Commit Graph

34460 Commits

Author SHA1 Message Date
Admiral H. Curtiss 4774fe3445
VKGfx: Add parentheses around ambiguous if statements. 2023-06-29 03:59:18 +02:00
Admiral H. Curtiss 2a6f4d879c
CMake: Generate scmrev.h at build time instead of configure time. 2023-06-29 03:23:31 +02:00
iwubcode 3627398cf5 VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
Admiral H. Curtiss 61c45e8d68
Merge pull request #12002 from JosJuice/i18n-empty-string
DolphinQt: Don't translate empty strings
2023-06-28 18:56:35 +02:00
Charles Lombardo e185dbf857
Merge pull request #11989 from JosJuice/android-title-on-shutdown
Android: Handle game shutdown in onTitleChanged
2023-06-28 12:48:54 -04:00
JosJuice 3384e02098 DolphinQt: Don't translate empty strings
Trying to translate an empty string will return a long metadata string
for the loaded translation file rather than the expected empty string.
2023-06-28 18:43:52 +02:00
JosJuice 766b8605f8
Merge pull request #11994 from JosJuice/skylanders-i18n
DolphinQt: Add i18n comments for Skylanders strings
2023-06-27 22:40:14 +02:00
JosJuice a7aee396f6
Merge pull request #11929 from t895/gradle-updates
Android: Gradle updates
2023-06-26 19:44:23 +02:00
Dentomologist ee684b0798 DSPEmulator: Remove unused PauseAndLock parameter 2023-06-25 20:29:23 -07:00
Dentomologist f151ae3c2a EXI: Remove pointless PauseAndLock functions
The ExpansionInterfaceManager::PauseAndLock function does nothing but
call other functions that have no effect.

