fix alphatest. alphablending.

This commit is contained in:
StapleButter 2017-03-15 15:53:36 +01:00
parent 6123ce8147
commit 29944c3c88
3 changed files with 56 additions and 14 deletions

View File

@ -776,6 +776,10 @@ void SubmitPolygon()
poly->FacingView = facingview;
u32 texfmt = (TexParam >> 26) & 0x7;
u32 polyalpha = (CurPolygonAttr >> 16) & 0x1F;
poly->Translucent = (texfmt == 1 || texfmt == 6 || (polyalpha > 0 && polyalpha < 31));
if (LastStripPolygon && clipstart > 0)
{
if (c == lastpolyverts)
@ -830,8 +834,8 @@ void SubmitVertex()
if ((TexParam >> 30) == 3)
{
vertextrans->TexCoords[0] = (CurVertex[0]*TexMatrix[0] + CurVertex[1]*TexMatrix[4] + CurVertex[2]*TexMatrix[8] + 0x1000*TexCoords[0]) >> 20;
vertextrans->TexCoords[1] = (CurVertex[0]*TexMatrix[1] + CurVertex[1]*TexMatrix[5] + CurVertex[2]*TexMatrix[9] + 0x1000*TexCoords[1]) >> 20;
vertextrans->TexCoords[0] = (vertex[0]*TexMatrix[0] + vertex[1]*TexMatrix[4] + vertex[2]*TexMatrix[8] + vertex[3]*(TexCoords[0]<<8)) >> 20;
vertextrans->TexCoords[1] = (vertex[0]*TexMatrix[1] + vertex[1]*TexMatrix[5] + vertex[2]*TexMatrix[9] + vertex[3]*(TexCoords[1]<<8)) >> 20;
}
else
{
@ -911,8 +915,8 @@ s32 CalculateLighting()
{
if ((TexParam >> 30) == 2)
{
TexCoords[0] = (Normal[0]*TexMatrix[0] + Normal[1]*TexMatrix[4] + Normal[2]*TexMatrix[8] + 0x200*TexCoords[0]) >> 17;
TexCoords[1] = (Normal[0]*TexMatrix[1] + Normal[1]*TexMatrix[5] + Normal[2]*TexMatrix[9] + 0x200*TexCoords[1]) >> 17;
TexCoords[0] += (((s64)Normal[0]*TexMatrix[0] + (s64)Normal[1]*TexMatrix[4] + (s64)Normal[2]*TexMatrix[8]) >> 17);
TexCoords[1] += (((s64)Normal[0]*TexMatrix[1] + (s64)Normal[1]*TexMatrix[5] + (s64)Normal[2]*TexMatrix[9]) >> 17);
}
s32 normaltrans[3];

View File

@ -50,6 +50,7 @@ typedef struct
u32 TexPalette;
bool FacingView;
bool Translucent;
} Polygon;

View File

@ -761,6 +761,7 @@ void RenderPolygon(Polygon* polygon, u32 wbuffer)
u32 color = RenderPixel(polygon, x, y, z, vr>>3, vg>>3, vb>>3, s, t);
u32 attr = 0;
u32 pixeladdr = (y*256) + x;
u8 alpha = color >> 24;
@ -769,14 +770,23 @@ void RenderPolygon(Polygon* polygon, u32 wbuffer)
{
if (alpha <= AlphaRef) continue;
}
else
{
if (alpha == 0) continue;
}
// alpha blending disable
// TODO: check alpha test when blending is disabled
if (!(DispCnt & (1<<3)))
alpha = 31;
u32 dstcolor = ColorBuffer[pixeladdr];
u32 dstalpha = dstcolor >> 24;
if (alpha == 31)
{
// edge fill rules for opaque pixels
// TODO, eventually: antialiasing
if (!wireframe)
{
if ((edge & 0x1) && slope_start > 0x1000)
@ -785,18 +795,39 @@ void RenderPolygon(Polygon* polygon, u32 wbuffer)
continue;
}
DepthBuffer[(y*256) + x] = z;
DepthBuffer[pixeladdr] = z;
}
else if (alpha > 0)
else if (dstalpha == 0)
{
//
// TODO: conditional Z-buffer update
DepthBuffer[pixeladdr] = z;
}
else
{
u32 srcR = color & 0x3F;
u32 srcG = (color >> 8) & 0x3F;
u32 srcB = (color >> 16) & 0x3F;
u32 dstR = dstcolor & 0x3F;
u32 dstG = (dstcolor >> 8) & 0x3F;
u32 dstB = (dstcolor >> 16) & 0x3F;
alpha++;
dstR = ((srcR * alpha) + (dstR * (32-alpha))) >> 5;
dstG = ((srcG * alpha) + (dstG * (32-alpha))) >> 5;
dstB = ((srcB * alpha) + (dstB * (32-alpha))) >> 5;
alpha--;
if (alpha > dstalpha) dstalpha = alpha;
color = dstR | (dstG << 8) | (dstB << 16) | (dstalpha << 24);
// TODO: conditional Z-buffer update
DepthBuffer[(y*256) + x] = z;
DepthBuffer[pixeladdr] = z;
}
ColorBuffer[(y*256) + x] = color;
AttrBuffer[(y*256) + x] = attr;
ColorBuffer[pixeladdr] = color;
AttrBuffer[pixeladdr] = attr;
}
if (lslope > 0) dxl += lslope;
@ -808,8 +839,6 @@ void RenderPolygon(Polygon* polygon, u32 wbuffer)
void RenderFrame(u32 attr, Vertex* vertices, Polygon* polygons, int npolys)
{
// TODO: render translucent polygons last
u32 polyid = (ClearAttr1 >> 24) & 0x3F;
if (DispCnt & (1<<14))
@ -866,9 +895,17 @@ void RenderFrame(u32 attr, Vertex* vertices, Polygon* polygons, int npolys)
}
}
// TODO: Y-sorting of translucent polygons
for (int i = 0; i < npolys; i++)
{//if (i<npolys-6) continue;//printf("poly %d\n", i);
//if (i<npolys-2)continue;
{
if (polygons[i].Translucent) continue;
RenderPolygon(&polygons[i], attr&0x2);
}
for (int i = 0; i < npolys; i++)
{
if (!polygons[i].Translucent) continue;
RenderPolygon(&polygons[i], attr&0x2);
}
}