start 3D rendering at scanline 215. fixes Worms2D.
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cc86aa57ae
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@ -729,6 +729,10 @@ void StartScanline(u32 line)
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GPU2D_B->VBlank();
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GPU3D::VBlank();
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}
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else if (line == 215)
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{
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GPU3D::VCount215();
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}
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}
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NDS::ScheduleEvent(NDS::Event_LCD, true, HBLANK_CYCLES, StartHBlank, line);
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@ -221,6 +221,10 @@ Polygon* CurPolygonRAM;
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u32 NumVertices, NumPolygons;
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u32 CurRAMBank;
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Vertex* RenderVertexRAM;
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Polygon* RenderPolygonRAM;
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u32 RenderNumPolygons;
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u32 ClearAttr1, ClearAttr2;
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u32 FlushRequest;
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@ -1637,7 +1641,9 @@ void VBlank()
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{
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if (FlushRequest)
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{
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SoftRenderer::RenderFrame(CurVertexRAM, CurPolygonRAM, NumPolygons);
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RenderVertexRAM = CurVertexRAM;
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RenderPolygonRAM = CurPolygonRAM;
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RenderNumPolygons = NumPolygons;
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CurRAMBank = CurRAMBank?0:1;
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CurVertexRAM = &VertexRAM[CurRAMBank ? 6144 : 0];
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@ -1645,6 +1651,17 @@ void VBlank()
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NumVertices = 0;
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NumPolygons = 0;
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}
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}
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void VCount215()
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{
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// TODO: detect other conditions that could require rerendering
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// the DS is said to present new 3D frames all the time, even if no commands are sent
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if (FlushRequest)
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{
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SoftRenderer::RenderFrame(RenderVertexRAM, RenderPolygonRAM, RenderNumPolygons);
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FlushRequest = 0;
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}
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@ -1668,6 +1685,14 @@ u16 Read16(u32 addr)
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{
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case 0x04000060:
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return DispCnt;
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case 0x04000320:
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return 46; // TODO, eventually
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case 0x04000604:
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return NumPolygons;
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case 0x04000606:
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return NumVertices;
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}
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printf("unknown GPU3D read16 %08X\n", addr);
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@ -1696,6 +1721,9 @@ u32 Read32(u32 addr)
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(fifolevel == 0 ? (1<<26) : 0);
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}
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case 0x04000604:
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return NumPolygons | (NumVertices << 16);
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case 0x04000680: return VecMatrix[0];
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case 0x04000684: return VecMatrix[1];
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case 0x04000688: return VecMatrix[2];
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@ -72,6 +72,7 @@ void CheckFIFOIRQ();
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void CheckFIFODMA();
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void VBlank();
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void VCount215();
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u32* GetLine(int line);
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u8 Read8(u32 addr);
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