Shawn Hoffman
9d57ac68a4
Add Qt submodule for windows.
2014-09-15 15:07:42 -07:00
Augustin Cavalier
60ffe152de
PolarSSL: don't install stuff.
...
Be a little more careful next time, @Sonicadvance1!
2014-09-14 14:21:04 -04:00
Fiora
1bd8d1ee98
Add immediate tests for WriteNormalOp
...
also fix a bug in Bochs that was preventing adc from passing.
2014-09-13 16:39:34 -07:00
Ryan Houdek
a48e284317
Update external polarssl to 1.3.8
...
There were some fixes back on March 13th, 2014 for fixing compiling on MIPS64.
Also some fixes on June 25th, 2014 for SPARC64 fixes.
Probably more things, but those are what I care about.
2014-09-08 02:21:18 -05:00
Ryan Houdek
7a1eca149f
Merge pull request #841 from AMDmi3/bundled-smfl-include-order
...
Place bundled SFML include paths before others
2014-09-06 02:17:37 -05:00
skidau
ba2bec1c0a
Updated SoundTouch library to 1.8.1 [r198]
2014-09-04 20:41:45 +10:00
skidau
a148d31718
Update OpenAL-soft to 1.16.0
2014-09-03 19:48:54 +10:00
Shawn Hoffman
266992684d
msvc: remove some remnants of SDL and DSound from projects and general cleanup.
2014-09-01 21:27:44 -07:00
Shawn Hoffman
eb08fb5095
msvc: do not compile sample programs for miniupnpc and libpng.
2014-09-01 21:27:43 -07:00
comex
3ee1e5cbf0
Switch from disabling a laundry list of warnings for wxWidgets to just disabling everything, since they're almost certainly not our problem and I want to compile with -Werror.
2014-08-23 15:21:28 -04:00
Shawn Hoffman
1332805bb6
Add headers required by XAudio2_7 to externals.
...
This makes all builds' audio compatible with downlevel Windows and removes
the need for developers to install the June 2010 DirectX SDK.
2014-08-23 11:03:07 -07:00
Dmitry Marakasov
99df57a35e
Place bundled SFML include paths before others
...
This allows to build with bundled SFML when system SFML (of another
version) is installed
2014-08-20 17:44:18 +04:00
Shawn Hoffman
317e63e7ba
msvc: disable compiler warnings when building all Externals (cl /W0), except for wxWidgets, where all warnings are fixed.
...
Note warnings may still be generated by code in Externals if it is included into warning-enabled code (this is the case for libusb).
Also, quiet an intellisense warning in wxWidgets caused by using __w64 for an inapplicable type.
2014-08-19 22:33:42 -07:00
shuffle2
2270c3e90a
Merge pull request #797 from shuffle2/msvc-pch
...
Windows: Use a shared precompiled header for dolphin code under Source/
2014-08-16 14:58:28 -07:00
Fiora
290643ad25
Externals: update Bochs to newer version
...
Should resolve the disassembler not handling all the opcodes Dolphin generates.
2014-08-15 00:44:37 -07:00
Shawn Hoffman
f1b82a34b2
Windows: Use a shared precompiled header for dolphin code under Source/
2014-08-14 23:51:13 -07:00
Lioncash
0718937237
Common: Introduce the new Gekko disassembler to Common.
...
This moves the Gekko disassembler to Common where it should be. Having it in the Bochs disassembly Externals is incorrect.
Unlike the PowerPC disassembler prior however, this one is updated to have an API that is more fitting for C++. e.g. Not needing to specify a string buffer and size. It does all of this under the hood.
This modifies all the DebuggingInterfaces as necessary to handle this.
2014-08-04 00:45:07 -04:00
Lioncash
8b13afbb8e
Remove the 32-bit config platform from the VS solution and projects
2014-06-24 22:07:26 -04:00
lioncash
efdcfe404f
Fix a typo in a function prototype in PowerPCDisasm.h
...
Should be GetGPRName not GetGRPName.
Removed an unnecessary extern declaration of GetGRPName in RegisterWindow.cpp.
