magumagu
aaee23d1b4
Fix ARM64 build for address translation changes.
2015-02-11 13:56:38 -08:00
magumagu
e136c8a066
PowerPC: misc cleanup.
2015-02-11 13:56:36 -08:00
magumagu
ac54c6a4e2
Make address translation respect the CPU translation mode.
...
The PowerPC CPU has bits in MSR (DR and IR) which control whether
addresses are translated. We should respect these instead of mixing
physical addresses and translated addresses into the same address space.
This is mostly mass-renaming calls to memory accesses APIs from places
which expect address translation to use a different version from those
which do not expect address translation.
This does very little on its own, but it's the first step to a correct BAT
implementation.
2015-02-11 13:56:22 -08:00
degasus
c404e87226
ShaderGen: Fix pixel offset correction
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We want to move the vertex by 1/12 pixel, but the old code
did miss the perspective division. So by multiplying with pos.w,
the position is moved correctly after the perspective division.
2015-02-11 20:54:15 +01:00
JosJuice
f9d6c17c08
Use CoreParameter's game INI functions in more places
2015-02-11 19:01:05 +01:00
JosJuice
e186104960
Don't use revision-specific unique ID strings outside of CoreParameter
2015-02-11 19:01:04 +01:00
JosJuice
47e67f9696
CoreParameter: Support game INIs that match all regions
2015-02-11 19:01:03 +01:00
JosJuice
8670f2a627
CoreParameter: Unify LoadDefaultGameIni and LoadLocalGameIni
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A side effect of this is that user INIs now can specify revisions.
I don't think anyone will use it, but there's no reason to not allow it.
2015-02-11 19:01:03 +01:00
JosJuice
d73a6ea3b7
Move some BootManager game INI code to CoreParameter
2015-02-11 19:01:02 +01:00
Lioncash
9a6b6a99e8
DolphinWX: Get rid of unnecessary Destroy calls
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Removes the requirement for stack allocated InputConfigDialogs to call Destroy. This shouldn't be necessary for wxDialog derivatives.
This also fixes a leak that would occur every time an InputConfigDialog is opened and closed. wxWindow subclasses (this includes wxDialog) only destroy child windows and sizers (including things in the sizers). So every wxTimer allocation would have resulted in a leak.
2015-02-11 09:38:38 -05:00
magumagu
d9988ee9b5
Merge pull request #1987 from magumagu/thread-safety
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Cleanup usage of atomic/threadsafe functions
2015-02-10 13:48:12 -08:00
magumagu
0f96a0104e
Merge pull request #1752 from Buddybenj/clean-up
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Clean Up
2015-02-10 11:39:14 -08:00
magumagu
1acd80f23f
Merge pull request #1779 from riking/pr-rename-boot-from-dvd
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Reword "Boot from DVD Drive" -> "DVD Backup" menu option
2015-02-10 11:07:44 -08:00
Lioncash
07556b4849
WiimoteEmu: Change define into a variable and move it to where it's used.
2015-02-10 11:46:04 -05:00
Markus Wick
2aef84d80c
Merge pull request #2025 from phire/be-neobrain
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Remove VBeam Speed Hack.
2015-02-09 12:55:58 +01:00
Scott Mansell
4cb01673a0
Remove now useless NumFields Function which always returned 1.
2015-02-10 00:48:06 +13:00
Scott Mansell
8f416821ad
Remove VBeam Speedhack.
2015-02-09 23:10:30 +13:00
Markus Wick
b79015186e
Merge pull request #2023 from mrgreywater/d3d-efb-ms-crash-fix
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D3D: Fixed crash rendering EFB textures with MSAA
2015-02-08 22:11:15 +01:00
mr.greywater
2434b531f3
D3D: Fixed crash rendering EFB textures with MSAA
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Rendering EFB textures currently crashes with the D3D backend when MSAA is enabled, because the depth texture wasn't correctly resolved. An example for a crash would be starting Pokemon Snap with D3D and MSAA enabled.
2015-02-08 21:03:15 +01:00
Fiora
451c4f3c4b
Merge pull request #1969 from JosJuice/dvd-decryption-optimization
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VolumeWiiCrypted: Decryption optimization
2015-02-08 11:57:55 -08:00
mr.greywater
a1f8c232b2
Fix warning message when loading german discs
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Added COUNTRY_GERMANY as EUR_DIR so it will not show the warning message that the GCM/ISO is invalid. Also refactors the code to remove duplicate code.
2015-02-08 16:38:35 +01:00
JosJuice
28b441ebea
VolumeWiiCrypted: Replace some hardcoded values with constants
2015-02-08 10:31:17 +01:00
Lioncash
537b9e507b
Merge pull request #1998 from FL-dolphinemu/align_g_HKData_struct
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Vertical aligned all members of g_HKData struct.
