some debuts of 3D drawing.

it can draw non-strip polygons, filled with a fixed color. oh and it doesn't work if they're facing back.
This commit is contained in:
StapleButter 2017-02-11 03:54:08 +01:00
parent 78f49d061a
commit 050ba5dfbe
6 changed files with 183 additions and 9 deletions

View File

@ -290,7 +290,7 @@ void GPU2D::DrawScanlineBGMode(u32 line, u32* spritebuf, u16* dst)
if (DispCnt & 0x0100)
{
if ((!Num) && (DispCnt & 0x8))
{} // TODO
DrawBG_3D(line, dst);
else
DrawBG_Text(line, dst, 0);
}
@ -333,6 +333,25 @@ void GPU2D::DrawScanline_Mode1(u32 line, u16* dst)
}
void GPU2D::DrawBG_3D(u32 line, u16* dst)
{
// TODO: scroll, etc
u8* src = GPU3D::GetLine(line);
for (int i = 0; i < 256; i++)
{
// TODO: color buffer should be 18bit!!
u8 r = *src++;
u8 g = *src++;
u8 b = *src++;
u8 a = *src++;
if (a == 0) continue;
dst[i] = (r >> 1) | ((g >> 1) << 5) | ((b >> 1) << 10);
}
}
void GPU2D::DrawBG_Text(u32 line, u16* dst, u32 bgnum)
{
u16 bgcnt = BGCnt[bgnum];

View File

@ -59,6 +59,7 @@ private:
template<u32 bgmode> void DrawScanlineBGMode(u32 line, u32* spritebuf, u16* dst);
void DrawScanline_Mode1(u32 line, u16* dst);
void DrawBG_3D(u32 line, u16* dst);
void DrawBG_Text(u32 line, u16* dst, u32 num);
void DrawBG_Extended(u32 line, u16* dst, u32 bgnum);

View File

@ -1169,6 +1169,11 @@ void VBlank()
NumPolygons = 0;
}
u8* GetLine(int line)
{
return SoftRenderer::GetLine(line);
}
u8 Read8(u32 addr)
{

View File

@ -36,6 +36,8 @@ typedef struct
} Polygon;
extern s32 Viewport[4];
bool Init();
void DeInit();
void Reset();
@ -45,6 +47,7 @@ void CheckFIFOIRQ();
void CheckFIFODMA();
void VBlank();
u8* GetLine(int line);
u8 Read8(u32 addr);
u16 Read16(u32 addr);
@ -61,6 +64,7 @@ void DeInit();
void Reset();
void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys);
u8* GetLine(int line);
}

