Commit Graph

27488 Commits

Author SHA1 Message Date
Lioncash 6339a5ea8e VideoCommon/OpcodeDecoding: Resolve implicit signedness conversion
cmd2 is a u32, so any bitwise arithmetic on it with a type of the same
size or smaller will result in a u32 value. This is also implicitly
converted to an unsigned type in the if statement as well, given that
size_t * int -> size_t.

This is just more explicit about the operations occurring and also
likely silences a sign conversion warning.
2019-12-05 09:13:06 -05:00
Lioncash 4710b82f43 VideoCommon/OpcodeDecoding: Remove use of goto in Run()
With the use of a lambda and a change in switch fallthrough, we can
completely eliminate the use of goto within Run().
2019-12-05 09:13:06 -05:00
Lioncash f74503cce0 VideoCommon/OpcodeDecoding: Make use of anonymous namespace
Provides a region for all internal utilities.
2019-12-05 09:13:06 -05:00
Lioncash 6b4e340995 VideoCommon/OpcodeDecoding: Amend comment formatting
Amends a documentation comment that acquired some wonky formatting
during the introduction of clang-format a few years ago.
2019-12-05 09:13:06 -05:00
Lioncash b2a9c36501 VideoCommon/OpcodeDecoding: Move g_bRecordFifoData into namespace
Keeps the global localized with the code that it's primarily related to.

Now it's obvious from a glance what the global variable is affecting.
2019-12-05 09:13:03 -05:00
Lioncash d8063e9c54 VideoCommon/OpcodeDecoding: Normalize variable naming
Provides consistent naming of variables within the translation unit.

While we're at it, we can mark them const where applicable.
2019-12-05 08:05:29 -05:00
Lioncash f29730944f VideoCommon/FramebufferShaderGen: Make use of std::ostringstream internally
We only use these string streams to output into a final std::string
instance, we don't read into types with them. Because of this, we can
just make use of std::ostringstream, rather than the fully-fledged
std::stringstream.
2019-12-05 00:18:00 -05:00
Lioncash fff445cc10 VideoCommon/FramebufferShaderGen: Make use of std::string_view where applicable
Prevents the use of the null pointer as an input to any functions.
2019-12-05 00:15:37 -05:00
Lioncash 3405815f09 VideoCommon/FramebufferShaderGen: Remove unused Config struct
This isn't used anywhere within the codebase, so it can be removed
entirely.
2019-12-04 23:54:15 -05:00
Lioncash 3a8d17c140 VideoCommon/FramebufferShaderGen: Use an anonymous namespace where applicable
Places all internal helpers and types within an anonymous namespace.
2019-12-04 23:51:26 -05:00
Lioncash eefd6a10f5 VideoCommon/FramebufferShaderGen: Add missing initial source file comments
Makes the source files consistent with the rest of the VideoCommon code.
2019-12-04 23:48:59 -05:00
Lioncash f8c90f0484 VideoCommon/FramebufferShaderGen: Collapse stream insertions
No behavioral change. This is intended to make the transition to fmt
less noisy in subsequent changes by combining insertions of multiple
string literals into one where applicable.
2019-12-04 23:45:15 -05:00
rlnilsen 965781ea9d Motion Input: Add nunchuk support. 2019-12-04 23:21:26 +01:00
Lioncash 0f28f4049b VideoCommon/TextureConverterShaderGen: Convert over to fmt
Easily the most straightforward to convert over, given the lack of
significant formatting arguments.
2019-12-03 05:05:02 -05:00
Lioncash 8af6bfb8b0 VideoCommon/ShaderGenCommon: Add function for writing fmt-based strings
Begins the conversion of the shader generators over to using fmt
formatting specifiers.

This also has a benefit over the older StringFromFormat-based API in
that all formatted data is appended to the existing buffer rather than
creating a completely separate string and then appending it to the
internal string buffer.
2019-12-03 04:49:48 -05:00
Lioncash 474e210cd5 PPCCache: Make arrays constexpr where applicable
Two of these arrays were stored within the save state when the exact
same data is constructed all the time.

We can just build this into the binary rather than the save state,
shrinking a little bit of the save state's overall size.
2019-12-03 04:05:09 -05:00
Lioncash 1d5ce4708f PPCCache: Make use of std::array where applicable
Allows simplifying a bunch of initialization and filling code.
2019-12-03 04:05:05 -05:00
Connor McLaughlin 15fc71cfcf
Merge pull request #8498 from stenzek/update-vs2019
Update VS projects/solutions to VS2019
2019-12-03 13:03:49 +10:00
Stenzek 52e2e32193 Core: Only reset wiimotes in Wii mode
This was causing the FifoCI runners to crash, as the Wiimotes were not
initialized in the first place.
2019-11-30 15:41:38 +10:00
Stenzek 33c0abd1ab Disable warning C5054 on DolphinQt
They're all in the Qt headers, and quite noisy.
2019-11-30 13:42:52 +10:00
Stenzek dd23a1ee79 Update VS projects/solutions to VS2019 2019-11-30 13:42:52 +10:00
Anthony 4a0611df54
Merge pull request #8487 from lioncash/video-fmt
VideoCommon: Make use of fmt outside of shader generators
2019-11-28 15:03:23 -08:00
Anthony b5656df7e8
Merge pull request #8502 from lioncash/log
Common: Unify logging namespace with Common
2019-11-28 15:01:49 -08:00
OatmealDome ef32a10d69 InputCommon: Decouple ButtonManager and Touchscreen from Android
Changes were also made for codestyle compliance.
2019-11-28 15:20:51 -05:00
Lioncash c792961000 Common: Unify logging namespace with Common
Previously the logging was a in a little bit of a disarray. Some things
were in namespaces, and other things were not.