2015-02-07 21:31:45 -05:00
Lioncash
9d5c6c55fe
OnScreenDisplay: Allow for different colored messages
2015-02-07 17:35:21 -05:00
Lioncash
3767ddcacf
Merge pull request #2019 from Buddybenj/website
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Web Site -> Website
2015-02-07 17:06:23 -05:00
Fiora
73d65f3ad3
Merge pull request #1874 from magumagu/remove-unchecked-reads
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JIT: cleanup instrction merging for idle loop and dcbst.
2015-02-07 13:48:22 -08:00
Benjamin Przybocki
e75b5165c2
Web Site -> Website
2015-02-06 16:13:35 -06:00
skidau
8f4bcf3ec3
Merge pull request #2012 from lioncash/memswitch
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Memmap: Fix switch fallthroughs
2015-02-06 21:47:24 +11:00
skidau
66d80b75e2
Merge pull request #1939 from Sintendo/dspjit_ccnits
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Minor DSP JIT optimizations
2015-02-06 13:53:09 +11:00
Stevoisiak
b578abfbaa
VolumeWad: Return version number for WADs
2015-02-05 11:27:57 -05:00
JosJuice
3414f818cd
DVDInterface: Get rid of DVDCommandResult struct
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It's only used in one place and is no longer necesssary.
2015-02-05 15:10:31 +01:00
JosJuice
af4f872dfe
DVDInterface: Schedule event in ExecuteCommand
2015-02-05 15:10:14 +01:00
mathieui
8e556603af
Fix issues with the GC adapter handling code
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If we successfully detach the kernel driver from the interface, we
should continue instead of aborting the setup.
And we should not use libusb_handle_events(), as the API says it is only
for backwards compatibility. Additionally, if the adapter thread is not
active, dolphin will take 60 seconds to close because the
libusb_handle_events() timeout is hardcoded to 60 seconds. Instead, use
libusb_handle_events_timeout_completed() with a timeout of 1 second.
Also, cancel the libusb transfers before the join(), to be able to close
the usb device without libusb screaming in the background (and
potentially crashing).
And finally, split the Init() and Shutdown() functions to avoid having
to init and exit libusb every time we neeed to detect the adapter.
2015-02-05 10:03:21 +01:00
Sintendo
46df8a5358
Correct clobber comments
2015-02-04 22:26:40 +01:00
Sintendo
ca0790e9c9
Merge Update_SR_Register64_Carry functions
2015-02-04 22:26:40 +01:00
Sintendo
34afe08de9
Minor DSP JIT optimizations
2015-02-04 22:26:39 +01:00
degasus
68c70be960
HotKey: fix warnings
2015-02-04 20:19:16 +01:00
Lioncash
e07679114b
Use emplace_* functions where in-place construction is preferable
2015-02-04 11:39:08 -05:00
Lioncash
d7c6a7522d
Memmap: Fix switch fallthroughs
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Fixes a bug where out of range MEM2 accesses would hit the locked cache.
2015-02-04 08:28:52 -05:00
skidau
3709a1ce3a
Fixed the crash which occurred when opening Wiimote configuration before a game was started.
2015-02-04 18:48:19 +11:00
skidau
fc8ea9c3b3
Ignore hotkeys if the game has not started.
2015-02-04 18:06:20 +11:00
skidau
b9fb6ad3e8
Initialised all controller interfaces together on CFrame construction to fix the crash that would occur if the controller config were opened before a game was started.
2015-02-04 18:05:22 +11:00
skidau
5e645732f2
Merge pull request #1949 from skidau/hotkey-input
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Added the ability to map gamepad buttons to hotkeys.
2015-02-04 14:35:03 +11:00
skidau
c18c50a0e1
Merge pull request #1904 from magumagu/d3d-allow-nooutput-adapter
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D3D: allow selecting adapters with no outputs.
2015-02-04 13:09:27 +11:00
Markus Wick
b2df8cb87f
Merge pull request #2005 from magumagu/d3d-efb-depth
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Fix regression for D3D EFB depth copies.
2015-02-03 20:50:20 +01:00
magumagu
57d94de2ad
Fix regression for D3D EFB depth copies.
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On D3D, we read from the depth buffer using the format
DXGI_FORMAT_R24_UNORM_X8_TYPELESS (essentially, the "r" component contains
the depth, and the other components contain nothing).
2015-02-03 11:27:27 -08:00
skidau
4e7d2ab893
Merge pull request #1985 from CarlKenner/accelerometers
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Fix accelerometer wiimote/nunchuk emulation.
2015-02-02 12:15:43 +11:00
Lioncash
031422c596
Merge pull request #2000 from degasus/master
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VideoBackends: set GLInterface to zero after deleting it
2015-02-01 07:59:18 -05:00
degasus
081137bd4f
VideoBackends: set GLInterface to zero after deleting it
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This fixes a crash on opening the gfx settings after closing a game.
2015-02-01 13:51:34 +01:00
FL.dolphinemu
4f65787888
Vertical aligned all members of g_HKData struct.
