some debuts of 3D drawing.
it can draw non-strip polygons, filled with a fixed color. oh and it doesn't work if they're facing back.
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78f49d061a
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050ba5dfbe
21
GPU2D.cpp
21
GPU2D.cpp
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@ -290,7 +290,7 @@ void GPU2D::DrawScanlineBGMode(u32 line, u32* spritebuf, u16* dst)
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if (DispCnt & 0x0100)
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{
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if ((!Num) && (DispCnt & 0x8))
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{} // TODO
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DrawBG_3D(line, dst);
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else
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DrawBG_Text(line, dst, 0);
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}
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@ -333,6 +333,25 @@ void GPU2D::DrawScanline_Mode1(u32 line, u16* dst)
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}
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void GPU2D::DrawBG_3D(u32 line, u16* dst)
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{
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// TODO: scroll, etc
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u8* src = GPU3D::GetLine(line);
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for (int i = 0; i < 256; i++)
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{
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// TODO: color buffer should be 18bit!!
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u8 r = *src++;
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u8 g = *src++;
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u8 b = *src++;
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u8 a = *src++;
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if (a == 0) continue;
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dst[i] = (r >> 1) | ((g >> 1) << 5) | ((b >> 1) << 10);
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}
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}
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void GPU2D::DrawBG_Text(u32 line, u16* dst, u32 bgnum)
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{
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u16 bgcnt = BGCnt[bgnum];
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1
GPU2D.h
1
GPU2D.h
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@ -59,6 +59,7 @@ private:
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template<u32 bgmode> void DrawScanlineBGMode(u32 line, u32* spritebuf, u16* dst);
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void DrawScanline_Mode1(u32 line, u16* dst);
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void DrawBG_3D(u32 line, u16* dst);
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void DrawBG_Text(u32 line, u16* dst, u32 num);
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void DrawBG_Extended(u32 line, u16* dst, u32 bgnum);
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@ -1169,6 +1169,11 @@ void VBlank()
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NumPolygons = 0;
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}
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u8* GetLine(int line)
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{
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return SoftRenderer::GetLine(line);
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}
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u8 Read8(u32 addr)
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{
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4
GPU3D.h
4
GPU3D.h
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@ -36,6 +36,8 @@ typedef struct
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} Polygon;
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extern s32 Viewport[4];
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bool Init();
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void DeInit();
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void Reset();
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@ -45,6 +47,7 @@ void CheckFIFOIRQ();
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void CheckFIFODMA();
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void VBlank();
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u8* GetLine(int line);
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u8 Read8(u32 addr);
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u16 Read16(u32 addr);
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@ -61,6 +64,7 @@ void DeInit();
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void Reset();
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void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys);
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u8* GetLine(int line);
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}
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143
GPU3D_Soft.cpp
143
GPU3D_Soft.cpp
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@ -32,7 +32,7 @@ u8 ColorBuffer[256*192 * 4];
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bool Init()
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{
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//
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return true;
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}
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void DeInit()
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@ -46,9 +46,148 @@ void Reset()
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}
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void RenderPolygon(Polygon* polygon)
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{
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int nverts = polygon->NumVertices;
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int vtop, vbot;
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s32 ytop = 191, ybot = 0;
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s32 scrcoords[10][3];
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// find the topmost and bottommost vertices of the polygon
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for (int i = 0; i < nverts; i++)
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{
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Vertex* vtx = polygon->Vertices[i];
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s32 scrX = (((vtx->Position[0] + 0x1000) * Viewport[2]) >> 13) + Viewport[0];
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s32 scrY = (((vtx->Position[1] + 0x1000) * Viewport[3]) >> 13) + Viewport[1];
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if (scrX > 255) scrX = 255;
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if (scrY > 191) scrY = 191;
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scrcoords[i][0] = scrX;
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scrcoords[i][1] = 191 - scrY;
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scrcoords[i][2] = 0; // TODO: Z
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if (scrcoords[i][1] < ytop)
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{
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ytop = scrcoords[i][1];
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vtop = i;
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}
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if (scrcoords[i][1] > ybot)
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{
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ybot = scrcoords[i][1];
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vbot = i;
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}
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}
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// draw, line per line
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int lcur = vtop, rcur = vtop;
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int lnext, rnext;
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s32 lstep, rstep;
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//s32 xmin, xmax;
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lnext = lcur + 1;
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if (lnext >= nverts) lnext = 0;
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rnext = rcur - 1;
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if (rnext < 0) rnext = nverts - 1;
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/*if ((scrcoords[lnext][1] - scrcoords[lcur][1]) == 0) lstep = 0; else
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lstep = ((scrcoords[lnext][0] - scrcoords[lcur][0]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
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if ((scrcoords[rnext][1] - scrcoords[rcur][1]) == 0) rstep = 0; else
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rstep = ((scrcoords[rnext][0] - scrcoords[rcur][0]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);*/
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//xmin = scrcoords[lcur][0] << 12;
