Ryan Houdek
64cb57c5ee
Disable a few OpenGL 4.5 functions that AMD fails to expose.
2016-02-15 06:05:09 -06:00
blendmaster345
c61625cdd3
Relabel hotkey option for toggle frame limit to better reflect function
2016-02-15 04:11:21 -06:00
Pierre Bourdon
a89d48ad99
Merge pull request #3636 from Sonicadvance1/glextensions_improvements
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Glextensions improvements
2016-02-15 10:30:44 +01:00
Pierre Bourdon
14cdf82a69
Merge pull request #3638 from lioncash/mmio
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Memmap: Make the MMIO mapping a unique_ptr
2016-02-15 10:29:40 +01:00
Lioncash
b36b10fa78
Memmap: Make the MMIO mapping a unique_ptr
2016-02-15 00:02:00 -05:00
Ryan Houdek
2685ebaed1
Add support for GL 4.3
2016-02-14 20:35:38 -06:00
Ryan Houdek
e253fafe42
Add support for GL 4.4
2016-02-14 20:16:33 -06:00
Ryan Houdek
87afa2c277
Add support for GL 4.5
2016-02-14 20:15:40 -06:00
Ryan Houdek
23787f709c
Change GL 4.2 defines over to the proper naming convention.
2016-02-14 20:01:02 -06:00
spxtr
0d80c6c5f7
Stop parenting RenderWidget.
2016-02-14 17:04:16 -08:00
Matt Mastracci
4e6f58d82e
[DVD] Signedness fix in realistic timing path
2016-02-14 14:27:08 -07:00
mimimi085181
bb4d636f34
Copy all layers of textures with CopyRectangleFromTexture
2016-02-14 21:17:06 +01:00
mimimi085181
99555a35ca
For partial texture updates check the dimensions of the efb copy and the target texture, not just the binary size.
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This should get Donkey Kong Country Returns characters to be as broken as they should be. They will be fixed in a later pr.
Expected result is:
efbtex: characters are always flickering or invisible, no matter what scaling or IR setting
efb2ram: characters are always working properly at 1xIR, no matter what scaling or IR setting
2016-02-14 17:13:51 +01:00
Ryan Houdek
cafc879b7c
Merge pull request #3617 from degasus/arm
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JitArm64: Merge FP functions.
2016-02-13 18:57:01 -05:00
Tillmann Karras
797431dda4
MMIO: correct error message
2016-02-13 17:42:24 +00:00
Ryan Houdek
6cc40b1235
Improve stability of the Wii U Gamecube Controller adapter under Android.
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Under failure conditions of the GC Adapter, When interface count is zero and we can't open the device.
Then there were race conditions on shutdown of the threads which could result in crashing.
Make adapter opening more robust like the Mayflash DolphinBar.
Make shutdown more robust by making the read thread control the write thread.
Make sure that there is actual data to be written when kicking the write thread. So it doesn't attempt a write a shutdown.
Make a toast on screen to tell the user that the adapter needs to be unplugged and plugged back in again for it to work.
2016-02-13 08:17:20 -06:00
Rukai
77efb2d134
About dialog displays version numbers and handy links
2016-02-13 14:28:38 +11:00
degasus
f259a8d6cf
JitArm64: Merge more stuff into ps_maddXX.
2016-02-12 23:26:47 +01:00
Mathew Maidment
5b795c4b20
Merge pull request #3347 from JosJuice/wii-compress-warning-once
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DolphinWX: Fixes for compressing multiple games at once
2016-02-12 10:02:25 -05:00
Ryan Houdek
b2b0959f23
Geometry shader bug isn't fixed in 11.1.2 for Intel Sandy Bridge
2016-02-12 07:04:09 -06:00
degasus
8b32cd0738
JitArm64: Merge ps_sumX.
2016-02-12 10:09:57 +01:00
degasus
2d8e1bc34d
JitArm64: Merge PS stuff into fp_logic.
2016-02-12 10:09:57 +01:00
degasus
52f9912c46
ArmJit64: Merge FP two operant instructions.
2016-02-12 10:09:57 +01:00
degasus
157404fd1e
JitArm64: Merge ps_mulsX.
2016-02-12 10:09:57 +01:00
degasus
09af32c063
JitArm64: Merge ps_mergeXX.
2016-02-12 10:09:57 +01:00
degasus
1b6d9dfc4e
JitArm64: Merge ps_maddsX.
2016-02-12 10:09:57 +01:00
degasus
19713f7c14
JitArm64: Merge scalar 4-operant instructions.