2015-02-01 10:07:22 +01:00
Ryan Houdek
f9c2d73970
Remove an old comment about stfiwx.
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This instruction does exactly what it is supposed to. No need for this comment.
2015-02-01 00:30:53 -06:00
Markus Wick
3c475b91ea
Merge pull request #1993 from Armada651/line-perspective
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GeometryShaderGen: Perspective divide the line coordinates before comparing the angle.
2015-01-31 23:45:54 +01:00
Jules Blok
8c55ec0d51
GeometryShaderGen: Perspective divide the line coordinates before comparing the angle.
2015-01-31 23:32:23 +01:00
Markus Wick
ca5e2e6f16
Merge pull request #1989 from lioncash/leak
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OGL: Fix a memory leak that would occur every time a game is launched
2015-01-31 23:06:21 +01:00
Lioncash
9476756d43
OGL: Fix a memory leak that would occur every time a game is launched
2015-01-31 16:00:53 -05:00
magumagu
30d15b3a32
Clean up usage of PowerPCState::Exceptions.
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Accessing any member of ppcState from a thread other than the CPU thread
is not allowed; don't pretend that there's any exception to that rule.
2015-01-31 12:02:45 -08:00
Tillmann Karras
1aac65f988
VertexLoaderManager: assimilate GetVertexSize()
2015-01-31 09:23:50 +01:00
skidau
d50b330d57
Merge pull request #1976 from lioncash/size
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InputConfigDiag: Fit buttons to their text
2015-01-31 12:34:35 +11:00
skidau
3b07fe01a2
Merge pull request #1982 from skidau/AGP-hash
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Advance Game Port (AGP) fixes
2015-01-31 12:34:01 +11:00
magumagu
5a3f75f5cf
Use faster CheckGatherPipe from JIT.
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We don't need to profile explicit calls to CheckGatherPipe: we aleady know
where they are. Skip profiling, and explciitly insert an exception check.
While I'm here, get rid of unused code in JitIL.
2015-01-30 17:00:58 -08:00
magumagu
47be9d8e6b
Clean up usage of ScheduleEvent_Threadsafe.
2015-01-30 14:48:23 -08:00
Ryan Houdek
a277172b49
Merge pull request #1980 from Sonicadvance1/AArch64_more_optimizations
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[AArch64] Minor optimizations
2015-01-30 08:33:19 -06:00
Ryan Houdek
7cd80200ed
[AArch64] Remove an extraneous nop in 8bit fastmem stores.
2015-01-30 08:30:17 -06:00
Ryan Houdek
4ff2f105cc
[AArch64] Implement MMIO Writes.
2015-01-30 08:30:11 -06:00
Lioncash
b1547b9c8b
Use unique_ptr for some IVolume instances
2015-01-29 21:33:19 -05:00
skidau
ccc1e9aa65
Changed the hash array to a CRC8 function.
2015-01-30 13:33:17 +11:00
CarlKenner
fb370110dc
Fix horribly broken accelerometer emulation.
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It now emulates the least significant bits.
And it no longer treats maximum acceleration in one direction as being in the opposite direction.
2015-01-30 12:38:21 +10:30
skidau
855ad6f1d3
Fixed an overflow bug in Jit64.
2015-01-30 13:00:23 +11:00
skidau
a42fb80f6a
Added a hash key finder.
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Fixed the memcard and AGP path parsing in Windows (the code is expecting '/' to be used as the DIR_SEP).
2015-01-30 13:00:23 +11:00
skidau
b92eb03d26
Merge pull request #1973 from degasus/master
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OpcodeDecoder: Calculate decoding time for vertices
2015-01-30 12:58:52 +11:00
skidau
83a9f1b850
Merge pull request #1972 from lioncash/ref
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EXI_DeviceAGP: Pass string by reference
2015-01-30 12:58:26 +11:00
skidau
a7ab6684fc
Merge pull request #1971 from Sonicadvance1/Android_update_cmake
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Update Android cmake.
2015-01-30 12:58:14 +11:00
degasus
20628b6e5d
OpcodeDecoder: Calculate decoding time for vertices
2015-01-29 19:55:28 +01:00
Ryan Houdek
a2b872b9da
Merge pull request #1983 from Sonicadvance1/remove_comment
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Remove an old outdated comment that makes no sense.
2015-01-29 09:51:16 -06:00
Ryan Houdek
9b4a896353
Remove an old outdated comment that makes no sense.
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This comment was left over from a long time ago. It is no longer true.
2015-01-29 09:40:22 -06:00
Ryan Houdek
631c8a981e
[AArch64] Minor performance improvements to paired stores.
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We can combine these two ST1 calls in to a single ST1 call.
Saves a few cycles in paired stores
2015-01-29 06:07:00 -06:00
Ryan Houdek
235f6c2445
[AArch64] Don't flush VFP register to stack when not needed.
