Different mains for SDL and EGL, supporting Raspberry Pi and BeagleBone Black

This commit is contained in:
Jeffrey Pfau 2013-05-29 21:18:25 -07:00
parent f8b0acd86a
commit 49de0fb52e
5 changed files with 286 additions and 156 deletions

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@ -1,10 +1,10 @@
cmake_minimum_required(VERSION 2.6)
project(GBAc)
set(CMAKE_C_FLAGS_DEBUG "-g -Wall -Wextra -Werror --std=gnu99")
set(CMAKE_C_FLAGS_RELEASE "-O3 -Wall -Wextra -Werror --std=gnu99")
set(CMAKE_C_FLAGS_DEBUG "-g -Wall -Wextra -Wno-error=type-limits --std=gnu99")
set(CMAKE_C_FLAGS_RELEASE "-O3 -Wall -Wextra --std=gnu99")
file(GLOB ARM_SRC ${CMAKE_SOURCE_DIR}/src/arm/*.c)
file(GLOB GBA_SRC ${CMAKE_SOURCE_DIR}/src/gba/*.c)
file(GLOB RENDERER_SRC ${CMAKE_SOURCE_DIR}/src/gba/renderers/*.c)
file(GLOB RENDERER_SRC ${CMAKE_SOURCE_DIR}/src/gba/renderers/video-software.c)
file(GLOB DEBUGGER_SRC ${CMAKE_SOURCE_DIR}/src/debugger/*.c)
file(GLOB THIRD_PARTY ${CMAKE_SOURCE_DIR}/third-party/linenoise/linenoise.c)
include_directories(${CMAKE_SOURCE_DIR}/src/arm)
@ -16,9 +16,19 @@ find_package(SDL 1.2 REQUIRED)
file(GLOB SDL_SRC ${CMAKE_SOURCE_DIR}/src/sdl/sdl-*.c)
include_directories(${CMAKE_SOURCE_DIR}/src/sdl)
find_package(OpenGL REQUIRED)
if(BUILD_RASPI AND BUILD_EGL)
set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/egl-main.c)
set(OPENGL_LIBRARY "-lEGL -lGLESv2 -lvcos -lvchiq_arm -lvchostif -lbcm_host")
set(OPENGL_INCLUDE_DIR "")
add_definitions(-DBUILD_RASPI)
elseif(BUILD_BBB OR BUILD_RASPI)
set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/sdl-main.c)
else()
set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/gl-main.c)
find_package(OpenGL REQUIRED)
include_directories(${SDL_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
endif()
include_directories(${SDL_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
add_executable(gbac ${ARM_SRC} ${GBA_SRC} ${DEBUGGER_SRC} ${RENDERER_SRC} ${THIRD_PARTY} ${SDL_SRC} ${CMAKE_SOURCE_DIR}/src/main.c)
add_executable(gbac ${ARM_SRC} ${GBA_SRC} ${DEBUGGER_SRC} ${RENDERER_SRC} ${THIRD_PARTY} ${SDL_SRC} ${MAIN_SRC})
target_link_libraries(gbac m pthread ${SDL_LIBRARY} ${OPENGL_LIBRARY})

