* lay base for 3D engine

* add failure reporting to Init functions, and DeInit functions
* GPU-related notes
* readme update
This commit is contained in:
StapleButter 2017-02-07 22:23:46 +01:00
parent 86cdf28323
commit 0562410de2
17 changed files with 274 additions and 40 deletions

15
GPU.cpp
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@ -68,10 +68,20 @@ GPU2D* GPU2D_A;
GPU2D* GPU2D_B;
void Init()
bool Init()
{
GPU2D_A = new GPU2D(0);
GPU2D_B = new GPU2D(1);
if (!GPU3D::Init()) return false;
return true;
}
void DeInit()
{
delete GPU2D_A;
delete GPU2D_B;
GPU3D::DeInit();
}
void Reset()
@ -118,6 +128,7 @@ void Reset()
GPU2D_A->Reset();
GPU2D_B->Reset();
GPU3D::Reset();
GPU2D_A->SetFramebuffer(&Framebuffer[256*192]);
GPU2D_B->SetFramebuffer(&Framebuffer[256*0]);
@ -147,6 +158,8 @@ void Reset()
// ARM7 (TODO)
// extended palette (mirroring doesn't apply)
// texture/texpal (does mirroring apply?)
// -> trying to use extpal/texture/texpal with no VRAM mapped.
// would likely read all black, but has to be tested.
//
// overlap:
// when reading: values are read from each bank and ORed together

4
GPU.h
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@ -20,6 +20,7 @@
#define GPU_H
#include "GPU2D.h"
#include "GPU3D.h"
namespace GPU
{
@ -53,7 +54,8 @@ extern GPU2D* GPU2D_A;
extern GPU2D* GPU2D_B;
void Init();
bool Init();
void DeInit();
void Reset();
void MapVRAM_AB(u32 bank, u8 cnt);

View File

@ -22,6 +22,43 @@
#include "GPU.h"
// notes on color conversion
//
// * BLDCNT special effects are applied on 18bit colors
// -> layers are converted to 18bit before being composited
// * colors are converted as follows: 18bit = 15bit * 2
// -> white comes out as 62,62,62 and not 63,63,63
// * VRAM/FIFO display modes convert colors the same way
// * 3D engine converts colors differently (18bit = 15bit * 2 + 1, except 0 = 0)
// * 'screen disabled' white is 63,63,63
//
// oh also, changing DISPCNT bit16-17 midframe doesn't work (ignored? applied for next frame?)
// TODO, eventually: check whether other DISPCNT bits can be changed midframe
//
// sprite blending rules
// * destination must be selected as 2nd target
// * sprite must be semitransparent or bitmap sprite
// * blending is applied instead of the selected color effect, even if it is 'none'.
// * for bitmap sprites: EVA = alpha+1, EVB = 16-EVA
// * for bitmap sprites: alpha=0 is always transparent, even if blending doesn't apply
//
// 3D blending rules
//
// 3D/3D blending seems to follow these equations:
// dstColor = srcColor*srcAlpha + dstColor*(1-srcAlpha)
// dstAlpha = max(srcAlpha, dstAlpha)
// blending isn't applied if dstAlpha is zero.
//
// 3D/2D blending rules
// * if destination selected as 2nd target:
// blending is applied instead of the selected color effect, using full 31bit alpha from 3D layer
// this even if the selected color effect is 'none'.
// apparently this works even if BG0 isn't selected as 1st target
// * if BG0 is selected as 1st target, destination not selected as 2nd target:
// brightness up/down effect is applied if selected. if blending is selected, it doesn't apply.
// * 3D layer pixels with alpha=0 are always transparent.
GPU2D::GPU2D(u32 num)
{
Num = num;
@ -49,6 +86,7 @@ void GPU2D::SetFramebuffer(u16* buf)
{
// framebuffer is 256x192 16bit.
// might eventually support other framebuffer types/sizes
// TODO: change this. the DS uses 18bit color
Framebuffer = buf;
}

44
GPU3D.cpp Normal file
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@ -0,0 +1,44 @@
/*
Copyright 2016-2017 StapleButter
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdio.h>
#include <string.h>
#include "NDS.h"
#include "GPU.h"
namespace GPU3D
{
bool Init()
{
return true;
}
void DeInit()
{
//
}
void Reset()
{
//
}
}

31
GPU3D.h Normal file
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@ -0,0 +1,31 @@
/*
Copyright 2016-2017 StapleButter
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#ifndef GPU3D_H
#define GPU3D_H
namespace GPU3D
{
bool Init();
void DeInit();
void Reset();
}
#endif

