Commit Graph

18658 Commits

Author SHA1 Message Date
mimimi085181 b6ada2b633 Disable Background Input when Background Input is disabled
Only remaining issue is that clicking on the titlebar of the window, to give it focus, is already interpreted as input. But clicking on the window in the task bar, or using alt tab works to get back, without causing an input event.
2017-06-30 16:17:29 +02:00
Michael Maltese 7dab92d8b5 DSPDisassembler: fail when buffer too large 2017-06-30 01:47:02 -07:00
Michael Maltese 1d0185d7d5 DSPDisassembler: remove unused base_addr parameter 2017-06-30 01:47:02 -07:00
Michael Maltese 2564823522 DSPDisassembler: cleanup disassembler text handling 2017-06-30 01:47:02 -07:00
Michael Maltese 0f98cd636b DSPDisassembler: remove unused labels member from dspdisassembler 2017-06-30 01:47:02 -07:00
Michael Maltese 54ef5299bb DSPDisassembler: remove UnkOps.txt write on destruction 2017-06-30 01:47:01 -07:00
Michael Maltese 391c7319f5 DSPDisassembler: get rid of double-pass and temp file 2017-06-30 01:47:01 -07:00
Starsam80 ed0ba7ef28
Qt: Don't show the Qt "What's this" button 2017-06-29 18:52:53 -06:00
Michael Maltese d0fdb9f149 DolphinQt2: replace Settings with SConfig where possible
Changes:
- `ShowDevelopmentWarning` is now under the '[Interface]' group in
  Dolphin.ini, with other interface-related settings. So, whoever uses
  DolphinQt will have to edit that manually again. Sorry!
- Game search paths and the last file are now shared properly with
  DolphinWX
- Qt-only preferences like "Preferred View: list/table" are now
  stored using the platform's native settings storage, rather than in
  UI.ini
2017-06-29 17:17:32 -07:00
Mat M 898bbffaa7 Merge pull request #5724 from JonnyH/WIP/fix-some-ODR-warnings
Fix some GCC ODR warnings
2017-06-29 18:48:47 -04:00
Jonathan Hamilton e66e034419 Fix some GCC ODR warnings
struct GekkoOPTemplate was implemented differently in different
compilation units, which breaks the ODR and could end up causing issues
as symbols exported from one compilation unit could end up being used by
another even if they have different implementations.

This puts them in an anonymous namespace, restricting any generated
symbols to the single compilation unit.
2017-06-29 12:21:32 -07:00
JosJuice 5ca3aee00a FileUtil: Add a class for Exists/IsDirectory/GetSize
Some code was calling more than one of these functions in a row
(in particular, FileUtil.cpp itself did it a lot...), which is
a waste since it's possible to call stat a single time and then
read all three values from the stat struct. This commit adds a
File::FileInfo class that calls stat once on construction and
then lets Exists/IsDirectory/GetSize be executed very quickly.

The performance improvement mostly matters for functions that
can be handling a lot of files, such as File::ScanDirectoryTree.

I've also done some cleanup in code that uses these functions.
For instance, some code had checks like !Exists() || !IsDirectory(),
which is functionally equivalent to !IsDirectory(), and some
code was using File::GetSize even though there was an IOFile
object that the code could call GetSize on.
2017-06-29 19:07:29 +02:00
Niels Boehm 68198d6c32 Make one log font monospaced for all platforms.
The MonoSpaceFont of the LogWindow was using a Windows native way to
specify a font name.

Now it's using wxFONTFAMILY_TELETYPE.