2016-02-12 10:09:53 +01:00
Mathew Maidment
bbb67857d3
Merge pull request #3618 from rukai/dolphinQtBannerSize
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DQt2: properly space row height of table gamelist
2016-02-11 21:05:56 -05:00
Ryan Houdek
cf6f9de350
Both Intel and Radeon Mesa geometry shader bugs are fixed in 11.1.2
2016-02-11 12:55:55 -06:00
Rukai
26637ed262
Gamelist viewed as a table has a properly spaced row height
2016-02-11 14:14:41 +11:00
Mathew Maidment
585761a456
Merge pull request #3605 from spxtr/DQt2
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DQt2: Make paths dialog modeless.
2016-02-10 22:07:20 -05:00
degasus
9c048bbc36
JitArm64: Also merge 3 way FP-PS instructions.
2016-02-10 17:41:25 +01:00
degasus
83eb1d8c31
JitArm64: Merge 3 way FP instructions.
2016-02-10 17:41:25 +01:00
spxtr
726d6c17af
Make paths dialog modeless.
2016-02-09 20:42:06 -08:00
Jens Nyberg
91772492dd
VideoCommon: Remove unused pow functions
2016-02-10 02:57:09 +01:00
sigmabeta
c2d03e62e7
Add Wiimote graphic
2016-02-08 21:23:16 -05:00
sigmabeta
dd4082f216
Add Wiimote Speaker option
2016-02-08 21:23:16 -05:00
sigmabeta
85cf07e87e
Add Wiimote Input menu
2016-02-08 21:23:16 -05:00
Aestek
b92a80ba1b
Fix: segfault in NetPlayServer::GetInterfaceListInternal for ifa_addr-less interfaces
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`NetPlayServer::GetInterfaceListInternal` was crashing dolphin with a segfault when encountering a
network interface without `ifa_addr`.
2016-02-08 21:21:27 +01:00
JosJuice
8a2e678ea7
DolphinWX: Don't include skipped items in the compression count
2016-02-08 15:26:25 +01:00
JosJuice
8cad70238c
DolphinWX: Don't store compression progress in member variables
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Just some extra cleanup.
2016-02-08 15:26:11 +01:00
Jules Blok
fb2f8e49bb
Android: Remove FastDepthCalc option.
2016-02-08 12:26:56 +01:00
Jules Blok
9805f70913
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
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Fast depth is now more accurate than slow depth and should always be used.
The option will be kept in a different form as it is still used as a hack to fix some games.
Also, the slow depth code path will still be relied upon by cards that don't support GL_ARB_clip_control.
2016-02-08 12:26:55 +01:00
Mathew Maidment
08c9e3b7a4
Merge pull request #3602 from OatmealDome/coreaudio
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CoreAudioSound: Minor clean up
2016-02-07 22:25:15 -05:00
Ryan Houdek
35d7c2bc78
Merge pull request #3593 from Sonicadvance1/Android_Mayflash_adapter
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[Android] Implement support for real Wiimotes with the DolphinBar
2016-02-07 15:51:33 -05:00
Ryan Houdek
fe53461611
[Android] Implement support for real Wiimotes with the DolphinBar
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This is the only way to get Wiimotes working under Android now.
This, just like the Wii U Gamecube Controller Adapter, completely goes around Android's limitations and talks with the device directly through USBManager.
Couple notes.
Continuous scanning must be enabled otherwise the Wiimotes won't be seen.
The UI doesn't expose support for this yet. One must change the Wiimote source and continuous scanning settings manually.
Testing up to two wiimotes in Taiko No Tatsujin, no reason to believe all four won't work.
2016-02-07 05:31:48 -06:00
Mathew Maidment
76d614eded
Merge pull request #3585 from lioncash/inc
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VideoCommon: Convert some DataReader includes into forward declarations
2016-02-06 20:52:02 -05:00
Ryan Houdek
36af9981c7
Merge pull request #3595 from Sonicadvance1/Android_headless
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[Android] Headless support
2016-02-06 20:08:58 -05:00
OatmealDome
36a20c3535
CoreAudioSound: Replace deprecated parameters
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The kAudioUnitParameterFlag_* parameters don't exist on iOS.
2016-02-06 16:48:03 -05:00
OatmealDome
2e24996a9c
CoreAudioSound: Only include AudioUnit
2016-02-06 16:47:49 -05:00
Ryan Houdek
07434e3a65
[Android] Fix crash when we don't have access to a folder.
