base for software renderer
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c95f7578bb
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@ -177,11 +177,15 @@ bool Init()
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CmdFIFO = new FIFO<CmdFIFOEntry>(256);
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CmdPIPE = new FIFO<CmdFIFOEntry>(4);
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if (!SoftRenderer::Init()) return false;
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return true;
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}
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void DeInit()
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{
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SoftRenderer::DeInit();
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delete CmdFIFO;
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delete CmdPIPE;
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}
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@ -228,6 +232,8 @@ void Reset()
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CurPolygonRAM = &PolygonRAM[0];
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NumVertices = 0;
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NumPolygons = 0;
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SoftRenderer::Reset();
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}
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@ -1152,7 +1158,8 @@ void CheckFIFODMA()
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void VBlank()
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{
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// TODO: render
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// TODO: only do this if a SwapBuffers command was issued
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SoftRenderer::RenderFrame(CurVertexRAM, CurPolygonRAM, NumPolygons);
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CurRAMBank = CurRAMBank?0:1;
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CurVertexRAM = &VertexRAM[CurRAMBank ? 6144 : 0];
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11
GPU3D.h
11
GPU3D.h
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@ -53,6 +53,17 @@ void Write8(u32 addr, u8 val);
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void Write16(u32 addr, u16 val);
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void Write32(u32 addr, u32 val);
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namespace SoftRenderer
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{
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bool Init();
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void DeInit();
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void Reset();
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void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys);
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}
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}
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#endif
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@ -0,0 +1,55 @@
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/*
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Copyright 2016-2017 StapleButter
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#include <stdio.h>
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#include <string.h>
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#include "NDS.h"
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#include "GPU3D.h"
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namespace GPU3D
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{
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namespace SoftRenderer
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{
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u8 ColorBuffer[256*192 * 4];
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bool Init()
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{
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//
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}
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void DeInit()
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{
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//
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}
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void Reset()
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{
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memset(ColorBuffer, 0, 256*192 * 4);
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}
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void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys)
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{
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//
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}
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}
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}
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@ -58,6 +58,7 @@
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<Unit filename="GPU2D.h" />
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<Unit filename="GPU3D.cpp" />
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<Unit filename="GPU3D.h" />
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<Unit filename="GPU3D_Soft.cpp" />
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<Unit filename="NDS.cpp" />
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<Unit filename="NDS.h" />
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<Unit filename="NDSCart.cpp" />
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