Also added GetFPRName to the PowerPCDisasm header for consistency.
2014-06-04 12:12:28 -04:00
Jordan Woyak
9af18d1b96
Remove SDL from Externals.
2014-05-04 19:41:02 -05:00
Pierre Bourdon
9ea845310d
Unittests: Always use GTest from Externals (recommended way from GTest FAQ).
2014-03-03 03:38:46 +01:00
Tillmann Karras
15576287f8
CMake: remove USE_SHARED_POLARSSL_LIBRARY
...
This could easily be mistaken for a Dolphin option.
2014-02-24 21:10:33 +01:00
Tillmann Karras
33beaf20f3
PolarSSL: adapt Dolphin to new version
...
- strip down PolarSSL's CMakeLists.txt
- switch to the PolarSSL 1.3 API
- use entropy interface instead of havege (PolarSSL 1.3 has disabled
havege by default because it is "considered unsafe for primary usage")
- add VS2013 .vcxproj file
2014-02-24 16:20:50 +01:00
Tillmann Karras
d025d63fd6
PolarSSL: update to current stable version (1.3.4)
...
I just removed Externals/polarssl/, added the new version, then deleted
the following files/directories:
DartConfiguration.tcl
Makefile
doxygen/
library/Makefile
programs/
scripts/
tests/
visualc/
2014-02-24 16:20:48 +01:00
Ryan Houdek
95ab2380c9
[GLExtensions] wxWidgets expects to statically link in to GL 1.1 functions like any sane project. Let them do this.
2014-01-17 16:05:47 +01:00
Ryan Houdek
97dc20d1be
[GLExtensions] Pull in all the function pointers for OpenGL 1.1, This removes the need for a couple compile time differences between GL and GLES3 mode.
2014-01-17 16:05:40 +01:00
Ryan Houdek
10bd61a9d2
[GLExtensions] Dynamically pull in the GL 1.3 and 1.4 functions as well.
2014-01-17 15:56:54 +01:00
Ryan Houdek
71681de81a
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
...
Conflicts:
CMakeLists.txt
Externals/GLew/glew.vcxproj
Externals/GLew/glew.vcxproj.filters
Source/Core/VideoBackends/OGL/CMakeLists.txt
Source/Core/VideoBackends/OGL/GLFunctions.cpp
Source/Core/VideoBackends/OGL/GLFunctions.h
Source/Core/VideoBackends/OGL/GLUtil.h
Source/Core/VideoBackends/OGL/Render.cpp
Source/VSProps/Base.props
2014-01-17 15:50:51 +01:00
Jasper St. Pierre
43e618682e
Convert all vcxproj files to UNIX line endings
2013-12-31 14:03:18 -05:00
Ryan Houdek
d8b7f4d73f
[Android] Support grabbing OpenGL extensions and a function for checking for support.
2013-12-28 01:08:52 -06:00
Ryan Houdek
a87e0e7489
Remove our GLU dependency. Fix static zlib
2013-12-23 16:01:34 -07:00
waddlesplash
95a1465697
Fix the ZLib in Externals. The CMakeLists file looked like it was copy-pasted from ZLib itself. It didn't work for various reasons.
2013-12-17 19:34:04 -05:00
Ryan Houdek
eb3b933dd0
Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder.
2013-12-11 15:15:55 -06:00
comex
60818222e4
Disable a certain clang warning for libpng.
2013-12-08 15:43:23 -05:00
comex
1334d7fc41
Update wx to r75363 to address a wx bug that was breaking netplay on OS X.
2013-12-08 15:37:10 -05:00
Ryan Houdek
3e6e997e8b
Fix OS X wxWidgets complaining.
2013-11-15 01:15:44 +00:00
Shawn Hoffman
f4056978c8
[windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.
2013-11-04 23:50:52 -08:00
comex
3f1ea21e4f
Fix warnings.
2013-11-03 20:54:06 -05:00
Matthew Parlane
dab9af43a4
[Windows] Add missing dlls and enable OpenMP support.
2013-11-03 11:54:45 +13:00
Shawn Hoffman
ccd30024b3
Update to VS2013 and a slew of build-related updates. Notes:
...