2015-01-29 06:07:00 -06:00
Ryan Houdek
c8c062fa96
[AArch64] Add support for MMIO loads.
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Should give a small performance benefit.
2015-01-29 06:06:54 -06:00
Ryan Houdek
1c388b6c37
Fix clang on x86_64.
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If we are compiling in the CRC32 hash, clang has an issue with casting a s32 to a u64.
Change our lens argument to a unsigned integer to fix the issue.
2015-01-29 01:55:20 -06:00
Ryan Houdek
8c53b88cc3
[AArch64] Implement a way to call lambdas in the emitter
2015-01-29 01:50:11 -06:00
Lioncash
73b77f55ba
DSPDebugWindow: Fix issue where the DSPLLE window would hang Dolphin on OSX
2015-01-28 14:01:11 -05:00
Rohit Nirmal
5203c4ef7b
Silence -Wunused-variable warning.
2015-01-28 18:09:07 +00:00
Lioncash
cf156d4d37
InputConfigDiag: Fit buttons to their text
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Fixes slight sizing issues on high DPI displays.
2015-01-28 13:07:17 -05:00
Markus Wick
109fa8c2c8
Merge pull request #1800 from randomstuff/jit-register
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Add support of more JIT-compiled code for profiling
2015-01-28 13:23:32 +01:00
Gabriel Corona
c3777bbd69
JitRegister: TrampolineCache
2015-01-28 10:41:45 +01:00
Gabriel Corona
329834f653
JitRegister: JitAsm
2015-01-28 10:41:03 +01:00
Gabriel Corona
3c14930a0a
JitRegister: JitAsmCommon
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Allows profiling/debugging tools to know about JITed code.
2015-01-28 10:40:05 +01:00
Gabriel Corona
a4adfe194a
JitRegister: overload Register with a [start,end) variant
2015-01-28 09:50:19 +01:00
Gabriel Corona
a957f93532
Use printf-like format in JitRegister::Register
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The API is cleaner (no more magic default parameter) and more
extensible like this.
2015-01-28 09:47:08 +01:00
Markus Wick
eedc7bb582
Merge pull request #1975 from Tilka/fix_warning
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CoreTiming: fix warning
2015-01-28 09:33:39 +01:00
Tillmann Karras
257deb7886
CoreTiming: fix warning
2015-01-28 08:27:14 +01:00
magumagu
0030ad9ecf
Fix D3D regression from PR1948.
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Make sure we don't have a texture bound as both an ShaderResourceView and
a RenderTargetView; this causes rendering glitches.
This isn't really the right place to do this... but I'm not sure
how the code should be structured.
2015-01-27 18:25:35 -08:00
Markus Wick
beaa9905a6
Merge pull request #1966 from magumagu/unify-efb-encode
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Unify EFB encoding shader generation
2015-01-27 23:14:18 +01:00
Markus Wick
da31314775
Merge pull request #1970 from magumagu/d3d-cleanup
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D3D: delete unnecessary code.
2015-01-27 22:26:46 +01:00
Lioncash
7dc5bc622f
EXI_DeviceAGP: Pass string by reference
2015-01-27 10:15:27 -05:00
JosJuice
443d371fa3
DVDInterface: Don't use return for ExecuteReadCommand result
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There's a small timing change here. If no disc is inserted, the
ticks_until_completion passed to ExecuteReadCommand will be used.
2015-01-27 09:47:02 +01:00
JosJuice
de86d539f2
DVDInterface: Move fast disc speed check to ExecuteReadCommand
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This breaks the workaround used for Star Wars: Rouge Leader,
but that problem has gotten a more proper solution in 4.0-4889.
2015-01-27 09:46:58 +01:00
Markus Wick
43605f8716
Merge pull request #1948 from magumagu/remove-efb-cache
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Remove EFB to RAM cache, and simplify code.
2015-01-27 09:42:15 +01:00
Markus Wick
8eda3ca844
Merge pull request #1956 from Tilka/vertex_loader_jit
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VertexLoader: clean up and fix some problems
2015-01-27 09:15:09 +01:00
Ryan Houdek
714e146b94
Update Android cmake.
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This is required to properly build the MIPS64 and x86_64 targets with clang.
2015-01-26 21:26:54 -06:00
skidau
c20ef8bb8c
Merge pull request #1919 from skidau/AGP
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Added support for AGP. Original patch by GreyRogue.
2015-01-27 13:25:14 +11:00
skidau
61c04de7ee
Added the ability to map gamepad buttons to hotkeys.
2015-01-27 12:24:47 +11:00
Tillmann Karras
3dbd6cd384
VertexLoaderX64: save XMM0 if the ABI requires it
2015-01-26 22:24:06 +01:00
Tillmann Karras
8416a86b6d
VertexLoaderBase: fix crash on invalid formats
2015-01-26 22:24:06 +01:00
Tillmann Karras
66f28707e7
VertexLoader: small clean up
2015-01-26 22:24:06 +01:00
magumagu
897b678d24
D3D: delete unnecessary code.