On Win32 it will additionally request the specific font name "Consolas",
so it doesn't use ugly "Courier New". I pilfered that specialization
from Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp.
2017-06-29 07:05:15 +02:00
JosJuice a59edfe8cf FilesystemPanel: Put partitions in separate folders when extracting all partitions 2017-06-28 22:25:27 +02:00
JosJuice 478c4fd1f3 FileSystemGCWii: Use DiscExtractor's FST offset/size functions 2017-06-28 22:25:09 +02:00
JosJuice 1b6506f4e8 DiscExtractor: Add support for more things to extract 2017-06-28 22:24:33 +02:00
JosJuice 94b18bfb07 FilesystemPanel: Replace Extract Apploader/DOL with Extract System Data
Because having one option for each thing to extract is
going to be way too many options once I add support for
more things to extract.
2017-06-28 22:23:10 +02:00
JosJuice 0b068d84d5 FilesystemPanel: Overhaul the right-click menu 2017-06-28 22:23:01 +02:00
JosJuice 2ca5f1dec8 FilesystemPanel: Handle root correctly in BuildFilePathFromSelection
This was unnecessary in the past but is necessary
for the next commit.
2017-06-28 22:22:50 +02:00
JosJuice 39ff203c1e DiscExtractor: Don't create extra folders when extracting a folder
Before, if you extracted a directory like /map/Final/Release/,
Dolphin would create the nested folders map, Final and Release
in the output directory and put the files in Release instead of
just putting the files directly in the output directory.
2017-06-28 22:22:41 +02:00
JosJuice 6d51992648 Move ExtractDir from FilesystemPanel to DiscExtractor 2017-06-28 22:22:31 +02:00
JosJuice 5778e8bdba FilesystemPanel: Refactor partition name stripping 2017-06-28 22:22:22 +02:00
JosJuice baf3a3b188 DiscExtractor: Don't hardcode names in ExportApploader and ExportDOL 2017-06-28 22:22:13 +02:00
JosJuice 89c901780e DiscScrubber: Deduplicate code for writing to file 2017-06-28 22:22:04 +02:00
JosJuice 1f31390b54 DiscExtractor: Improve error handling 2017-06-28 22:21:55 +02:00
JosJuice a17272c146 DiscExtractor: Minor cleanup 2017-06-28 22:21:48 +02:00
JosJuice d06b532150 DiscIO: Move parts of Filesystem to the new file DiscExtractor 2017-06-28 22:21:23 +02:00
JosJuice 23bb029250 DiscIO: Add convenience methods IsDisc and IsWii for Platform enum 2017-06-28 21:46:43 +02:00
spycrab 4d37190327 Make Visual Studio happy 2017-06-28 20:42:01 +02:00
spycrab 04bb6b3d59 Qt/GraphicsSettings: Implement hacks tab 2017-06-28 20:42:01 +02:00
spycrab 0b9f0d44e6 Qt/GraphicsSettings: Implement software rendering tab 2017-06-28 20:42:01 +02:00
spycrab 6598c23d0e Qt/GraphicsSettings: Implement general tab 2017-06-28 20:42:01 +02:00
spycrab e64a2d4e09 Qt/GraphicsSettings: Implement enhancements tab 2017-06-28 20:41:50 +02:00
spycrab b6690b274b Qt/GraphicsSettings: Implement advanced tab 2017-06-28 20:14:38 +02:00
spycrab 908e1e9aba Qt: Implement graphics window and controls 2017-06-28 20:14:38 +02:00
spycrab 1b1ab3119a Qt: Add Graphics option to tool bar 2017-06-28 20:13:37 +02:00
spycrab 7c97c14eba UICommon: Move Wx Graphics Settings functions 2017-06-28 20:13:37 +02:00
Léo Lam 4dcfa5371a IOS/ES: Don't open store in rw mode in WriteNewCertToStore
Causes different issues on different platforms.

r+b is broken on Windows for some reason.
a+b is broken on macOS.
2017-06-28 11:23:08 +02:00
Léo Lam 1a6b5ca36a Qt: Add menu item to perform online update 2017-06-28 11:23:08 +02:00
Léo Lam f06367febc WX: Add menu item to perform online update 2017-06-28 11:22:10 +02:00
Léo Lam 42d217b9a8 WiiUtils: Add an online updater
While setting up a proper NAND for Wii emulation has become much easier
now that disc and online system updates work, they still require users
to have a recent disc game, certificates extracted from IOS or a NAND
dump for online updates to work and to really get all system titles.

This commit adds the ability to do an online update right from
Dolphin itself, which solves that usability issue.
2017-06-28 11:22:10 +02:00
Léo Lam 0c7b9570b4 Move WiiUtils to Core
Allows reusing the WAD import logic more easily, whereas UICommon
code can only be used from UICommon and UI.