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
2013-10-26 17:55:38 -07:00
comex
a9908fdf09
Fix build issues on OS X i386.
2013-10-07 02:16:51 -04:00
Matthew Parlane
d261dfaf46
Upgrade libusb to 1.0.16
2013-09-30 18:36:54 +13:00
comex
18abc33306
2x banner images!
2013-09-25 03:06:27 -04:00
comex
693cee36cb
Hack up wx to support @2x images in the toolbar. Oh please let's switch to Qt...
2013-09-25 02:03:32 -04:00
comex
a38821fc38
Comment out wx change to set WS_POPUP.
...
Fixes issue 6651, apparently. We don't use wxGLCanvas, so the line
isn't necessary in the first place.
2013-09-24 22:48:31 -04:00
comex
54c3b8d357
Reapply shuffle2's patch.
...
This is a wx bug:
http://trac.wxwidgets.org/ticket/13933
2013-09-23 02:58:04 -04:00
comex
66ed9a1804
Upgrade WX to r74856, mainly to support @2x.
2013-09-23 02:58:04 -04:00
comex
cf4d015b2a
Don't disable SO_REUSEADDR on non-Windows, where it is safe.
2013-09-22 16:11:43 -04:00
Ryan Houdek
6340ad68be
Merge branch 'GLES3-FSAA'
2013-09-22 10:00:51 -05:00
Ryan Houdek
91619e28b8
Pull in the glRenderbufferStorageMultisample function pointer at run time.
2013-09-22 09:10:47 -05:00
Pierre Bourdon
323ecdb772
Ship vcomp100.dll with Dolphin
2013-09-22 16:00:56 +02:00
Matthew Parlane
6dc16a59f8
Made defaults "explicitly defaulted" for PolarSSL Fixes issue 6601
2013-09-15 11:13:06 +12:00
Jordan Woyak
0fc1ca0169
Make Bochs_disasm not depend on Common.
2013-09-12 12:26:59 -05:00
Ryan Houdek
160d72a9ae
[Android] Add in a static libiconv library so non English games don't crash Dolphin Mobile.
2013-08-29 04:43:31 -05:00
Matthew Parlane
d3bc69fe20
Remove ltcg from polarssl.
2013-08-26 23:26:11 +12:00
Matthew Parlane
72e0423f8b
Fix debug builds. Sorry.
2013-08-25 13:39:30 +12:00
Matthew Parlane
5548e77438
Merge branch 'master' into wii-network
2013-08-24 23:56:31 +12:00
Matthew Parlane
b6e054a2be
Merge branch 'master' into wii-network
...
Conflicts:
Source/Core/Core/Core.vcxproj
Source/Core/Core/Core.vcxproj.filters
Source/Core/Core/Src/CoreParameter.cpp
Source/Core/DolphinWX/Dolphin.vcxproj
Source/Core/DolphinWX/Dolphin.vcxproj.filters
2013-08-23 00:51:12 +12:00
skidau
5cec914484
Changed the default audio latency to 2. Made soft_oal.dll the default on Windows builds as the old OpenAL32.dll is outdated and contains bugs.
2013-08-18 17:03:21 +10:00
Matthew Parlane
4ac0fb0a3e
Remove unneeded polarssl files.
2013-08-16 21:36:36 +12:00
Matthew Parlane
9de7611ff9
Merge branch 'master' into wii-network
...
Conflicts:
CMakeLists.txt
Source/Core/Core/Core.vcxproj
Source/Core/DolphinWX/Dolphin.vcxproj
Source/Core/DolphinWX/Dolphin.vcxproj.filters
Source/Dolphin_2010.sln
Source/VSProps/Dolphin.Win32.props
Source/VSProps/Dolphin.x64.props
2013-08-16 19:17:07 +12:00
Matthew Parlane
d8b39b9dcf
Support PolarSSL on *nix
...
Removed unneeded PolarSSL directories.
Remove duplicate sha1 and md5 files.
Define out SSL test file writing.
Fix format string bug and warning.