ExpansionInterfaceManager::PauseAndLock calls CEXIChannel::PauseAndLock,
which in turn calls IEXIDevice::PauseAndLock. None of the classes
deriving from IEXIDevice override PauseAndLock, and the implementation
in IEXIDevice does nothing.
2023-06-25 20:08:08 -07:00
Admiral H. Curtiss 3a8e7de214
Merge pull request #11903 from noahpistilli/wiilink
IOS/KD: Add WiiLink as WC24 service provider by default
2023-06-26 02:27:47 +02:00
Sketch f9f8e94e30 Add default support for WiiLink + configuration 2023-06-25 14:57:15 -04:00
JosJuice ac53ab184c
Merge pull request #11952 from K0bin/no-per-game-driver
Android: Remove GPU driver from per-game settings
2023-06-25 19:00:01 +02:00
JosJuice 09f8f29ae0 DolphinQt: Add i18n comments for Skylanders strings
Also changed the spelling of "Superchargers" to "SuperChargers".
2023-06-25 15:38:30 +02:00
Dentomologist 2472269d06 GekkoDisassembler: Remove unused enum InstructionType 2023-06-24 13:45:26 -07:00
Dentomologist 2cf48bc32c GekkoDisassembler: Remove unread variable m_type
Writes to m_type are pointless because it's never read.
2023-06-24 13:45:26 -07:00
Pokechu22 50c929928c
Merge pull request #11920 from Minty-Meeo/kill-ascii-to-hex
Kill AsciiToHex
2023-06-23 18:20:36 -07:00
JosJuice b5e197e2dc Android: Handle game shutdown in onTitleChanged 2023-06-23 20:40:04 +02:00
Robin Kertels 38a5774a85
Android: Remove GPU driver from per-game settings 2023-06-23 20:13:14 +02:00
Admiral H. Curtiss c04536c5d0
Merge pull request #11982 from iwubcode/graphics_mod_create_texture_callback
VideoCommon: add graphics mod callback interface for when a texture is created
2023-06-23 18:10:59 +02:00
Admiral H. Curtiss 02909bd1a5
Merge pull request #11850 from Filoppi/post_process_fixes
Video: implement color correction to match the Wii/GC NTSC/PAL color spaces (and gamma)
2023-06-23 18:08:23 +02:00
Admiral H. Curtiss 5bf3d55d38
Merge pull request #11981 from iwubcode/move_cached_asset_to_common
VideoCommon: move cached texture asset to 'CustomAsset' common code
2023-06-23 17:59:24 +02:00
Admiral H. Curtiss b5ba51c60a
Core: Remove host thread assert in PauseAndLock().
Fixing all the places it's used turned out to be a more complicated task than anticipated. So let's remove this for now so we don't confuse users with cryptic error messages...
2023-06-23 01:18:56 +02:00
get 445bf8d2c6 Kill AsciiToHex
Now superseded by Common::FromChars
2023-06-22 00:06:50 -05:00
JosJuice 1f130bf8a3 Android: Declare host thread when generating analytics ID
Another instance of the host thread check failing.
2023-06-21 18:16:46 +02:00
Sketch bc0e8158b3 IOS/KD/Time: Take into account DST for AdjustedUTC 2023-06-20 22:49:33 -04:00
iwubcode 1d767c3a5b VideoCommon: add graphics mod callback interface for when a texture is created 2023-06-20 19:26:53 -05:00
iwubcode 2dc24a9148 VideoCommon: move cached texture asset to 'CustomAsset' common code 2023-06-20 18:59:55 -05:00
Admiral H. Curtiss 5ad2d86cc7
Merge pull request #11979 from nicovank/master
Minor fix: Rename Symbol constructor parameter to prevent shadowing
2023-06-21 00:54:30 +02:00
Charles Lombardo deb37f0846
Merge pull request #11964 from JosJuice/android-hide-infinity
Android: Hide Infinity Base in MenuFragment when not relevant
2023-06-20 17:11:18 -04:00
Nicolas van Kempen 4ef2f2c710 Rename Symbol constructor parameter to prevent shadowing 2023-06-20 13:38:31 -04:00
Admiral H. Curtiss 00bf5f55de
WiimoteReal/IOWin: Don't try to print error message for non-errors. 2023-06-20 01:54:59 +02:00
JosJuice 27db8d4123
Merge pull request #11935 from nitanmarcel/patch-1
Use getCacheDir if getExternalCacheDir returns null.
2023-06-19 20:47:27 +02:00
JosJuice cff3e22f84
Merge pull request #11926 from JosJuice/android-host-check
Android: Re-add host thread check
2023-06-19 20:37:59 +02:00
Admiral H. Curtiss 5d7b5822c9
Merge pull request #11972 from Minty-Meeo/string-improvements-part-1c
Replace std::ostringstream usage with fmt::format
2023-06-19 02:18:30 +02:00
get ffabb6c57b Replace std::ostringstream usage with fmt::format 2023-06-18 18:37:32 -05:00
Filoppi daddf4cd9c Qt: add color correction and HDR Qt settings widgets 2023-06-19 01:34:42 +03:00
Filoppi a2702c6e27 Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
To further increase the accuracy of the post process phase, I've added (scRGB) HDR support, which is necessary
to fully display the PAL and NTSC-J color spaces, and also to improve the quality of post process texture samplings and
do them in linear space instead of gamma space (which is very important when playing at low resolutions).
For SDR, the quality is also slightly increased, at least if any post process runs, as the buffer is now
R10G10B10A2 (on Vulkan, DX11 and DX12) if supported; previously it was R8G8B8A8 but the alpha bits were wasted.

Gamma correction is arguably the most important thing as Dolphin on Windows outputted in "sRGB" (implicitly)
as that's what Windows expects by default, though sRGB gamma is very different from the gamma commonly used
by video standards dating to the pre HDR era (roughly gamma 2.35).

Additionally, the addition of HDR support (which is pretty straight forward and minimal), added support for
our own custom AutoHDR shaders, which would allow us to achieve decent looking HDR in Dolphin games without
having to use SpecialK or Windows 11 AutoHDR. Both of which don't necessarily play nice with older games
with strongly different and simpler lighting. HDR should also be supported in Linux.
Development of my own AutoHDR shader is almost complete and will come next.

This has been carefully tested and there should be no regression in any of the different features that Dolphin
offers, like multisampling, stereo rendering, other post processes, etc etc.

