2017-02-07 21:23:46 +00:00
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/*
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2022-01-09 01:15:50 +00:00
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Copyright 2016-2022 melonDS team
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2017-02-07 21:23:46 +00:00
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#ifndef GPU3D_H
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#define GPU3D_H
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2017-07-05 16:11:00 +00:00
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#include <array>
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2021-02-09 22:38:51 +00:00
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#include <memory>
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#include "GPU.h"
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2018-10-18 00:31:01 +00:00
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#include "Savestate.h"
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2017-07-05 16:11:00 +00:00
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2017-02-07 21:23:46 +00:00
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namespace GPU3D
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{
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2021-01-02 10:38:06 +00:00
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struct Vertex
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2017-02-10 14:24:46 +00:00
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{
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s32 Position[4];
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2017-02-20 17:46:44 +00:00
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s32 Color[3];
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2017-02-27 23:50:54 +00:00
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s16 TexCoords[2];
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2017-02-10 14:24:46 +00:00
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2017-02-14 01:43:35 +00:00
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bool Clipped;
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2017-02-17 03:07:00 +00:00
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// final vertex attributes.
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// allows them to be reused in polygon strips.
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2017-04-21 20:40:15 +00:00
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s32 FinalPosition[2];
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2017-02-17 03:07:00 +00:00
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s32 FinalColor[3];
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2019-05-11 13:14:59 +00:00
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// hi-res position (4-bit fractional part)
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// TODO maybe: hi-res color? (that survives clipping)
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s32 HiresPosition[2];
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};
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2021-01-02 10:38:06 +00:00
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struct Polygon
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{
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Vertex* Vertices[10];
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u32 NumVertices;
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2017-04-21 20:40:15 +00:00
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s32 FinalZ[10];
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s32 FinalW[10];
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2017-04-28 22:20:04 +00:00
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bool WBuffer;
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2017-02-14 01:43:35 +00:00
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u32 Attr;
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u32 TexParam;
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u32 TexPalette;
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2018-12-20 00:31:31 +00:00
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bool Degenerate;
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2017-02-14 01:43:35 +00:00
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bool FacingView;
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2017-03-15 14:53:36 +00:00
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bool Translucent;
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2017-04-22 16:04:54 +00:00
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bool IsShadowMask;
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bool IsShadow;
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2019-06-12 01:55:40 +00:00
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int Type; // 0=regular 1=line
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2019-06-11 01:10:32 +00:00
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2017-03-16 14:55:18 +00:00
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u32 VTop, VBottom; // vertex indices
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s32 YTop, YBottom; // Y coords
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s32 XTop, XBottom; // associated X coords
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2017-07-05 16:38:10 +00:00
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u32 SortKey;
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};
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2017-05-09 20:22:52 +00:00
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extern u32 RenderDispCnt;
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extern u8 RenderAlphaRef;
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extern u16 RenderToonTable[32];
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extern u16 RenderEdgeTable[8];
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2017-02-11 02:54:08 +00:00
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2017-08-28 16:37:07 +00:00
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extern u32 RenderFogColor, RenderFogOffset, RenderFogShift;
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2017-05-26 13:14:22 +00:00
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extern u8 RenderFogDensityTable[34];
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extern u32 RenderClearAttr1, RenderClearAttr2;
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2017-04-12 18:25:54 +00:00
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2020-11-30 15:58:52 +00:00
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extern bool RenderFrameIdentical;
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2020-12-10 18:12:08 +00:00
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extern u16 RenderXPos;
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2017-07-05 16:11:00 +00:00
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extern std::array<Polygon*,2048> RenderPolygonRAM;
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2017-05-23 21:38:28 +00:00
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extern u32 RenderNumPolygons;
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2021-08-04 12:21:45 +00:00
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extern bool AbortFrame;
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2019-01-05 04:28:58 +00:00
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extern u64 Timestamp;
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2017-02-07 21:23:46 +00:00
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bool Init();
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void DeInit();
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void Reset();
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2018-10-18 00:31:01 +00:00
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void DoSavestate(Savestate* file);
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2018-12-18 16:04:42 +00:00
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void SetEnabled(bool geometry, bool rendering);
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2019-05-21 20:28:46 +00:00
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2017-02-17 18:34:41 +00:00
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void ExecuteCommand();
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2018-11-23 21:21:41 +00:00
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s32 CyclesToRunFor();
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2019-01-05 04:28:58 +00:00
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void Run();
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2017-02-07 23:52:37 +00:00
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void CheckFIFOIRQ();
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2017-02-08 20:30:10 +00:00
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void CheckFIFODMA();
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2017-02-07 23:52:37 +00:00
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2017-05-23 21:38:28 +00:00
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void VCount144();
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void VBlank();
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2017-03-21 10:45:12 +00:00
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void VCount215();
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2020-12-10 18:12:08 +00:00
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2021-01-26 15:42:27 +00:00
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void RestartFrame();
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2020-12-10 18:12:08 +00:00
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void SetRenderXPos(u16 xpos);
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2017-03-06 22:57:04 +00:00
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u32* GetLine(int line);
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2017-02-10 14:24:46 +00:00
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2017-04-23 13:25:15 +00:00
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void WriteToGXFIFO(u32 val);
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2017-02-07 22:31:21 +00:00
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u8 Read8(u32 addr);
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u16 Read16(u32 addr);
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u32 Read32(u32 addr);
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void Write8(u32 addr, u8 val);
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void Write16(u32 addr, u16 val);
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void Write32(u32 addr, u32 val);
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class Renderer3D
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{
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public:
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Renderer3D(bool Accelerated);
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virtual ~Renderer3D() {};
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Renderer3D(const Renderer3D&) = delete;
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Renderer3D& operator=(const Renderer3D&) = delete;
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virtual bool Init() = 0;
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virtual void DeInit() = 0;
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virtual void Reset() = 0;
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2017-06-04 13:55:23 +00:00
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2021-02-09 22:38:51 +00:00
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// This "Accelerated" flag currently communicates if the framebuffer should
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// be allocated differently and other little misc handlers. Ideally there
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// are more detailed "traits" that we can ask of the Renderer3D type
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const bool Accelerated;
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virtual void SetRenderSettings(GPU::RenderSettings& settings) = 0;
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2017-02-10 15:50:26 +00:00
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virtual void VCount144() {};
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2019-04-01 00:51:31 +00:00
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2021-02-09 22:38:51 +00:00
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virtual void RenderFrame() = 0;
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virtual void RestartFrame() {};
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virtual u32* GetLine(int line) = 0;
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};
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2019-05-12 14:32:53 +00:00
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2021-02-09 22:38:51 +00:00
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extern int Renderer;
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extern std::unique_ptr<Renderer3D> CurrentRenderer;
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2019-04-01 00:51:31 +00:00
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}
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2021-02-09 22:38:51 +00:00
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#include "GPU3D_Soft.h"
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#ifdef OGLRENDERER_ENABLED
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#include "GPU3D_OpenGL.h"
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#endif
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2017-02-07 21:23:46 +00:00
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#endif
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