Commit Graph

19621 Commits

Author SHA1 Message Date
JosJuice b8c83dd5f3
Merge pull request #5973 from ligfx/renamefifoqueue
Rename Common::FifoQueue to Common::SPSCQueue
2017-11-19 13:51:22 +01:00
Markus Wick 9178a6e636
Merge pull request #6197 from degasus/GP
Jit: Optimize gather pipe usage.
2017-11-19 11:52:20 +01:00
Markus Wick 40ed0e4251
Merge pull request #6198 from lioncash/cmake
D3D: Remove non-existent files from CMakeLists.txt
2017-11-19 10:41:32 +01:00
JosJuice 2ead31c769
Merge pull request #6203 from lioncash/missing-braces-warn
VideoCommon: Resolve -Wmissing-brace warnings
2017-11-19 08:45:13 +01:00
JosJuice 2385a03c2b
Merge pull request #6201 from lioncash/headers
VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
2017-11-19 08:44:48 +01:00
JosJuice 4c23516b16
Merge pull request #6202 from lioncash/reorder-warn
AbstractTexture: Remove a redundant constructor initializer list entry
2017-11-19 08:44:29 +01:00
Lioncash 518f6a3624 VideoCommon: Resolve -Wmissing-brace warnings
Resolves around 5 -Wmissing-brace warnings on macOS.
2017-11-19 01:49:39 -05:00
Lioncash 2bd88bdb9f AbstractTexture: Remove a redundant constructor initializer list entry
This is already initialized in the class definition. This would
previously cause a -Wreorder warning on macOS, as m_config is
defined after m_currently_mapped.
2017-11-19 01:25:55 -05:00
Lioncash 16a0a58b91 VolumeGC: Correct printf specifier in LoadBannerFile()
Gets rid of a warning when compiling on macOS.
2017-11-19 00:54:47 -05:00
Lioncash 364eaadfe5 VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
Just some inclusions that weren't removed in the initial Hybrid XFB PR.
2017-11-19 00:53:10 -05:00
Lioncash 05d0d184d7 DolphinQt2: Fix incorrect description string for the immediate XFB option 2017-11-19 00:40:46 -05:00
Lioncash 2ef8ded8ce D3D: Remove non-existent files from CMakeLists.txt
Just a leftover that was missed in the Hybrid XFB PR.
2017-11-19 00:29:23 -05:00
Lioncash 5337e58284 VideoConfig: Make StereoMode an enum class
Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
2017-11-18 23:19:53 -05:00
Lioncash 10697bcbe3 VideoConfig: Make AspectMode an enum class
Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
2017-11-18 23:17:56 -05:00
Pierre Bourdon 609a17a0cd
Merge pull request #5498 from iwubcode/hybrid_xfb
Hybrid xfb
2017-11-19 04:58:59 +01:00
degasus 6ea3f538b4 JitArm64: Inline GP check in Cleanup.
We're calling this function up to 2M times per second. Let's inline the pre-check.
2017-11-18 17:43:38 +01:00
degasus 6c9bb67ca0 JitArm64: Optimize gather pipe writes. 2017-11-18 17:43:38 +01:00
degasus 6ad63c1b35 Jit64: Inline GP fast check in Cleanup. 2017-11-18 17:43:38 +01:00
degasus 36ad887a19 Jit64: Inline GP writes.
As we're down to 4 instructions now, it is always worth to inline those writes.
