Stenzek
d1868d9475
RenderBase: Implement imgui rendering
2019-01-25 11:10:49 +10:00
Stenzek
396b7c2978
OGL: Invalidate tracked state when calling ResetAPIState()
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Due to the current design, any of the GL state can be mutated after
calling this function, so we can't assume that the tracked state will
match if we call SetPipeline() after ResetAPIState().
2019-01-25 11:10:49 +10:00
Connor McLaughlin
224b23b979
Merge pull request #7729 from stenzek/adreno-sillyness
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ShaderGen: Fix broken rendering on Adreno Vulkan drivers
2019-01-25 11:07:12 +10:00
JMC47
ddb1fbf701
Merge pull request #7500 from zackhow/pointer
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Android: Add IR pointer control to touch overlay
2019-01-24 20:02:23 -05:00
Stenzek
1d61041985
ShaderGen: Don't use interface blocks on Vulkan without GS
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Doing so causes the Adreno driver to choke and spew errors about
too many output locations/components, when clearly we're under
the limit.
2019-01-24 17:02:17 +10:00
Anthony
f64b30156f
Merge pull request #7721 from belthesar/master
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Update GeckoCodes code download to use https
2019-01-23 16:56:12 -08:00
zackhow
e15af5077f
Android: don't init touch pointer when device doesn't have touch
2019-01-23 17:41:33 -05:00
zackhow
e8739156e4
Android: Normalize pointer touches based on rendered aspect ratio
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This allows the defaults to be actual defaults across devices with different
screen sizes
2019-01-23 17:41:33 -05:00
zackhow
ec557eb3a2
Android: double tap screen to press button
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Added ingame option to select either wiimote A, B, 2 or Classic A
2019-01-23 17:19:50 -05:00
zackhow
f993659249
Android: Add IR width/height/center defaults
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The added values were the most common from the few games tested
this can be changed later if thats not the case
2019-01-23 17:16:32 -05:00
zackhow
8c3129697c
Android/GameSettings: Add IR defaults for RMG, RUU, RZD, RMC, SB4, and ROD
2019-01-23 17:16:32 -05:00
zackhow
d0b42286cf
Load custom game IR values if they are not set
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This is mostly for android so that a user can use the touchscreen to
accurately emulate pointer movements
2019-01-23 17:16:32 -05:00
Stenzek
68cb24172b
ShaderGen: Omit some unused varyings when possible
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Removes the clipPos varying unless slow-depth is used, and the
clipDistance varyings if geometry shaders are not used.
2019-01-23 18:34:22 +10:00
Cody Wilson
00f786384d
Update GeckoCodes code download to use https
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The WiiRD codes respository at https://geckocodes.org has started using HTTPS, and 301 Redirecting traffic from HTTP to HTTPS. The HTTP client does not appear to be able to handle a 301 Redirect and instead fails when attempting to download codes. This pull request is purely a string replacement to set the URL as HTTPS.
2019-01-20 11:26:29 -05:00
zackhow
1db02c14c7
Android: add IR width/height/center option in emu menu
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This sets the IR/Width, IR/Height, and IR/Center per game, so a controller profile is used
to save the value, then enable the profile in the game ini, then reload the
control configs.
2019-01-19 23:21:56 -05:00
zackhow
47d6406fd4
Android: Add touch to move pointer in overlay
2019-01-19 23:21:33 -05:00
Léo Lam
3627ef8a04
Merge pull request #7696 from TryTwo/Debugger_Restore_Tabbed_Docking
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Qt/Debugger restore tabbed docking
2019-01-17 13:40:02 +01:00
Léo Lam
2c2910c129
Merge pull request #7522 from mahdihijazi/updates
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Android: Bunch of cleanups & Updates
2019-01-16 22:23:40 +01:00
Léo Lam
c7373701cc
Merge pull request #7580 from Techjar/netplay-padmapping-type
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NetPlay: Remove PadMapping type
2019-01-16 21:57:38 +01:00
Léo Lam
fd3ef7ebc5
Merge pull request #7616 from AdmiralCurtiss/memcard-cleanup
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Clean up GCMemcard a bit.
2019-01-16 21:56:40 +01:00
Léo Lam
8d601b1466
Merge pull request #7613 from orbea/unittests
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cmake: Conditionally build the unit tests.
2019-01-16 21:36:04 +01:00
Léo Lam
e19ee2ad4f
Merge pull request #7664 from jordan-woyak/kill-button-threshold
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ControllerEmu: Killed the button group threshold setting.
2019-01-16 21:33:05 +01:00
Léo Lam
3892c3ac48
Merge pull request #7690 from NarryG/dragload-savestate
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Reimplement savestate loading via drag and drop (resubmission of #7425 )
2019-01-16 21:32:44 +01:00
Dan B
d69740c8b4
Reimplement savestate loading via drag and drop
2019-01-16 21:19:31 +01:00
Léo Lam
a8bc6f9899
Merge pull request #7693 from jordan-woyak/hotplug-callback-fix
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ControllerInterface: Hotplug callback fixes.
