mirror of https://github.com/mgba-emu/mgba.git
Debugger: Add CLI "frame", frame advance command
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commit
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1
CHANGES
1
CHANGES
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@ -2,6 +2,7 @@
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Features:
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- Support for gamepad axes, e.g. analog sticks or triggers
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- Add scale presets for up to 6x
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- Debugger: Add CLI "frame", frame advance command
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Bugfixes:
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- Qt: Fix issue with set frame sizes being the wrong height
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- Qt: Fix emulator crashing when full screen if a game is not running
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@ -684,10 +684,22 @@ static void _cliDebuggerDeinit(struct ARMDebugger* debugger) {
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}
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}
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static void _cliDebuggerCustom(struct ARMDebugger* debugger) {
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struct CLIDebugger* cliDebugger = (struct CLIDebugger*) debugger;
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bool retain = false;
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if (cliDebugger->system) {
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retain = cliDebugger->system->custom(cliDebugger->system);
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}
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if (!retain && debugger->state == DEBUGGER_CUSTOM) {
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debugger->state = DEBUGGER_RUNNING;
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}
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}
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void CLIDebuggerCreate(struct CLIDebugger* debugger) {
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ARMDebuggerCreate(&debugger->d);
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debugger->d.init = _cliDebuggerInit;
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debugger->d.deinit = _cliDebuggerDeinit;
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debugger->d.custom = _cliDebuggerCustom;
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debugger->d.paused = _commandLine;
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debugger->d.entered = _reportEntry;
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@ -43,6 +43,7 @@ struct CLIDebuggerSystem {
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void (*init)(struct CLIDebuggerSystem*);
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void (*deinit)(struct CLIDebuggerSystem*);
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bool (*custom)(struct CLIDebuggerSystem*);
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uint32_t (*lookupIdentifier)(struct CLIDebuggerSystem*, const char* name, struct CLIDebugVector* dv);
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@ -61,7 +61,7 @@ void ARMDebuggerRun(struct ARMDebugger* debugger) {
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while (debugger->state < DEBUGGER_EXITING) {
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if (!debugger->breakpoints) {
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while (debugger->state == DEBUGGER_RUNNING) {
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ARMRun(debugger->cpu);
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ARMRunLoop(debugger->cpu);
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}
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} else {
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while (debugger->state == DEBUGGER_RUNNING) {
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@ -72,6 +72,13 @@ void ARMDebuggerRun(struct ARMDebugger* debugger) {
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switch (debugger->state) {
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case DEBUGGER_RUNNING:
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break;
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case DEBUGGER_CUSTOM:
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while (debugger->state == DEBUGGER_CUSTOM) {
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ARMRun(debugger->cpu);
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_checkBreakpoints(debugger);
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debugger->custom(debugger);
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}
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break;
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case DEBUGGER_PAUSED:
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if (debugger->paused) {
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debugger->paused(debugger);
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@ -15,6 +15,7 @@ extern const uint32_t ARM_DEBUGGER_ID;
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enum DebuggerState {
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DEBUGGER_PAUSED,
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DEBUGGER_RUNNING,
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DEBUGGER_CUSTOM,
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DEBUGGER_EXITING,
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DEBUGGER_SHUTDOWN
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};
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@ -52,6 +53,7 @@ struct ARMDebugger {
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void (*deinit)(struct ARMDebugger*);
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void (*paused)(struct ARMDebugger*);
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void (*entered)(struct ARMDebugger*, enum DebuggerEntryReason);
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void (*custom)(struct ARMDebugger*);
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__attribute__((format (printf, 3, 4)))
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void (*log)(struct ARMDebugger*, enum DebuggerLogLevel, const char* format, ...);
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@ -15,12 +15,15 @@ static const char* ERROR_MISSING_ARGS = "Arguments missing"; // TODO: share