Given this code will feature a bit of restructuring during the
transition over to fmt, this is a good time to unify it under a single
namespace and also remove functions and types from the global namespace.

Now, all functions and types are under the Common::Log namespace. The
only outliers being, of course, the preprocessor macros.
2019-11-28 05:13:21 -05:00
Lioncash e33c366502 GCMemcard: Remove byteswapping macros
We can just specify the functions directly instead of relying on
preprocessor textual replacement.
2019-11-27 23:15:31 -05:00
Lioncash 1f1a02151e GCMemcard: Replace ByteSwap with std::swap
There's already a standard library function that does what this function
is doing.
2019-11-27 23:15:26 -05:00
Anthony c2c8a14966
Merge pull request #8348 from JosJuice/mmu-setting
Disable full MMU by default and add it to global config GUI
2019-11-27 16:04:40 -08:00
Anthony 9822a2d582
Merge pull request #8465 from CookiePLMonster/d3d-common-cleanup
D3DCommon: Cleanups and resource leak fix
2019-11-27 16:03:44 -08:00
Anthony 66ca83e6af
Merge pull request #8479 from nokturnusmf/master
Fixed #11874 (leading 0s ignored by debugger)
2019-11-27 15:57:54 -08:00
JosJuice 6e0130351e Android: Fix crash on enabling GC adapter
We must set Java_GCAdapter.manager before the GC adapter thread (C++)
starts. We used to set it at emulation start, which was fine until
9f3f45a made the GC adapter thread start much earlier.
2019-11-28 00:47:58 +01:00
Anthony 155016531f
Merge pull request #8439 from JosJuice/android-native-motion-controls
Android: Native motion controls
2019-11-27 15:40:43 -08:00
Anthony 34a1df1c68
Merge pull request #8493 from JosJuice/android-audio-volume
Android: Add audio volume setting
2019-11-27 15:36:54 -08:00
Anthony 8d814baf79
Merge pull request #8494 from JosJuice/android-checkbox-no-description
Android: Fix displaying checkbox settings with no description
2019-11-27 15:35:29 -08:00
Anthony e33acc07f9
Merge pull request #8332 from CookiePLMonster/dsp-lle-deadlock
DSPLLE: Put DSP thread in idle state when it's paused
2019-11-27 15:34:34 -08:00
Anthony 44f85bbc5e
Merge pull request #8496 from JosJuice/volumewii-check-decrypted-order
VolumeWii: Check SupportsReadWiiDecrypted before m_encrypted
2019-11-27 15:33:43 -08:00
Anthony f20c1c2f8d
Merge pull request #8499 from JosJuice/volumeverifier-super-paper-mario
VolumeVerifier: Detect broken Super Paper Mario
2019-11-27 15:31:05 -08:00
JosJuice 59633f5309 VolumeVerifier: Detect broken Super Paper Mario
https://bugs.dolphin-emu.org/issues/11900
2019-11-27 18:26:22 +01:00
JosJuice 9938585702 DolphinQt: Remove "Experimental" from "Export Wii Save"
It's pretty well tested at this point.
2019-11-27 17:23:58 +01:00
JosJuice cf8208ace9 Android: Add audio volume setting 2019-11-26 21:10:27 +01:00
JosJuice 23fc5f9e35 VolumeWii: Check SupportsReadWiiDecrypted before m_encrypted
Fixes using DirectoryBlob on extracted games that were unencrypted
prior to being extracted.

(One day I'll make DirectoryBlob actually support raw reads and then
the order of these two won't matter...)
2019-11-26 20:09:40 +01:00
JosJuice 70ee5234ba
Merge pull request #8188 from JosJuice/android-game-details
Android: Bring back and update the game details dialog
2019-11-25 11:31:37 +01:00
JosJuice 8339793918 Android: Fix displaying checkbox settings with no description
https://bugs.dolphin-emu.org/issues/11904
2019-11-25 00:14:40 +01:00
Scott Mansell ac77df9e90
Merge pull request #8490 from vadosnaprimer/dumping
2 minor dumping fixes
2019-11-25 10:38:44 +13:00
JosJuice 45ba745bc8
Merge pull request #8320 from CookiePLMonster/cpu-lock-yield-fix
Do not yield to UI from PauseAndLock
2019-11-24 20:12:04 +01:00
feos cb6a632c60 fix missing frame when you start another dump without closing dolphin 2019-11-24 18:02:38 +03:00
feos 15e6e7ddd2 figure out new segment on the fly right in FrameDump::Start() 2019-11-24 18:02:36 +03:00
Lioncash b28db1d4e6 UICommon: Make use of fmt where applicable
Continues the migration to using fmt.

