Commit Graph

322 Commits

Author SHA1 Message Date
hrydgard 0bdf6656c5 DSPHLE: Do the resampling correctly for PCM16 and AFC. Added linear interpolation (that works, this time :P)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3764 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 13:45:01 +00:00
hrydgard 304b34a451 DSPHLE: Some code reorg, now looks more like the ucode. DSPLLE: Rename a file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3763 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 12:22:39 +00:00
XTra.KrazzY ac6eb797d2 that's what happens when you quick-edit code with notepad...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3758 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 22:18:55 +00:00
XTra.KrazzY 0bec8ae9bc oops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3757 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 22:06:24 +00:00
XTra.KrazzY 52ccfa36a1 Turns out that playing ZWW is prolific. Found new 0x0008 voice type in zelda
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3756 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 21:36:31 +00:00
XTra.KrazzY c01ded38bd Found new zelda voice format, 0x000c, and added REd and ugly condition to sound end in the Raw format (I dunno if it's because of this but ZWW now passes cutscenes correctly)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3751 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 20:03:26 +00:00
hrydgard 442fbf6476 DSPHLE, PCM16: improves audio quality in SMG: interpolation, preserve sample fraction.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3749 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 15:39:14 +00:00
hrydgard 3927efdb1d DSPHLE: Messing with RenderVoice_Raw.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3748 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 15:20:08 +00:00
hrydgard e0efa586a1 DSPHLE: Zelda ucode: Better volume handling for volume mode 1. Fixes most (not all) volume and stereo issues.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3747 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 14:45:05 +00:00
hrydgard f6edc361b4 Delete the "Jac" uCode HLE, merge it into the Zelda ucode. The games (Luigi, Pikmin) communicate fine but don't make any sound :(
Improved volume mode 0. Initial work on more correct volume mode 1 emulation sounds, but it's not activated. Made the volumes less annoying, anyway.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3746 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 13:57:21 +00:00
XTra.KrazzY 25b77d4654 Zelda UCode: Synth fixes and some RE. (Why does it still sound awful?)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3707 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-08 01:08:43 +00:00
XTra.KrazzY 92e63e3ac4 Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3704 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 15:12:52 +00:00
luigi2us 45771c8614 Uncomment what was accidentally commented out. Sorry.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3692 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 12:21:27 +00:00
luigi2us 85a3661afc Make AFCdecodebuffer static.
Also remove some #include UCode_Zelda_ADPCM.h I forgot.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3691 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 12:20:01 +00:00
luigi2us ca51636f5c Put AFCdecodebuffer inside the CUCode_Zelda class.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3690 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 12:12:05 +00:00
LPFaint99 a41c1b2d0a add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
add *.aps to ignore list for DolphinWX dir
add eol-style native to 120 or so files

