Add dxsdk_dir to vc++ paths via base.props. This means you no longer need the paths in a global property sheet. In fact if you have them in such a file, you should remove them as it will cause conflicts with the vs2013 build.
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@ -6,6 +6,16 @@
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<IntDir>$(Platform)\$(Configuration)\</IntDir>
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<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)'=='Win32'">
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<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
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<LibraryPath>$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
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<ExecutablePath>$(DXSDK_DIR)Utilities\Bin\x86;$(ExecutablePath)</ExecutablePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)'=='x64'">
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<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
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<LibraryPath>$(DXSDK_DIR)Lib\x64;$(LibraryPath)</LibraryPath>
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<ExecutablePath>$(DXSDK_DIR)Utilities\Bin\x64;$(ExecutablePath)</ExecutablePath>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;USE_UPNP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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