2013-08-15 23:36:17 +12:00
Matthew Parlane
e1f8146d96
Use explicit output dir for PolarSSL
2013-08-15 21:53:52 +12:00
Matthew Parlane
b93d62dcb8
Remove LTCG and platform toolset, fix code style.
2013-08-15 21:43:43 +12:00
Matthew Parlane
fede38985e
Replace OpenSSL with PolarSSL
...
Works on windows, not yet cmake.
2013-08-15 20:47:47 +12:00
Ryan Houdek
a9ebd7d3e5
Fix Android Build.
2013-07-26 15:02:03 +00:00
Jasper St. Pierre
3b29320113
wx: Prevent warnings when compiling with recent versions of g++
...
g++ tends to think this is a string literal instead of concatenation.
2013-07-21 17:56:20 -04:00
Ryan Houdek
ea146627e6
[Android] Enable OpenGL ES 3 by default. Add in a modified GLES3/gl3.h header for supporting it.
2013-07-13 18:42:04 -05:00
John Chadwick
16cd26d177
Add UPnP support.
...
Feedback is in logs as suggested by skid_au. The checkbox is still there, but
mostly for people who would like to opt out (unfortunately, I can not be sure
how this feature may behave for some routers - there's a hell of a lot of bad
UPnP implementations.)
The Visual Studio stuff is a little messy, so I apologize if anything is a bit
off. I tested most configurations and it worked.
I also tested CMake on Debian Wheezy, Ubuntu Saucy, and Mac OS X Mountain Lion.
All seemed to be OK.
2013-07-09 18:08:43 -04:00
Jasper St. Pierre
7493f19cda
Squash warnings from wx
...
See: http://trac.wxwidgets.org/ticket/15137
2013-07-05 22:13:11 -04:00
Tetsuo55
0c9c3c9737
forgot to add free() to the previous malloc change
2013-06-23 00:14:45 +02:00
Tetsuo55
02351b77f9
replace alloca with malloc to fix windows builds
2013-06-22 22:44:27 +02:00
Tetsuo55
1bd80d781c
fix deb-x64 and osx-x64 builds after soundtouch update
2013-06-22 21:51:11 +02:00
Tetsuo55
d8f5ecf3ce
update soundtouch to svn revision 173
2013-06-22 20:19:27 +02:00
Tetsuo55
88d1195f93
update zlib to v1.2.8
2013-06-22 17:39:46 +02:00
Ryan Houdek
2b9f79dff3
[Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup.
2013-06-22 07:45:05 -05:00
calc84maniac
a031351eb2
Use SOUNDTOUCH_INTEGER_SAMPLES only on Android build. Some audio backends (i.e. OpenAL) only support floating-point samples.
2013-05-07 23:22:28 -04:00
Matthew Parlane
e98069b647
Merge branch 'master' into wii-network
2013-04-25 01:13:14 +12:00
Ryan Houdek
453fdff4bd
Add SimonVT's android-menudrawer. This will be used in the menu interface for Dolphin Android.
2013-04-23 14:27:49 -05:00
Matthew Parlane
934e150596
Merge branch 'master' into wii-network
...
Conflicts:
Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp
Source/Core/Core/Src/ConfigManager.cpp
Source/Core/Core/Src/HLE/HLE_OS.h
Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.h
Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.cpp
Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.h
2013-04-24 00:48:00 +12:00
Ryan Houdek
75efe7d315
Update libpng to 1.2.50 so it can be built with Clang 3.2
2013-04-18 22:11:07 -05:00
Matthew Parlane
0c9d8d34e1
Merge branch 'master' into wii-network
...
Conflicts:
Source/Core/Core/CMakeLists.txt
2013-04-11 19:55:36 +12:00
Pierre Bourdon
4895e38bd5
This change might work better if I git add the files
2013-03-29 07:31:15 -07:00
skidau
7784fa4c67
Merge branch 'master' into wii-network
...
# By Ryan Houdek (185) and others
# Via degasus (12) and others
* master: (625 commits)
Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
Array overrun fixed in VertexShaderCache for the DX11 plugin.
Fixed DSPTool build.