2015-01-26 10:58:32 -08:00
JosJuice
521ccd7b44
VolumeWiiCrypted: Decryption optimization
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The block doesn't have to be read if it already is in m_pBuffer.
2015-01-26 15:59:25 +01:00
Ryan Houdek
7df55d220f
Merge pull request #1967 from Sonicadvance1/Android_settings
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[Android] Change some configuration options.
2015-01-26 05:30:35 -06:00
Markus Wick
53a9df10f9
Merge pull request #1817 from Armada651/custom-anaglyph
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PostProcessing: Add support for user-supplied anaglyph shaders.
2015-01-26 11:08:29 +01:00
magumagu
9dbb9bf3b5
Make sure EFB2RAM buffer is wide enough for new coordinate system.
2015-01-25 23:32:32 -08:00
magumagu
b56025e6eb
Don't use boolean negation.
2015-01-25 23:28:59 -08:00
magumagu
33259c272b
Remove some debugging junk.
2015-01-25 23:11:36 -08:00
magumagu
cb05730127
Use linear sampling in ScaleByHalf mode.
2015-01-25 23:05:23 -08:00
magumagu
92189823f3
Fix RGBA8 encoding.
2015-01-25 22:53:30 -08:00
Ryan Houdek
de070cfe8b
[Android] Change the default renderer to OpenGL.
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We now require OpenGL ES 3.0 minimum to run, this is the sane default.
2015-01-26 00:51:24 -06:00
Ryan Houdek
983c7f4f21
[Android] Select the AArch64 recompiler core by default if shown to support ARMv8.
2015-01-26 00:50:25 -06:00
Ryan Houdek
7ee1dc56e7
[Android] No longer carry a default configuration file.
2015-01-26 00:49:24 -06:00
magumagu
1ee09ced0a
Fix OpenGL coordinate computation.
2015-01-25 21:38:30 -08:00
magumagu
cb5d3fce4f
Fix stupid mistake.
2015-01-25 21:20:25 -08:00
Ryan Houdek
5ba1319abb
Merge pull request #1953 from Sonicadvance1/AArch64_fix_paired_loadstores
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[AArch64] Fix all of the paired store instructions.
2015-01-25 23:07:44 -06:00
Ryan Houdek
c340a324bc
Merge pull request #1947 from Sonicadvance1/AArch64_tu_tl_merge
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[AArch64] Implement TU/TL merging.
2015-01-25 23:07:32 -06:00
magumagu
b0b99b6922
Fix shader so it's possible to use with D3D Map().
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Well, that's not strictly true, but trying to memcpy between two buffers
using different row lengths and different strides is at minimum extremely
unintuitive.
2015-01-25 19:57:09 -08:00
magumagu
6c1bdfe04c
More work.
2015-01-25 19:57:07 -08:00
Rohit Nirmal
51b27c5481
Fix building with PCH disabled.
2015-01-25 21:40:31 -06:00
Pierre Bourdon
1e809d9c11
Revert "Merge pull request #1903 from RisingFog/libav"
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This reverts commit 34079a0037
, reversing
changes made to 3274df7158
.
2015-01-26 02:35:29 +01:00
skidau
34079a0037
Merge pull request #1903 from RisingFog/libav
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Use ffmpeg for Windows Video Dumping instead of VFW
2015-01-26 12:03:44 +11:00
Ryan Houdek
3274df7158
Merge pull request #1961 from Sonicadvance1/AArch64_game_fixes
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[AArch64] Fix a load of games.
2015-01-25 18:26:42 -06:00
Ryan Houdek
b1fc18cbaa
Merge pull request #1958 from Sonicadvance1/Rearchitect_asmcommon
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Rearchitect a bit of our AsmCommon routines.
2015-01-25 18:26:17 -06:00
Ryan Houdek
d291148016
[AArch64] Implement TU/TL merging.
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Basically stolen from the x86 recompiler. Works well on AArch64 as well!
2015-01-25 18:05:33 -06:00
magumagu
ef75f3005d
WIP.
2015-01-25 15:49:35 -08:00
Ryan Houdek
f24c466e7e
[AArch64] Fix AArch64 instruction encoding.
2015-01-25 17:26:18 -06:00
Jules Blok
5c4ee2f71e
PostProcessing: Move default pixel shader to PostProcessingShaderConfiguration.
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Reduces code complexity and fixes a bug where the shader is not properly invalidated.
2015-01-25 23:08:49 +01:00
Ryan Houdek
98fe869e39
Merge pull request #1962 from rohit-n/build-pch
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Fix building with PCH disabled.
2015-01-25 15:38:20 -06:00
Jules Blok
fc46d460f9
VideoConfigDiag: Allow anaglyph shader to be turned off.
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Also hard-code the default shader.