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//xmax = scrcoords[rcur][0] << 12;
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for (s32 y = ytop; y <= ybot; y++)
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{
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if (y == scrcoords[lnext][1] && y < ybot)
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{
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lcur++;
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if (lcur >= nverts) lcur = 0;
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lnext = lcur + 1;
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if (lnext >= nverts) lnext = 0;
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//lstep = ((scrcoords[lnext][0] - scrcoords[lcur][0]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
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//xmin = scrcoords[lcur][0] << 12;
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}
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if (y == scrcoords[rnext][1] && y < ybot)
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{
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rcur--;
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if (rcur < 0) rcur = nverts - 1;
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rnext = rcur - 1;
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if (rnext < 0) rnext = nverts - 1;
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//rstep = ((scrcoords[rnext][0] - scrcoords[rcur][0]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);
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//xmax = scrcoords[rcur][0] << 12;
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}
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s32 lfactor, rfactor;
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if (scrcoords[lnext][1] == scrcoords[lcur][1])
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lfactor = 0;
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else
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lfactor = ((y - scrcoords[lcur][1]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
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if (scrcoords[rnext][1] == scrcoords[rcur][1])
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rfactor = 0;
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else
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rfactor = ((y - scrcoords[rcur][1]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);
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s32 xmin = scrcoords[lcur][0] + (((scrcoords[lnext][0] - scrcoords[lcur][0]) * lfactor) >> 12);
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s32 xmax = scrcoords[rcur][0] + (((scrcoords[rnext][0] - scrcoords[rcur][0]) * rfactor) >> 12);
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for (s32 x = xmin; x <= xmax; x++)
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{
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u8* pixel = &ColorBuffer[((256*y) + x) * 4];
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pixel[0] = 0;
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pixel[1] = 63;
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pixel[2] = 0;
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pixel[3] = 31;
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}
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}
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// test
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/*for (int i = 0; i < nverts; i++)
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{
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Vertex* vtx = polygon->Vertices[i];
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s32 scrX = (((vtx->Position[0] + 0x1000) * Viewport[2]) >> 13) + Viewport[0];
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s32 scrY = (((vtx->Position[1] + 0x1000) * Viewport[3]) >> 13) + Viewport[1];
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if (scrX > 255) scrX = 255;
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if (scrY > 191) scrY = 191;
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u8* pixel = &ColorBuffer[((256*scrY) + scrX) * 4];
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pixel[0] = 0;
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pixel[1] = 63;
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pixel[2] = 0;
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pixel[3] = 31;
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}*/
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}
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void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys)
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{
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//
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// TODO: render translucent polygons last
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for (int i = 0; i < 256*192; i++)
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{
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((u32*)ColorBuffer)[i] = 0x1F000000;
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}
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for (int i = 0; i < npolys; i++)
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{
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RenderPolygon(&polygons[i]);
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}
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}
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u8* GetLine(int line)
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{
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return &ColorBuffer[line * 256 * 4];
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}
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}
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@ -10,7 +10,7 @@
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1481161027 c:\documents\sources\melonds\types.h
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1486730943 source:c:\documents\sources\melonds\nds.cpp
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1486778178 source:c:\documents\sources\melonds\nds.cpp
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<stdio.h>
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<string.h>
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"NDS.h"
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@ -24,7 +24,7 @@
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"RTC.h"
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"Wifi.h"
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1486512922 source:c:\documents\sources\melonds\arm.cpp
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1486736660 source:c:\documents\sources\melonds\arm.cpp
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<stdio.h>
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"NDS.h"
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"ARM.h"
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@ -87,13 +87,13 @@
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"NDS.h"
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"SPI.h"
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1486736522 source:c:\documents\sources\melonds\gpu2d.cpp
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1486778220 source:c:\documents\sources\melonds\gpu2d.cpp
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<stdio.h>
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<string.h>
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"NDS.h"
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"GPU.h"
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1486736507 c:\documents\sources\melonds\gpu2d.h
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1486777351 c:\documents\sources\melonds\gpu2d.h
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1481040524 c:\documents\sources\melonds\wifi.h
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@ -146,12 +146,18 @@
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"NDS.h"
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"NDSCart.h"
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1486736374 c:\documents\sources\melonds\gpu3d.h
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1486777933 c:\documents\sources\melonds\gpu3d.h
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1486736648 source:c:\documents\sources\melonds\gpu3d.cpp
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1486777278 source:c:\documents\sources\melonds\gpu3d.cpp
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<stdio.h>
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<string.h>
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"NDS.h"
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"GPU.h"
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"FIFO.h"
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1486781263 source:c:\documents\sources\melonds\gpu3d_soft.cpp
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<stdio.h>
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<string.h>
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"NDS.h"
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"GPU3D.h"
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