Notably, this allows safely converting a map within USBUtils over to
containing string view instances, rather than std::string instances, as
fmt safely handles the formatting of string views.
2019-11-23 19:41:40 -05:00
Léo Lam ec895f544c
Merge pull request #8486 from lioncash/dualshock
InputCommon/DualShockUDPClient: Minor cleanup
2019-11-24 00:46:19 +01:00
Léo Lam 3a2d3aa9d2
Merge pull request #8488 from tinyredpanda/simplify-wstring-conversion
Simplify wstring to QString conversion
2019-11-24 00:17:32 +01:00
Lioncash 6fbbc2683e VideoCommon: Make use of fmt outside of shader generators
Migrates most of VideoCommon over to using fmt, with the exception being
the shader generator code. The shader generators are quite large and
have more corner cases to deal with in terms of conversion (shaders have
braces in them, so we need to make sure to escape them).

Because of the large amount of code that would need to be converted, the
conversion of VideoCommon will be in two parts:

- This change (which converts over the general case string formatting),
- A follow up change that will specifically deal with converting over
  the shader generators.
2019-11-23 16:00:45 -05:00
JosJuice 9639dde114 Address review comments on old code 2019-11-23 17:48:44 +01:00
JosJuice 8e2b12e1ea GameDetailsDialog: Use labels instead of icons 2019-11-23 17:48:44 +01:00
JosJuice 2e13353201 GameDetailsDialog: Convert layout to ConstraintLayout
This also removes the FAB from GameDetailsDialog. It was
previously outside of the visible area and thus unusable.
2019-11-23 17:48:43 +01:00
JosJuice 4f1511043c GameDetailsDialog: Fix banner placeholder 2019-11-23 17:48:43 +01:00
JosJuice ec91674d07 GameDetailsDialog: Show game ID and revision 2019-11-23 17:48:43 +01:00
JosJuice 84e616337d GameDetailsDialog: Remove the screenshot ImageView
It takes up a lot of space on the screen, and the functionality for
saving these screenshots isn't in Dolphin anymore as far as I can tell.
2019-11-23 17:48:43 +01:00
JosJuice 100e7e2b3d GameDetailsDialog: Hide description if empty
In particular, Wii games don't have descriptions.
2019-11-23 17:48:43 +01:00
JosJuice 100f032e2f GameDetailsDialog: Don't use CircleImageView for banners
Because trying to fit a 3:1 banner into a circle looks very awkward.

Also move the banner below the title/description now that it
takes up more space horizontally.
2019-11-23 17:48:42 +01:00
JosJuice fcb96a179d GameDetailsDialog: Actually load the banner 2019-11-23 17:48:42 +01:00
JosJuice c2952c466f Bring back game banner loading code deleted in 3f21975 2019-11-23 17:48:42 +01:00
JosJuice 5ed0cf8e0e Rename GameSettingsDialog to GamePropertiesDialog
Since it no longer only contains settings.
2019-11-23 17:48:42 +01:00
JosJuice 00c4dad784 Android: Bring back the game details dialog
It was made inaccessible in e19922c (I'm not sure why)
and then removed by 593b697.
2019-11-23 17:48:41 +01:00
JosJuice 870912722e Revert "Android: Remove dead code and related lib <circleimageview>"
This reverts commit 593b69728d.
2019-11-23 17:35:19 +01:00
JosJuice 4305a9ac57
Merge pull request #8482 from rafaeltoledo/rt/material-fix
Moves AlertDialogs imports to AndroidX and fix tabs background color
2019-11-23 16:56:39 +01:00
tinyredpanda fe9e7d5578 Prefer MessageBoxW to MessageBoxA 2019-11-23 13:56:05 +00:00
Rafael Toledo 8453277479 Moves `AlertDialog`s imports to AndroidX and fix tabs background color 2019-11-23 10:50:12 -03:00
tinyredpanda 5dbabef355 Simplify wstring to QString conversion 2019-11-23 13:23:46 +00:00
Lioncash 334e2768f5 InputCommon/DualShockUDPClient: Use an alias for the clock type
Makes code slightly less verbose without exposing the whole chrono
header to the current source file.
2019-11-22 17:06:10 -05:00
Lioncash db9e592765 InputCommon/DualShockUDPClient: Use deduction guides for lock_guard
With C++17, we can use template deduction guides provided by the
standard library. This allows the omission of the mutex type itself.
2019-11-22 17:06:10 -05:00
Lioncash 278d03f737 InputCommon/DualShockUDPClient: Make use of std::array where applicable
Provides the same semantics of a C array, but is much nicer to work
with.