2015-01-25 22:27:17 +01:00
Jules Blok
262c3b19ec
PostProcessing: Add support for user-supplied anaglyph shaders.
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There are lots of different anaglyph glasses out there and there may be even more creative uses for stereoscopic post-processing shaders.
2015-01-25 22:07:03 +01:00
Rohit Nirmal
d10b4d9b8b
Fix building with PCH disabled.
2015-01-25 11:34:22 -06:00
Pierre Bourdon
a93433a860
Merge pull request #1960 from phire/zfreeze-buffer-underrun
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Fix a buffer underrun in CalculateZSlope.
2015-01-25 18:18:49 +01:00
Ryan Houdek
e4e08b0596
[AArch64] Make sure to load the full destination register on float instructions.
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With the float instructions that only affect the lower 64bits of the destination register, we need to make sure to load the full 128bit register.
This ensures that we aren't saving garbage in to the top 64bits.
2015-01-25 03:17:46 -06:00
Ryan Houdek
2483f7b359
[AArch64] Fix addcx.
2015-01-25 03:17:14 -06:00
Ryan Houdek
6791a808b6
[AArch64] Fix addzex.
2015-01-25 03:16:57 -06:00
Ryan Houdek
84b90ad1c6
[AArch64] Fix cmp
2015-01-25 03:16:29 -06:00
Scott Mansell
61215e7180
Fix a buffer underrun in CalculateZSlope.
2015-01-25 20:31:20 +13:00
skidau
0aef1d27aa
Merge pull request #1933 from magumagu/intellisense-error-fix
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Fix Intellisense error spam on Visual Studio.
2015-01-25 15:44:30 +11:00
skidau
d7a8752228
Merge pull request #1920 from CarlKenner/fix3dxfb
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Fix 3D XFB
2015-01-25 15:44:06 +11:00
Ryan Houdek
12b9ada268
Rearchitect a bit of our AsmCommon routines.
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JitCommon is becoming a cluster of x86 specific things and things that are common to multiple recompilers.
This overlap is beginning to cause us issues.
Begin by breaking out the common ASM arrays to have their own file and move the x86 specific routines to their own folder.
2015-01-24 20:06:15 -06:00
Benjamin Przybocki
4f324ad742
Clean Up
2015-01-24 17:10:21 -06:00
Ryan Houdek
bf0293231f
Merge pull request #1957 from lioncash/cs
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Coding style cleanup from the zfreeze merge
2015-01-24 16:39:01 -06:00
Lioncash
195c7e6ab1
Merge pull request #1954 from Sonicadvance1/Android_internet_permissions
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[Android] Add internet permissions.
2015-01-24 15:21:57 -05:00
Lioncash
9cdfe889af
Coding style cleanup from the zfreeze merge
2015-01-24 15:16:48 -05:00
Markus Wick
ae514cb0f2
Merge pull request #1955 from degasus/master
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TexCache: Rewrite the texID generation for paletted textures
2015-01-24 15:37:25 +01:00
degasus
51990fcdfa
TexCache: Rewrite the texID generation for paletted textures
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This changes the behavior if both texture are available. The old code did
try to load the modfied texID, the new code tries the unmodified texID first.
2015-01-24 13:58:20 +01:00
Markus Wick
4f6d0049a7
Merge pull request #1951 from Sonicadvance1/Remove_old_defines
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Remove an old GLES define that I missed.
2015-01-24 13:38:26 +01:00
Tony Wasserka
43036af944
Merge pull request #1812 from phire/real_zfreeze
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Add proper zfreeze support.
2015-01-24 13:29:57 +01:00
Ryan Houdek
93f3816eae
[AArch64] Fix all of the paired store instructions.
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These had some minor errors in them that I discovered with the hardware test and Viewtiful Joe.
All work as they should now.
2015-01-23 23:18:49 -06:00
Ryan Houdek
0557fb6a9e
[Android] Add internet permissions.
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These permissions are required for the ability to create sockets. Which are sort of required on a system that can make them.
2015-01-23 23:15:56 -06:00
Dolphin Bot
4e9497cdb8
Merge pull request #1057 from phire/IsMMIOAddress2
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Further improvements to IsMMIOAddress (Includes tests!)
2015-01-24 05:55:35 +01:00
Scott Mansell
fe28d1476a
Make the IsMMIOAddress function easier to read, add tests.
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This also makes IsMMIOAddress more restrictive.
2015-01-24 17:24:40 +13:00
Ryan Houdek
088b6b2ec3
Merge pull request #1081 from phire/jitil-float-mem-opts
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JitIL Float load/store optimizations.
2015-01-23 21:47:03 -06:00
Scott Mansell
5c34766809
Propagate elf loading failure up.
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Also fix mistake in error message.
2015-01-24 16:28:34 +13:00
magumagu
3aa3002010
Fix Intellisense error spam on Visual Studio.