2016-02-05 22:03:33 -06:00
Nick Tiberi
e7ad0fd600
normalize and check upper/lower bounds of hats input on OS X
2016-02-05 16:40:59 -05:00
Ryan Houdek
2f7e3ae58e
CMakeLists cleanup and enable Android headless building.
2016-02-05 11:24:11 -06:00
Ryan Houdek
6305f09467
Use cmake to determine if we are enabling the Android Controller Interface
2016-02-05 10:54:17 -06:00
Ryan Houdek
018625e54f
Rearrange GLInterface interface generation.
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This will be important when we enable headless on Android
2016-02-05 10:53:32 -06:00
Ryan Houdek
38cb6ba6dc
Fix a bug in the Common CMakeLists file
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We were overwriting the LIBS variable. Effectively dropping libiconv from the libs.
2016-02-05 10:51:56 -06:00
Ryan Houdek
19cd9ecf16
Fix a few missing includes
2016-02-05 10:50:08 -06:00
Scott Mansell
baad10593e
GameInis: Allow one ini to cover all VC games for a console
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Since all Virtual console releases use the same emulator (though there
are multiple revisions some emulators) and generally need the same
setting, this commit allows the creation of INI files which cover all
Virtual Console games fow each system.
For example, F.ini can provide settings that all NES games have in common
and C.ini will provide settings for all Commadore 64 games.
If needed, a 3 letter ini can override settings for individual games.
2016-02-05 17:35:13 +13:00
Lioncash
1df1ba55bb
VideoCommon: Convert some DataReader includes into forward declarations
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Gets rid of some indirect inclusions in cpp files.
Also this will reduce the amount of rebuilt files if
changes occur in the DataReader header.
2016-01-31 15:19:20 -05:00
sigmabeta
7542eafd58
Fix capitalization on "GameCube" strings
2016-01-31 10:17:30 -05:00
sigmabeta
93056e3988
Change SettingsActivity label to "Settings" instead of "CPU Settings"
2016-01-31 10:06:00 -05:00
Stenzek
a870253cd6
Common: Use C++ random generator for generating MAC addresses
2016-01-31 23:52:47 +10:00
Stenzek
98e5270b3c
EXI: Use unique_ptr in CEXIEthernet
2016-01-31 23:52:43 +10:00
Stenzek
e75d37ec36
EXI: Fix crash when loading save states with BBA activated
2016-01-31 23:52:40 +10:00
Stenzek
ccc70a98f3
EXI: Refactor BBA-TAP interface for Windows to use a read thread
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This also has the added benefit of not crashing under most circumstances.
Includes a few other changes, including replacing the atomic<bool> with a
Flag, as well as adding a flag for indicating read thread shutdown.
2016-01-31 23:52:33 +10:00
Ryan Houdek
31523b7e80
Merge pull request #3572 from Sonicadvance1/egl_support_headless
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Egl support headless
2016-01-30 11:15:07 -05:00
Ryan Houdek
8e8e6f3234
Merge pull request #3581 from sigmabeta/android-input-config
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[Android] Implement Gamecube Input setting screen
2016-01-30 10:55:11 -05:00
sigmabeta
9215878868
Add some stability fixes, though probably not enough
2016-01-30 10:24:44 -05:00
sigmabeta
bc03bbccf1
Make necessary modifications to Java_GCAdapter for permissions request
2016-01-30 10:10:15 -05:00
JosJuice
6a75212e7a
DolphinWX: Only show Wii compression warning once
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When compressing multiple Wii games, the warning used to be showed
once for each game. Now it only appears once at the beginning.
2016-01-30 13:33:03 +01:00
JosJuice
bd326ace5c
DolphinWX: Replace GetSelectedISO hack for multiple selections
2016-01-30 13:32:57 +01:00
Pierre Bourdon
c2c1f839dd
Merge pull request #3574 from palxex/master
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fix El Capitan WiimoteReal pairing problem and refresh crash problem
2016-01-30 13:17:08 +01:00
Pierre Bourdon
50221088a9
Merge pull request #3576 from lioncash/boot
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BootManager: Minor changes
2016-01-30 13:14:52 +01:00
Pierre Bourdon
cf20ff48aa
Merge pull request #3480 from phire/memory_stride_too_small
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Avoid the "Memory stride too small" assert
2016-01-30 13:11:07 +01:00
Pierre Bourdon
9da8593cf4
Merge pull request #3569 from mathieui/netplay-gcpad-position
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[netplay] Fix a regression
2016-01-30 11:54:31 +01:00
Pierre Bourdon
ff5d6887d1
Merge pull request #3575 from mathieui/netplay-server-cleanup
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Small netplay server cleanup & fix
2016-01-30 11:51:50 +01:00
sigmabeta
6115d39a7a
Implement Gamecube Input setting screen
2016-01-29 23:33:06 -05:00
Ryan Houdek
f1ca95eec7
Merge pull request #3553 from Sonicadvance1/more_android_gc_adapter
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Implement requesting permission for using the GC Wii U Adapter.