30
NDS.cpp
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@ -111,7 +111,7 @@ u16 _soundbias; // temp
bool Running;
void Init()
bool Init()
{
ARM9 = new ARM(0);
ARM7 = new ARM(1);
@ -128,12 +128,30 @@ void Init()
IPCFIFO9 = new FIFO(16);
IPCFIFO7 = new FIFO(16);
NDSCart::Init();
GPU::Init();
SPI::Init();
RTC::Init();
if (!NDSCart::Init()) return false;
if (!GPU::Init()) return false;
if (!SPI::Init()) return false;
if (!RTC::Init()) return false;
Reset();
return true;
}
void DeInit()
{
delete ARM9;
delete ARM7;
for (int i = 0; i < 8; i++)
delete DMAs[i];
delete IPCFIFO9;
delete IPCFIFO7;
NDSCart::DeInit();
GPU::DeInit();
SPI::DeInit();
RTC::DeInit();
}
@ -289,7 +307,7 @@ void Reset()
// test
//LoadROM();
//LoadFirmware();
NDSCart::LoadROM("rom/sm64ds.nds");
NDSCart::LoadROM("rom/mkds.nds");
Running = true; // hax
}

3
NDS.h
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@ -112,7 +112,8 @@ extern u8 ROMSeed1[2*8];
extern u8 ARM9BIOS[0x1000];
extern u8 ARM7BIOS[0x4000];
void Init();
bool Init();
void DeInit();
void Reset();
void SetupDirectBoot();

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@ -53,15 +53,21 @@ void Write_Flash(u8 val, bool islast);
void Write_Discover(u8 val, bool islast);
void Init()
bool Init()
{
SRAM = NULL;
Discover_Buffer = NULL;
return true;
}
void DeInit()
{
if (SRAM) delete[] SRAM;
if (Discover_Buffer) delete[] Discover_Buffer;
}
void Reset()
{
//
}
void LoadSave(char* path)
@ -69,6 +75,8 @@ void LoadSave(char* path)
if (SRAM) delete[] SRAM;
if (Discover_Buffer) delete[] Discover_Buffer;
Discover_Buffer = NULL;
strncpy(SRAMPath, path, 255);
SRAMPath[255] = '\0';
@ -553,9 +561,16 @@ void Key2_Encrypt(u8* data, u32 len)
}
void Init()
bool Init()
{
NDSCart_SRAM::Init();
if (!NDSCart_SRAM::Init()) return false;
return true;
}
void DeInit()
{
NDSCart_SRAM::DeInit();
}
void Reset()

View File

@ -36,7 +36,8 @@ extern u8 EncSeed1[5];
extern u8* CartROM;
extern u32 CartROMSize;
void Init();
bool Init();
void DeInit();
void Reset();
void LoadROM(char* path);

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@ -13,11 +13,26 @@ LOVE MELONS
NO ASKING ROMZ!! ILLEGAL
license will eventually be GPL or some crap. don't steal the code and make money off of it or claim it as your own or be an asshole.
license is GPL. don't steal the code.
how to use:
melonDS requires BIOS/firmware copies from a DS. Files required:
* bios7.bin, 16KB: ARM7 BIOS
* bios9.bin, 4KB: ARM9 BIOS
* firmware.bin, 256KB: firmware
note: the DS-mode firmware in the 3DS isn't bootable, it only contains the bare minimum to run games.
ROM filename is currently hardcoded, check NDS.cpp for the required filename. this will eventually be addressed.
TODO LIST
* take code fetch waitstates into account when fetching instructions, and during branches (pipeline shit) (tricky, some code fetches are nonsequential)
*
* sorta-UI (ie not hardcode ROM name)
* 3D engine
* sound
* wifi
* other non-core shit (debugger, graphics viewers, cheat crapo, etc)

View File

@ -44,7 +44,12 @@ u8 ClockAdjust;
u8 FreeReg;
void Init()
bool Init()
{
return true;
}
void DeInit()
{
}

3
RTC.h
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@ -24,7 +24,8 @@
namespace RTC
{
void Init();
bool Init();
void DeInit();
void Reset();
u16 Read();

48
SPI.cpp
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@ -69,16 +69,31 @@ bool VerifyCRC16(u32 start, u32 offset, u32 len, u32 crcoffset)
}
void Init()
bool Init()
{
Firmware = NULL;
return true;
}
void DeInit()
{
if (Firmware) delete[] Firmware;
}
void Reset()
{
if (Firmware) delete[] Firmware;
Firmware = NULL;
FILE* f = fopen("firmware.bin", "rb");
if (!f)
{
printf("firmware.bin not found\n");
// TODO: generate default firmware
return;
}
fseek(f, 0, SEEK_END);
FirmwareLength = (u32)ftell(f);
Firmware = new u8[FirmwareLength];
@ -220,7 +235,12 @@ u8 Registers[8];
u8 RegMasks[8];
void Init()
bool Init()
{
return true;
}
void DeInit()
{
}
@ -295,7 +315,12 @@ u16 ConvResult;
u16 TouchX, TouchY;
void Init()
bool Init()
{
return true;
}
void DeInit()
{
}
@ -366,11 +391,20 @@ u16 Cnt;
u32 CurDevice;
void Init()
bool Init()
{
SPI_Firmware::Init();
SPI_Powerman::Init();
SPI_TSC::Init();
if (!SPI_Firmware::Init()) return false;
if (!SPI_Powerman::Init()) return false;
if (!SPI_TSC::Init()) return false;
return true;
}
void DeInit()
{
SPI_Firmware::DeInit();
SPI_Powerman::DeInit();
SPI_TSC::DeInit();
}
void Reset()