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Intellisense doesn't like defines in PCH files, and it doesn't like the deleted
constructor for BitField. (I think it's being overly strict about the
"must have no non-default constructors" rule for classes in unions.)
2015-01-23 19:15:25 -08:00
Scott Mansell
3106b20fbe
JITIL: Improve address calulation for float loads/stores.
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For floating loads with a known address, this eliminates the pattern of:
mov r12d, 80001014
mov rdx, r12d
mov rdx, dword ptr [rbp+rdx]
and generates a nice simple:
mov rdx, dword ptr [rbp+00001014]
2015-01-24 16:08:50 +13:00
Scott Mansell
75815b9b0d
Added a comment to document an issue with the codegen.
2015-01-24 16:08:26 +13:00
Scott Mansell
b7d4ff679a
IsWiiElf: Optimise inner loop.
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Instead of swaping each word of the elf code section(s) looking
for a match to our pattern, we swap the pattern just once (at
compile time) and test against our swapped pattern.
2015-01-24 15:41:32 +13:00
Scott Mansell
2bf052d8b9
ElfReader: Clean up elf loader code.
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* Don't claim to support any features we don't, like relocation
* Actually zero-out BSS sections, as memory might not be already
zeroed.
* Deleted commented out code.
* Removed GetPointer, updated to more modern interface methods.
* Updated pointer types style from "u32 *x" to "u32* x"
2015-01-24 15:41:32 +13:00
Scott Mansell
1e5762b163
BootUp: Clean up elf BootUp code.
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* The file already exsists, otherwise we wouldn't have gotten
this far in the boot.
* We have already checked if it's a Wii or GameCube elf,
besides, it's too late to change our minds now anyway.
* On Wii - Don't call EmulatedBS2, it can never succeed as
it knows nothing about booting elfs. Just call the
SetupWiiMemory directly if needed.
* On GameCube - We still call EmulatedBS2_GC, but we stop
it from running Apploader, which might boot something
unexpected from the default iso or DVD root folder.
2015-01-24 15:41:28 +13:00
Scott Mansell
2642c3f73b
BootElf: Use unique_ptr<u8 []> instead of vectors.
2015-01-24 15:32:38 +13:00
Scott Mansell
14baf038e7
Stop doing nastly shit to OpenGL stream buffers.
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Instead we keep the loaded vertices in CPU memory.
2015-01-24 14:41:51 +13:00
skidau
f1a4b98d36
Merge pull request #1879 from magumagu/idle-exception-check
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For idle loops, perform an exception check before CoreTiming::Advance.
2015-01-24 12:28:44 +11:00
skidau
7dafad5a8b
On DCBZ, mask the memory address to ensure that the address is within physical memory. The AGP disc DCBZ's against an out of bounds physical address.
2015-01-24 12:19:33 +11:00
skidau
8a561b57c3
Added EEPROM saving to file.
2015-01-24 12:15:48 +11:00
skidau
a7299a7fff
Added support for AGP. Original patch by GreyRogue.
2015-01-24 12:13:23 +11:00
skidau
18cee2dcc7
Added second parameter for the eject disc via StopMotor DI command. The AGP disc expects the disc to still be readable after sending an eject command.
2015-01-24 12:13:23 +11:00
Ryan Houdek
189528171b
Remove an old GLES define that I missed.
2015-01-23 14:30:23 -06:00
magumagu
6659c15bed
Remove EFB to RAM cache, and simplify code.
2015-01-23 10:48:15 -08:00
Scott Mansell
5510c86b81
Move Zfreeze code out individual backends into videoCommon
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Also:
* Implement support for per-vertex PosMatrixIndex
* Only update zslope constant once when zfreeze is activated.
* Added a bunch of comments.
2015-01-24 03:22:27 +13:00
skidau
0b1d8fae1b
Merge pull request #1926 from skidau/emu-wiimote-speaker-adpcm-sample-rate
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Fixed the emulated wiimote speaker's ADPCM sample rate. Patch by hk.konpie
2015-01-23 12:31:20 +11:00
skidau
6e99accf06
Merge pull request #1917 from adamdmoss/no-lfe
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Remove explicit subwoofer/LFE channel from Pulseaudio and OpenAL
2015-01-23 12:30:48 +11:00
Ryan Houdek
6470227a39
[AArch64] Minor fix in the UMULH/SMULH.
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These two instructions ignore the register encoded in to RA.
2015-01-22 18:08:49 -06:00
Ryan Houdek
db690a1862
Merge pull request #1936 from lioncash/kb
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Minor keyboard-related cleanups.
2015-01-22 16:23:34 -06:00
Ryan Houdek
bff230fe2e
Merge pull request #1945 from skidau/GCPad-Init
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Fixed the GCPad and GCKeyboard getting initialised four times each.
2015-01-22 10:41:43 -06:00
Ryan Houdek
bb1ca26c57
Merge pull request #1940 from Sonicadvance1/AArch64_implement_xer
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[AArch64] Implement mfspr/mtspr XER routines.