2016-01-29 23:12:37 -05:00
Ryan Houdek
5edc7705fe
Merge pull request #3550 from Sonicadvance1/egl_support_core_profile
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Support the OpenGL core profile in EGL.
2016-01-29 19:37:24 -05:00
Ryan Houdek
c50efb17e5
Merge pull request #3546 from Sonicadvance1/egl_shared_context
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Implement shared contexts in the EGL context.
2016-01-29 19:33:52 -05:00
Ryan Houdek
ea3a457091
Merge pull request #3573 from degasus/fifoplayer
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Fifoplayer: Fix dual core
2016-01-29 16:39:32 -05:00
Ryan Houdek
e086928806
Merge pull request #3579 from Sonicadvance1/GLExtesions_gl_4_2
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Implement support for GL 4.2 in GLExtensions
2016-01-28 19:25:17 -05:00
Tillmann Karras
bf643c98aa
Fix warnings
2016-01-28 23:54:11 +00:00
Ryan Houdek
e1f21602fd
Merge pull request #3426 from Sonicadvance1/ES_fix_framedump
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Add support for framedumping to OpenGL ES.
2016-01-28 18:24:32 -05:00
mathieui
c7750b287d
netplay: default the local pad to a gc controller
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if the configured local pad is none, it will make dolphin behave
incorrectly (due to the game expecting inputs from the device while it
doesn’t exist).
2016-01-28 20:24:18 +01:00
Pal Lockheart
ea44e0e3ba
fix El Capitan WiimoteReal pairing problem and refresh crash problem
2016-01-28 14:29:44 +08:00
mathieui
4529930f91
gcadapter: fix an incorrect mapping for non-local devices
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Remote devices would always enter an error path and get disconnected
from the gamecube, breaking netplay in the process.
Culprit is still InGamePadToLocalPad
2016-01-28 02:46:58 +01:00
mathieui
b9b4a0c530
gcadapter: set the konga setting properly
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if it was used in netplay, it would read memory out of bounds
(due to the mapping method returning 4 if the device was remote) which
was 0 more often than not, causing the device in this position to be a konga.
(which may or not be the gcadapter due to the swap between local and
ingame controllers)
2016-01-28 02:39:55 +01:00
Mathew Maidment
437b3db88e
Merge pull request #3514 from lioncash/mixer
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Mixer: Minor changes
2016-01-27 19:19:42 -05:00
Ryan Houdek
b846ec084e
Implement requesting permission for using the GC Wii U Adapter.
2016-01-27 15:08:45 -06:00
Ryan Houdek
628e9bad92
Support a headless EGL option.
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This is a new option to support completely headless running of Dolphin without X11 on systems that can properly support it.
2016-01-27 15:04:14 -06:00
Ryan Houdek
184a7a3e0d
Include the EGL defines we need for KHR_create_context ourselves.
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This is because Google decided it was in their best interest to update eglext.h for android-21/arch-arm only and completely neglect all the other
architectures.
Sucks to suck.
2016-01-27 14:54:44 -06:00
Ryan Houdek
34d0e7835b
Support the OpenGL core profile in EGL.
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This should make our Mesa EGL users happy.
2016-01-27 14:54:32 -06:00
Ryan Houdek
921c7139c5
Implement support for GL 4.2 in GLExtensions
2016-01-27 13:58:34 -06:00
Ryan Houdek
aed693eded
Implement shared contexts in the EGL context.
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This is being implemented here first under EGL since the infrastructure is already in place for this due to the Android code requiring some bits.
The rest of the interfaces will come in a little bit.
This will be required for threaded shader compiling in the near future.
2016-01-27 13:15:02 -06:00
degasus
231daa2da1
Thread: Limit thread name to 15 bytes on linux.
2016-01-27 07:23:17 +01:00
degasus
a4a2928905
FifoPlayer: Sleep while high watermark is set.
