Stenzek
d1868d9475
RenderBase: Implement imgui rendering
2019-01-25 11:10:49 +10:00
Stenzek
396b7c2978
OGL: Invalidate tracked state when calling ResetAPIState()
...
Due to the current design, any of the GL state can be mutated after
calling this function, so we can't assume that the tracked state will
match if we call SetPipeline() after ResetAPIState().
2019-01-25 11:10:49 +10:00
Connor McLaughlin
224b23b979
Merge pull request #7729 from stenzek/adreno-sillyness
...
ShaderGen: Fix broken rendering on Adreno Vulkan drivers
2019-01-25 11:07:12 +10:00
JMC47
ddb1fbf701
Merge pull request #7500 from zackhow/pointer
...
Android: Add IR pointer control to touch overlay
2019-01-24 20:02:23 -05:00
Stenzek
1d61041985
ShaderGen: Don't use interface blocks on Vulkan without GS
...
Doing so causes the Adreno driver to choke and spew errors about
too many output locations/components, when clearly we're under
the limit.
2019-01-24 17:02:17 +10:00
zackhow
d0b42286cf
Load custom game IR values if they are not set
...
This is mostly for android so that a user can use the touchscreen to
accurately emulate pointer movements
2019-01-23 17:16:32 -05:00
Stenzek
68cb24172b
ShaderGen: Omit some unused varyings when possible
...
Removes the clipPos varying unless slow-depth is used, and the
clipDistance varyings if geometry shaders are not used.
2019-01-23 18:34:22 +10:00
Cody Wilson
00f786384d
Update GeckoCodes code download to use https
...
The WiiRD codes respository at https://geckocodes.org has started using HTTPS, and 301 Redirecting traffic from HTTP to HTTPS. The HTTP client does not appear to be able to handle a 301 Redirect and instead fails when attempting to download codes. This pull request is purely a string replacement to set the URL as HTTPS.
2019-01-20 11:26:29 -05:00
zackhow
47d6406fd4
Android: Add touch to move pointer in overlay
2019-01-19 23:21:33 -05:00
Léo Lam
3627ef8a04
Merge pull request #7696 from TryTwo/Debugger_Restore_Tabbed_Docking
...
Qt/Debugger restore tabbed docking
2019-01-17 13:40:02 +01:00
Léo Lam
c7373701cc
Merge pull request #7580 from Techjar/netplay-padmapping-type
...
NetPlay: Remove PadMapping type
2019-01-16 21:57:38 +01:00
Léo Lam
fd3ef7ebc5
Merge pull request #7616 from AdmiralCurtiss/memcard-cleanup
...
Clean up GCMemcard a bit.
2019-01-16 21:56:40 +01:00
Léo Lam
e19ee2ad4f
Merge pull request #7664 from jordan-woyak/kill-button-threshold
...
ControllerEmu: Killed the button group threshold setting.
2019-01-16 21:33:05 +01:00
Léo Lam
3892c3ac48
Merge pull request #7690 from NarryG/dragload-savestate
...
Reimplement savestate loading via drag and drop (resubmission of #7425 )
2019-01-16 21:32:44 +01:00
Dan B
d69740c8b4
Reimplement savestate loading via drag and drop
2019-01-16 21:19:31 +01:00
Léo Lam
a8bc6f9899
Merge pull request #7693 from jordan-woyak/hotplug-callback-fix
...
ControllerInterface: Hotplug callback fixes.
2019-01-16 21:00:48 +01:00
Léo Lam
b2de98cad1
Merge pull request #7680 from jordan-woyak/dinput-axis-range
...
DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-16 18:52:11 +01:00
Léo Lam
634ef78a26
Merge pull request #7705 from cristian64/master
...
Fixed crash when dereferencing the potential null pointer returned by GetSelectedGame().
2019-01-16 18:51:11 +01:00
Léo Lam
c785ccba27
Merge pull request #7712 from linkmauve/gcadapter-flatten
...
Flatten a GCAdapter function
2019-01-16 18:48:15 +01:00
Emmanuel Gil Peyrot
fb6fae2b2b
Flatten GCAdapter function
...
Make CheckDeviceAccess() more flat by inverting checks, reducing
indentation and removing dead code.
2019-01-16 14:20:00 +01:00
Christian Aguilera
ee5e2fd9f9
Fixed crash when dereferencing the potential null pointer returned by GetSelectedGame().
2019-01-16 09:25:47 +00:00
Connor McLaughlin
5962316068
Merge pull request #7643 from weihuoya/texture-overlap
...
Texture: fx overlap src position
2019-01-16 08:49:36 +10:00
JMC47
1d3e3de44b
Merge pull request #7629 from JosJuice/auto-disc-change
...
Automatic disc change for 2-disc games
2019-01-15 13:01:36 -05:00
TryTwo
b557faa386
Debugger restore tabbed docking
2019-01-11 14:32:27 -07:00
Jordan Woyak
b425f86121
ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android.
2019-01-10 18:32:16 -06:00
JMC47
012338288e
Merge pull request #7662 from jordan-woyak/mapping-indicators-make-pretty
...