Fixes: https://bugs.dolphin-emu.org/issues/8941

Co-authored-by: EndlesslyFlowering <EndlesslyFlowering@protonmail.com>
Co-authored-by: Dogway <lin_ares@hotmail.com>
2023-06-19 01:34:42 +03:00
Admiral H. Curtiss 9e06b6964b
Merge pull request #11963 from iwubcode/d3d12_fix
VideoBackends: fix d3d12 error when validation layers enabled
2023-06-19 00:33:40 +02:00
Admiral H. Curtiss 8039d10994
Merge pull request #11966 from Dentomologist/convert_xemitter_prefetchlevel_to_enum_class
xEmitter: Convert PrefetchLevel to enum class
2023-06-18 15:17:02 +02:00
Admiral H. Curtiss 2d18c9e079
Merge pull request #11976 from JosJuice/emitter-nodiscard
Arm64Emitter/x64Emitter: Use nodiscard for FixupBranch
2023-06-18 15:16:42 +02:00
Filoppi 0584f8ae2a Video: fix Vulkan RGBA10_2 format to the actual most common one (used as swapchain format) 2023-06-18 12:58:40 +03:00
JosJuice 39a8219767 Arm64Emitter/x64Emitter: Use nodiscard for FixupBranch
This should prevent future occurrences of the type of problem that was
fixed in b713042.
2023-06-18 09:10:20 +02:00
get 80575c4489 DITConfiguration: Use File::ReadFileToString 2023-06-17 19:38:15 -05:00
Dentomologist 04fcf68176 xEmitter: Convert PrefetchLevel to enum class 2023-06-17 16:41:32 -07:00
Admiral H. Curtiss b71304230c
Jit64: Fix trampolines after #11834. 2023-06-18 01:31:44 +02:00
Admiral H. Curtiss 93d9e90798
Merge pull request #11962 from Minty-Meeo/to-underlying
EnumUtils: Add Common::ToUnderlying
2023-06-17 20:04:25 +02:00
Lioncash 696087cae0 Qt/NetworkWidget: Get rid of some trivial sign conversions
In all instances, these variables should be signed rather than unsigned.
2023-06-17 10:48:49 -04:00
get 7523a62105 Change unnamed enum in NativeVertexFormat.h to u32 2023-06-17 08:13:57 -05:00
Admiral H. Curtiss 79d5850e6a
Merge pull request #11960 from Minty-Meeo/dolphin-tool-code-review-4
DolphinTool: Use {fmt} library
2023-06-17 14:18:21 +02:00
get 07ad75f34f EnumUtils: Add Common::ToUnderlying
Mirrors the C++23 <utility> function, std::to_underlying
2023-06-17 07:15:33 -05:00
JosJuice f16381adc5 Android: Hide Infinity Base in MenuFragment when not relevant 2023-06-17 11:57:53 +02:00
iwubcode ba74902bca VideoBackends: fix d3d12 validation layer error introduced by multi-output texture breaking logic ops support 2023-06-17 01:48:59 -05:00
get e67c196d2a DolphinTool: Less string copies 2023-06-16 21:51:06 -05:00
get 410c4ffe75 DolphinTool: Use {fmt} library 2023-06-16 21:45:59 -05:00
Admiral H. Curtiss 5029924ba1
Merge pull request #11954 from Minty-Meeo/dolphin-tool-code-review-3
DolphinTool: Use EXIT_SUCCESS and EXIT_FAILURE
2023-06-17 04:44:09 +02:00
Admiral H. Curtiss 1aef85a985
Merge pull request #11918 from TellowKrinkle/DPIScale
Improved DPI change handling
2023-06-17 04:07:13 +02:00
Admiral H. Curtiss 089d433996
Merge pull request #11956 from JosJuice/jitarm64-12-bit-asm
JitArm64: Micro-optimizations in fres routine
2023-06-17 04:00:22 +02:00
get 969eeb4b52 DolphinTool: Use EXIT_SUCCESS and EXIT_FAILURE 2023-06-16 21:00:10 -05:00
get 25c020cbe2 DolphinTool: Ditch OOP design 2023-06-16 20:39:16 -05:00
Admiral H. Curtiss 98b5d72ef1
Merge pull request #11951 from Minty-Meeo/dolphin-tool-code-review-1
DolphinTool: Sensible changes
2023-06-17 03:03:26 +02:00
get 31e78c40a1 DolphinTool: Sensible changes 2023-06-16 18:28:03 -05:00
Admiral H. Curtiss cbcf5bfac1
Merge pull request #11889 from Filoppi/patch-18
Fix video output having small black borders all the times
2023-06-16 17:59:51 +02:00
Admiral H. Curtiss 50301bf1d1
Merge pull request #11957 from lioncash/resource
UICommon/ResourcePack: Allow priority helpers to take arguments by const reference
2023-06-16 17:01:19 +02:00
Lioncash 653d6d059f UICommon/ResourcePack: Allow priority helpers to take arguments by const reference
There's nothing going on with behavior here that would prevent these
from being const qualified.

