zeromus
b30a69020b
add a hacky TweakCount to demonstrate how "rerecord count" could be tracked in tasedit
2010-11-12 20:37:12 +00:00
mart0258
d8f2b333b7
movie.cpp, tasedit.cpp, tasedit.h: Invalidate greenzone when re-recording earlier portions of a movie.
...
condebug.cpp: Fix comments to match code.
2010-11-06 06:01:57 +00:00
adelikat
1cd34b57ea
Win32 - Add movie filename at the top of the main window, did this by creating a SetMainWindowText() function that sets it based on various conditions, this allowed some nice code cleanup on the various places that set the window text. Also removed an unused and useless prototype from movie.h
2010-08-21 03:59:17 +00:00
mart0258
b8c6ed272e
Tasedit - prevent crash when truncating while turbo, disable auto-savestate during turbo, allow redrawing Tasedit window while turbo and paused, and window cleanup
2010-07-10 00:58:20 +00:00
aquanull
252a4a55ad
Allowed the user to disable keeping finished movies open.
2010-06-22 14:29:05 +00:00
adelikat
7cfd86f261
casts to fix annoying warnings
2010-06-11 01:14:06 +00:00
adelikat
b03401b198
Movies - Fixed read-only loadstate error logic & messages
2010-06-09 13:01:30 +00:00
mart0258
f0cda70dea
Movie loading now faster:
...
* TAS Savestates moved from MovieRecord to MovieData.
* Calls to LoadFM2() no longer provide INT_MAX as the size, and now use the actual size of the file.
2010-06-07 21:39:10 +00:00
adelikat
0a677d74e1
Fix inaccuracy in documentation comments (sorry for the tiny commit)
2010-06-01 01:03:50 +00:00
adelikat
d2526bc795
Movie loadstates - Undo a "fix" I made in previous revisions. Not sure what it was supposed to fix but it definitely broke things.
2010-05-31 23:52:29 +00:00
adelikat
487074a6b5
Better document new loadstate logic and fix up changelogs
...
[[Split portion of a mixed commit.]]
2010-05-30 23:45:55 +00:00
adelikat
626528ade6
Fix wrong comparison during loadstate+read-only checking. Post-movie savestates can now be loaded in read-only without an erroneous error.
2010-05-28 19:59:06 +00:00
adelikat
5ed6637f60
Movie errors - again, stopping the movie and informing user in the event of backup savestates being disabled. This time for savestate after movie end + read-only
2010-05-28 19:48:49 +00:00
adelikat
ed6e4258e0
Movie errors - fix GUID mismtach error to stop movie if backups are disabled. On Win32 this option is only done if user selects cancel. In both cases an error message informing of the lack of backups is presented.
2010-05-28 19:39:16 +00:00
adelikat
c2a9da0adc
Movie errors - fix timeline error so that it stops movie if backups are disabled (since it will be unable to restore previous state). Also informs user of the situation.
2010-05-28 19:25:42 +00:00
zeromus
bccf3f2f85
movie speedups
2010-05-28 03:59:19 +00:00
adelikat
ed2a319661
Win32 - TASEDit - more mapping out logic & structure.
2010-05-26 02:26:31 +00:00
adelikat
23277bc4df
Win32 - Memwatch - ignore spaces at the beginnign of an address in the address boxes
2010-05-25 04:34:34 +00:00
adelikat
68e300e7a2
Fix FCEUI_MovieGetInfo. It was keeping info.reset from being initialized and causing garbage to be used to determine if a movie began from soft-reset. As such the Win32 replay dialog was always reporting savestate movies as soft-reset.
2010-05-25 03:09:53 +00:00
adelikat
0fdd04954e
Fix playmovie from beginning for movies that begin with savestate.
2010-05-25 02:34:10 +00:00
adelikat
1aafbe1a62
Fixed so that Play movie from beginning has no affect on a movie that starts from a savestate rather than attempting to and using a power cycle to do it. TODO: properly replay a movie from beginning that starts from savestate.
2010-05-25 00:50:27 +00:00
adelikat
642ef6e568
frame counter turns red on MOVIEMODE_FINISHED
2010-05-19 03:46:52 +00:00
adelikat
88e7627162
Remove stopmovie() on old savestate load attempt when a movie is active. The error checking prevents anything destructive from happening so there is no reason to stop the movie.
