Lioncash
94f8c68a35
[Android] Use the ViewHolder design pattern for the FolderBrowserAdapter. In directories with a lot of files, this should be noticeably smoother in terms of scrolling. Also fixed the case where the subtitle text might disappear.
2013-11-16 03:56:58 -05:00
Lioncash
c90ce1aad1
[Android] Change the name of the XML layout file gamelist_folderbrowser_list.xml to gamelist_folderbrowser_list_item.xml. More accurate name on what it is.
2013-11-16 03:31:02 -05:00
Lioncash
21a196f9af
[Android] Eliminate the need to hold a reference to the shown Fragment within GameListActivity. Now we only care about the numeric ID of the one being shown.
2013-11-16 03:09:07 -05:00
Lioncash
777b5a109b
[Android] Fix the handling of orientation changes for the Fragments related to the game list. Now screen orientation changes don't kick you back to the root view.
2013-11-16 01:48:17 -05:00
Ryan Houdek
e8a4cc0f71
Screenshot capability of Software rasterizer for feature completness.
2013-11-15 22:08:08 -06:00
Lioncash
23c84c220f
[Android] Add ability to take screenshots into the emulation menu.
2013-11-15 22:21:50 -05:00
Matthew Parlane
3a13dfdd9b
[OGL] Textures now save to PNG not TGA
2013-11-16 15:59:59 +13:00
Ryan Houdek
15bb974224
[Android] Add screenshot nativelibrary function.
2013-11-15 17:32:50 -06:00
Ryan Houdek
0720026dab
[Android] Disable the workaround for Qualcomm devices with driver >= 53 for the rotated framebuffer since it is fixed now.
2013-11-15 16:56:21 -06:00
Ryan Houdek
b9d7bb9012
[Android] Broken UBOs has been fixed in Adreno driver v53, so update the comment in DriverDetails.h. Also enable dynamic UBO array member access with that version since there is a high chance of it being fixed. Dynamic UBO member access is commonly noticed with character models being terrible looking.
2013-11-15 16:51:07 -06:00
Lioncash
483a28f34a
[Android] Simplify the AboutFragmentAdapter a little bit.
...
- Removes an unnecessary variable.
- Shortens the LayoutInflater usage.
- Gets rid of an unnecessary override of onAttach.
2013-11-15 17:19:09 -05:00
Lioncash
8c7d1afd5f
[Android] Externalize the device compatibility warning strings.
2013-11-15 17:05:56 -05:00
Lioncash
4bb22aa0ab
[Android] Indicate whether or not the device supports NEON within the About fragment.
2013-11-15 16:48:36 -05:00
Lioncash
d3731d0827
[Android] Get rid of some unnecessary variables in the getView() methods of some adapters.
...
Directly referencing convertView is fine.
2013-11-15 16:32:52 -05:00
Ryan Houdek
0e415467c4
[Android] Spawn a message if someone's phone doesn't support NEON. NEON is a requirement for Dolphin Mobile on ARM, CPU core will crash without it.
2013-11-15 14:17:47 -06:00
Lioncash
07765aa6f0
[Android] Documentation and some cleanup.
2013-11-15 12:26:17 -05:00
Matthew Parlane
c712fb7356
Fix introduced ImageWrite warning.
2013-11-15 17:58:57 +13:00
Jordan Cristiano
714633f311
Fixed console commands not registering. Code cleanup.
2013-11-14 22:23:55 -05:00
Ryan Houdek
117bf435b0
Fix GUI-less build. Also potentially OS X. We now require libpng due to our screenshot code relying on it now. WXWidgets links in libpng by itself so it isn't noticed in a wxwidgets build. OS X seems to not have libpng linked in from wxWidgets so just link in libpng at all times.
2013-11-15 01:09:38 +00:00
Matthew Parlane
ba71cdcc51
Goto crosses initialization error.
...
Sorry.
2013-11-15 13:05:03 +13:00
Matthew Parlane
033ed9477e
Reworked Screenshot saving.
...
Now OGL doesn't rely on WX for PNG saving.
FlipImageData supports (pixel data len > 3) now.
TextureToPng is now in ImageWrite.cpp/h
Video Common depends on zlib and png.
D3D no longer depends on zlib and png.
2013-11-15 13:00:38 +13:00
Ryan Houdek
1e90a838f2
Make sure to add our resources for the joystick.
2013-11-14 15:20:44 -06:00
Ryan Houdek
feedee5c23
[Android-overlay] Support touch screen axises in native. Have a non-configurable main joystick on screen at this point.
2013-11-14 15:18:33 -06:00
Lioncash
9d3d568ae4
[Android] Bump the targetSdkVersion in the AndroidManifest XML file to 19 (KitKat). Nothing we do would require compatibility behaviors to be enabled to maintain forward compatibility.