Notably, it makes all cases of performing comparisons with said arrays
significantly less reading-involved.
2019-11-22 17:06:07 -05:00
Silent 5be9505ab3
Signal DSP thread after unlocking DSP mutex 2019-11-22 23:00:42 +01:00
JosJuice a06da596e5
Merge pull request #8485 from lioncash/imu
InputCommon/IMU*: Remove unnecessary includes
2019-11-22 22:31:57 +01:00
JosJuice af37d09b0f
Merge pull request #8484 from lioncash/input-func
InputCommon/FunctionExpression: Minor cleanup
2019-11-22 22:31:31 +01:00
Silent e30ff7c327
DSPLLE: Put DSP thread in idle state if it's paused to prevent a deadlock
DSP thread is considered "idle" when it signals s_ppc_event and waits for s_dsp_event,
without putting it in this state when m_dsp_thread_mutex is locked it was possible to
create a deadlock between a DSP thread, emulation thread and Qt thread by accessing
Config menu immediately after booting up the game
2019-11-22 22:07:41 +01:00
Lioncash 67097b4574 InputCommon/DualShockUDPClient: Relocate settings to top of source file
This is a small namespace, so we can move it to the top of the file to
get it out of the way of everything else.
2019-11-22 15:56:29 -05:00
Lioncash 4488719a76 InputCommon/DualShockUDPClient: In-class initialize members where applicable
Deduplicates members within the constructor's initializer list.
2019-11-22 15:56:29 -05:00
Lioncash 544d6cbe52 InputCommon/DualShockUDPClient: Add missing header guard
Prevents potential inclusion issues from occurring.
2019-11-22 15:56:26 -05:00
Lioncash 91993b46d9 InputCommon/IMU*: Remove unnecessary includes
Trims out unnecessary includes to avoid unnecessary header dependencies.

This also resolves indirect inclusions of <optional> within
IMUAccelerometer.h and IMUGyroscope.h
2019-11-22 15:41:38 -05:00
Lioncash 814fd165af InputCommon/FunctionExpression: Use Yoda conditions, we do not
The general convention in the codebase is to compare the non-constant
value/string with the constant value/string, not the other way around.
2019-11-22 15:36:18 -05:00
Lioncash 1f6077922b InputCommon/FunctionExpression: Remove unnecessary 'else' in MakeFunctionExpression()
Given all conditional bodies only contain a return, the use of else here
isn't necessary.

This has the benefit of consistently vertically aligning the names.
2019-11-22 15:36:18 -05:00
Lioncash 10fea99d80 InputCommon/FunctionExpression: Make MakeFunctionExpression() take a std::string_view
There's nothing within this function that requires a copy of the string
to be made, so we can make use of a non-owning view
2019-11-22 15:36:18 -05:00
Lioncash ddf8abf507 InputCommon/FunctionExpression: Remove unused LOOP_MAX_REPS constant
This isn't used anywhere in the translation unit, so we can remove it.
2019-11-22 15:36:18 -05:00
Lioncash 64bc6f53fd InputCommon/FunctionExpression: Remove cyclical include
This header was including itself, which is likely not intended.
2019-11-22 15:36:18 -05:00
Lioncash cb8fbe872e InputCommon/FunctionExpression: Collapse namespaces
Since we target C++17, we can collapse the namespaces into a single
declaration specifier.
2019-11-22 15:36:14 -05:00
Lioncash 6586ecc7a8 InputCommon/FunctionExpression: include <algorithm>
std::min/std::max are used within this translation unit, so it needs to
be included to prevent potential compilation failures.
2019-11-22 14:41:13 -05:00
Lioncash e8edc49bbe InputCommon: Make use of fmt where applicable
Continues the migration over to fmt
2019-11-22 14:38:26 -05:00
Matthew Foulds 5b6e7aabcf Fixed 11874 (leading 0s ignored by debugger) 2019-11-22 19:16:34 +00:00
Mat M bc449fb98f
Merge pull request #8480 from JosJuice/volumeverifier-block-future
VolumeVerifier: Fix a copypaste error
2019-11-22 11:42:50 -05:00
Rafael Toledo 2d1f32efb4 Bumps compile API to 29 (Q) removes unecessary casts and deprecated
calls
2019-11-22 13:17:37 -03:00
JosJuice 4e713238d9 VolumeVerifier: Fix a copypaste error
This was completely wrong, but I guess it happened to work correctly
anyway due to timing reasons (MD5 is faster than SHA-1 + AES).
2019-11-22 13:39:04 +01:00
JosJuice 2d4a3f4597 Android: Add an option for disabling native motion controls 2019-11-20 23:21:06 +01:00
JosJuice a9cf8670e0
Merge pull request #8224 from Pokechu22/wiimote-eeprom
Write the entirety of the Wiimote EEPROM, in a per-Wiimote file
2019-11-20 22:03:53 +01:00
JosJuice 9ef526c708
Merge pull request #8471 from Simonx22/AndroidX
Android: migrate to AndroidX
2019-11-20 21:36:28 +01:00
JosJuice c8b8a60033 Android: Let WiimoteEmu know whether we have accelerometer/gyroscope 2019-11-20 20:13:36 +01:00
JosJuice 4d838212e2 Android: Overhaul the orientation lock setting
When using motion controls, it's useful to be able to lock the screen
to a certain orientation so that Android won't interpret game motions
as an intent to change the screen orientation. To this end, I've
changed the existing orientation lock setting in the following ways:

- A portrait lock mode has been added in addition to the existing
  landscape lock mode and unlocked mode.
- The landscape lock mode now locks to regular landscape rather than
  letting you change between the two possible landscape orientations.
- The setting is now accessed during emulation rather than outside.
2019-11-20 20:13:34 +01:00
JosJuice a548489aaf Android: Adjust accel/gyro data for screen orientation 2019-11-20 18:22:21 +01:00
JosJuice 4557901382 Android: Make "Horizontal Wii Remote" flip the motion controls
Before, it only flipped the d-pad (and arranged the overlay buttons
differently).
2019-11-20 18:22:21 +01:00
JosJuice 033eeda43b Android: Fix the whammy bar for emulated guitar controllers
Not that this has much relation to the rest of the PR, but it's an
easy fix that we might as well throw in while we're already
overwriting everyone's WiimoteNew.ini.
2019-11-20 18:22:20 +01:00
JosJuice b143df91be Android: Native motion controls 2019-11-20 18:22:20 +01:00
JosJuice d66050375c
Merge pull request #8347 from hosaka-corp/frame-advance-alignment
Align frame advance and movies to full field boundaries
2019-11-19 19:26:35 +01:00
Léo Lam dae01b1a3b
Merge pull request #8346 from DacoTaco/master
GCMemcardManager : icon drawing takes to much cpu time
2019-11-18 23:37:11 +01:00
meta 9c5c3c055e Align frame advance and movies to full field boundaries 2019-11-18 15:05:06 -06:00
Jordan Woyak 282470e312 DolphinQt: Fix accelerometer mapping indicator flipped X axis. 2019-11-17 16:41:06 -06:00
Pokechu22 4d4a095c76 Reset Wiimotes on force stop and when starting MIOS 2019-11-17 12:20:26 -08:00
Pokechu22 a23609562d Replace magic disconnect channel number with a constant 2019-11-17 12:20:25 -08:00
Pokechu22 5477409847 Write the entirety of the Wiimote EEPROM, in a per-Wiimote file
Previously, only Mii data was written.  Additionally, the file containing mii data was shared for all Wiimotes, which made it a lot less useful.