172
src/egl-main.c Normal file
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@ -0,0 +1,172 @@
#include "debugger.h"
#include "gba-thread.h"
#include "gba.h"
#include "renderers/video-glsl.h"
#include "sdl-events.h"
#include <SDL.h>
#include <GLES2/gl2.h>
#include <EGL/egl.h>
#include <bcm_host.h>
#include <fcntl.h>
#include <errno.h>
#include <signal.h>
#include <sys/time.h>
#include <unistd.h>
struct GBAVideoEGLRenderer {
struct GBAVideoGLSLRenderer d;
EGLDisplay display;
EGLSurface surface;
EGLContext context;
};
static int _GBAEGLInit(struct GBAVideoEGLRenderer* renderer);
static void _GBAEGLDeinit(struct GBAVideoEGLRenderer* renderer);
static void _GBAEGLRunloop(struct GBAThread* context, struct GBAVideoEGLRenderer* renderer);
int main(int argc, char** argv) {
const char* fname = "test.rom";
if (argc > 1) {
fname = argv[1];
}
int fd = open(fname, O_RDONLY);
if (fd < 0) {
return 1;
}
struct GBAThread context;
struct GBAVideoEGLRenderer renderer;
if (!_GBAEGLInit(&renderer)) {
return 1;
}
GBAVideoGLSLRendererCreate(&renderer.d);
context.fd = fd;
context.renderer = &renderer.d.d;
GBAThreadStart(&context);
_GBAEGLRunloop(&context, &renderer);
GBAThreadJoin(&context);
close(fd);
_GBAEGLDeinit(&renderer);
return 0;
}
static int _GBAEGLInit(struct GBAVideoEGLRenderer* renderer) {
if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
return 0;
}
GBASDLInitEvents();
bcm_host_init();
renderer->display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
int major, minor;
if (EGL_FALSE == eglInitialize(renderer->display, &major, &minor)) {
printf("Failed to initialize EGL");
return 0;
}
if (EGL_FALSE == eglBindAPI(EGL_OPENGL_ES_API)) {
printf("Failed to get GLES API");
return 0;
}
const EGLint requestConfig[] = {
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE
};
EGLConfig config;
EGLint numConfigs;
if (EGL_FALSE == eglChooseConfig(renderer->display, requestConfig, &config, 1, &numConfigs)) {
printf("Failed to choose EGL config\n");
return 0;
}
const EGLint contextAttributes[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
renderer->context = eglCreateContext(renderer->display, config, EGL_NO_CONTEXT, contextAttributes);
DISPMANX_DISPLAY_HANDLE_T display = vc_dispmanx_display_open(0);
DISPMANX_UPDATE_HANDLE_T update = vc_dispmanx_update_start(0);
VC_RECT_T destRect = {
.x = 0,
.y = 0,
.width = 240,
.height = 160
};
VC_RECT_T srcRect = {
.x = 0,
.y = 0,
.width = 240,
.height = 160
};
DISPMANX_ELEMENT_HANDLE_T element = vc_dispmanx_element_add(update, display, 0, &destRect, 0, &srcRect, DISPMANX_PROTECTION_NONE, 0, 0, DISPMANX_NO_ROTATE);
vc_dispmanx_update_submit_sync(update);
EGL_DISPMANX_WINDOW_T window = {
.element = element,
.width = 240,
.height = 160
};
renderer->surface = eglCreateWindowSurface(renderer->display, config, &window, 0);
return EGL_TRUE == eglMakeCurrent(renderer->display, renderer->surface, renderer->surface, renderer->context);
}
static void _GBAEGLRunloop(struct GBAThread* context, struct GBAVideoEGLRenderer* renderer) {
SDL_Event event;
while (context->started && context->debugger->state != DEBUGGER_EXITING) {
GBAVideoGLSLRendererProcessEvents(&renderer->d);
pthread_mutex_lock(&renderer->d.mutex);
if (renderer->d.d.framesPending) {
renderer->d.d.framesPending = 0;
pthread_mutex_unlock(&renderer->d.mutex);
eglSwapBuffers(renderer->display, renderer->surface);
while (SDL_PollEvent(&event)) {
GBASDLHandleEvent(context, &event);
}
pthread_mutex_lock(&renderer->d.mutex);
pthread_cond_broadcast(&renderer->d.downCond);
} else {
pthread_cond_broadcast(&renderer->d.downCond);
pthread_cond_wait(&renderer->d.upCond, &renderer->d.mutex);
}
pthread_mutex_unlock(&renderer->d.mutex);
}
}
static void _GBAEGLDeinit(struct GBAVideoEGLRenderer* renderer) {
eglMakeCurrent(renderer->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroySurface(renderer->display, renderer->surface);
eglDestroyContext(renderer->display, renderer->context);
eglTerminate(renderer->display);
GBASDLDeinitEvents();
SDL_Quit();
bcm_host_deinit();
}

98
src/sdl-main.c Normal file
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@ -0,0 +1,98 @@
#include "debugger.h"
#include "gba-thread.h"
#include "gba.h"
#include "renderers/video-software.h"
#include "sdl-events.h"
#include <SDL.h>
#include <fcntl.h>
#include <errno.h>
#include <signal.h>
#include <sys/time.h>
#include <unistd.h>
static int _GBASDLInit(void);
static void _GBASDLDeinit(void);
static void _GBASDLRunloop(struct GBAThread* context, struct GBAVideoSoftwareRenderer* renderer);
int main(int argc, char** argv) {
const char* fname = "test.rom";
if (argc > 1) {
fname = argv[1];
}
int fd = open(fname, O_RDONLY);
if (fd < 0) {
return 1;
}
struct GBAThread context;
struct GBAVideoSoftwareRenderer renderer;
if (!_GBASDLInit()) {
return 1;
}
GBAVideoSoftwareRendererCreate(&renderer);
SDL_Surface* surface = SDL_GetVideoSurface();
SDL_LockSurface(surface);
renderer.outputBuffer = surface->pixels;
renderer.outputBufferStride = surface->pitch / 4;
context.fd = fd;
context.renderer = &renderer.d;
GBAThreadStart(&context);
_GBASDLRunloop(&context, &renderer);
SDL_UnlockSurface(surface);
GBAThreadJoin(&context);
close(fd);
_GBASDLDeinit();
return 0;
}
static int _GBASDLInit() {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
return 0;
}
GBASDLInitEvents();
SDL_SetVideoMode(240, 160, 32, SDL_DOUBLEBUF | SDL_HWSURFACE);
return 1;
}
static void _GBASDLRunloop(struct GBAThread* context, struct GBAVideoSoftwareRenderer* renderer) {
SDL_Event event;
SDL_Surface* surface = SDL_GetVideoSurface();
while (context->started && context->debugger->state != DEBUGGER_EXITING) {
pthread_mutex_lock(&renderer->mutex);
if (renderer->d.framesPending) {
renderer->d.framesPending = 0;
pthread_mutex_unlock(&renderer->mutex);
SDL_UnlockSurface(surface);
SDL_Flip(surface);
SDL_LockSurface(surface);
while (SDL_PollEvent(&event)) {
GBASDLHandleEvent(context, &event);
}
pthread_mutex_lock(&renderer->mutex);
pthread_cond_broadcast(&renderer->downCond);
} else {
pthread_cond_broadcast(&renderer->downCond);
pthread_cond_wait(&renderer->upCond, &renderer->mutex);
}
pthread_mutex_unlock(&renderer->mutex);
}
}
static void _GBASDLDeinit() {
GBASDLDeinitEvents();
SDL_Quit();
}