And managing what's on the NAND is the Core's responsability, not UI.
2017-06-28 11:22:10 +02:00
Leo Lam 7454a20f4f Merge pull request #5707 from leoetlino/content-table
IOS/ES: Fix content table handling
2017-06-28 10:42:59 +02:00
Leo Lam 72bde53f9f Merge pull request #5713 from Tilka/pool_edge
GameSettings: enforce real XFB for Pool Edge
2017-06-28 10:29:43 +02:00
shuffle2 17fe293981 Merge pull request #5715 from JosJuice/non-ascii-dofilesearch
Fix DoFileSearch for non-ASCII paths on Windows
2017-06-28 01:01:43 -07:00
JosJuice 98b0d8a119 Fix DoFileSearch for non-ASCII extensions on Windows
We don't use non-ASCII extensions for anything right now,
but we might as well fix this.
2017-06-28 09:50:02 +02:00
JosJuice 6f98915c32 Fix DoFileSearch for non-ASCII paths on Windows
It didn't work when there were non-ASCII characters
in the directories argument, but it worked fine with
non-ASCII characters in names of found files and folders.
2017-06-28 09:48:28 +02:00
Tillmann Karras ad51311dbf Fix GCC warnings 2017-06-28 01:12:13 +01:00
Jules Blok 4a7b96c93a FramebufferManager: Fix EFB layers being attached to the wrong FBO.
Fixes typo in commit 56fe938366.
2017-06-27 23:42:42 +02:00
shuffle2 951f6400fb Merge pull request #5706 from JosJuice/more-gamelist-speedup-followup
More follow-up for the gamelist speedup PR
2017-06-27 12:36:16 -07:00
JosJuice 7992c786b9 Fix references to CACHE_REVISION in DiscIO comments
The ISOFile.cpp one has been moved, and the GameFile.cpp one isn't
used for anything because DolphinQt2 doesn't support caching yet.
2017-06-27 21:32:14 +02:00
JosJuice a6471234a2 FileSearch: Use strcasecmp in non-std code
Because why should only Windows get in on the FileSearch speedup fun?
(Not that this fixes the slowness of File::ScanDirectoryTree...)
2017-06-27 21:32:07 +02:00
JosJuice caf6087766 GameListItem: Rename m_banner to m_volume_banner
I want to clarify that it isn't used for PNG banners.
2017-06-27 21:31:37 +02:00
JosJuice 89716025da GameListItem: Reduce levels of indentation 2017-06-27 21:29:56 +02:00
shuffle2 0ea17dafd9 Merge pull request #5710 from leoetlino/more-wiiroot-fixes
Remove unnecessary WiiRoot inits/shutdowns
2017-06-27 12:05:38 -07:00
shuffle2 d19e1ed4bf Merge pull request #5705 from JosJuice/strerror-r-version
Try to make sure that we have the XSI version of strerror_r
2017-06-27 11:49:26 -07:00
shuffle2 f1425a0c60 Merge pull request #5652 from spycrab/qt_audio
Qt/Settings: Implement Audio tab
2017-06-27 11:46:14 -07:00
shuffle2 9e1977e129 Merge pull request #5685 from spycrab/qt_dragndrop
Qt: Implement gamelist drag and drop
2017-06-27 11:44:06 -07:00
Léo Lam ff83b93949 Remove unnecessary WiiRoot inits/shutdowns
* IOS: WiiRoot shutdown was moved to HW.

* Movie: Don't call UpdateWantDeterminism() if we're not running yet,
  because this will automatically be done during the boot process.
  Not doing this will result in two NANDs being created.
2017-06-27 20:43:39 +02:00
shuffle2 ffe4135d77 Merge pull request #5708 from leoetlino/once
Initialise WiiRoot once per emulation session
2017-06-27 11:41:34 -07:00
shuffle2 2579a7c03d Merge pull request #5607 from leoetlino/logging-fix
Logging fixes
2017-06-27 11:40:26 -07:00
shuffle2 ce4d514542 Merge pull request #5631 from LAGonauta/openal-real-latency
Fixed latency setting and cleaned-up OpenAL backend
2017-06-27 11:31:16 -07:00
spycrab ba3df3db05 Qt/Settings: Implement audio pane 2017-06-27 20:25:38 +02:00
spycrab feb67a3953 Qt: Fix emulation not returning to its original state when aborting shutdown 2017-06-27 18:06:27 +02:00
spycrab 15243093c4 Qt: Implement missing settings 2017-06-27 17:32:43 +02:00
Léo Lam f5ef060b21 Initialise WiiRoot once per emulation session
This removes unnecessary initialisations which would cause issues in
determinism mode.
2017-06-27 15:44:17 +02:00
Léo Lam da5a7fcc63 IOS/ES: Fix content table handling
This is larger than I thought I would be, but unfortunately it's quite
hard to split fixes like this when the handling is wrong in tons of
different places.