2013-11-14 11:01:44 -05:00
Lioncash
f15a0c17d0
[Android] Get rid of some unnecessary onAttach overrides in AboutFragment, VideoSettingsFragment, and FolderBrowser. These can just be replaced with calls to getActivity().
2013-11-14 10:45:45 -05:00
Jordan Cristiano
2703cae8d3
Fixed ZComploc and Zfreeze values being incorrectly saved.
2013-11-14 03:15:03 -05:00
Jordan Cristiano
0fced651a5
More warning fixes, OSX build fix.
2013-11-14 03:11:40 -05:00
Matthew Parlane
7e9b970240
Use libpng for saving images.
...
TODO: Needs threading done similiar to OGL backend.
Fixes issue 6779.
2013-11-14 21:02:49 +13:00
Jordan Cristiano
c3069eda28
build fix
2013-11-14 02:27:53 -05:00
Jordan Cristiano
39a4d4329d
more warning fixes
2013-11-14 02:19:15 -05:00
Matthew Parlane
ca5b3b4773
atlbase not needed. Interim fix until I get png done.
2013-11-14 18:10:39 +13:00
Ryan Houdek
1942d79c5b
[Android-overlay] Had the action reversed.
2013-11-13 16:36:30 -06:00
Ryan Houdek
2a23bdde6f
Merge branch 'master' into android-new-control-input-overlay
...
Conflicts:
Source/Core/DolphinWX/Src/Android/ButtonManager.h
2013-11-13 16:17:42 -06:00
Ryan Houdek
63a9dff3bb
Windows requires memory to be included to use unique_ptr
2013-11-13 12:51:49 -06:00
Ryan Houdek
652ef24a2e
Remove our two instances of auto_ptr and replace it with unique_ptr. auto_ptr has been deprecated.
2013-11-13 11:44:04 -06:00
Matthew Parlane
7b53574b68
Support texture and screenshot dumping using WIC, no XP support.
2013-11-14 00:48:02 +13:00
Matthew Parlane
abc3bddb54
Revert "D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features."
...
This reverts commit a83c239765
.
2013-11-14 00:34:09 +13:00
Jordan Cristiano
f96e9e1ae4
warnings and code formatting
2013-11-13 04:03:46 -05:00
Tillmann Karras
038ffea369
Jit64: don't flush clean FPRs
2013-11-13 08:03:18 +01:00
Tillmann Karras
288bef2807
x64: add small warning if CPU has SSE2 but not DAZ
2013-11-13 06:26:57 +01:00
degasus
d78c8c21a2
jit64: enable fp instructions faddx fsubx fdivx fdivsx
...
all of them are now accurate enough as we handle non-ieee floats correctly
2013-11-13 06:26:50 +01:00
Tillmann Karras
cd069fdce1
Interpreter: software-based flush-to-zero
...
bDAZ is now called bFlushToZero to better reflect what it's actually
used for.
I decided not to support any hardware-based flush-to-zero on systems
that don't support this for both inputs _and_ outputs. It makes the code
cleaner and the intersection of CPUs that support SSE2 but not DAZ
should be very small.
2013-11-13 06:24:58 +01:00
Tillmann Karras
466a7afde3
Interpreter: support non-IEEE mode emulation
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v2: fix fxsave on visual studio, thx @ rodolfo for this patch
2013-11-13 06:24:57 +01:00
Tillmann Karras
710a0ff435
Jit64: don't unnecessarily load registers
2013-11-13 06:16:24 +01:00
Tillmann Karras
ddaf29e039
Jit64: use AVX instructions in some places
2013-11-13 06:15:56 +01:00
Tillmann Karras
ae86850a78
x64: support VEX opcode encoding
...
and add some AVX instructions
2013-11-13 06:12:23 +01:00
Tillmann Karras
22b47d5b9c
Jit64: Fix and re-enable psq_l for W=1
...
Patch by konpie:
https://forums.dolphin-emu.org/Thread-code-bug-report-based-on-3-0-735
2013-11-13 05:58:28 +01:00
Tillmann Karras
6054129df8
x64: detect FMA support
2013-11-13 04:46:34 +01:00
Tillmann Karras
2fecb033be
Jit64: micro-optimize ps_sel
...
Adapted from a patch by konpie:
https://forums.dolphin-emu.org/Thread-code-bug-report-based-on-3-0-735
2013-11-13 04:45:43 +01:00
Tillmann Karras
6f5650f82e
Fix Bluetooth warnings
2013-11-13 04:01:24 +01:00
Tillmann Karras
268bdf19ce
Fix format string warnings
2013-11-13 04:01:16 +01:00
Ryan Houdek
39ad5a2f7a
Disable Fastmem on JIT64IL. JIT64IL is completely incompatible with Fastmem and doesn't need it since it has its own way to speed up memory accesses. This fixes the JIT64IL core, which I totally didn't break but was blamed for.