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static void _GBACLIDebuggerInit(struct CLIDebuggerSystem*);
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static void _GBACLIDebuggerDeinit(struct CLIDebuggerSystem*);
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static bool _GBACLIDebuggerCustom(struct CLIDebuggerSystem*);
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static uint32_t _GBACLIDebuggerLookupIdentifier(struct CLIDebuggerSystem*, const char* name, struct CLIDebugVector* dv);
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static void _frame(struct CLIDebugger*, struct CLIDebugVector*);
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static void _load(struct CLIDebugger*, struct CLIDebugVector*);
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static void _save(struct CLIDebugger*, struct CLIDebugVector*);
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struct CLIDebuggerCommandSummary _GBACLIDebuggerCommands[] = {
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{ "frame", _frame, 0, "Frame advance" },
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{ "load", _load, CLIDVParse, "Load a savestate" },
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{ "save", _save, CLIDVParse, "Save a savestate" },
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{ 0, 0, 0, 0 }
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@ -32,6 +35,7 @@ struct GBACLIDebugger* GBACLIDebuggerCreate(struct GBAThread* context) {
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#ifdef USE_CLI_DEBUGGER
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debugger->d.init = _GBACLIDebuggerInit;
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debugger->d.deinit = _GBACLIDebuggerDeinit;
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debugger->d.custom = _GBACLIDebuggerCustom;
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debugger->d.lookupIdentifier = _GBACLIDebuggerLookupIdentifier;
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debugger->d.name = "Game Boy Advance";
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@ -45,13 +49,30 @@ struct GBACLIDebugger* GBACLIDebuggerCreate(struct GBAThread* context) {
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#ifdef USE_CLI_DEBUGGER
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static void _GBACLIDebuggerInit(struct CLIDebuggerSystem* debugger) {
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UNUSED(debugger);
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struct GBACLIDebugger* gbaDebugger = (struct GBACLIDebugger*) debugger;
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gbaDebugger->frameAdvance = false;
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}
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static void _GBACLIDebuggerDeinit(struct CLIDebuggerSystem* debugger) {
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UNUSED(debugger);
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}
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static bool _GBACLIDebuggerCustom(struct CLIDebuggerSystem* debugger) {
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struct GBACLIDebugger* gbaDebugger = (struct GBACLIDebugger*) debugger;
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if (gbaDebugger->frameAdvance) {
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if (!gbaDebugger->inVblank && GBARegisterDISPSTATIsInVblank(gbaDebugger->context->gba->video.dispstat)) {
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ARMDebuggerEnter(&gbaDebugger->d.p->d, DEBUGGER_ENTER_BREAKPOINT);
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gbaDebugger->frameAdvance = false;
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return false;
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}
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gbaDebugger->inVblank = GBARegisterDISPSTATGetInVblank(gbaDebugger->context->gba->video.dispstat);
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return true;
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}
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return false;
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}
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static uint32_t _GBACLIDebuggerLookupIdentifier(struct CLIDebuggerSystem* debugger, const char* name, struct CLIDebugVector* dv) {
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struct GBACLIDebugger* gbaDebugger = (struct GBACLIDebugger*) debugger;
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int i;
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@ -65,6 +86,15 @@ static uint32_t _GBACLIDebuggerLookupIdentifier(struct CLIDebuggerSystem* debugg
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return 0;
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}
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static void _frame(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
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UNUSED(dv);
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debugger->d.state = DEBUGGER_CUSTOM;
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struct GBACLIDebugger* gbaDebugger = (struct GBACLIDebugger*) debugger->system;
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gbaDebugger->frameAdvance = true;
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gbaDebugger->inVblank = GBARegisterDISPSTATGetInVblank(gbaDebugger->context->gba->video.dispstat);
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}
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static void _load(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
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if (!dv || dv->type != CLIDV_INT_TYPE) {
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printf("%s\n", ERROR_MISSING_ARGS);
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@ -15,6 +15,9 @@ struct GBACLIDebugger {
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struct CLIDebuggerSystem d;
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struct GBAThread* context;
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bool frameAdvance;
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bool inVblank;
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#endif
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};
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