The content table is limited in size. It can only hold 16 entries.
Three consequences:

* Since the table cannot grow indefinitely, instead of using a std::map
  we use a std::array as we should.

* Remove a hack where the CFD was cleared back to 0 on IPC close (wtf?)

* The CFD now doesn't keep increasing to infinity. It's unknown if this
  would fix anything at all, but some issues in the past were caused
  by CFDs being excessively large.

Other minor changes:

* Simplify save state logic.

* Keep track of the UID like ES does. Not sure how useful this is, but
  we can do this very easily so why not.

* Remove the guesswork and use the actual error codes.

* Add more error checking to make Dolphin less likely to crash.

Something that should be done in the future: deduplicate the filesystem
logic. Something that takes one line in the actual ES code takes
10+ lines in our implementation... while duplicating the FS logic...
This will likely harder to fix though, so I'm leaving that
for another time.
2017-06-27 15:37:00 +02:00
LAGonauta db7bb3bda8 Swapped C-style arrays to std::array
Also changed C-Style casts to static_cast
2017-06-27 07:12:15 -03:00
LAGonauta 9eb209c214 Removed redundant conversion to float when playing back stereo. 2017-06-27 07:10:32 -03:00
lfsafady 75af792070 Swapped out the sound_sync_event.Wait() call by a simple std::sleep_for.
It seems to make no difference besides allowing lower latencies and more
stability on hardware OpenAL cards. Maybe the Wait() call waits for too
long, causing buffers underruns.
2017-06-27 07:08:43 -03:00
lfsafady d9d51fe0c4 Renamed some variables to the current coding standard and some to better
fit what they really are.
2017-06-27 07:08:43 -03:00
JosJuice 5b7f99e57a Try to make sure that we have the XSI version of strerror_r 2017-06-27 11:59:39 +02:00
LAGonauta 8fd1af6783 Changed OpenAL latency setting to really reflect how much time it is.
Before these changes each value of latency were actually 5ms, with a
minimum latency of ~10 ms. If it was set to 4 ms on the UI, the actual
latency was 10 + 5 * 4 = 30 ms.
Now 30 ms on the UI means 30 ms on the backend.
2017-06-27 06:54:28 -03:00
JosJuice b9499441ee GameListItem: Fix comment about PNG banners for volumes
f16599f quietly dropped the ability to set custom banners for volumes.
2017-06-27 11:30:27 +02:00
JosJuice 691b676145 GameListItem: Fix minor naming style violation 2017-06-27 11:28:55 +02:00
JosJuice e73de25a9e GameListCtrl: Put CACHE_REVISION in .cpp file
Reduces the number of files that have to be recompiled
when changing the cache revision.
2017-06-27 11:27:36 +02:00
shuffle2 94ba78d717 Merge pull request #5614 from ligfx/qtinputmappingrandomcleanups
DolphinQt: small input mapping code cleanups and fixes
2017-06-27 01:57:26 -07:00
shuffle2 540ee18966 Merge pull request #5699 from JosJuice/wx-custom-titles
DolphinWX: Sync custom title changes on game list rescan
2017-06-27 01:48:22 -07:00
JosJuice 7d801d61dc DolphinWX: Use std::move when committing in GameListItem 2017-06-27 10:21:33 +02:00
spycrab 2a1d18444f Qt: Implement gamelist drag and drop 2017-06-27 10:18:15 +02:00
shuffle2 599a235a19 Merge pull request #5691 from ligfx/openalonlywindowsdynamic
OpenAL: only enable on Windows + dynamically load DLL
2017-06-27 01:18:06 -07:00
shuffle2 0f3ee2f209 Merge pull request #5700 from leoetlino/title-key
ESFormats: Minor changes
2017-06-27 01:02:42 -07:00
Michael Maltese 749889236d OpenALStream: remove commented-out ALC_REFRESH code 2017-06-27 00:06:14 -07:00
