mgba/CHANGES

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2014-12-15 05:12:08 +00:00
0.2.0: (Future)
Features:
2014-12-15 05:12:08 +00:00
- Support for gamepad axes, e.g. analog sticks or triggers
2014-12-17 06:23:58 +00:00
- Add scale presets for up to 6x
- Debugger: Add CLI "frame", frame advance command
2014-12-22 00:29:56 +00:00
- Settings window
2014-12-22 00:50:55 +00:00
- Bilinear resampling option
- Add option to skip BIOS start screen
2014-12-23 07:00:31 +00:00
- List of recently opened games
2014-12-26 09:39:37 +00:00
- Support for games using the Solar Sensor
- Debugger: Add CLI functions for writing to memory
2014-12-29 08:48:23 +00:00
- Better audio resampling via blip-buf
2014-12-31 07:23:16 +00:00
- Game Pak overrides dialog for setting savetype and sensor values
- Support for games using the tilt sensor
- Remappable shortcuts for keyboard and gamepad
2015-01-06 07:12:44 +00:00
- Rewinding of emulation
2015-01-08 06:33:16 +00:00
- Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
2015-01-09 10:03:42 +00:00
- Support IPv6
2015-01-11 06:46:59 +00:00
- Save directory of last loaded file
- Support BPS patches
2015-01-10 22:20:09 +00:00
- Automatically detect and optimize out idle loops
2015-01-13 09:18:07 +00:00
- Configurable game overrides
2015-01-25 08:11:05 +00:00
- Support loading 7-Zip files
- Drag and drop game loading
Bugfixes:
2014-12-20 13:19:16 +00:00
- ARM7: Extend prefetch by one stage
2014-12-21 20:47:48 +00:00
- GBA Audio: Support 16-bit writes to FIFO audio
- GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
2015-01-25 00:43:39 +00:00
- GBA BIOS: Fix BIOS prefetch after returning from an IRQ
- GBA BIOS: Fix BIOS prefetch after reset
- GBA Memory: Fix alignment of open bus 8- and 16-bit loads
- GBA Thread: Fix possible hang when loading an archive
- Perf: Fix crash when the GBA thread fails to start
- SDL: Properly clean up if a game doesn't launch
- Debugger: Disassembly now lists PSR bitmasks (fixes #191)
- GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
2015-01-25 00:43:39 +00:00
Misc:
- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
- GBA Memory: Simplify memory API and use fixed bus width
- GBA Video: Start video at the last scanline instead of the first
- Debugger: Watchpoints now work on STM/LDM instructions
- GBA: Improve accuracy of event timing
- Debugger: Clean up GDB stub network interfacing
- Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
- Debugger: Merge Thumb BL instructions when disassembling
- Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
- Debugger: Watchpoints now report address watched (fixes #68)
- GBA: Add API for getting Configuration structs for overrides and input
2015-02-03 07:19:54 +00:00
- GBA: Refactor gba-sensors and gba-gpio into gba-hardware
2015-01-25 00:43:39 +00:00
0.1.1: (2015-01-24)
Bugfixes:
- ARM7: Fix LDM writeback to a register already written
- GBA: Fix timers 2 and 3 updating incorrectly
- GBA Audio: Make larger buffer sizes than 2048 actually work properly
- GBA Audio: Fix GB audio channels being too quiet (fixes #159)
- GBA Audio: Properly initialize audio FIFO channels
- GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
- GBA BIOS: Fix BIOS prefetch after returning from a SWI
- GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
- GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
- GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
- GBA BIOS: Fix HuffUnComp boundary conditions
- GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
- GBA Memory: Properly initialize 1 Mb flash, and add debug logging
- GBA Memory: Filter out top nybble of DMA addresses
- GBA Memory: Properly bounds-check VRAM accesses
- GBA Memory: Fix initial DMA state
- GBA Thread: Allow halted games to exit cleanly
- GBA Video: Fix blend issues with obscured middle layers
- GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
- GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
- GBA Video: Fix window interactions with 16-color mode 0 mosaic
- GBA Video: Fix sprite boundary conditions with mosaic
2015-01-25 00:43:39 +00:00
- GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
- Qt: Fix issue with set frame sizes being the wrong height
- Qt: Fix emulator crashing when full screen if a game is not running
- Qt: Fix window focus issues
- Qt: Properly set default video recording settings
- Qt: Fix a race condition when a game crashes immediately
- Qt: Fix some cases where key mapping can break if focus is adjusted
2015-01-25 00:43:39 +00:00
- Qt: Fix crash if a game pauses before any frames are shown
- Debugger: Negative PC-relative loads now properly subtract the offset
- Debugger: Align PC-relative loads in Thumb
- Debugger: Fix watchpoints triggering too late
- Debugger: Fix binary print putting spaces between digits
2015-01-25 00:43:39 +00:00
- Video: Ensure FFmpeg encoder has audio frames
- Video: Fix uncompressed PCM audio recording
- Video: Fix FFmpeg crashing when the file extension is wrong
2015-01-16 08:11:50 +00:00
- Util: Fix SOCKET_FAILED macro
2014-12-17 06:16:22 +00:00
Misc:
- GBA: Exit cleanly on FATAL if the port supports it
2015-01-25 00:43:39 +00:00
- GBA Memory: Implement 16- and 32-bit loads from SRAM
- Qt: Disable sync to video by default
- Qt: Handle a game crash without crashing
- Qt: Set default log level to FATAL, ERROR and WARN
2014-12-22 06:24:19 +00:00
- Qt: Clarify some phrasing in the menus
- Qt: Clear active buttons when focus is lost
2014-12-15 05:12:08 +00:00
2014-12-14 01:26:11 +00:00
0.1.0: (2014-12-13)
- Initial release