2017-11-18 14:45:09 +01:00
degasus 4feddd7748 PowerPC: Include the gather pipe pointer in the ppc state. 2017-11-18 14:14:45 +01:00
iwubcode dd54617a08 TextureCacheBase: Set uninitialized XFB memory to fuchsia color 2017-11-17 22:11:34 -06:00
iwubcode 8d1cbeb25e Hybrid XFB: Fix lint errors 2017-11-17 22:11:34 -06:00
iwubcode 61541ab243 Enhance xfb dumping to distinguish between the xfbs created from memory and the xfbs created from overlapping copies 2017-11-17 22:11:34 -06:00
iwubcode 8678e8ddd3 Texture Cache Base: Optimization to allow stitched or memory xfb textures to be looked up from cache directly if they were defined previously and their hash hasn't changed 2017-11-17 22:11:33 -06:00
iwubcode bf7db3f888 Software Backend: Remove reinterpret_cast which violates the strict aliasing rule 2017-11-17 22:11:33 -06:00
iwubcode 332af8aa49 TextureCacheBase: Fix issue in Rogue Squadron 2 where overlapping textures caused a hash change which would cause us to do a lookup from memory that gave us an incorrect result in XFB2Ram 2017-11-17 22:11:33 -06:00
iwubcode ada37ec642 TextureCacheBase: Remove vertical scaling from EFB path and have copy checks only check EFBs 2017-11-17 22:11:33 -06:00
iwubcode 1a1c3560ce Software Backend: Rename 'copy_region' to 'CopyRegion' 2017-11-17 22:11:33 -06:00
iwubcode 0f7f4ccaf9 Software Backend: allow screenshots/video to be taken with valid data 2017-11-17 22:11:33 -06:00
iwubcode 7248dd47d5 Hybrid XFB: Fix lint errors 2017-11-17 22:11:32 -06:00
iwubcode 2c87a53f11 TextureCacheBase: make sure stitching rectangle bounds don't exceed the
texture size they are meant to represent
2017-11-17 22:11:32 -06:00
iwubcode 74610646ce TextureCacheBase: Add XFB specific functions 2017-11-17 22:11:32 -06:00
iwubcode 4964fc87ae Video Backends: Remove the right of the xfb region for games where the
VI stride does not match the VI width
2017-11-17 22:11:32 -06:00
iwubcode a129a53e56 Video Common: Improve texture dumping to work with fifoci and
fifo_comparer
2017-11-17 22:11:32 -06:00
iwubcode 53684701fa HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
iwubcode 65418a76f5 Video Common: Use correct aspect ratio when saving screenshots / video 2017-11-17 22:11:31 -06:00
iwubcode 1090549552 Software Backend: Force EFB/XFB to copy to ram 2017-11-17 22:11:31 -06:00
iwubcode 6e686f6ea1 Software Backend: Fix xfb output and add vertical scaling support 2017-11-17 22:11:31 -06:00
iwubcode e6d85b0915 Video Common: Avoid 'presenting' duplicate frames by detecting when swap
hasn't changed since the last frame
2017-11-17 22:11:31 -06:00
iwubcode 2295d60fdc VideoCommon: Output gamma now comes from the xfb copy 2017-11-17 22:11:30 -06:00
iwubcode 7f0834c919 Add 'immediate xfb' which reduces xfb latency at the cost of graphical errors 2017-11-17 22:11:30 -06:00
iwubcode a71bc9ebbf Move XFB UI option to be under XFB group 2017-11-17 22:11:30 -06:00
iwubcode e33ab4117d Video Common: Make auto IR work with HybridXFB 2017-11-17 22:11:30 -06:00
iwubcode 76b775d5be Video Common: Add XFB decoding via the GPU 2017-11-17 22:11:30 -06:00
iwubcode 4d13f69dc1 Remove TODOs 2017-11-17 22:11:29 -06:00
iwubcode 33bc286baa Remove old XFB logic 2017-11-17 22:11:29 -06:00
iwubcode 081b92b8a7 Video Common: Only update FPS when frame is renderered which yields more
accurate results
2017-11-17 22:11:29 -06:00
iwubcode b285188de1 Video Backends: Implement vertical scaling for xfb copies. This fixes the
display of PAL games that run in 50hz mode.
2017-11-17 22:11:29 -06:00
iwubcode 5a372020ea FifoPlayer: Generate fake VideoInterface updates 2017-11-17 22:11:29 -06:00
iwubcode 2cd9565b18 Add an additional flag fo 'XFB Copy' 2017-11-17 22:11:29 -06:00
iwubcode 65cd085f9b Add new GUI option to skip XFBToRam and remove old XFB options 2017-11-17 22:11:28 -06:00
iwubcode 198d3b69b4 Add ability to dump xfb copies to texture for debugging purposes 2017-11-17 22:11:28 -06:00
iwubcode a9f0d1783b Support frame and video dumping from VideoCommon 2017-11-17 22:11:23 -06:00
iwubcode 79387dddb2 Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
Anthony aa4088a494 [UI] Remove fullscreen resolution UI. 2017-11-17 13:05:50 -08:00
MerryMage 37419b9a57 Config/Layer: Allow all keys of a section to be iterated over 2017-11-15 18:04:40 +00:00
MerryMage 4c24629b95 Config: Flatten structures
Originally, Layer contained a std::map of Sections, which containted a std::map
containing the (key, value) pairs. Here we flattern this structure so that only
one std::map is required, reducing the number of indirections required and
vastly simplifying the code.