2013-11-12 19:37:09 -06:00
Ryan Houdek
7c1ac441f6
Redo 'Fixes GCC 4.9 compilation. It now supplies its own _mm_shuffle_epi8 intrinsic.' This time with support for Windows.
2013-11-12 16:34:56 -06:00
Rachel Bryk
0f94652952
Disable wiimote source selection while netplay is running.
2013-11-12 04:16:51 -05:00
Ryan Houdek
a72b3ca20c
[ARM] Don't leave my test code in the JIT core.
2013-11-12 04:22:42 +00:00
Ryan Houdek
56557c845a
[ARM] Fix NEON emitter encodings.
2013-11-12 01:01:54 +00:00
Ryan Houdek
68ba0f7f4e
Add a comment to the magic value reading location.
2013-11-11 17:17:49 +00:00
Chanwoong Kim
22fef0da9b
Fixed a bug that incorrectly recognized as 'GameCube'. when you open the Korean Wii Disc, which is re-encrypted with a common-key(g_MasterKey).
2013-11-12 01:05:30 +09:00
Ryan Houdek
d1de336879
[ARM] More NEON emitters.
2013-11-11 01:47:05 +00:00
Jordan Cristiano
3a28afd8d5
Changed thread barrier and event to use a lamba wait predicate instead of a functor.
2013-11-10 04:57:11 -05:00
Ryan Houdek
e013a74cdb
[ARM] More NEON emitters.
2013-11-10 05:02:32 +00:00
Tony Wasserka
22f727cc69
D3D: Use D3DX11 for taking screenshots.
2013-11-10 00:22:35 +01:00
Tony Wasserka
0b02880b76
Revert "Be less dumb."
...
Revert "Actually, filename really does need to be a parameter because of some random debug thing."
Revert "fix non-HAVE_WX case"
Revert "Handle screenshot saving in RenderBase. Removes dependency on D3DX11 for screenshots (texture dumping is still broken)."
This reverts commits 00fe5057f1
, 74b5fb3ab4
, cd46138d29
and 5f72542e06
because taking screenshots in D3D still crashed for me so there was no point in the code changes (which I found ugly anyway).
2013-11-10 00:22:33 +01:00
Tony Wasserka
3de2ee5d46
D3D: Use D3DX for texture dumping.
2013-11-10 00:22:31 +01:00
Tony Wasserka
a83c239765
D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
...
The Dolphin development team is incapable of providing sufficient replacement for its previous usage in Dolphin and the advantages of dropping the dependency do not justify the removal of screenshots and texture dumping.
From now on, d3dx11.h, d3dx11async.h, d3dx11core.h and d3dx11tex.h are required to be stored somewhere in the header include path. I don't know if this is the case for anyone else than me, but I can't really say that I care after having people randomly merge unfinished branches into master.
2013-11-10 00:18:03 +01:00
degasus
8923968b47
Revert "VideoCommon: create native texture pool"
...
This reverts commit 6cece6b486
.
In fact, there was a _huge_ speedup on lots of games (mostly on nvidia+ogl), but there are some crashes on D3D.
I have to fix this crash and then I'll commit something like this again :-)
Conflicts:
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
2013-11-07 21:16:36 +01:00
Shawn Hoffman
33d56f50a4
Re-plumb window handle to the dsound backend.
...
Reverts parts of commit 71c01d83ab614b9e0c421d03ca694713dbabff48.
Fixes issue 6800
2013-11-07 09:24:56 -08:00
degasus
ea2d8bf328
VideoCommon: fix custom textures
...
This fix a regression by revision 6cece6b486
delete pointer must not do anything if pointer==NULL.
2013-11-07 15:55:34 +01:00
Lioncash
c33036aa01
Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
2013-11-07 01:33:32 -05:00
degasus
1aa06b8fa4
jit: change our linking module to be able to handle arbitrary exit addresses
...
And also do this for all JIT backends...
2013-11-07 06:19:35 +01:00
Pierre Bourdon
ea6fd58b97
Use an unordered_set to track FIFO write adresses
...
Reduces CheckGatherPipe CPU consumption by 40%.
2013-11-07 03:22:32 +01:00
Pierre Bourdon
954be9e2d9
Handle BP mask register better to avoid useless BP writes (causing flushes)
...