2016-01-27 07:23:17 +01:00
Lioncash
d7d0673900
BootManager: Vertically align where sensible to do so
2016-01-26 20:54:22 -05:00
Lioncash
0c920f175f
BootManager: Simplify SaveConfig
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Also std::array-ifies C-array members of ConfigCache
2016-01-26 20:52:57 -05:00
mathieui
aaf2be2044
bootmanager: update the supposed-end-of-enum
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fixes a bug where gcadapter would fuck up netplay
2016-01-27 01:43:38 +01:00
mathieui
24cb6487d4
[netplay] Fix a regression
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Introduced in 6e13496d8
, pads would get assigned to their netplay
position, which breaks assumptions. With this behavior, the SI devices
should be mapped properly.
2016-01-27 01:43:31 +01:00
mathieui
8ce9191948
NetPlayServer: Make SendAsyncToClients use an unique_ptr
2016-01-27 01:34:03 +01:00
mathieui
34ae512d91
NetPlayServer: Make pad data unpacking nicer to read
2016-01-27 01:34:03 +01:00
mathieui
1c808a2835
NetPlayServer: Possible out-of-bounds access on invalid input
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if a pad or wiimote number was outside bounds (e.g. 42353543232),
it would still have been read from the array, which could lead to
inappropriate consequences, like a segfault.
2016-01-27 01:33:50 +01:00
mathieui
8e1be37feb
NetPlayServer: in-class initialization
2016-01-27 01:20:44 +01:00
degasus
159d83c5a9
FifoPlayer: Use more enums.
2016-01-26 19:19:21 +01:00
Jeffrey Pfau
1f1b127b69
VideoBackend: Remove extraneous shifts from indirect texture lookups
2016-01-25 19:27:26 -08:00
sigmabeta
28bcd2636b
Fix CPU Core selection on x86-64 devices (really, just the Android emulator)
2016-01-25 09:28:57 -05:00
sigmabeta
96e7f774ae
Fix rotations in Settings screen breaking everything
2016-01-25 09:28:57 -05:00
Lioncash
488e7bd46a
Fifo: Get rid of undefined global
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This declaration doesn't have a matching implementation
so it can be removed entirely.
2016-01-25 05:24:03 -05:00
Lioncash
32ce2be2bf
Fifo: Make g_use_deterministic_gpu_thread a TU-local variable
2016-01-25 05:24:03 -05:00
Lioncash
5ebd1e215b
Fifo: Make g_bSkipCurrentFrame a TU-local variable
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This is only ever queried, making it a global isn't necessary.
2016-01-25 05:23:14 -05:00
Mathew Maidment
48e7e5b72e
Merge pull request #3567 from lioncash/netplay
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NetPlayClient: Minor changes
2016-01-25 05:13:54 -05:00
Mathew Maidment
ee0fbdf087
Merge pull request #3558 from lioncash/dvd-global
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DVDInterface: Reduce a global variable to translation unit scope
2016-01-25 05:13:08 -05:00
Lioncash
c434b5b3a9
NetPlayClient: Use std::array instead of C arrays for buffers
2016-01-25 04:57:21 -05:00
Lioncash
7304c863a6
NetPlayClient: Deduplicate code for player list retrieval
2016-01-25 04:57:20 -05:00
Lioncash
e6ad76fa70
NetPlayClient: Extract control mapping checking to its own function
2016-01-25 04:57:19 -05:00
Lioncash
8588c8fd31
NetPlayClient: Make SendAsync take a unique_ptr as a parameter
2016-01-25 04:57:18 -05:00
Lioncash
c2deb337aa
NetPlayClient: In-class initialize variables where possible
2016-01-25 04:57:17 -05:00
Lioncash
1d8ff504a5
NetPlayClient: Make m_state private
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Also turns it into an enum class.
2016-01-25 04:57:16 -05:00
Lioncash
102672a797
NetPlayClient: Make is_connected private
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This is only queried, there's no need to expose it for writing.
Even if it was written to, a data member shouldn't be part of
your public API unless its part of a dumb object or trivial struct.
2016-01-25 04:57:04 -05:00
Pierre Bourdon
0bd649248f
Merge pull request #3530 from degasus/syncgpufix
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Fifo: Fix SyncGPU.