2017-11-15 18:04:40 +00:00
MerryMage f3b52c07d7 CommandLineParser: Use ConfigLocation 2017-11-15 18:04:40 +00:00
MerryMage e331a76176 ConfigInfo: Switch to doing case-insensitive comparison 2017-11-15 18:04:40 +00:00
MerryMage ec7b84c5f2 Config: Extract ConfigInfo into own header 2017-11-15 18:04:40 +00:00
MerryMage c8f970e2b0 Config: Remove recursive layer 2017-11-15 18:04:40 +00:00
Pierre Bourdon 169028e8f5 IOS: Warn on blocking IPC handlers.
This should help us identify them and figure out which ones need to be
fixed.
2017-11-15 15:34:10 +01:00
Tom Boshoven 1fc7cf3cb4 Off-by-one in SDHC detection
Also update name and description of SDHC constant.
2017-11-14 18:46:41 +01:00
Lioncash 2a782b8f16 D3D/main: Remove unused variable in InitBackendInfo() 2017-11-12 13:24:02 -05:00
Lioncash 3dbd6a53cc D3DUtil: Remove unused file-scope variables
These used to be used when the drawShadedTexSubQuad() function existed,
but since it's been removed they now have no use.
2017-11-11 18:56:44 -05:00
JosJuice 2c10ba9be1 Simplify StringUtil::UTF16ToUTF8 2017-11-11 20:30:06 +01:00
JosJuice 65c1df094f Remove unneeded check in StringUtil::UTF16ToUTF8
No code is relying on this unexplained null byte check, since
the only code that calls UTF16ToUTF8 on non-Windows systems
is UTF16BEToUTF8, which explicitly strips null bytes.
2017-11-11 20:30:06 +01:00
Leo Lam 1e24a5f309
Merge pull request #6167 from ligfx/encapsulatedefaultdevice
EmulatedController: encapsulate default device behind getters/setters
2017-11-11 17:11:56 +01:00
Rael Gugelmin Cunha 3b2b2de159 Exit on Esc, pause on F10 2017-11-11 12:51:54 -02:00
Leo Lam 338bffd1e7
Merge pull request #6168 from ligfx/movegccwiiu
Qt: make GCPadWiiU a standalone dialog
2017-11-11 12:14:55 +01:00
Leo Lam 41c2618b10
Merge pull request #6175 from ligfx/qtinputupdateclear
Qt Mapping*: make logic around setting/loading settings more consistent
2017-11-11 12:11:26 +01:00
Scott Pleb 0bede93daa evdev: Correctly calculate axis range for min values greater than 0.
Axis range was previously calculated as max + abs(min), which relies on the assumption that
min will not exceed 0. For (min, max) values like (0, 255) or (-128, 127), which I assume to
be the most common cases, the range is correctly calculated as 255. However, given (20,
235), the range is erroneously calculated as 255, leading to axis values being normalized
incorrectly.

SDL already handles this case correctly. After changing the range calculation to max - min,
the axis values received from the evdev backend are practically identical to the values
received from the SDL backend.
2017-11-11 02:07:04 -05:00
Lioncash 8e654528fc VideoConfig: Add const specifier to IsVSync() member function
This member function doesn't alter VideoConfig's state.
2017-11-10 22:23:15 -05:00
Anthony 4dc425b9c9
Merge pull request #6158 from Tomcc/master
Improved arbitrary mipmap detection (Mario Sunshine water fix)
2017-11-09 18:06:58 -08:00
JosJuice b28e5fa347 Avoid forbidden characters when extracting disc partitions
We shouldn't try to create folder names that contain characters
such as : or / since they are forbidden or have special meanings.
(No officially released disc uses such characters, though.)
2017-11-08 12:04:59 +01:00
Markus Wick 7e7b5af4c7
Merge pull request #6173 from JosJuice/dtk-savestate
Fix DTK audio not working after loading a savestate
2017-11-08 12:03:05 +01:00
LAGonauta 9e63c65c36 Also hide latency control on Qt GUI 2017-11-07 14:59:23 -02:00
LAGonauta e7f0279ffc The latency setting now appears only if there is at least one backend
that supports it.