Also better communicates that this function isn't intended to modify the
given resource pack.
2023-06-16 10:20:50 -04:00
Admiral H. Curtiss f5eea4a957
Merge pull request #11834 from Dentomologist/xemitter_use_pseudonamed_parameter_force5bytes
XEmitter: Add enum class Force5Bytes
2023-06-16 15:46:36 +02:00
JosJuice 9c13436e2b JitArm64: Improve instruction scheduling in fres routine
We want to have a low number of instructions between the LDP and the
MADD so that the MADD can start immediately after the LDP finishes
even if we're on a lower-end in-order CPU.
2023-06-15 22:02:39 +02:00
JMC47 f0f8225ff8
Merge pull request #11424 from Pokechu22/jit-imm-loadstore-update
Jit64: Attempt to fix updating stores with an immediate value
2023-06-15 11:32:30 -04:00
TellowKrinkle 5b10a80401 CMake: Use targets for all optionally-external dependencies 2023-06-15 01:41:41 -05:00
JosJuice 5b5124d9ff JitArm64: Use immediates more in fres routine
Not sure why I didn't do this to begin with. Maybe I was under the
impression that the most significant bit of a 12-bit immediate was a
sign bit.
2023-06-14 23:27:58 +02:00
Admiral H. Curtiss bd125733f0
Merge pull request #11946 from Dentomologist/convert_fromwhichroot_to_enum_class
Common: Convert FromWhichRoot to enum class
2023-06-14 13:29:07 +02:00
Admiral H. Curtiss 88ff00a05c
Merge pull request #11942 from Dentomologist/convert_controlleremu_translatability_to_enum_class
ControllerEmu: Convert Translatability to enum class
2023-06-14 13:27:47 +02:00
Admiral H. Curtiss 79073c1a40
Merge pull request #11944 from lioncash/casts
PPCCache: Remove redundant reinterpret_casts
2023-06-14 13:25:48 +02:00
Dentomologist 7ff7c9e84f Common: Convert FromWhichRoot to enum class 2023-06-13 13:25:22 -07:00
Marcel Alexandru Nitan cff7a4bfd2 Use getCacheDir if getExternalCacheDir returns null. 2023-06-13 18:44:27 +00:00
JosJuice ae4d52c838 Android: Fix overlay d-pad not working until finger moves
A switch case fallthrough was overlooked when translating from Java to
Kotlin.
2023-06-13 20:37:59 +02:00
JosJuice c961c6c35a Android: Fix pressing up on overlay d-pad 2023-06-13 20:37:59 +02:00
Lioncash 708c986693 PPCCache: Remove redundant reinterpret_casts
The pointer is being passed to functions that take arguments as void*,
so we don't need to cast here.
2023-06-13 08:25:26 -04:00
Admiral H. Curtiss 6d16a09707
Merge pull request #11941 from Dentomologist/convert_blockingloop_stopmode_to_enum_class
Common: Convert BlockingLoop::StopMode to enum class
2023-06-13 11:47:20 +02:00
Admiral H. Curtiss 74c0519c54
Merge pull request #11930 from iwubcode/game_texture_validation
VideoCommon: don't reject game textures which have the wrong size
2023-06-13 11:43:35 +02:00
iwubcode 3e27fc7c0b VideoCommon: don't treat incorrect aspect ratio or sizes that aren't a multiple of native textures as an error 2023-06-12 21:19:29 -05:00
Dentomologist 527f8e783c ControllerEmu: Convert Translatability to enum class 2023-06-12 18:11:04 -07:00
Dentomologist 3c80f821c0 Common: Convert BlockingLoop::StopMode to enum class 2023-06-12 17:12:25 -07:00
Admiral H. Curtiss 63090d411d
