latch 3D registers upon VBlank

(fixes the last bugs in Gericom's train game)
This commit is contained in:
StapleButter 2017-05-09 22:22:52 +02:00
parent 36fa621436
commit 9fe24cb1e7
4 changed files with 51 additions and 21 deletions

View File

@ -60,7 +60,16 @@
//
// viewport Y coordinates are upside-down
//
// clear color/depth/bitmap/etc registers (04000350/04000354) are double-buffered
// several registers are latched upon VBlank, the renderer uses the latched registers
// latched registers include:
// DISP3DCNT
// alpha test ref value
// fog color, offset, density table
// toon table
// edge table
// clear attributes
//
// TODO: check how DISP_1DOT_DEPTH works and whether it's latched
namespace GPU3D
@ -153,16 +162,27 @@ FIFO<CmdFIFOEntry>* CmdPIPE;
u32 NumCommands, CurCommand, ParamCount, TotalParams;
u32 DispCnt;
u8 AlphaRefVal;
u8 AlphaRef;
u8 AlphaRefVal, AlphaRef;
u16 ToonTable[32];
u16 EdgeTable[8];
u32 FogColor;
u32 FogOffset;
u32 FogColor, FogOffset;
u8 FogDensityTable[32];
u32 ClearAttr1, ClearAttr2;
u32 RenderDispCnt;
u8 RenderAlphaRef;
u16 RenderToonTable[32];
u16 RenderEdgeTable[8];
u32 RenderFogColor, RenderFogOffset;
u8 RenderFogDensityTable[32];
u32 RenderClearAttr1, RenderClearAttr2;
u32 GXStat;
u32 ExecParams[32];
@ -241,9 +261,6 @@ Vertex* RenderVertexRAM;
Polygon* RenderPolygonRAM;
u32 RenderNumPolygons;
u32 ClearAttr1, ClearAttr2;
u32 RenderClearAttr1, RenderClearAttr2;
u32 FlushRequest;
u32 FlushAttributes;
@ -1790,7 +1807,16 @@ void VBlank()
RenderPolygonRAM = CurPolygonRAM;
RenderNumPolygons = NumPolygons;
// TODO: find out which other registers are latched for rendering
RenderDispCnt = DispCnt;
RenderAlphaRef = AlphaRef;
memcpy(RenderEdgeTable, EdgeTable, 8*2);
memcpy(RenderToonTable, ToonTable, 32*2);
RenderFogColor = FogColor;
RenderFogOffset = FogOffset;
memcpy(RenderFogDensityTable, FogDensityTable, 32);
RenderClearAttr1 = ClearAttr1;
RenderClearAttr2 = ClearAttr2;

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@ -65,12 +65,16 @@ typedef struct
} Polygon;
extern u32 DispCnt;
extern u8 AlphaRef;
extern s32 Viewport[4];
extern u32 RenderClearAttr1, RenderClearAttr2;
extern u32 RenderDispCnt;
extern u8 RenderAlphaRef;
extern u16 ToonTable[32];
extern u16 RenderToonTable[32];
extern u16 RenderEdgeTable[8];
extern u32 RenderFogColor, RenderFogOffset;
extern u8 RenderFogDensityTable[32];
extern u32 RenderClearAttr1, RenderClearAttr2;
bool Init();
void DeInit();

View File

@ -549,14 +549,14 @@ u32 RenderPixel(Polygon* polygon, u8 vr, u8 vg, u8 vb, s16 s, s16 t)
if (blendmode == 2)
{
u16 tooncolor = ToonTable[vr >> 1];
u16 tooncolor = RenderToonTable[vr >> 1];
vr = (tooncolor << 1) & 0x3E; if (vr) vr++;
vg = (tooncolor >> 4) & 0x3E; if (vg) vg++;
vb = (tooncolor >> 9) & 0x3E; if (vb) vb++;
}
if ((DispCnt & (1<<0)) && (((polygon->TexParam >> 26) & 0x7) != 0))
if ((RenderDispCnt & (1<<0)) && (((polygon->TexParam >> 26) & 0x7) != 0))
{
u8 tr, tg, tb;
@ -609,7 +609,7 @@ u32 RenderPixel(Polygon* polygon, u8 vr, u8 vg, u8 vb, s16 s, s16 t)
a = polyalpha;
}
if ((blendmode == 2) && (DispCnt & (1<<1)))
if ((blendmode == 2) && (RenderDispCnt & (1<<1)))
{
r += vr;
g += vg;
@ -968,7 +968,7 @@ void RenderPolygon(Polygon* polygon)
// alpha test
// TODO: check alpha test when blending is disabled
if (alpha <= AlphaRef) continue;
if (alpha <= RenderAlphaRef) continue;
if (alpha == 31)
{
@ -1001,7 +1001,7 @@ void RenderPolygon(Polygon* polygon)
u32 dstcolor = ColorBuffer[pixeladdr];
u32 dstalpha = dstcolor >> 24;
if ((dstalpha > 0) && (DispCnt & (1<<3)))
if ((dstalpha > 0) && (RenderDispCnt & (1<<3)))
{
u32 srcR = color & 0x3F;
u32 srcG = (color >> 8) & 0x3F;
@ -1039,7 +1039,7 @@ void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys)
{
u32 polyid = RenderClearAttr1 & 0x3F000000;
if (DispCnt & (1<<14))
if (RenderDispCnt & (1<<14))
{
u8 xoff = (RenderClearAttr2 >> 16) & 0xFF;
u8 yoff = (RenderClearAttr2 >> 24) & 0xFF;

View File

@ -17,7 +17,7 @@
*/
#include <stdio.h>
#include "Platform.h"
#include "../Platform.h"
namespace Platform