3
SPI.h
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@ -31,7 +31,8 @@ namespace SPI
extern u16 Cnt;
void Init();
bool Init();
void DeInit();
void Reset();
u16 ReadCnt();

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@ -167,6 +167,8 @@ int main()
instance = GetModuleHandle(NULL);
//SetThreadAffinityMask(GetCurrentThread(), 0x8);
// god this shit sucks
WNDCLASSEX shit;
shit.cbSize = sizeof(shit);
@ -256,5 +258,7 @@ int main()
}
}
NDS::DeInit();
return 0;
}

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@ -57,6 +57,8 @@
<Unit filename="GPU.h" />
<Unit filename="GPU2D.cpp" />
<Unit filename="GPU2D.h" />
<Unit filename="GPU3D.cpp" />
<Unit filename="GPU3D.h" />
<Unit filename="NDS.cpp" />
<Unit filename="NDS.h" />
<Unit filename="NDSCart.cpp" />

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@ -1,16 +1,16 @@
# depslib dependency file v1.0
1486141269 source:c:\documents\sources\melonds\main.cpp
1486502416 source:c:\documents\sources\melonds\main.cpp
<stdio.h>
<windows.h>
"NDS.h"
"GPU.h"
1486142800 c:\documents\sources\melonds\nds.h
1486502049 c:\documents\sources\melonds\nds.h
"types.h"
1481161027 c:\documents\sources\melonds\types.h
1486333824 source:c:\documents\sources\melonds\nds.cpp
1486502137 source:c:\documents\sources\melonds\nds.cpp
<stdio.h>
<string.h>
"NDS.h"
@ -78,7 +78,7 @@
"ARM.h"
"CP15.h"
1485900740 c:\documents\sources\melonds\spi.h
1486502258 c:\documents\sources\melonds\spi.h
1486163389 source:c:\documents\sources\melonds\spi.cpp
<stdio.h>
@ -86,7 +86,7 @@
"NDS.h"
"SPI.h"
1486315323 source:c:\documents\sources\melonds\gpu2d.cpp
1486489354 source:c:\documents\sources\melonds\gpu2d.cpp
<stdio.h>
<string.h>
"NDS.h"
@ -102,10 +102,10 @@
"NDS.h"
"Wifi.h"
1484613078 source:c:\documents\sources\melonds\fifo.cpp
1486501225 source:c:\documents\sources\melonds\fifo.cpp
"FIFO.h"
1484612398 c:\documents\sources\melonds\fifo.h
1486501199 c:\documents\sources\melonds\fifo.h
"types.h"
1486309616 source:c:\documents\sources\melonds\dma.cpp
@ -117,29 +117,38 @@
1484698068 c:\documents\sources\melonds\dma.h
"types.h"
1486152626 source:c:\documents\sources\melonds\gpu.cpp
1486502073 source:c:\documents\sources\melonds\gpu.cpp
<stdio.h>
<string.h>
"NDS.h"
"GPU.h"
1485989497 c:\documents\sources\melonds\gpu.h
1486501976 c:\documents\sources\melonds\gpu.h
"GPU2D.h"
"GPU3D.h"
1484848282 c:\documents\sources\melonds\rtc.h
1486502440 c:\documents\sources\melonds\rtc.h
"types.h"
1486244121 source:c:\documents\sources\melonds\rtc.cpp
1486502457 source:c:\documents\sources\melonds\rtc.cpp
<stdio.h>
<string.h>
"RTC.h"
1485980863 c:\documents\sources\melonds\ndscart.h
1486502165 c:\documents\sources\melonds\ndscart.h
"types.h"
1486313011 source:c:\documents\sources\melonds\ndscart.cpp
1486502488 source:c:\documents\sources\melonds\ndscart.cpp
<stdio.h>
<string.h>
"NDS.h"
"NDSCart.h"
1486501964 c:\documents\sources\melonds\gpu3d.h
1486502427 source:c:\documents\sources\melonds\gpu3d.cpp
<stdio.h>
<string.h>
"NDS.h"
"GPU.h"