Michael Maltese 8e849b1595 Remove OpenAL DLL from Externals 2017-06-27 00:06:14 -07:00
Michael Maltese c882d52f4a OpenAL: load DLL dynamically 2017-06-27 00:06:14 -07:00
Michael Maltese 18e70cdf91 Only build OpenAL on Windows 2017-06-27 00:06:14 -07:00
Michael Maltese 42ea1c8ecf OpenAL: remove aldlist.cpp 2017-06-27 00:06:13 -07:00
Michael Maltese 32470ef284 clean up OpenALStream::Start() 2017-06-27 00:06:13 -07:00
Michael Maltese 56961f5561 OpenALStream: don't include headers if not building 2017-06-27 00:06:13 -07:00
Michael Maltese 033492717c BlockingLoop: fix unhandled enum value warning
Fixes compiler warning:

```
Source/Core/Common/BlockingLoop.h:212:13: warning: enumeration value 'kNonBlock' not handled in switch [-Wswitch]
    switch (mode)
            ^
```
2017-06-26 23:34:33 -07:00
JosJuice 0ac1562fbd DolphinWX: Load EmuState and custom name for actual discs 2017-06-27 08:29:57 +02:00
JosJuice d5bf6f1bbc DolphinWX: Sync custom title changes on game list rescan 2017-06-27 08:29:48 +02:00
Léo Lam 9f08534a47 IOS: Reuse IOSC instance when possible
Changes ESFormats to take an IOSC instance instead of creating its own
temporary instance unnecessarily.
2017-06-27 00:01:20 +02:00
Léo Lam 6d821de2b9 IOS: Use a std::array for the title key instead of vector
The title key is always 16 bytes, so it doesn't make sense to make it
a std::vector.
2017-06-27 00:01:20 +02:00
Michael Maltese b2c9d6d217 Rename CMixer to Mixer 2017-06-26 15:01:07 -07:00
Leo Lam aa020040f6 Merge pull request #5681 from spycrab/qt_safeshutdown
Qt: Implement safe shutdown
2017-06-26 21:55:27 +02:00
spycrab 6688e66c60 Qt: Implement safe shutdown 2017-06-26 21:47:32 +02:00
shuffle2 7d60f03acb Merge pull request #5687 from shuffle2/wx-cache
DolphinWX: properly sync EmuState and banner changes.
2017-06-26 12:40:40 -07:00
Shawn Hoffman f51df62344 DolphinWX: properly sync EmuState and banner changes. 2017-06-26 12:35:40 -07:00
Leo Lam 0ace7fd8f3 Merge pull request #5694 from leoetlino/dolphin-drm
Refuse to launch the shop with default credentials
2017-06-26 21:31:32 +02:00
Leo Lam f399ca984f Merge pull request #5692 from JosJuice/titledatabase-override
TitleDatabase: Let user files override sys files
2017-06-26 21:30:49 +02:00
shuffle2 02690d5d7c Merge pull request #5693 from JosJuice/filesearch-minor-changes
FileSearch: Minor changes
2017-06-26 11:44:44 -07:00
Léo Lam 70828916e6 IOS/ES: Refuse to launch the shop with default credentials
Prevents... misusing the shop.

We are not legally obliged to do this, but let's not make piracy
any easier.
2017-06-26 20:30:13 +02:00
spycrab 2de31317e9 UICommon: Move TriggerSTMPowerEvent() from Wx 2017-06-26 16:28:39 +02:00
Léo Lam 860f07f5a1 IOS/ES: Expose GetDeviceId 2017-06-26 15:18:01 +02:00
Léo Lam 60c6fbe9cc Add CommonTitles.h for common Wii title IDs 2017-06-26 15:17:55 +02:00
JosJuice 1fc5eae5bd FileSearch: Add a static_assert for the preferred separator 2017-06-26 11:50:10 +02:00
JosJuice 382356627a FileSearch: Check isDirectory in the non-Windows code
c5fa470 made the extension check discard directories, but
only in the new code that currently only is used on Windows.
Let's add an equivalent check in the old code so that the
behavior is consistent across platforms.
2017-06-26 11:44:23 +02:00
JosJuice 642e3db3c5 TitleDatabase: Add more information to a comment 2017-06-26 11:25:58 +02:00
JosJuice ee66c562ab TitleDatabase: Let user files override sys files
This seems like an oversight in the old code, because
what's the point of loading user files if the titles
in them are going to be ignored for nearly all games?