2017-11-07 14:56:43 -02:00
Greg Wicks c2dcb97d06 Android: Fix NDK r16b2 build 2017-11-07 11:02:27 -05:00
Anthony 835eff15a1
Merge pull request #6162 from JosJuice/nand-check-save-game-name
When NAND is damaged, show title names from save files
2017-11-06 23:11:34 -08:00
Anthony d378811271
Merge pull request #6165 from JosJuice/auto-ir-handling
Fix incorrect handling of auto IR
2017-11-06 23:10:53 -08:00
Anthony 66ad40074d
Merge pull request #6172 from JosJuice/remove-force-ntsc-j
Remove "Force Console as NTSC-J"
2017-11-06 23:01:27 -08:00
Anthony 98ffaf9661
Merge pull request #6151 from MayImilae/adjust-cpu-override-text
Adjust CPU Override Text
2017-11-06 22:55:36 -08:00
MaJoR 4112936bae Adjust CPU Override Text
There has been a lot of confusion about what the CPU clock override
section does among users, and looking at it… I’m not surprised! It
doesn’t directly state which CPU clock rate is being overridden!

This small change adjusts the language to clarify that the emulated CPU
is being adjusted.
2017-11-06 22:39:12 -08:00
Tommaso Checchi aa23684d66 Improved detection: it doesn't desaturate the input anymore (woops) also it makes its own whole chain! This way it "notices" much better gradual divergences. Fixes Mario Sunshine, moss on the window in Zelda TP 2017-11-06 21:49:48 -08:00
JosJuice b00ef39c1c Fix DTK audio not working after loading a savestate
The main problem was that the volume of the mixer wasn't savestated.
The volume is typically 0 at the beginning of a game, so loading a
savestate at the beginning of a game would lead to silent DTK audio.

I also added savestating to StreamADPCM.cpp.
2017-11-06 09:15:14 +01:00
JosJuice 88d851ca45 Remove "Force Console as NTSC-J"
Nowadays that Dolphin detects regions of discs properly and doesn't
force programs with unknown regions (such as homebrew) into running
under a certain region, the "Force Console as NTSC-J" option is
practically useless for making anything run correctly. Enabling it
is however an easy way to totally break many non-Japanese games.
2017-11-06 08:23:30 +01:00
JosJuice 5e70af1ce5
Merge pull request #6109 from t27duck/missing_wiiware_makers_2
Update maker information to match the wiki
2017-11-06 08:05:19 +01:00
Michael M 14f22ad829 Qt Mapping*: make logic around setting/loading settings more consistent
Changes:
- signal for widget value changed: sets controller setting, saves
  settings
- Update(): only updates widget from existing controller setting
- Clear(): sets controller setting, saves settings, and calls Update()
2017-11-05 11:32:23 -08:00
Michael M cb47857e8a Rename GCPadWiiU -> GCPadWiiUConfigDialog
This name better reflects its new standalone functionality.
2017-11-05 08:04:16 -08:00
Michael M a8b5eab4c4 Qt GCPadWiiU: standalone dialog, not subclass of MappingWidget
It uses none of the functionality of MappingWidget or the parent MappingWindow, and complicates the definition of the MappingWidget interface.
2017-11-05 08:04:16 -08:00
Michael M 27e1577da9 Qt MappingWindow: move controller type into constructor 2017-11-05 08:04:16 -08:00
Pierre Bourdon bb38b39952
Merge pull request #6170 from JosJuice/qt-language-encoding
DolphinQt2: Fix broken language encodings on Windows
2017-11-05 16:51:01 +01:00
degasus 3a36c964f5 WiimoteEmu: Don't set pack pragma for STL objects. 2017-11-05 13:13:25 +01:00
JosJuice c39778395c DolphinQt2: Fix broken language encodings on Windows 2017-11-05 11:07:41 +01:00
degasus 47f7e5b454 WiiUtils: Be more explicit about packing. 2017-11-05 10:52:37 +01:00
Michael M 1b1dd1d749 EmulatedController: encapsulate default device behind getters/setters 2017-11-04 17:08:55 -07:00
Pierre Bourdon bb0794715c
Merge pull request #6111 from stenzek/enable-vk-nv-glsl
Vulkan: Use VK_NV_glsl extension where available, and skip glslang
2017-11-04 17:14:28 +01:00
JosJuice 1dc2a85ccc Avoid UB when reading Wii volume names 2017-11-03 23:17:40 +01:00
JosJuice 6902bbb696 When NAND is damaged, show title names from save files
The earlier code always tried to use TitleDatabase for getting
title names, but that didn't work for disc-based games, because
there was no way to get the maker ID.
2017-11-03 23:17:36 +01:00