2016-01-25 10:46:08 +01:00
Pierre Bourdon
7b4e965465
Merge pull request #3555 from mathieui/gcadapter_payload
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Fix a bug in GCAdapter
2016-01-25 10:42:28 +01:00
Lioncash
d9f87b8030
NetPlayClient: Remove unnecessary includes
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Replace with needed ones
2016-01-24 21:46:49 -05:00
Mathew Maidment
c822afb2cb
Merge pull request #3566 from sigmabeta/android-settings-bugfix
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[Android] Settings screen bugfixes
2016-01-24 19:38:56 -05:00
sigmabeta
fb04622039
Fix bugs in Setting screen & add a way to exit without saving
2016-01-24 19:31:34 -05:00
Lioncash
90f2f48ef6
DVDInterface: Use correct prefix for static local variables
2016-01-24 17:24:33 -05:00
Mathew Maidment
bad7242c63
Merge pull request #3559 from lioncash/tcache
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TextureCacheBase: Simplify init/comparison of TCacheEntryConfig
2016-01-24 17:18:08 -05:00
Mathew Maidment
e9713e19d7
Merge pull request #3561 from lioncash/render
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RenderBase: Get rid of an undefined global extern
2016-01-24 17:17:48 -05:00
Mathew Maidment
b451b722fb
Merge pull request #3562 from lioncash/cpmem
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CPMemory: Remove unnecessary extern specifiers from functions
2016-01-24 17:17:31 -05:00
mathieui
07caff35ad
Fix a bug in GCAdapter
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where the payload size would end up being crazy values on the other
thread. Mirroring the similar commit made for the android side:
2833685fbf
2016-01-24 21:55:20 +01:00
sigmabeta
cf7f5d078b
Fix accessing video settings on Android TV
2016-01-24 10:04:06 -05:00
degasus
4295751662
Fifo: More comments for SyncGPU functions.
2016-01-24 11:06:01 +01:00
degasus
cf4478dc92
Fifo: Fix SyncGPU.
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CBoot::BootUp() did call CoreTiming::Advance which itself blocks on the GPU,
but the GPU thread wasn't started already. This commit moves the SyncGPU
initialization into the Fifo.cpp file and call it after BootUp().
2016-01-24 11:06:01 +01:00
Lioncash
e187c55bdd
OpcodeDecoder: Add namespace
2016-01-24 01:31:36 -05:00
Lioncash
758cd796a7
CPMemory: Remove unnecessary extern specifiers from functions
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These are defined in CPMemory.cpp, as expected. There's no need for
extern
2016-01-24 01:17:43 -05:00
Lioncash
508c521f10
RenderBase: Get rid of an undefined global extern
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This doesn't have an implementation, so into
the trash it goes.
2016-01-24 01:07:24 -05:00
Lioncash
59d5935067
TextureCacheBase: Simplify init/comparison of TCacheEntryConfig
2016-01-23 22:57:05 -05:00
Lioncash
a2dc22f016
DVDInterface: Make a global a local variable
2016-01-23 18:40:55 -05:00
sigmabeta
04974835d6
Add fragment transition animations to the Settings UI screen
2016-01-23 17:00:54 -05:00
Ryan Houdek
6e13496d8d
Merge pull request #3554 from mathieui/netplay_devices
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[netplay] Use the local type of each SI device
2016-01-23 16:03:25 -05:00
Ryan Houdek
1c3c36f285
Merge pull request #3533 from JosJuice/2x-resources
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DolphinWX: Support 2x images for all resources
2016-01-23 12:52:05 -05:00
Ryan Houdek
a62a9b8161
Fix a bug in GCAdapter_Android where the payload size would end up being crazy values on the opposite thread
2016-01-23 11:40:33 -06:00
sigmabeta
2190496ce8
Fix special case for XFB & update EFB to match desktop
2016-01-23 12:28:51 -05:00
sigmabeta
cee84d8e90
Cleanup and documentation
2016-01-23 12:28:51 -05:00
sigmabeta
d90dce6d12
Implement video settings + support for missing files / settings
2016-01-23 12:28:51 -05:00
sigmabeta
c8e4008b83
Implement Seekbar dialog and SingleChoice dialog
2016-01-23 12:28:50 -05:00
sigmabeta
ce8a3d9bfb
Implement basic framework for new Settings UI
2016-01-23 12:28:50 -05:00
sigmabeta
e49f9b10a8
Implement Java-based Config file read/save
2016-01-23 12:28:50 -05:00
mathieui
5e709f3d72
[netplay] Use the local type of each SI device
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Instead of using SI_GCcontroller which would make it not work with gc
adapters, bongos, and other stuff.