2010-05-18 18:10:17 +00:00
adelikat
fdbbb5bbc0
Implemented a "full savestate-movie load" mode similar to the implementation in VBA-rr & SNES9x-rr.
...
In this mode loading a savestate in read+write doesn't truncate the movie to its frame count immediately. Instead it waits
until input is recording into the movie (next frame). For win32 this feature is togglable in movie options and the context
menu. For SDL this is off by default and a toggle will need to be added.
2010-05-18 15:31:53 +00:00
adelikat
8f222b3c91
More efficient if logic in CheckTimlines(). Added a flag for a feature of full copy savestates. This is a VBA/SNES9x type feature where a savestates full movie content can be loaded in read+write. Those emulators perform this option with a bit of trickery by not truncating the movie data until the next frame. Instead we are going to give the user an option to use this mode through the user interface.
2010-05-18 12:54:54 +00:00
adelikat
fb579eb4b2
Made gamepad 2 off by default.
2010-05-18 04:52:05 +00:00
adelikat
cec1766f34
Read-only loadstate - revert a logic error I had in determining a "future event" error.
2010-05-18 04:07:25 +00:00
zeromus
4e66aaef9c
replace most of the crappy iostream stuff with EMUFILE
2010-05-17 21:02:38 +00:00
adelikat
fb1240c262
Fixed the timeline checking function. The mistake was assuming that FCEUX didn't save the entire movie in a savestate. Now that I know it does, the fix was rather simple.
2010-05-17 15:51:11 +00:00
adelikat
7480101827
Timeline error messages now report the frame where the savestate branches from the movie file.
2010-05-16 19:26:29 +00:00
ugetab
046617c693
Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
...
Wow, that's a lot of stuff changed for something so basic.
2010-05-16 04:18:49 +00:00
adelikat
a1a74c6e9c
Implemented read+write logic for handling a "post movie" savestate. Also fixed a slight error where rerecordcount wouldn't increment if _S9XLUA_H is not defined.
2010-05-16 01:46:04 +00:00
adelikat
7e48d40dfc
This should be the final step in proper post-movie savestate loading.
2010-05-16 01:23:01 +00:00
adelikat
7c06c4d2ab
Fixed up more loadstate logic. We had a slight logic error this whole time that wasn't a problem until now. Checking to see if a state is a future event, we assumed frame counter of the state matched the length of the movie. Now that movie finished is a mode, that is no longer true. Fixed that, and fixed the input display updating at the end of a load state to always look at the state input rather than the statemovie last record. This fixes proper behavior of saving and loading states during movie finished mode as per the "Laws of TAS": http://tasvideos.org/Adelikat/LawsOfTAS.html
2010-05-15 21:22:16 +00:00
adelikat
473b954991
Cleaned up some logic with read-only saving/loading and better error handling. Also made movie finished mode save movie content.
2010-05-15 18:09:11 +00:00
adelikat
dc61c4c414
Better error handling in the event of wrong timeline. Loadstate is canceled, error message displayed, and movie continues playing.
2010-05-15 04:24:29 +00:00
adelikat
1415fb402c
Revert some changes to MovieRecord class. savestate vector is de-pointered & public again as well.
2010-05-15 04:08:16 +00:00
adelikat
2cd959fd84
More robust way to handle previous fix. Put the string manipulations into generic functions in common.cpp
2010-05-15 02:38:32 +00:00
adelikat
e8bed97821
Replay dialog, when selecting a movie in a relative path (.\movies for example), the recent movies list stores an absolute path instead.
2010-05-15 02:06:15 +00:00
adelikat
191196a2bb
Win32 - When recording a movie, add it to recent movies
2010-05-15 01:48:53 +00:00
adelikat
6c474065fe
Fix typo in command button checking of the compare() method
2010-05-15 01:40:39 +00:00
adelikat
ddcd8f3566
Overhaul of MovieRecord class so it has a default contructor that initializes everything to 0, A deconstructor, and a get method for savestate vector. Fixes my timeline issues, but creates crash problems in TASEdit related to the deconstructor.
