRenderer* renderer);
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static void _GBASDLDeinit(struct GLSoftwareRenderer* renderer);
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static void _GBASDLRunloop(struct GBAThread* context, struct GLSoftwareRenderer* renderer);
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static const GLint _glVertices[] = {
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0, 0,
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256, 0,
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256, 256,
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0, 256
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};
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static const GLint _glTexCoords[] = {
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0, 0,
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1, 0,
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1, 1,
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0, 1
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};
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int main(int argc, char** argv) {
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const char* fname = "test.rom";
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if (argc > 1) {
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fname = argv[1];
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}
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int fd = open(fname, O_RDONLY);
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if (fd < 0) {
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return 1;
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}
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sigset_t signals;
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sigaddset(&signals, SIGINT);
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sigaddset(&signals, SIGTRAP);
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pthread_sigmask(SIG_BLOCK, &signals, 0);
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struct GBAThread context;
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struct GLSoftwareRenderer renderer;
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GBAVideoSoftwareRendererCreate(&renderer.d);
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if (!_GBASDLInit(&renderer)) {
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return 1;
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}
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context.fd = fd;
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context.renderer = &renderer.d.d;
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GBAThreadStart(&context);
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_GBASDLRunloop(&context, &renderer);
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GBAThreadJoin(&context);
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close(fd);
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_GBASDLDeinit(&renderer);
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return 0;
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}
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static int _GBASDLInit(struct GLSoftwareRenderer* renderer) {
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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return 0;
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}
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GBASDLInitEvents();
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SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
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SDL_SetVideoMode(240, 160, 32, SDL_OPENGL);
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renderer->d.outputBuffer = malloc(256 * 256 * 4);
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renderer->d.outputBufferStride = 256;
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glGenTextures(1, &renderer->tex);
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glBindTexture(GL_TEXTURE_2D, renderer->tex);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glViewport(0, 0, 240, 160);
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return 1;
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}
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static void _GBASDLRunloop(struct GBAThread* context, struct GLSoftwareRenderer* renderer) {
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SDL_Event event;
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glEnable(GL_TEXTURE_2D);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_INT, 0, _glVertices);
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glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, 240, 160, 0, 0, 1);
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while (context->started && context->debugger->state != DEBUGGER_EXITING) {
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pthread_mutex_lock(&renderer->d.mutex);
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if (renderer->d.d.framesPending) {
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renderer->d.d.framesPending = 0;
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pthread_mutex_unlock(&renderer->d.mutex);
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glBindTexture(GL_TEXTURE_2D, renderer->tex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, renderer->d.outputBuffer);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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SDL_GL_SwapBuffers();
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while (SDL_PollEvent(&event)) {
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GBASDLHandleEvent(context, &event);
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}
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pthread_mutex_lock(&renderer->d.mutex);
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pthread_cond_broadcast(&renderer->d.downCond);
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} else {
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pthread_cond_broadcast(&renderer->d.downCond);
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pthread_cond_wait(&renderer->d.upCond, &renderer->d.mutex);
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}
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pthread_mutex_unlock(&renderer->d.mutex);
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}
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}
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static void _GBASDLDeinit(struct GLSoftwareRenderer* renderer) {
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free(renderer->d.outputBuffer);
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GBASDLDeinitEvents();
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SDL_Quit();
|
||||
}
|
Loading…
Reference in New Issue