2015-01-22 10:31:22 -06:00
Scott Mansell
daf760b202
A few small cleanups based on code review.
2015-01-23 04:38:36 +13:00
Scott Mansell
e88c02dece
Ensure that ZSlopes save/restore state correctly.
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Had to re-do *ShaderManager so they saved their constant arrays
instead of completly rebuilding them on restore state.
2015-01-23 03:32:31 +13:00
Scott Mansell
128d303656
Reduce number of divisions in screenspace transform.
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This is closer to what the hardware does anyway.
2015-01-23 03:32:31 +13:00
NanoByte011
add59b3bea
Fixes Mario Tennis Gimmick Courts and adds support for FastDepthCalc
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- Calculate ZSlope every flush but only set PixelShader Constant on Reset Buffer when zfreeze
- Fixed another Pixel Shader bug in D3D that was giving me grief
2015-01-23 03:32:31 +13:00
Scott Mansell
6d5065c58d
Fix pixelshader constant offsets.
2015-01-23 03:32:31 +13:00
Scott Mansell
88c7afd315
Make zfreeze use screenspace coordinates independant of IR.
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OpenGL requires the y coordinates to be flipped.
Also refactored PixelGen code to remove duplicate code.
2015-01-23 03:32:31 +13:00
Scott Mansell
418296961c
Fix various issues with zfreeze implemntation.
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Results are still not correct, but things are getting closer.
* Don't cull CULLALL primitives so early so they can be used as reference
planes.
* Convert CalculateZSlope to screenspace coordinates.
* Convert Pixelshader to screenspace coordinates (instead of worldspace
xy coordinates, which is totally wrong)
* Divide depth by 2^24 instead of clamping to 0.0-1.0 as was done
before.
Progress:
* Rouge Squadron 2/3 appear correct in game (videos in rs2 save file
selection are missing)
* Shadows draw 100% correctly in NHL 2003.
* Mario golf menu renders correctly.
* NFS: HP2, shadows sometimes render on top of car or below the road.
* Mario Tennis, courts and shadows render correctly, but at wrong depth
* Blood Omen 2, doesn't work.
2015-01-23 03:32:31 +13:00
NanoByte011
613781c765
Cleanup and refactor of zfreeze port
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Based on the feedback from pull request #1767 I have put in most of
degasus's suggestions in here now.
I think we have a real winner here as moving the code to
VertexManagerBase for a function has allowed OGL to utilize zfreeze now
:)
Correct use of the vertex pointer has also corrected most of the issue
found in pull request #1767 that JMC47 stated. Which also for me now
has Mario Tennis working with no polygon spikes on the characters
anymore! Shadows are still an issue and probably in the other games
with shadow problems. Rebel Strike also seems better but random skybox
glitches can show up.
2015-01-23 03:32:31 +13:00
NanoByte011
937844b9e3
Initial port of zfreeze branch (3.5-1729)
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Initial port of original zfreeze branch (3.5-1729) by neobrain into
most recent build of Dolphin.
Makes Rogue Squadron 2 very playable at full speed thanks to recent core
speedups made to Dolphin. Works on DirectX Video plugin only for now.
Enjoy! and Merry Xmas!!
2015-01-23 03:31:54 +13:00
skidau
d27bd9d291
Merge pull request #1885 from degasus/custom_texture
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CustomTexture: new name format
2015-01-23 00:43:39 +11:00
skidau
6ad5d4681a
Fixed the GCPad and GCKeyboard getting initialised four times each.
2015-01-23 00:06:54 +11:00
NanoByte011
0a9257ad37
Cleaned up whitespace
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Fixed Directional Attenuation (assumed, data was light dir vector already, but it was not!)
2015-01-21 22:30:41 -07:00
Fog
6cad635bd8
Use ffmpeg for Windows Video Dumping instead of VFW
2015-01-21 19:47:45 -05:00
Ryan Houdek
85754c63ca
[AArch64] Implement mfspr/mtspr XER routines.
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These were fairly simple to implement.
2015-01-21 16:56:27 -06:00
NanoByte011
f475e367f2
Lighting Attenuation Fixes
2015-01-21 15:55:32 -07:00
degasus
7cf4dd63e4
CustomTexture: fix texture format
2015-01-21 23:33:42 +01:00
Ryan Houdek
e7f2a04699
Merge pull request #1938 from CarlKenner/paddedfunctions
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Skip zeroes that sometimes pad function to 16 byte boundary (eg. Donkey Kong Country Returns).
2015-01-21 15:17:31 -06:00
Ryan Houdek
621322bbae
Merge pull request #1260 from pauldacheez/video-dialog-string-touchups
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Improve some setting descriptions in the graphics options.
2015-01-21 14:59:45 -06:00
degasus
1d0557a5e6
CustomTexture: use xxhash
2015-01-21 21:47:18 +01:00