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 02:10:26 +00:00
Shawn Hoffman 8fe9db180c dsp hle: fix a hang some people were having with zelda ucode. doesn't seem to break SMG...I'm really not sure either one is the correct behavior though. (some dsp master check!)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3687 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 21:34:57 +00:00
XTra.KrazzY 6983cd1607 oops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3684 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 19:26:05 +00:00
XTra.KrazzY e7ec7d56d5 DSPHLE: Decoded most of 0x21. Added real conclusions to the switch case to signal the CPU that the voice has been played. More work on 0x20/0x21/Raw (and probably the end of it) this weekend.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3683 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 19:14:10 +00:00
Shawn Hoffman 0932c11b9c buildfix for dsp hle gui
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3681 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 14:46:05 +00:00
LPFaint99 d3d65d2030 Revert R3511 (MusicMod was removed)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3678 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 07:30:42 +00:00
hrydgard 90a2096a24 Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3663 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 18:33:28 +00:00
Shawn Hoffman 518d3854ba add wxw modalness to both njoys and fix a bug where calling DllConfig from different parent HWNDs would stop the config dialog from appearing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3656 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 03:01:58 +00:00
Shawn Hoffman 99a33ccba9 apply the new wxw method to dsp hle, wiimote, and padsimple.
wiimote config now loads way faster :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3649 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 19:00:27 +00:00
XTra.KrazzY 7a05aafe39 EFB Access now works from both Dual Core and Single Core modes. Thread-safe.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3644 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 10:16:06 +00:00
XTra.KrazzY ee86f4cd29 Temporary, somewhat hacky solution to the 0x21 hangs in the zelda ucode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3640 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 22:47:19 +00:00
hrydgard 54eea4d1a8 DSPHLE: fix uninitialized variable, delete obsolete junk (didn't I already do this? :P)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3638 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 22:36:59 +00:00
hrydgard 0008d5ef77 DSPHLE: Preserve fractional sample position between voice render calls. sounds slightly, slightly cleaner :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3637 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 22:26:01 +00:00
hrydgard 5ca6d2761e DSPHLE: Early implementation of volume. I'm sure there's something missing but this makes the Zelda games sound a lot better, except WW which loses a lot of audio on the title screen and link's noises are too soft.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3635 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 20:55:43 +00:00
XTra.KrazzY de83d1cda4 Zelda UCode: Found volume and sound type(streaming, sfx) in PBs. Tried to implement volume but the floating point games got on my nerves.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3634 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 19:58:10 +00:00
hrydgard c3547effe6 bit of zelda ucode re
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3631 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 19:14:24 +00:00
XTra.KrazzY 7d7e2ec8a8 Added the Zelda UCode preliminary synthesizer. It's far from perfect, but it sounds like the exact pitch it should synth. I'd be glad if someone finished it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 18:05:54 +00:00
XTra.KrazzY 71556f77f6 Highly experimental synth for zelda ucode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3629 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 15:54:52 +00:00
hrydgard fc63424bce DSPHLE: zelda ucode: add some comments, a little crash safety hack
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3620 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 06:33:17 +00:00
Shawn Hoffman 5990843c10 must have been some kind of freudian slip...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3618 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 04:00:52 +00:00
Shawn Hoffman 92e2f8b6ee debuggerUICommon: don't spam solution dir
dsp hle: log unhandled formats instead of using PanicAlert...seems to increase stability, even tho I only intended to make wind waker less annoying :p

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 03:55:56 +00:00
XTra.KrazzY 2e7dd06cfd Documented the general sound decoder. Now all we need is to implement it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3613 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 23:49:03 +00:00
XTra.KrazzY 5e65e94c4b New zelda ucode voice case
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3609 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 22:03:17 +00:00
hrydgard 499ffa33c2 LordMark's zelda hack - now goes ingame without item hack and sound is great :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3608 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:56:23 +00:00
XTra.KrazzY 9ccf992aaa Forgot to commit this a while ago. Cleared up some zelda ucode stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3606 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:41:13 +00:00
hrydgard 4da334c562 DSPHLE: Improve AFC voice decoding. Still a bit crappy but much better :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3605 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:24:17 +00:00
magumagu9 44f3935de1 Linux build fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3601 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 18:40:10 +00:00
luigi2us c9cc3c355d Try to (re-)implement AFC sound. This is an adaptation of the code I commented out in the PCM16 commit.
For some reason AFC sound is slightly wrong. I don't know if it also happened before, but I'll work on it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3600 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 18:11:32 +00:00
luigi2us ffcf440e88 Oops... removing some junk I forgotten.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3597 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 16:20:33 +00:00
luigi2us e39658df7c This should fix SMG random freeze. Not sure though. Please check.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3596 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 16:19:06 +00:00
hrydgard dfdfbd4a6a Delete some obsolete junk, in zelda ucode and in gl plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3577 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 17:58:52 +00:00
luigi2us 1aab3252fa Added support for playing PCM16 sounds, looping or non-looping.
It is a bit hacky and may have problems, but now SMG has music.
I'll try to do AFC / ADPCM for next commit.