This commit fixes the issue by making the first LoadMap
variant not overwrite entries and making the constructor
do everything in the opposite order. An alternative solution
would be to make the second LoadMap variant overwrite entries.
2017-06-26 11:14:27 +02:00
Markus Wick 99b1735424 Merge pull request #5660 from shuffle2/unblock-blockingloop
Change "blocking" BlockingLoop::Stop to give up and die after a timeout.
2017-06-26 10:23:21 +02:00
Shawn Hoffman ed8f293b4f Change "blocking" BlockingLoop::Stop to give up and die after a timeout.
This fixes the global-static fifo object causing infinite hangs in some
cases. Notably, failure to initialize a graphics backend would result in
BlockingLoop::Prepare being called but never executing Run(), leaving the
object in a bad state.
2017-06-25 20:47:30 -07:00
Shawn Hoffman 1634f0cf5e Use CompareStringOrdinal in DoFileSearch instead of _wcsicmp 2017-06-25 16:47:46 -07:00
shuffle2 88b442e1a8 Merge pull request #5678 from shuffle2/win-qt-vcxproj
Windows/Qt: Make maintaining VS files easier.
2017-06-25 15:10:23 -07:00
JosJuice be162a3316 FileSearch: Remove unnecessary function 2017-06-25 13:21:25 +02:00
shuffle2 991062093b Merge pull request #5682 from MerryMage/SCMRevGen
SCMRevGen: Use DisableFastUpToDateCheck
2017-06-24 10:44:53 -07:00
MerryMage 11a03e7dd2 SCMRevGen: Use DisableFastUpToDateCheck 2017-06-24 17:34:21 +01:00
JosJuice b440dbd998 FileSystemGCWii: Use case insensitive comparison in FindFileInfo
This was a regression in f49b64c. Some games seem to name the
banner file OPENING.BNR instead of opening.bnr.

Should fix https://bugs.dolphin-emu.org/issues/10354
2017-06-24 14:06:31 +02:00
Shawn Hoffman 311740b587 msvc/qt: list missing headers 2017-06-24 01:52:49 -07:00
Shawn Hoffman 2cf4ce1785 msvc\qt: get rid of .filters; just display directory structure. 2017-06-24 01:52:49 -07:00
Tillmann Karras c8255092d7 Fix warnings 2017-06-24 01:41:58 +01:00
Shawn Hoffman a66b747366 DolphinWX: show simple message about scanning in statusbar. 2017-06-23 17:25:53 -07:00
Shawn Hoffman c5fa470ad8 replace DoFileSearch with optimized version 2017-06-23 17:25:53 -07:00
Shawn Hoffman f16599f4a8 DolphinWX: defer gamelist scanning and switch to single-file cache. 2017-06-23 17:25:53 -07:00
Shawn Hoffman 79961b6f76 GameListCtrl: minor cleanup 2017-06-23 17:25:53 -07:00
Shawn Hoffman 668c6b5ce9 DolphinWX: rename CGameListCtrl -> GameListCtrl 2017-06-23 17:25:52 -07:00
shuffle2 1bd177561b Merge pull request #5663 from leoetlino/import-fix
IOS/ES: Fix import sanity check
2017-06-23 17:04:26 -07:00
shuffle2 d715e740b5 Merge pull request #5669 from JosJuice/boottopause-false
Don't enable Boot to Pause by default in the debugger
2017-06-23 17:02:03 -07:00
sephiroth99 22e1a3c09f DolphinQt2: fix compile error with analytics disabled
Some ifdefs were missed around two lines related to analytics in
GeneralPane.
2017-06-23 19:09:45 -04:00
JosJuice 7ebd324fe7 Don't enable Boot to Pause by default in the debugger
This behavior is useful sometimes, but it's not always useful,
and it can be rather confusing if you're not aware of it.
2017-06-23 16:05:27 +02:00
Shawn Hoffman 38b61edaa5 Qt/Windows: Properly link against qtmain. 2017-06-23 00:46:13 -07:00
Léo Lam a3fdda1675 IOS/ES: Fix import sanity check
The sanity check runs *before* finalising the import, so at that time
the whole title directory is still in /import and not in /title.
This means we should check for contents there, not in /title. Whoops.
2017-06-22 23:41:01 +02:00
Niels Boehm 56158ca176 Replace MMU mask tests with dedicated function.
The efficient function (that is nearly the same as
https://graphics.stanford.edu/~seander/bithacks.html#DetermineIfPowerOf2)
replaces one loop based instance (which also reused the xx variable
afterwards, whereas it should have used htabmask instead) and one
instance using the population count a.k.a. Hamming weigth.
2017-06-22 20:22:53 +02:00
Niels Boehm df82adca43 Add function testing whether a bitmask is valid.
This one verifies bitmasks where low bits are set to 1 (hence the name).
Any stray 0 among the lower ones or any stray 1 among the higher zeros
renders the mask invalid.