Additionally, the file was read/written on each Wiimote read, even though the whole EEPROM was kept in memory.  This was bad for performance and not particularly necessary (it did enforce that the data was properly shared between all Wiimotes, but that's not something I want).
2019-11-17 12:20:19 -08:00
DacoTaco d6eb75b272 GCMemcardManager : Performance boost 2019-11-17 20:45:24 +01:00
Léo Lam 97f9f252cc
Merge pull request #8464 from jordan-woyak/wm-emu-errorcode
WiimoteEmu: Minor accuracy fixes.
2019-11-17 10:39:18 +01:00
Léo Lam bc1aa3640b
Merge pull request #8302 from AdmiralCurtiss/gcmemcard-comments
GCMemcard: Read comments, banners, and icons via logical data offsets instead of physical ones.
2019-11-17 10:34:06 +01:00
Admiral H. Curtiss 3b67d0d90a GCMemcard: Read icons according to logical data offsets instead of physical data offsets. Also gets rid of some undefined behavior. 2019-11-17 01:42:26 +01:00
Admiral H. Curtiss 110d6c1da3 GCMemcard: Read banners according to logical data offsets instead of physical data offsets. Also gets rid of some undefined behavior. 2019-11-17 01:42:26 +01:00
Admiral H. Curtiss 2f119bd206 GCMemcard: Move Icon and Banner constants to the GCMemcard header. 2019-11-17 01:42:26 +01:00
Admiral H. Curtiss 58f21830bd GCMemcard: Read file comments according to logical data offsets instead of physical data offsets. 2019-11-17 01:42:26 +01:00
Admiral H. Curtiss 770605bc80 GCMemcard: Add method to read an arbitrary block of bytes from a save file. 2019-11-17 01:42:26 +01:00
Silent 85c2841643
Make "Do you want to stop emulation?" application modal and disallow multiple instances at once
Fixes numerous issues with this dialog spawning multiple times
and putting Dolphin in a weird state.
2019-11-16 19:51:55 +01:00
Silent af92a88aa0
UI: Allow to specify modality of ready ModalMessageBoxes 2019-11-16 19:51:00 +01:00
Léo Lam b712cc106b
Merge pull request #7909 from LAGonauta/dplii-quality-slider
Add slider to change DPLII decoder quality
2019-11-16 18:13:58 +01:00
Léo Lam a77108236e
Merge pull request #8418 from lioncash/core-fmt
Core: Replace usages of StringFromFormat with fmt where applicable
2019-11-16 18:09:58 +01:00
Simonx22 9d606a6ad0 migrate to AndroidX 2019-11-15 12:57:42 -05:00
JosJuice fe39e1e6d8
Merge pull request #8440 from rlnilsen/motion-input-tweaks
Motion Input enhancements
2019-11-15 14:08:45 +01:00
JosJuice 294fd8dd3a
Merge pull request #8463 from Simonx22/androidSupportVersion28
Android: update androidSupportVersion and compileSdkVersion to 28
2019-11-14 23:01:06 +01:00
JosJuice c1818c3e6c
Merge pull request #8461 from Simonx22/SdkVersion
Android: Update target Android SdkVersion to 28
2019-11-14 13:22:33 +01:00
JosJuice c23da15a22
Merge pull request #8470 from BreadFish64/patch-2
Fix typo in comment
2019-11-11 22:34:04 +01:00
Marshall Mohror 0334dde2cf
Fix typo in comment 2019-11-11 13:20:04 -06:00
Lioncash cfbabd4c41 SI_Device: Provide proper insertion/extraction operators for SIDevices enum
Allows the enumeration to be safely used with our type parsing
functions.
2019-11-11 07:33:01 -05:00
Lioncash febd1c3dba Core: Replace usages of StringFromFormat with fmt where applicable
Migrates usages of StringFromFormat over to using fmt.
2019-11-11 07:32:57 -05:00
LAGonauta 08787ebc4a Centralize logic to detect when the DPL2 decoder should be used. 2019-11-11 08:03:36 -03:00
Silent 4daeacba35
Fix malformed manifests 2019-11-11 11:47:10 +01:00
Jordan Woyak 4d24f160e3 WiimoteEmu: Minor accuracy fixes. 2019-11-10 20:38:21 -06:00
Connor McLaughlin 913cb08066
Merge pull request #8456 from jordan-woyak/input-gate-race-fix
InputCommon: Make the "input gate" not racy.
2019-11-11 10:59:49 +10:00
Pierre Bourdon 066012b80d
Merge pull request #8454 from jordan-woyak/motion-input-indicators
DolphinQt: Add accelerometer/gyroscope mapping indicators.
2019-11-10 18:57:31 +01:00
Pierre Bourdon 499f065b83
Merge pull request #8466 from jordan-woyak/evdev-float
evdev: fix bad integer division.
2019-11-10 18:53:22 +01:00
Pierre Bourdon df32e3fdfd
Merge pull request #8445 from Leseratte10/master
Add /dev/dolphin for homebrew to get information about Dolphin
2019-11-10 17:34:07 +01:00
Jordan Woyak 0c57887839 evdev: fix bad integer division. 2019-11-10 10:10:37 -06:00
Silent a68789a70c
D3DCommon: Remove unused GetDebugObjectName and tidy up SetDebugObjectName 2019-11-10 16:07:32 +01:00
Silent 8445644e05
D3DCommon: Migrate few remaining raw pointers to WRL::ComPtr 2019-11-10 16:07:32 +01:00
Simonx22 6f10730abf update androidSupportVersion and compileSdkVersion to 28 2019-11-09 23:28:22 -05:00
Jordan Woyak e85e51e5ce HW/WiimoteReal: Replace invalid select call with poll. 2019-11-09 19:22:58 -06:00
Jordan Woyak 59ebaed81c HW/WiimoteReal: Remove an old comment. We block infinitely now. 2019-11-09 18:45:09 -06:00
Léo Lam eebc64aaf8
Merge pull request #8460 from jordan-woyak/evdev-motion-data
InputCommon: Detect when evdev exposes acceleration/gyroscope data.
2019-11-09 23:34:51 +01:00
JosJuice 9e0b09ddf4 Disable full MMU by default and add it to global config GUI
Requested by JMC.
2019-11-09 23:26:55 +01:00
Léo Lam c167543eb3
Merge pull request #8185 from Techjar/memcard-manager-auto
Qt/GCMemcardManager: Load configured memory cards by default
2019-11-09 23:06:57 +01:00
Léo Lam 08b191ee8e
Merge pull request #8313 from JosJuice/gamelist-xml
GameFile: Support HBC-style XML metadata
2019-11-09 22:59:26 +01:00
Léo Lam f4e12f85bc
Merge pull request #8393 from CookiePLMonster/long-paths
Support Windows 10 long paths
2019-11-09 21:10:16 +01:00
Léo Lam 6cb60f8d36
Merge pull request #8385 from iwubcode/pathes-update
DolphinQt: Add ability to override ResourcePack and Load directory
2019-11-09 20:39:15 +01:00
Jordan Woyak 1180c231a6 InputCommon: Detect when evdev exposes acceleration/gyroscope data. 2019-11-09 13:34:29 -06:00
Jordan Woyak 8ef25ddd84 DolphinQt: Add accelerometer/gyroscope mapping indicators. 2019-11-09 09:59:45 -06:00
Florian Bach 2d55a6b0b7 Add /dev/dolphin for homebrew to get information about Dolphin
Adds a /dev/dolphin interface that can be used by
Dolphin-aware software to get information like the
real system time and the Dolphin version.
2019-11-09 15:31:51 +01:00
Simonx22 be489443bd target Android SdkVersion 28 2019-11-09 02:17:22 -05:00
Jordan Woyak a6b3a2cd4f DolphinQt: Hide unused buttons in the advanced mapping dialog. 2019-11-08 17:47:19 -06:00
Jordan Woyak 1e028025e5 Common: Add additional Matrix/Vec functions. 2019-11-08 15:46:45 -06:00
Léo Lam d8c62b5965
Merge pull request #8396 from jordan-woyak/mapping-input-list-states
Qt/Mapping: Show current input states in advanced dialog.
2019-11-08 22:15:45 +01:00
Simonx22 7dc0732a22 Gradle 3.5.2 2019-11-08 02:33:28 -05:00
Connor McLaughlin 422c3f79da
Merge pull request #8382 from tkln/verify-widget-switch-none-warn
VerifyWidget: Handle Severity::None case in Verify()
2019-11-08 11:23:32 +10:00
Connor McLaughlin 62f331dd13
Merge pull request #8431 from ferrrry/game-window-class
Qt: Add "renderer" window role to render window
2019-11-08 11:22:49 +10:00
Connor McLaughlin 71b098a69d
Merge pull request #8399 from CookiePLMonster/gametracker-fixes
Qt: Game Tracker fixes
2019-11-08 11:22:09 +10:00
Connor McLaughlin 9700b1e320
Merge pull request #8367 from JosJuice/missing-company-ids
DiscIO: Add missing company IDs
2019-11-08 11:15:27 +10:00
Connor McLaughlin 729308979d
Merge pull request #8388 from jordan-woyak/cmake-export-compile-commands
CMake: Enable generation of compile_commands.json.
2019-11-08 11:07:06 +10:00
Connor McLaughlin a89fdb628c
Merge pull request #8343 from stenzek/fbdev
DolphinNoGUI: Add a FBDev platform
2019-11-08 11:05:53 +10:00
Connor McLaughlin 2ebea1bfa7
Merge pull request #8433 from JosJuice/settings-onemulationstatechanged
DolphinQt: Call OnEmulationStateChanged when creating config window panes
2019-11-08 11:01:14 +10:00
Connor McLaughlin 47677ecaa7
Merge pull request #8437 from JosJuice/batch-render-to-main
Disable render to main when using batch mode
2019-11-08 11:00:18 +10:00
Connor McLaughlin 9db1ce8ef9
Merge pull request #8436 from JosJuice/vi-wii-freeloader
VideoInterface: Don't crash when running Wii Freeloader
2019-11-08 10:56:25 +10:00
Connor McLaughlin 28ce9330a8
Merge pull request #8444 from booto/vi-fields
VI: Adjust start/end of ACV region for fields
2019-11-08 10:51:32 +10:00
Connor McLaughlin 18ba1fd723
Merge pull request #8452 from JosJuice/android-emulationactivity-rotation-crash
Android: Replace emulation rotation crash workaround with proper fix
2019-11-08 10:45:21 +10:00
Connor McLaughlin 7c8a255ce1
Merge pull request #8450 from jordan-woyak/mapping-button-fix
DolphinQt: Fix output mapping button spacebar activation and tooltip.
2019-11-08 10:30:33 +10:00
Connor McLaughlin b554b636bd
Merge pull request #8449 from JosJuice/disable-bt-pt-buttons
DolphinQt: Fix the enabling/disabling of ControllersWindow buttons
2019-11-08 10:27:49 +10:00
Connor McLaughlin 5440be96e7
Merge pull request #8378 from stenzek/quad-buffer-stereo
Various quad-buffered ("HDMI 3D") stereo fixes
2019-11-08 10:26:58 +10:00
Jordan Woyak 85ceb37ccd InputCommon: Make the "input gate" not racey. 2019-11-06 16:31:02 -06:00
Scott Mansell 93d7b3d159
Merge pull request #8432 from jordan-woyak/hotkey-indicator-fix
DolphinQt: Make HotkeyScheduler call UpdateInput when hotkeys are disabled.
2019-11-07 10:05:54 +13:00
JosJuice 8bfd7c9f36 Android: Expand the comment for NVidiaShieldWorkaroundView
This text has been taken from the message of the commit that added
the class. (I don't have an Nvidia Shield to reproduce the bug with.)
2019-11-05 09:39:57 +01:00
JosJuice c007dd1852 Android: Replace emulation rotation crash workaround with proper fix
The workaround was added in 0446a58.