View File

@ -32,7 +32,7 @@ u8 ColorBuffer[256*192 * 4];
bool Init()
{
//
return true;
}
void DeInit()
@ -46,9 +46,148 @@ void Reset()
}
void RenderPolygon(Polygon* polygon)
{
int nverts = polygon->NumVertices;
int vtop, vbot;
s32 ytop = 191, ybot = 0;
s32 scrcoords[10][3];
// find the topmost and bottommost vertices of the polygon
for (int i = 0; i < nverts; i++)
{
Vertex* vtx = polygon->Vertices[i];
s32 scrX = (((vtx->Position[0] + 0x1000) * Viewport[2]) >> 13) + Viewport[0];
s32 scrY = (((vtx->Position[1] + 0x1000) * Viewport[3]) >> 13) + Viewport[1];
if (scrX > 255) scrX = 255;
if (scrY > 191) scrY = 191;
scrcoords[i][0] = scrX;
scrcoords[i][1] = 191 - scrY;
scrcoords[i][2] = 0; // TODO: Z
if (scrcoords[i][1] < ytop)
{
ytop = scrcoords[i][1];
vtop = i;
}
if (scrcoords[i][1] > ybot)
{
ybot = scrcoords[i][1];
vbot = i;
}
}
// draw, line per line
int lcur = vtop, rcur = vtop;
int lnext, rnext;
s32 lstep, rstep;
//s32 xmin, xmax;
lnext = lcur + 1;
if (lnext >= nverts) lnext = 0;
rnext = rcur - 1;
if (rnext < 0) rnext = nverts - 1;
/*if ((scrcoords[lnext][1] - scrcoords[lcur][1]) == 0) lstep = 0; else
lstep = ((scrcoords[lnext][0] - scrcoords[lcur][0]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
if ((scrcoords[rnext][1] - scrcoords[rcur][1]) == 0) rstep = 0; else
rstep = ((scrcoords[rnext][0] - scrcoords[rcur][0]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);*/
//xmin = scrcoords[lcur][0] << 12;
//xmax = scrcoords[rcur][0] << 12;
for (s32 y = ytop; y <= ybot; y++)
{
if (y == scrcoords[lnext][1] && y < ybot)
{
lcur++;
if (lcur >= nverts) lcur = 0;
lnext = lcur + 1;
if (lnext >= nverts) lnext = 0;
//lstep = ((scrcoords[lnext][0] - scrcoords[lcur][0]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
//xmin = scrcoords[lcur][0] << 12;
}
if (y == scrcoords[rnext][1] && y < ybot)
{
rcur--;
if (rcur < 0) rcur = nverts - 1;
rnext = rcur - 1;
if (rnext < 0) rnext = nverts - 1;
//rstep = ((scrcoords[rnext][0] - scrcoords[rcur][0]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);
//xmax = scrcoords[rcur][0] << 12;
}
s32 lfactor, rfactor;
if (scrcoords[lnext][1] == scrcoords[lcur][1])
lfactor = 0;
else
lfactor = ((y - scrcoords[lcur][1]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
if (scrcoords[rnext][1] == scrcoords[rcur][1])
rfactor = 0;
else
rfactor = ((y - scrcoords[rcur][1]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);
s32 xmin = scrcoords[lcur][0] + (((scrcoords[lnext][0] - scrcoords[lcur][0]) * lfactor) >> 12);
s32 xmax = scrcoords[rcur][0] + (((scrcoords[rnext][0] - scrcoords[rcur][0]) * rfactor) >> 12);
for (s32 x = xmin; x <= xmax; x++)
{
u8* pixel = &ColorBuffer[((256*y) + x) * 4];
pixel[0] = 0;
pixel[1] = 63;
pixel[2] = 0;
pixel[3] = 31;
}
}
// test
/*for (int i = 0; i < nverts; i++)
{
Vertex* vtx = polygon->Vertices[i];
s32 scrX = (((vtx->Position[0] + 0x1000) * Viewport[2]) >> 13) + Viewport[0];
s32 scrY = (((vtx->Position[1] + 0x1000) * Viewport[3]) >> 13) + Viewport[1];
if (scrX > 255) scrX = 255;
if (scrY > 191) scrY = 191;
u8* pixel = &ColorBuffer[((256*scrY) + scrX) * 4];
pixel[0] = 0;
pixel[1] = 63;
pixel[2] = 0;
pixel[3] = 31;
}*/
}
void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys)
{
//
// TODO: render translucent polygons last
for (int i = 0; i < 256*192; i++)
{
((u32*)ColorBuffer)[i] = 0x1F000000;
}
for (int i = 0; i < npolys; i++)
{
RenderPolygon(&polygons[i]);
}
}
u8* GetLine(int line)
{
return &ColorBuffer[line * 256 * 4];
}
}

View File

@ -10,7 +10,7 @@
1481161027 c:\documents\sources\melonds\types.h
1486730943 source:c:\documents\sources\melonds\nds.cpp
1486778178 source:c:\documents\sources\melonds\nds.cpp
<stdio.h>
<string.h>
"NDS.h"
@ -24,7 +24,7 @@
"RTC.h"
"Wifi.h"
1486512922 source:c:\documents\sources\melonds\arm.cpp
1486736660 source:c:\documents\sources\melonds\arm.cpp
<stdio.h>
"NDS.h"
"ARM.h"
@ -87,13 +87,13 @@
"NDS.h"
"SPI.h"
1486736522 source:c:\documents\sources\melonds\gpu2d.cpp
1486778220 source:c:\documents\sources\melonds\gpu2d.cpp
<stdio.h>
<string.h>
"NDS.h"
"GPU.h"
1486736507 c:\documents\sources\melonds\gpu2d.h
1486777351 c:\documents\sources\melonds\gpu2d.h
1481040524 c:\documents\sources\melonds\wifi.h
@ -146,12 +146,18 @@
"NDS.h"
"NDSCart.h"
1486736374 c:\documents\sources\melonds\gpu3d.h
1486777933 c:\documents\sources\melonds\gpu3d.h
1486736648 source:c:\documents\sources\melonds\gpu3d.cpp
1486777278 source:c:\documents\sources\melonds\gpu3d.cpp
<stdio.h>
<string.h>
"NDS.h"
"GPU.h"
"FIFO.h"
1486781263 source:c:\documents\sources\melonds\gpu3d_soft.cpp
<stdio.h>
<string.h>
"NDS.h"
"GPU3D.h"