Trying to fix issue #9263
2016-01-23 17:29:07 +01:00
Mathew Maidment
3f5f52342a
Merge pull request #3424 from spxtr/DQt2
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DQt2: Add a message if the game list is empty
2016-01-22 22:16:56 -05:00
Ryan Houdek
ae4c7661d6
Merge pull request #3212 from mickdermack/pr-recalc-flags
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JIT x64: Recalculate flags after add/sub
2016-01-22 12:45:52 -05:00
Ryan Houdek
ba8dc2cef3
Merge pull request #3517 from sigmabeta/android-animation-refactor
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[Android] Refactor animations
2016-01-22 06:24:57 -05:00
sigmabeta
11fb26afa1
Fix android builds
2016-01-21 22:55:51 -05:00
Lioncash
fdf6fb47e0
VideoInterface: specify internal linkage on local variable
2016-01-21 19:25:21 -05:00
mathieui
4b06e92731
A few more asterisks, mostly casts
2016-01-21 22:20:22 +01:00
mathieui
f15ffda5a7
Correct ampersands as well
2016-01-21 21:27:56 +01:00
mathieui
3e283ea9f1
More asterisks
2016-01-21 21:16:51 +01:00
mathieui
78aa398e7c
Common: asterisks go against the type name
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not the variable name
2016-01-21 20:46:25 +01:00
Ryan Houdek
7c3e4b34f3
Merge pull request #3541 from Sonicadvance1/fix_netplay_option_sending
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Stops netplay clients from failing to send settings on game start
2016-01-21 08:51:11 -05:00
Ryan Houdek
1a20772ccd
Stops netplay clients from failing to send settings on game start
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Clients have no need to send their configuration information on start and the server straight out ignores it.
Not to mention it shouldn't try sending a struct as a null terminated string.
Cleans up how the server sends the configuration slightly as well.
2016-01-21 07:20:21 -06:00
Pierre Bourdon
912555968d
Merge pull request #3538 from mathieui/pipes_locale
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[Pipe input] Make the commands locale-unaware
2016-01-21 14:04:38 +01:00
Lioncash
82147f42af
VideoInterface: Correct namespace indentation
2016-01-21 00:40:01 -05:00
Lioncash
f45e1bff37
VideoInterface: Change a global into a translation-unit local variable
2016-01-21 00:39:24 -05:00
mathieui
64e2f93f38
[Pipe input] Make the commands locale-unaware
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Setting axis values in an automated way should not be locale-aware as
strtod is.
2016-01-20 22:48:22 +01:00
Ryan Houdek
70aa012fef
Allow multiple GC adapters on one PC to be used with multiple Dolphin instances.
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Previously we would iterate through every GC adapter plugged in to the PC and steal ownership of it.
This causes issues all over the place in the implementation if this happens.
Break on the first adapter we can get access to.
2016-01-20 15:20:17 -06:00
Pierre Bourdon
a14c07413f
Merge pull request #3515 from booto/wii-region
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DiscIO: Use specified Wii region for discs
2016-01-20 19:58:58 +01:00
Pierre Bourdon
f98176f38a
Merge pull request #3528 from Shugyousha/codedframedeprecated
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AVIDump: coded_frame is deprecated
2016-01-20 19:40:31 +01:00
Pierre Bourdon
be1a9e4231
Merge pull request #3518 from Sonicadvance1/blacklist_sandy
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Blacklist Sandy Bridge on mesa from using geometry shaders.
2016-01-20 19:32:56 +01:00
Ryan Houdek
3dda36bc5b
Blacklist Sandy Bridge on mesa from using geometry shaders.
2016-01-20 12:13:21 -06:00
Pierre Bourdon
e455ca4d58
Merge pull request #3535 from RisingFog/cya_savestate_memleak
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Properly clear JIT cache on save states
2016-01-20 18:02:25 +01:00
Ryan Houdek
c399eefdaa
Strip the Android shared library file.
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This cuts down the shared library size from ~11MB to ~5.5MB
2016-01-20 10:40:42 -06:00
Chris Burgener
a7a744d33c
Properly clear JIT cache on save states
2016-01-20 11:20:15 -05:00
Lioncash
42e9927bca
VideoInterface: Fix code style/indentation
2016-01-19 20:16:18 -05:00
JosJuice
53acd063f9
DolphinWX: Support 2x images for all resources
2016-01-20 00:46:10 +01:00
Pierre Bourdon
991d3f6f96
Merge pull request #3525 from lioncash/ptr
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DSPEmulator: Make CreateDSPEmulator return a unique_ptr
2016-01-19 23:54:58 +01:00
Silvan Jegen
59f72d3571
AVIDump: coded_frame is deprecated
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Setting this is not required anymore as of commit 40cf1bbacc622 of
FFmpeg.