2019-01-16 21:00:48 +01:00
Léo Lam
b2de98cad1
Merge pull request #7680 from jordan-woyak/dinput-axis-range
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DirectInput: Use more than 8 bits of precision on axis inputs.
2019-01-16 18:52:11 +01:00
Léo Lam
634ef78a26
Merge pull request #7705 from cristian64/master
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Fixed crash when dereferencing the potential null pointer returned by GetSelectedGame().
2019-01-16 18:51:11 +01:00
Léo Lam
c785ccba27
Merge pull request #7712 from linkmauve/gcadapter-flatten
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Flatten a GCAdapter function
2019-01-16 18:48:15 +01:00
Emmanuel Gil Peyrot
fb6fae2b2b
Flatten GCAdapter function
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Make CheckDeviceAccess() more flat by inverting checks, reducing
indentation and removing dead code.
2019-01-16 14:20:00 +01:00
Christian Aguilera
ee5e2fd9f9
Fixed crash when dereferencing the potential null pointer returned by GetSelectedGame().
2019-01-16 09:25:47 +00:00
Connor McLaughlin
5962316068
Merge pull request #7643 from weihuoya/texture-overlap
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Texture: fx overlap src position
2019-01-16 08:49:36 +10:00
JMC47
1d3e3de44b
Merge pull request #7629 from JosJuice/auto-disc-change
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Automatic disc change for 2-disc games
2019-01-15 13:01:36 -05:00
JMC47
e2535254ad
Merge pull request #7709 from ytrezq/master
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Disable some Video settings for 1080° Snowboarding
2019-01-14 23:56:51 -05:00
ytrezq
488d1c8fdf
Disable some Video settings for 1080° Snowboarding
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If enabled, in game virtual screens don’t works and camera might go below ground.
Also fix some graphical effects in menus.
2019-01-15 05:39:57 +01:00
JMC47
658c95588b
Merge pull request #7695 from zackhow/onetouch
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Android: only add controllers GC1 and Wiimote1 as touch controllers
2019-01-11 22:55:05 -05:00
zackhow
058778a2e8
Android: only add controllers GC1 and Wiimote1 as touch controllers
2019-01-11 16:41:59 -05:00
TryTwo
b557faa386
Debugger restore tabbed docking
2019-01-11 14:32:27 -07:00
Anthony
eb55fcda53
Merge pull request #7694 from JMC47/MKWDeferred
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Disable Deferred EFB Copies on Mario kart Wii
2019-01-11 13:17:47 -08:00
JMC47
0aee9f5545
Disable Deferred EFB Copies on Mario kart Wii
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Can cause random hangs on track load.
2019-01-11 16:10:59 -05:00
Jordan Woyak
b425f86121
ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android.
2019-01-10 18:32:16 -06:00
JMC47
012338288e
Merge pull request #7662 from jordan-woyak/mapping-indicators-make-pretty
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ControllerEmu: Make mapping indicators pretty
2019-01-10 19:04:27 -05:00
Connor McLaughlin
c2afcb0f6b
Merge pull request #7692 from zackhow/bboxadroid
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Android/OGL: fix bounding box for OpenGL-ES
2019-01-10 12:17:33 +10:00
zackhow
078fc74b54
Android/OGL: fix bounding box for OpenGL-ES
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OpenGL-ES does not have glGetBufferSubData, so use glMapBufferRange instead
2019-01-09 21:08:49 -05:00
JosJuice
d3e1d2ea00
Merge pull request #7666 from jordan-woyak/input-shutdown-fix
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ControllerInterface: Shutdown order and race condition fix.
2019-01-08 14:39:47 +01:00
JosJuice
b30a338dd6
Merge pull request #7683 from zackhow/removefullanalog
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Android: Change all AnalogInputs to just inputs
2019-01-08 14:01:26 +01:00
JosJuice
d7b0b4fc5b
Merge pull request #7686 from JMC47/MegaDriveTypo
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Fix "Vitual Console" Typo in M.ini
2019-01-08 13:02:02 +01:00
Connor McLaughlin
0da5929226
Merge pull request #7626 from weihuoya/vulkan-oom
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Always clean cache on render swap
2019-01-08 21:57:25 +10:00
weihuoya
66a7db3850
Always flush on swap
2019-01-08 18:28:59 +08:00
JMC47
42c701d518
Fix "Vitual Console" Typo in M.ini
2019-01-08 04:46:56 -05:00
JosJuice
80c8c39d2e
Merge pull request #7684 from weihuoya/sengoku-her
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Gamesetting for Sengoku BASARA 3 Utage
2019-01-08 09:00:44 +01:00