The underlying problem is that we must not destroy the surface
while the video backend is initializing, otherwise the video
backend may reference nullptr.

I've also cleaned up the logic for when to destroy the surface.
Note that the comment in EmulationFragment.java about only being
able to destroy the surface when emulation is running is not true
anymore (due to de632fc, it seems like).
2019-11-05 09:28:40 +01:00
Jordan Woyak 32cf4b76be DolphinQt: Fix tooltip of output mapping buttons. 2019-11-03 18:20:08 -06:00
Jordan Woyak 1bdf43dd78 DolphinQt: Fix spacebar not activating output mapping buttons. 2019-11-03 18:17:51 -06:00
JosJuice ef1bae5320 DolphinQt: Fix the enabling/disabling of ControllersWindow buttons
Without this change, calling OnEmulationStateChanged undoes part
of the enabling/disabling that OnWiimoteModeChanged has done.
2019-11-03 15:03:58 +01:00
rlnilsen f7a50545e3 Motion Input: Add "enable" checkbox for motion controlled cursor. 2019-11-03 11:56:01 +01:00
rlnilsen d67a2304b0 Input: Add optional "enable" setting to the ControlGroup class.
The setting is exposed as a check box in the QGroupBox instance that visualises the ControlGroup instance.
The setting is saved under "[control group name]/Enabled", but only when it is "false". The default value is "true".
2019-11-03 11:55:52 +01:00
iwubcode 490fd0c3b3 DolphinQt: Add way to override "ResourcePack" folder that controls the location of resource packs 2019-11-02 13:42:40 -05:00
iwubcode 876a1ccc3e DolphinQt: Add way to override "Load" folder that controls the location of custom textures 2019-11-02 13:30:44 -05:00
JosJuice 56d37d773b RedumpVerifier: Show an error when datfile lacks serials or versions
This happens if someone manually downloads a regular datfile from
redump.org and puts it where Dolphin stores datfiles. Dolphin needs
"special" datfiles that contain fields for serials and versions.