PS: sorry. lots of stuff from latest commits will be reverted because, when updating, I got serious conflicts and everything was messed up :(
if you want I can help you with reintegrating what was lost.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3570 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 14:22:51 +00:00
hrydgard 7c92dada85 added an AX disasm with (few) comments. Moved some code around to prepare to share some breakpoint code between the ppc and dsp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 11:47:39 +00:00
hrydgard 895b02f410 DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3563 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 10:00:25 +00:00
hrydgard aecaf271f1 New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin...  also extracted the symboldb code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 08:39:21 +00:00
John Peterson 0a648b59e4 MusicMod: Added DSP HLE option to turn off streaming music for use together with the MusicMod
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3511 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 12:19:53 +00:00
XTra.KrazzY 8cf11ff58a Linux build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3508 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:14:54 +00:00
hrydgard 35a9f15efa typo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3506 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:02:16 +00:00
hrydgard 8d30e3f3c0 DSP HLE: Break out the ADPCM decoder, add a few comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3504 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 10:39:45 +00:00
XTra.KrazzY 22a6533f7f State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3503 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 10:24:49 +00:00
fires.gc d4a0e1f8d0 DSP HLE improvements...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3499 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 01:33:13 +00:00
nakeee 697ce7b1ab createtest fixes and compile fixes for linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3482 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 21:44:03 +00:00
hrydgard 51cbdea782 MemoryView can now view ARAM (rightclick -> toggle memory). Add "search for instruction" capability to debugger. Code cleanup, log zelda pb type (9 all the time in Zelda Four Swords)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3479 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 19:50:59 +00:00
hrydgard 4a5cf26160 messing about with the zelda ucode hle code, not really getting anywhere :/
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3472 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 21:58:49 +00:00
hrydgard 81f6d431dc stop the preliminary zelda ucode from overreading from its own internal buffers.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3468 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 20:01:08 +00:00
hrydgard 4ed15aedf5 Add a couple of comments to Zelda ucode HLE - now we know exactly what the DSPADPCM_FILTER is at least.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3467 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 19:35:54 +00:00
hrydgard 4dba267775 Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
Generic code cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3458 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 21:10:11 +00:00
XTra.KrazzY dd640a4937 Zelda ucode cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3423 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 12:02:02 +00:00
XTra.KrazzY 0b082d303b Tiny commit:
1. OpenAL is now selectable by default (I don't know why it was disabled)
2. Informativeness on Zelda UCode

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3395 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 20:22:53 +00:00
luigi2us 36026c62ed This is the result of my investigations on the Zelda ucode, and more spceially
on these famous mails (00000000,000000000, 00000000,00010000, 00000000,00020000,
00000000,00030000) and command 0x2 (SyncFrame) too (these two things are tied
together).
Super Mario Galaxy now keeps sending commands 0x2 followed by the famous mails. 
Is it what it is supposed to do?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3392 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 19:51:19 +00:00
sl1nk3.s fa86f37fc3 Added sound volume slider to HLE sound plugin, currently DSound only, unless someone wants to add it to OpenAL :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3262 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-18 19:24:46 +00:00
death2droid 1ffbf6fa53 Fixed problem with the RE0 hack making the re0 hack when it's turned off it's working as if it was turned on and when it's on it acted as of it was turned off.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3236 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 07:09:10 +00:00
death2droid d0653aa53a A attempt for a fix for the Zelda TP Bloom hack
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3228 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 06:28:10 +00:00
death2droid b71ad0f018 Another small change to the re0 fix.
Someone proposed this change and it looks as if it may work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3219 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 21:23:18 +00:00
death2droid e1699988a6 Small change to re0 fix trying to get it to work properly!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3218 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 21:20:19 +00:00
death2droid 7011b9c1e4 Newer version OpenGL game hacks by val532.(Has a lot better way of handling specific game hacks)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3196 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 06:40:03 +00:00
death2droid 8d19e264b9 Cleaned up the RE0 fix a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3195 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-10 21:37:20 +00:00
death2droid 941ca9d46c Add the ability to set UseRE0 hack in game.ini.
Tho at the moment there is a bug with changing it in the GUI  when ever you change it it automatically resets to nothing.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3193 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-10 12:33:47 +00:00
death2droid c0466334e4 Added an option to the HLE plugin that fixes sound in RE0 and maybe some other games.
Please tell me if I've done this wrong or need explaining why i did something :P.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3191 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-10 10:55:33 +00:00
hrydgard e89af68f4d DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the different categories of ops. Minor cleanups.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3134 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-02 16:15:52 +00:00
sl1nk3.s adb791dd58 Fixed a little crash I had in ISOProperties with Mario Kart Wii, it was trying to read a third unknown partition type.
Effectively toggling throttle in DSP HLE/LLE when the game is running