Windows build fix
Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
VideoSoftware: Improve fog range adjustment by using less magic and more comments.
revert RasterFont for VideoSoftware
ogl: fix virtual xfb
Windows build fix from web interface...
Adjusted the audio loop criteria, using >= on the Wii and == on GC. This fixes the audio static that occurred in Wii games after hours of play.
Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check.
VideoSoftware: Implement fog range adjustment, fixing issue 6147.
implement 4xSSAA for OGL
move ogl-only settings into backend
Fix description of disable fog, and move it to enhancements tab.
Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4.
Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4.
Forced the external exception check to occur sooner by changing the downcount.
Mark the Direct3D9 backend deprecated.
Prefer D3D11 and OpenGL over D3D9 by default.
...
Conflicts:
CMakeLists.txt
Source/Core/Common/Common.vcxproj.filters
Source/Core/Common/Src/CommonPaths.h
Source/Core/Core/Core.vcxproj.filters
Source/Core/Core/Src/Core.cpp
Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
Source/VSProps/Dolphin.Win32.props
Source/VSProps/Dolphin.x64.props
2013-03-27 13:19:23 +11:00
Ryan Houdek
8c1091a21f
Merge branch 'master' into GLSL-master
...
Conflicts:
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
2013-03-15 11:19:52 -05:00
skidau
808eaf7c49
Fixed the Windows 32bit debug build.
2013-03-14 22:18:13 +11:00
degasus
a1c5e90083
Merge branch 'master' into GLSL-master
...
Conflicts:
CMakeLists.txt
Source/Core/DolphinWX/CMakeLists.txt
Source/Core/DolphinWX/Src/GLInterface.h
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Source/Core/VideoCommon/Src/VertexManagerBase.cpp
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/main.cpp
2013-03-06 15:59:29 +01:00
Ryan Houdek
0bd218ea8e
Update CLRun to have OCL 1.2
2013-02-23 01:47:37 -05:00
degasus
f677b8cba3
update to glew1.9, win binaries also from official release
2013-02-04 21:11:12 +01:00
Matthew Parlane
ca4ea817e0
Merge branch 'master' into wii-network
...
Conflicts:
Source/Core/Common/Src/CommonPaths.h
Source/Core/Common/Src/FileUtil.h
Source/Core/Core/Src/HLE/HLE.cpp
Source/Core/Core/Src/PowerPC/Interpreter/Interpreter.cpp
2013-01-26 21:46:12 +13:00
degasus
e0ffdda26e
Merge branch 'immediate-removal' into GLSL-master
...
Conflicts:
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00
skidau
6d4a566bc4
Changed SoundTouch to use float samples, allowing SSE to be used.
...
Made the DPL2 decoder disabled by default.
Re-added the audio hack used by the Accurate VBeam emulation option.
2013-01-15 22:29:26 +11:00
Matthew Parlane
9754fda516
Merge branch 'wii-usb' into temp merge branch
...
Conflicts:
Source/Core/Common/Src/Log.h
Source/Core/Core/Core.vcxproj
Source/Core/Core/Core.vcxproj.filters
Source/VSProps/Dolphin.Win32.props
Source/VSProps/Dolphin.x64.props
2013-01-11 23:07:12 +13:00
skidau
80f4475e76
Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow.
...
Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system.
Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.
Fixes issue 3023.
2013-01-11 14:03:09 +11:00
Ryan Houdek
01f4d9f386
Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.
2013-01-09 10:26:12 -06:00
skidau
7600cf106b
OSX: typedef signed char BOOL
2013-01-10 00:24:42 +11:00
skidau
8494a439c7
OSX build fix
2013-01-10 00:06:35 +11:00
skidau
91fe5cc821
Build fix
...
Added SoundTouch as a dependency of AudioCommon.
Removed the "soundtouch_config.h" include on Linux and OSX.
2013-01-09 23:45:13 +11:00
skidau
63b38be97c
Added audio time stretching by using the SoundTouch library.
2013-01-09 22:57:32 +11:00
skidau
6df1dacca8
OpenAL for Windows initial commit
2013-01-07 12:16:04 +11:00