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@ -1,150 +0,0 @@
#include "debugger.h"
#include "gba-thread.h"
#include "gba.h"
#include "sdl-events.h"
#include "renderers/video-software.h"
#include <SDL.h>
#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#include <fcntl.h>
#include <errno.h>
#include <signal.h>
#include <sys/time.h>
#include <unistd.h>
struct GLSoftwareRenderer {
struct GBAVideoSoftwareRenderer d;
GLuint tex;
};
static int _GBASDLInit(struct GLSoftwareRenderer* renderer);
static void _GBASDLDeinit(struct GLSoftwareRenderer* renderer);
static void _GBASDLRunloop(struct GBAThread* context, struct GLSoftwareRenderer* renderer);
static const GLint _glVertices[] = {
0, 0,
256, 0,
256, 256,
0, 256
};
static const GLint _glTexCoords[] = {
0, 0,
1, 0,
1, 1,
0, 1
};
int main(int argc, char** argv) {
const char* fname = "test.rom";
if (argc > 1) {
fname = argv[1];
}
int fd = open(fname, O_RDONLY);
if (fd < 0) {
return 1;
}
sigset_t signals;
sigaddset(&signals, SIGINT);
sigaddset(&signals, SIGTRAP);
pthread_sigmask(SIG_BLOCK, &signals, 0);
struct GBAThread context;
struct GLSoftwareRenderer renderer;
GBAVideoSoftwareRendererCreate(&renderer.d);
if (!_GBASDLInit(&renderer)) {
return 1;
}
context.fd = fd;
context.renderer = &renderer.d.d;
GBAThreadStart(&context);
_GBASDLRunloop(&context, &renderer);
GBAThreadJoin(&context);
close(fd);
_GBASDLDeinit(&renderer);
return 0;
}
static int _GBASDLInit(struct GLSoftwareRenderer* renderer) {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
return 0;
}
GBASDLInitEvents();
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_SetVideoMode(240, 160, 32, SDL_OPENGL);
renderer->d.outputBuffer = malloc(256 * 256 * 4);
renderer->d.outputBufferStride = 256;
glGenTextures(1, &renderer->tex);
glBindTexture(GL_TEXTURE_2D, renderer->tex);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glViewport(0, 0, 240, 160);
return 1;
}
static void _GBASDLRunloop(struct GBAThread* context, struct GLSoftwareRenderer* renderer) {
SDL_Event event;
glEnable(GL_TEXTURE_2D);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_INT, 0, _glVertices);
glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
glMatrixMode (GL_PROJECTION);
glLoadIdentity();
glOrtho(0, 240, 160, 0, 0, 1);
while (context->started && context->debugger->state != DEBUGGER_EXITING) {
pthread_mutex_lock(&renderer->d.mutex);
if (renderer->d.d.framesPending) {
renderer->d.d.framesPending = 0;
pthread_mutex_unlock(&renderer->d.mutex);
glBindTexture(GL_TEXTURE_2D, renderer->tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, renderer->d.outputBuffer);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
SDL_GL_SwapBuffers();
while (SDL_PollEvent(&event)) {
GBASDLHandleEvent(context, &event);
}
pthread_mutex_lock(&renderer->d.mutex);
pthread_cond_broadcast(&renderer->d.downCond);
} else {
pthread_cond_broadcast(&renderer->d.downCond);
pthread_cond_wait(&renderer->d.upCond, &renderer->d.mutex);
}
pthread_mutex_unlock(&renderer->d.mutex);
}
}
static void _GBASDLDeinit(struct GLSoftwareRenderer* renderer) {
free(renderer->d.outputBuffer);
GBASDLDeinitEvents();
SDL_Quit();
}