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3096 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-27 23:27:56 +00:00
Sonicadvance1 264737fede A compile fix for Linux/OSX in InfoWindow.cpp and also get OSX to stop crashing from loading the audio backend. It's a pretty bad way to do it, but I couldn't find another way. Now to figure out why SMS looks horrible in OSX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3074 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-25 16:47:45 +00:00
hrydgard 0c4d4835ac DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2932 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-08 18:36:53 +00:00
hrydgard a583950f82 DSP: Unbreak disassembler (broken since 2866), commenting, logging changes, minor cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2878 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-05 15:46:47 +00:00
sl1nk3.s efb0a11201 Fixed various OGL fullscreen issues, screen shaking, esc key not working, misplaced fullscreen window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2858 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 20:12:59 +00:00
nakeee 37d513c53b Added dtk sound mixing to audiocommon (should work with LLE now)
And also moved all common setting to audiocommonconfig


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2796 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 09:55:50 +00:00
sl1nk3.s 632e3bfc85 A little fix for the Throttle, it wasn't getting the correct sample_rate thus was too fast
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2774 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-28 14:08:06 +00:00
XTra.KrazzY 8628be39c7 Fixed Hyperiris' override of default sound to OpenAL
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2766 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-27 20:04:45 +00:00
hyperiris c4f7c95fec Audio: adjust UI
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2765 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-27 15:33:35 +00:00
nakeee a0e9e53d0c more clean up, starting to add recording support to sound stream
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2762 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-27 14:26:44 +00:00
nakeee bffe311b3e Fixed stop of DSP HLE+LLE and some clean up(reset all variables in DSound creation)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2760 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-27 11:06:52 +00:00
nakeee fff663e8c7 Attempt to move mixer to audio common, it's a bit more complicated than I expected
so please check I didn't break anything in hle



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2756 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-26 09:29:14 +00:00
nakeee 63ecc01cc6 Resolve lost symbols in HLE/LLE-t DSP
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2744 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 21:15:37 +00:00
nakeee 7f66eaa694 Some clean up
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2743 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 20:55:32 +00:00
omegadox 34c05f8e87 Added project for AudioCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2742 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 20:00:12 +00:00
nakeee 07381b9962 Starting audio common
Going to slowly make LLE-testing and HLE use it
(This commit is missing some proj files for windows)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2741 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 17:56:37 +00:00
hrydgard 76d24f2c0d improve PE logging + misc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2716 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 18:00:54 +00:00
Shawn Hoffman 2edd9a15ba PBView "updates" now, i still dunno if it ever showed real values...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2711 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 01:00:33 +00:00
Shawn Hoffman 783164d372 convert PBView's MSWDrawSubItem to a multiplatform and wxw 2.8.10 friendly InsertItemInReportView
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2710 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 00:31:44 +00:00
Shawn Hoffman 323676a66b update dsp hle and ogl plugins for the new console window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2709 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 23:45:25 +00:00
nakeee f22af37320 Trying to make gameini support some gl options
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2687 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 11:51:22 +00:00
Shawn Hoffman 2301d072a6 nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2675 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 17:17:58 +00:00
Sonicadvance1 d9d711d9d5 Code within #if 0 that if enabled, makes more mail come with zelda uCodes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2671 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-17 08:58:52 +00:00
fires.gc a9c79e4c5c switched UCode for wiimenu to AX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2622 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 21:12:02 +00:00
hrydgard ecbfec2a13 THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 22:10:38 +00:00