Before this change, all discs (except Datel discs) would show up as
"Unknown disc" when using a regular datfile.
2019-11-02 16:49:20 +01:00
Techjar 3006c73bf6 Qt/RenderWidget: Account for devicePixelRatio when auto-adjusting window size 2019-11-01 14:37:29 -04:00
rlnilsen 49d9c63908 Motion Input: DSU Client config UI: Enable server IP address and port fields only when "server enable" is checked. 2019-11-01 03:35:07 +01:00
booto 371e3f1021 VI: Adjust start/end of ACV region for fields
This wasn't changed when halfline counts were changed to 0-based. Also
included is a diagram showing an understanding of how the values in the VI
timing registers maps to the video signal.
2019-10-31 21:04:22 -04:00
Stenzek 16f103ab42 Vulkan: Exclusive fullscreen support via VK_EXT_full_screen_exclusive 2019-10-31 22:45:59 +10:00
Stenzek 6fc6444687 Vulkan: Explicitly enable VK_KHR_get_physical_device_properties2
This was missing from the subgroup PR way back.
2019-10-31 22:45:59 +10:00
Stenzek 230190fc36 Vulkan: Allow runtime querying of enabled extensions 2019-10-31 22:45:59 +10:00
Connor McLaughlin d3ee0a4535
Merge pull request #8379 from stenzek/mali
Vulkan: Optimizations for Mali with EFB2RAM on
2019-10-31 22:44:19 +10:00
Mat M fd4bf5f0a2
Merge pull request #8438 from JosJuice/tilt-tooltip-string
Change Wii Remote tilt tooltip string based on translator feedback
2019-10-30 05:39:13 -04:00
Mat M d6a3d0873c
Merge pull request #8441 from KenJPH/fix-versioncode
Fix versionCode dummy value
2019-10-30 05:38:18 -04:00
Mat M 78fad0aafa
Merge pull request #8443 from JosJuice/redumpverifier-datel-wii
RedumpVerifier: Fix handling of Datel Wii disc serials
2019-10-30 05:37:08 -04:00
JosJuice f9705fd117 Return nothing from VolumeWii::GetGameTDBID if Datel
RedumpVerifier relies on this.
2019-10-30 10:23:33 +01:00
JosJuice 42ec861469 RedumpVerifier: Fix handling of Datel Wii disc serials
GC Datel discs have empty serials, but Wii Datel discs have
serials starting with DS followed by some digits.
2019-10-30 10:11:24 +01:00
JosJuice 49977446dd RedumpVerifier: Don't crash on missing hyphen in serial 2019-10-30 09:58:37 +01:00
JosJuice e2ef248260 VolumeVerifier: Fix "The data partition is missing" false positive
My bad...
2019-10-30 09:38:18 +01:00
Ken Hosogoe 109108d3f6 Fix versionCode
ERROR: android.defaultConfig.versionCode is set to 0, but it should be a positive integer.
See https://developer.android.com/studio/publish/versioning#appversioning for more information.
Affected Modules: app
2019-10-30 19:13:32 +11:00
JosJuice 379f264aa8 Disable render to main when using batch mode
https://bugs.dolphin-emu.org/issues/11888

This also includes another change: DolphinQt will now exit with an
error if you use --batch without specifying a game using any method
(unlike in the past where --batch would be ignored if you didn't
specify a game using --exec, even if you had used --nand-title).
The main reason why I did this was because coding the alternative
(ignoring --batch) would be annoying with render to main involved.
2019-10-29 18:32:43 +01:00
Pierre Bourdon 1f3d1a9b7f
Merge pull request #8352 from rlnilsen/motion-controller-support-via-cemuhook-protocol
Support for motion controllers like the DualShock 4
2019-10-28 16:39:10 +01:00
JosJuice f4da08eb13 Change Wii Remote tilt tooltip string based on translator feedback 2019-10-28 11:16:55 +01:00
JosJuice 0dbb58112a CommandLineParse: Don't ignore video_backend/audio_emulation when not using -C 2019-10-28 10:36:56 +01:00
JosJuice 10d972789a DolphinQt: Make WiiPane connect itself to EmulationStateChanged 2019-10-27 21:26:35 +01:00