2010-05-15 01:05:42 +00:00
adelikat
691662f4c9
Make last commit compile, also replace command comparing methods
2010-05-14 23:51:42 +00:00
adelikat
d5aa6a69b2
An attempt add doing "timeline" checks on movie savestates while in read-only mode. Commented out the function call since it isn't performing as expected.
2010-05-14 23:31:47 +00:00
adelikat
06b37466c2
new PPU flag - changed "New PPU" to "NewpPU", made flag false if no flag is present in a movie header. Win32 - replay dialog - display new PPU flag.
2010-05-14 16:55:15 +00:00
adelikat
f4e01e6e77
New PPU flag in movie headers (doesn't change an emulators PPU state when loading a movie)
2010-05-14 16:03:07 +00:00
adelikat
31ec231d1f
MOVIEMODE_FINISHED should not store movie data into savestate.
2010-05-14 14:44:14 +00:00
adelikat
49d1ebd9a3
Uncommented a rather useful loadstate error message
2010-05-14 13:56:41 +00:00
adelikat
f04cb475a4
removing the change that caused movie data to be dumped binary by default. We want text until we make a toggle option where a user can select binary.
2010-05-13 13:46:11 +00:00
adelikat
912e375d0e
Read only toggle displays more informative message (informs user if movie is finished or there is no movie loaded)
2010-05-12 16:05:36 +00:00
adelikat
9006fd7a73
Movies now have a "finished" option. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording.
2010-05-12 15:31:24 +00:00
ugetab
40423f46a0
Fixed several LUA savestate issues, including crashes and silent failures, and added savestate.object(), which is savestate.create() with intuitive save state ordering. Also documented it.
2010-05-09 02:02:20 +00:00
ugetab
8c58b23e77
Further normalized all of the Open/Save dialog filters, and static_cast several annoying warnings into oblivion.
2010-05-08 02:30:40 +00:00
ugetab
8c379b7bba
Added microphone button support to the Config>input dialog(replaces Port 2 Start button), the config file info, and the movie file header. Tested in 3 or 4 games, where it performed accurately.
...
I'll add the documentation later.
2010-04-28 19:25:52 +00:00
mart0258
ed6a9b0684
FCEUI_MoviePlayFromBeginning() - prevent movie-loading delay.
...
MovieRecord::dump() - handle binary movies.
2010-04-28 04:50:32 +00:00
mart0258
fd9b3a2978
Slight performance boost to re-recording savestates.
2010-04-28 03:13:33 +00:00
ugetab
1ff2b3d892
lua functions movie.ispoweron() and movie.isfromsavestate() fixed.
2010-04-21 21:10:17 +00:00
mart0258
bb51d75e22
Remove one of a few slowdown bugs when reading movie files
2010-04-02 04:34:12 +00:00
mart0258
c1590b3a1b
w32-Tasedit: Enable insert frames, improve greenZoneCount stability, TAS fastforward performance boost.
2010-03-09 03:40:10 +00:00
adelikat
135612a3bd
else if, not if
2010-03-04 02:03:33 +00:00
adelikat
86f60b1371
Movie file format header now has a FDS flag.
2010-03-02 04:59:45 +00:00
mart0258
4e3f25c906
w32 - Tasedit - Allow requests to fast forward to frame past greenzone, and skip non-essential updates to improve speed.
2009-12-27 20:44:39 +00:00
qeed
03bb053a7f
fix compile error for linux
2009-12-18 17:02:23 +00:00
mart0258
60ff9e4627
fix compilation error
2009-12-18 15:16:16 +00:00
mart0258
f0b33ec203
Win - TASEdit updates - display readonly in-window and allow saving greenzone.
2009-12-18 05:40:38 +00:00
mart0258
7774d786cb
Win32 - TasEdit - Adding functionality to interface items.
2009-11-14 02:46:03 +00:00
mart0258
e2248ca404
win32-tasedit: Added mid-movie start for start mid-movie (WIP), and to build greenzone by fast forward.
2009-11-08 05:07:28 +00:00
gocha
493e086850
vs200x: print svn revision number in version string.
2009-10-08 13:48:15 +00:00
gocha
41ab92edb3
movie dialog: changed framerate from 60 (or 50 for PAL games) to real framerate.
...
movie: fixed the initial value of rerecord count. it should be 0, not 1.