ControllerEmu: Make mapping indicators pretty
2019-01-10 19:04:27 -05:00
zackhow
078fc74b54
Android/OGL: fix bounding box for OpenGL-ES
...
OpenGL-ES does not have glGetBufferSubData, so use glMapBufferRange instead
2019-01-09 21:08:49 -05:00
JosJuice
d3e1d2ea00
Merge pull request #7666 from jordan-woyak/input-shutdown-fix
...
ControllerInterface: Shutdown order and race condition fix.
2019-01-08 14:39:47 +01:00
JosJuice
b30a338dd6
Merge pull request #7683 from zackhow/removefullanalog
...
Android: Change all AnalogInputs to just inputs
2019-01-08 14:01:26 +01:00
Connor McLaughlin
0da5929226
Merge pull request #7626 from weihuoya/vulkan-oom
...
Always clean cache on render swap
2019-01-08 21:57:25 +10:00
weihuoya
66a7db3850
Always flush on swap
2019-01-08 18:28:59 +08:00
zackhow
02c649ba20
Android: Change all analoginputs to just inputs
...
Android doesn't report values for the inputs generated by FullAnalogInput so
there isn't a reason to add them as such. This also avoids a bug(for android)
where if there are three inputs(say 12, 11, and 121), and you generate a FullAnalogInput
with 12/11 then it will create another input with the name 121 which can cause conficts
with the real 121 input. This is probably not an issue on PC since most Axis inputs
are named and not numbered.
2019-01-07 21:52:39 -05:00
JMC47
3397824601
Merge pull request #7588 from Techjar/controller-dialog-wiimote-disabled-bug
...
Qt/ControllersWindow: Fix Wiimote settings not being re-enabled after quitting NetPlay
2019-01-07 16:55:36 -05:00
Anthony
3da06970d9
Merge pull request #7605 from zackhow/jitarmconfigs
...
Android: Add Jit debug options to menu.
2019-01-07 13:50:57 -08:00
Anthony
c73adf8d8e
Merge pull request #7656 from JMC47/DanceMatFix
...
Fix Emulated Dance Mat
2019-01-07 13:48:50 -08:00
Jordan Woyak
a7c45fb49e
DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-06 08:14:37 -06:00
Admiral H. Curtiss
04bcc64e82
GCMemcard: Update formatting of memcard field comments in header.
2019-01-06 14:40:38 +01:00
Admiral H. Curtiss
e6acbf7cbe
GCMemcard: 'Broken File000' commented out code can't work anymore, but leave a comment about it.
2019-01-06 14:18:00 +01:00
Admiral H. Curtiss
41767daabc
GCMemcard: Remove obsolete commented out code, this is handled via InitActiveDirBat() and related.
2019-01-06 14:12:59 +01:00
Admiral H. Curtiss
111f0b38e0
GCMemcard: Update panic alerts and comments to refer to 1st/2nd dir/BAT blocks.
2019-01-06 14:12:59 +01:00
JMC47
0ca9accd8b
Merge pull request #7640 from jordan-woyak/input-fixes
...
ControllerInterface: Output/Rumble fixes
2019-01-05 17:16:35 -05:00
JMC47
d75e9b2d5d
Merge pull request #7677 from Techjar/netplay-peer-init-fix
...
NetPlay: Fix server peer initialization hang
2019-01-05 15:10:39 -05:00
Jordan Woyak
a995e2f5ba
ControllerInterface: Set DInput FF effect parameters sanely. This fixes a crash with periodic effects and my GCPad adapter (probably a divide by zero behind the scenes).
2019-01-05 13:00:04 -06:00
JMC47
1cd5debecf
Merge pull request #7585 from Techjar/netplay-wiimote-extension
...
NetPlay: Sync Wiimote extension
2019-01-05 05:57:36 -05:00
JosJuice
0c622929ba
Add M3U file support for automatic disc switching
2019-01-04 09:24:42 +01:00
JosJuice
352ac91a1c
Add a delay before automatically switching discs
...
Some games don't behave as expected if we eject the disc as soon as
we receive the DVDLowStopMotor command. For instance, Baten Kaitos
never shows the prompt to switch discs or the "Reading disc..." text
(but works correctly other than that).
2019-01-04 09:24:41 +01:00
JosJuice
b608e80d8e
Don't do automatic disc switching when running e.g. the Wii Menu
...
We only want automatic disc switching to happen when the game actually
is running, but software like the Wii Menu also uses DVDLowStopMotor.
2019-01-04 09:24:41 +01:00
JosJuice
bd665aad5d
Automatic disc change for 2-disc games
2019-01-04 09:24:38 +01:00
Mat M
931af76da3
Merge pull request #7668 from spycrab/rpack_fix
...
UICommon/ResourcePack: Fix packs without manifests crashing Dolphin
2019-01-03 13:59:07 -05:00
JosJuice
a8e5f2b922
Merge pull request #7230 from ligfx/remove_clamp_draw_size
...
RenderBase: don't clamp draw size to window
2019-01-03 18:26:41 +01:00