Patch from konpie: http://forums.dolphin-emulator.com/showthread.php?tid=24658
2013-11-07 03:06:53 +01:00
Tillmann Karras
cdc27e46f1
Jit64: implement ps_res
...
This is probably more accurate than it is allowed to be. After all, the
instructions are supposed to be "estimates".
2013-11-07 02:19:20 +01:00
Tillmann Karras
0a2a273a2e
Jit64: simplify ps_sel
2013-11-07 02:02:38 +01:00
Tillmann Karras
201c4c65a5
Jit64: fix typo in ps_sel and re-enable it
2013-11-07 02:02:24 +01:00
degasus
2f7ca688ae
jit64: remove dead code
2013-11-07 01:59:10 +01:00
Tillmann Karras
c29fb22cd4
Jit64: extract frsqrtex as method
2013-11-07 01:59:00 +01:00
Matthew Parlane
897bec1add
[JitIL] No more terrible usage of vectors.
...
This is possible because of C++11.
2013-11-06 22:18:08 +13:00
degasus
274f6dd7ab
ogl: check default framebuffer for msaa
...
default framebuffer must not be sampled, so throw a panicalert if it is
2013-11-05 17:38:48 +01:00
Ryan Houdek
948ace9546
[ARM] Minor idle skip optimization in bx.
2013-11-05 13:05:39 +00:00
Ryan Houdek
56685c396a
[ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP.
2013-11-05 13:05:38 +00:00
degasus
6cece6b486
VideoCommon: create native texture pool
...
We often need the same native texture objects for new textures. This commit
try to avoid destroying and creation of this textures by pooling them.
This should be a big performance gain for some efb2ram games as they may
overwrites partially a cached texture (which would be deleted) and afterwards
try to read it.
Creating/destroying sounds like an easy task, but it isn't. eg the nvidia ogl
driver synchonize their threads do avoid use-after-free issues.
2013-11-05 12:21:22 +01:00
Shawn Hoffman
f4056978c8
[windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.
2013-11-04 23:50:52 -08:00
degasus
045efdfc3e
ogl: drop all %f from TextureConversionShader
2013-11-04 12:38:55 +01:00
Matthew Parlane
e15f628935
Fix {Read,Write}FileToString.
...
We should be using binary always.
2013-11-05 00:33:41 +13:00
comex
3f1ea21e4f
Fix warnings.
2013-11-03 20:54:06 -05:00
comex
21610c2e54
Run code through clang-modernize -add-override to add 'override' decls.
2013-11-03 20:54:05 -05:00
comex
c579637eaf
Run code through the advanced tool 'sed' to remove trailing whitespace.
2013-11-03 20:54:05 -05:00
comex
965b32be9c
Run code through clang-modernize -loop-convert to create range-based for loops, and manually fix some stuff up.
2013-11-03 20:54:01 -05:00
comex
00fe5057f1
Be less dumb.
2013-11-03 14:37:56 -05:00
Rachel Bryk
a250ab0af7
Stop saving random files to ./
2013-11-02 23:47:10 -04:00
comex
74b5fb3ab4
Actually, filename really does need to be a parameter because of some random debug thing.
2013-11-02 22:44:27 -04:00
comex
cd46138d29
fix non-HAVE_WX case
2013-11-02 22:23:29 -04:00
comex
5f72542e06
Handle screenshot saving in RenderBase. Removes dependency on D3DX11 for screenshots (texture dumping is still broken).
2013-11-02 22:19:21 -04:00
Shawn Hoffman
26059f1109
rename the dolphinwx project to dolphin, and thus change the executable name back to dolphin{d}.exe
2013-11-02 16:22:15 -07:00
Shawn Hoffman
bc45a38122
do not copy pdbs to binary dir (you can use the symbol server for $(random_build), or it will be found locally if you built it yourself)
2013-11-02 16:19:17 -07:00
Matthew Parlane
dab9af43a4
[Windows] Add missing dlls and enable OpenMP support.
2013-11-03 11:54:45 +13:00
Matthew Parlane
e22ff4927a
Revert "Add dxsdk_dir to vc++ paths via base.props. This means you no longer need the paths in a global property sheet. In fact if you have them in such a file, you should remove them as it will cause conflicts with the vs2013 build."
...
This reverts commit 0791a9ef80
.
2013-11-02 09:24:56 +13:00
skidau
65404e7475
Removed duplicate definition of ibuild within JitIL.h. Fixes JitIL from hanging on x64/x86.
2013-11-01 12:33:29 +11:00
comex
82729fcc8f
Merge remote-tracking branch 'shuffle2/vc12'
...
Conflicts:
Source/Core/Common/Common.vcxproj
Source/Core/Common/Common.vcxproj.filters
2013-10-31 16:51:56 -04:00