2009-10-01 14:59:41 +00:00
zeromus
9813608af3
add fds insert/select recording
2009-08-03 22:24:59 +00:00
adelikat
9ee1449a74
Win32 - new Context Menu item - Save Movie As.. available when a movie is loaded in read+write mode.
2009-05-25 20:30:32 +00:00
adelikat
b7cdece19f
Win32 - Hooked up remove recent item function to the movie recent menu & load last movie context menu item.
2009-05-25 18:17:19 +00:00
adelikat
c771ac2d6d
Win32 - Recent Movie Menu added
2009-05-25 15:42:24 +00:00
adelikat
33d0a03b34
Win32 - Stop movie at frame x feature - fixed off by 1 error
2009-05-04 13:38:41 +00:00
shinydoofy
a8b61ea489
SDL: added --ripsubs
2009-04-23 21:34:30 +00:00
adelikat
5c4579f859
Lua - added movie.getname()
2009-03-15 23:46:57 +00:00
adelikat
8768ea1c5e
Lua - added FCEU.setreadonly()
2009-03-15 23:21:52 +00:00
adelikat
ee99847b35
Lua - added movie.rerecordcount() and movie.length()
2009-03-15 21:12:15 +00:00
adelikat
a5ff19b58c
Lua - added FCEU.lagged() function
2009-03-08 19:14:37 +00:00
adelikat
e43366247a
Lua - added FCEU.lagcount() function
2009-03-07 19:26:07 +00:00
adelikat
130fee0f22
Auto-save flag tweaks, Win32-context menu-read only toggles added
2008-12-24 21:26:09 +00:00
adelikat
c7c8ba8074
Very small change to backup movie message
2008-12-24 19:14:04 +00:00
adelikat
0a29e1bce3
Backup savestate fixes.
2008-12-23 21:28:06 +00:00
adelikat
93c48afbb6
Fixes to backup savestate system, starting of undo savestate implementation.
2008-12-23 20:29:27 +00:00
adelikat
20ef5a722c
Backup savestate system added. CheckFileExists checks for null filename.
2008-12-23 03:54:31 +00:00
adelikat
d8d239e35d
Movie auto-back feature implemented
2008-12-23 01:07:55 +00:00
acmlm
a1aaca5df1
- new font, slightly bigger with a blue background
...
- lua libraries loaded from "dll" subdirectory (on Windows)
2008-12-03 01:33:05 +00:00
punkrockguy318
6daefb7c46
fixed gcc compile error and made hotkeys consistant with docs
...
[[Split portion of a mixed commit.]]
2008-12-01 00:37:40 +00:00
adelikat
47236ddffa
Movie subtitles can now be put in avi. Win32 - menu toggle item.
2008-11-24 00:45:25 +00:00
adelikat
57de01eb86
Subtitles have their own message function.
2008-11-23 23:49:15 +00:00
adelikat
eb65e0122b
Movie subtitle system installed
2008-11-23 21:28:22 +00:00
adelikat
a2490c3b10
Clip Left and Right Sides option now taken into account when drawing messages on screen.
2008-11-16 04:38:19 +00:00
adelikat
8c174ae9b2
Oops, fixed the bug I introduced. Frame display toggle now works.
2008-11-14 13:35:01 +00:00
adelikat
0a5f20c034
Frame counter can now display when no movie is loaded. (If no movie, reset and power reset the counter to 0).
2008-11-11 22:58:29 +00:00
zeromus
67774c1322
change FCEUI_MovieGetInfo to not use a pointer
2008-11-11 00:02:22 +00:00
adelikat
13f02e79ec
removed last_displayed_framenumber as it caused a frame counter bug
2008-11-05 01:49:53 +00:00
zeromus
6f4928726e
reset/power recording and playback support.
2008-11-02 18:21:44 +00:00
shinydoofy
d9ea2a263a
added SDL avi creation support and changed speed throttling to use it
2008-10-25 12:36:03 +00:00
punkrockguy318
407f0f8663
optional lua in sdl
2008-09-24 06:06:31 +00:00
zeromus
117efd39ff
SF [ 2058942 ] Load state as... does not use the savestate override dir (fixed; now, it does)
...
; permit user optionally to proceed through the movie savestate mismatch error condition, in case he knows what he is doing.
2008-08-19 04:48:45 +00:00