base for software renderer

This commit is contained in:
StapleButter 2017-02-10 16:50:26 +01:00
parent c95f7578bb
commit 78f49d061a
4 changed files with 75 additions and 1 deletions

View File

@ -177,11 +177,15 @@ bool Init()
CmdFIFO = new FIFO<CmdFIFOEntry>(256);
CmdPIPE = new FIFO<CmdFIFOEntry>(4);
if (!SoftRenderer::Init()) return false;
return true;
}
void DeInit()
{
SoftRenderer::DeInit();
delete CmdFIFO;
delete CmdPIPE;
}
@ -228,6 +232,8 @@ void Reset()
CurPolygonRAM = &PolygonRAM[0];
NumVertices = 0;
NumPolygons = 0;
SoftRenderer::Reset();
}
@ -1152,7 +1158,8 @@ void CheckFIFODMA()
void VBlank()
{
// TODO: render
// TODO: only do this if a SwapBuffers command was issued
SoftRenderer::RenderFrame(CurVertexRAM, CurPolygonRAM, NumPolygons);
CurRAMBank = CurRAMBank?0:1;
CurVertexRAM = &VertexRAM[CurRAMBank ? 6144 : 0];

11
GPU3D.h
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@ -53,6 +53,17 @@ void Write8(u32 addr, u8 val);
void Write16(u32 addr, u16 val);
void Write32(u32 addr, u32 val);
namespace SoftRenderer
{
bool Init();
void DeInit();
void Reset();
void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys);
}
}
#endif

55
GPU3D_Soft.cpp Normal file
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@ -0,0 +1,55 @@
/*
Copyright 2016-2017 StapleButter
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdio.h>
#include <string.h>
#include "NDS.h"
#include "GPU3D.h"
namespace GPU3D
{
namespace SoftRenderer
{
u8 ColorBuffer[256*192 * 4];
bool Init()
{
//
}
void DeInit()
{
//
}
void Reset()
{
memset(ColorBuffer, 0, 256*192 * 4);
}
void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys)
{
//
}
}
}

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@ -58,6 +58,7 @@
<Unit filename="GPU2D.h" />
<Unit filename="GPU3D.cpp" />
<Unit filename="GPU3D.h" />
<Unit filename="GPU3D_Soft.cpp" />
<Unit filename="NDS.cpp" />
<Unit filename="NDS.h" />
<Unit filename="NDSCart.cpp" />