The edge cases of all zeros and all ones are considered valid masks.

It uses an efficient implementation. It's the counterpart of
https://graphics.stanford.edu/~seander/bithacks.html#DetermineIfPowerOf2
2017-06-22 20:22:53 +02:00
shuffle2 e30484e8a7 Merge pull request #5653 from Starsam80/qt-remove-settings-warning
Qt: Remove the warning in the settings window
2017-06-21 20:24:31 -07:00
shuffle2 1c741adcc6 Merge pull request #5658 from leoetlino/async
WX: Use std::future for checking disc integrity
2017-06-21 20:22:02 -07:00
shuffle2 09edd62cce Merge pull request #5650 from leoetlino/check-contents
IOS/ES: Add some sanity checks to ImportTitleDone
2017-06-21 20:13:44 -07:00
shuffle2 f65fe3efbd Merge pull request #5646 from Starsam80/cert-import-fixes
NANDImporter: Improve certificate extraction
2017-06-21 20:12:57 -07:00
Léo Lam 9d70b894bf WX: Use std::future for checking disc integrity
Simpler, and puts the call to CheckIntegrity right where it should be,
instead of being hidden somewhere in a thread class.

This also makes it more obvious what we're getting from the async task.

Oh, and coincidentally, this fixes a random crash that could occur
during the check. I'm not sure why.
2017-06-21 11:08:07 +02:00
Tillmann Karras e504da6f04 DSPHLE: add a few comments 2017-06-21 07:07:10 +01:00
Tillmann Karras b2a3827ecb DSPHLE: fix volume in NTSC IPL ucode 2017-06-21 06:57:58 +01:00
Starsam80 74df52fb2c
Qt: Remove the warning in the settings window 2017-06-20 18:58:47 -06:00
Tillmann Karras 578ae3c8a1 DSPHLE: the light protocol has no sine table
The sine table is only used for Dolby mixing which the light protocol
doesn't support.
2017-06-20 22:00:27 +01:00
Tillmann Karras a46430851d DSPHLE: the IPL PAL ucode's 0xC command is a nop 2017-06-20 22:00:27 +01:00
Tillmann Karras 69027bc488 DSPHLE: add another Japanese IPL checksum
I'm not actually sure it's version 1.2 but it doesn't really matter
anyway.
2017-06-20 22:00:11 +01:00
Leo Lam 3fe8e102fc Merge pull request #5648 from leoetlino/qt-shutdown
Qt: Fix emulation stopped signal
2017-06-20 21:14:13 +02:00
Léo Lam 3613f33c9b IOS/ES: Make sure all contents are imported
This adds a check to ImportTitleDone to make sure all required contents
that are listed in the TMD have been imported before allowing to finish
the import. Not checking for this could allow titles to be left in an
inconsistent state.
2017-06-20 20:12:50 +02:00
Léo Lam 4d08e90f26 IOS/ES: Block ImportTitleDone if there's a content import 2017-06-20 11:57:00 +02:00
Anthony b584d2797f Merge pull request #5508 from ligfx/qtresizerenderwidget
DolphinQt2: allow resizing RenderWidget/fix fullscreen
2017-06-19 12:26:18 -07:00
Léo Lam fb135c99e3 Qt: Fix emulation stopped signal
Same old bug as in WX. The core is not shut down until the on stopped
callback is invoked.
2017-06-19 21:24:32 +02:00