For users of older versions of the libavcodec library we guard the
change with an #if.
2016-01-19 20:38:21 +01:00
Ryan Houdek
abb4c64c8f
Fix the Exit hotkey.
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We were constructing our wxCommandEvent incorrectly and using an ID as an event type instead of the ID.
Works properly now.
2016-01-19 02:04:45 -06:00
Ryan Houdek
7b9eeba168
Merge pull request #3479 from Sonicadvance1/fix_hotkeys
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Fix hotkeys not reporting inputs.
2016-01-19 02:15:25 -05:00
Jules Blok
51a36f27e0
Merge pull request #3448 from Armada651/depth-epsilon
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VertexShaderManager: Add an epsilon hack to the perspective projection.
2016-01-18 20:56:18 +01:00
Ryan Houdek
f73961663e
Fix a typo on the size passed in to the IPL descrambler.
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Fixes issue #6081
2016-01-18 04:30:30 -06:00
Lioncash
2ff5923334
DSPEmulator: Make CreateDSPEmulator return a unique_ptr
2016-01-17 22:33:21 -05:00
Pierre Bourdon
24c228c6e9
Merge pull request #3523 from lioncash/video
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VideoCommon: Header cleanup
2016-01-18 02:24:50 +01:00
Lioncash
d9fec92628
VideoCommon: Header cleanup
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Also remedies places where the video backends and core rely on things
being indirectly included.
2016-01-17 20:11:45 -05:00
Mathew Maidment
a7f35eeb42
Merge pull request #3520 from Sonicadvance1/debugger_address_minsize
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Fix debugger address lookup search control.
2016-01-16 11:34:24 -05:00
sigmabeta
85ef16a75a
Create static helper methods for pixel-to-DP conversion
2016-01-16 10:33:59 -05:00
sigmabeta
d677f9ce16
Externalize animation code into static methods
2016-01-16 10:33:59 -05:00
Ryan Houdek
6754326c6b
Fix debugger address lookup search control.
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The dumb wxAUI stuff isn't fully implemented for GTK. So the wxAuiToolBar doesn't properly deduce the size it needs to be when it contains a
wxSearchCtrl object.
Force the manager to set its minimum size to something reasonable.
2016-01-16 08:05:24 -06:00
Pierre Bourdon
ea2765e010
Merge pull request #3509 from stenzek/negative-indirect
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PixelShaderGen: Manually wrap negative indirect texture coordinates
2016-01-16 09:10:33 +01:00
shuffle2
799fce0b03
Merge pull request #3512 from jloehr/Fix-SCMRevGen
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Fix SCMRevGen by running system native CScript
2016-01-15 23:56:31 -08:00
Lioncash
c70487163f
Mixer: Convert defines into concrete variables
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Gets defines out of global scope.
2016-01-15 23:41:53 -05:00
Stenzek
edebadc093
PixelShaderGen: Use bitwise AND for wrapping indirect texture coordinates
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(x % y) is not defined in GLSL when sign(x) != sign(y).
This also has the added benefit of behaving the same as sampler wrapping modes, in regards to negative inputs.
2016-01-15 19:46:38 +10:00
booto
92278886b9
DiscIO: Use specified Wii region for discs
2016-01-15 03:35:10 +08:00
Lioncash
fc6a2f490f
Mixer: Directly initialize class members
2016-01-14 01:32:31 -05:00
Lioncash
531a3ed09a
Mixer: Devirtualize
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Nothing in the codebase inherits from this class
2016-01-14 01:32:24 -05:00
Mathew Maidment
87464d432b
Merge pull request #3501 from rohit-n/build-pch
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Fix building with PCH disabled.
2016-01-13 21:07:51 -05:00
Jules Blok
48b60649af
Merge pull request #3495 from Armada651/d3d-float
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D3D: Use a 32-bit floating point depth buffer.
2016-01-14 00:39:23 +01:00
Julian Löhr
bb5cb7e365
Run system native CScript
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Build Events are run in an 32 bit environment, therefore both program files environment strings resolve to the x86 program files folder on 64 Bit systems. If Git is 64 bit and installed into the x64 program files it can't be found by the script.
2016-01-14 00:37:11 +01:00
Jules Blok
d54291f2e8
Merge pull request #3506 from stenzek/odd-mips
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TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes
2016-01-13 23:10:18 +01:00
Ryan Houdek
185d4dbc76
Merge pull request #3511 from Armada651/ini-default
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IniFile: Initialize with default value if key does not exist.
2016-01-13 17:06:13 -05:00