Merge pull request #11940 from lioncash/debugiface
Common: Move DebugInterface.h into Core
2023-06-13 01:59:33 +02:00
JosJuice f11175d117 Revert "Android: Temporarily disable host thread check"
This reverts commit 361171fce0.
2023-06-12 23:39:42 +02:00
JosJuice 03f2f57edf Android: Add HostThreadLock where necessary 2023-06-12 23:39:42 +02:00
JosJuice 3519a7070d Android: And Lock and Unlock wrappers to HostThreadLock
This way we can ensure DeclareAsHostThread and UndeclareAsHostThread
are called when locking and unlocking.
2023-06-12 23:39:42 +02:00
JosJuice 5524042922 Android: Move host thread lock to a separate file 2023-06-12 23:39:42 +02:00
Dentomologist 4c2759f541 XEmitter: Add enum class Jump
Replace the bool parameter force5bytes in J, JMP, and J_CC with an enum
class Jump::Short/Near. Many callers set that parameter to the literal
'true', which was unclear if you didn't already know what it did.
2023-06-12 13:04:18 -07:00
JMC47 c8559a7933
Merge pull request #11863 from Minty-Meeo/nkit-extract
Remove NKit data when extracting a GCN/Wii disc volume
2023-06-12 15:37:02 -04:00
Admiral H. Curtiss 635bce2e7b
Merge pull request #11939 from lioncash/condition
BreakpointDialog: Mark breakpoint help text as translatable
2023-06-12 20:13:07 +02:00
Admiral H. Curtiss b4d161ff29
Merge pull request #11938 from lioncash/inits
ParallelProgressDialog: Initialize all data members
2023-06-12 20:07:57 +02:00
Admiral H. Curtiss b3f4006bb7
Merge pull request #11937 from lioncash/sky
SkylanderPortalWindow: Detranslate unnecessary strings
2023-06-12 20:07:37 +02:00
Lioncash 41df38cb7c Common: Move DebugInterface.h into Core
The base DebugInterface now depends on the Core's CPUThreadGuard, and
utilities in Common shouldn't be depending on Core facilities. So, we
can move this into the core library instead.
2023-06-12 10:35:31 -04:00
Lioncash 6e9afd9a73 BreakpointDialog: Mark breakpoint help text as translatable
We already mark the title of the dialog box as translatable, so it
would be a bit odd to not mark the containing text as translatable too.
2023-06-12 09:50:17 -04:00
Lioncash 9c0cd5c81a ParallelProgressDialog: Mark WasCanceled() as const
This doesn't alter any class state.
2023-06-12 09:38:10 -04:00
Lioncash b70894b950 ParallelProgressDialog: Initialize all data members
Ensures we always have a deterministic state.
2023-06-12 09:36:51 -04:00
Lioncash 001fe6ff61 SkylanderPortalWindow: Detranslate unnecessary strings
This doesn't need to be handled by translators, since they're not
user-displayed text or just don't need to be translated.

While we're at it, we don't need to copy each entry of the resulting
list.
2023-06-12 09:26:16 -04:00
Lioncash cbd2a720bb InfinityBaseWindow: Remove unnecessary system instance accessor
GetFigureList() is a static member function, so we can just call it
directly instead of going through the system instance.
2023-06-12 09:02:20 -04:00
Charles Lombardo 9a7e1652f3 Android: Target Java 17 2023-06-11 23:44:44 -04:00
Charles Lombardo 7822e662f5 Android: Update Kotlin to 1.8.21
Additionally updates the serialization plugin to match
2023-06-11 23:44:44 -04:00
Charles Lombardo 4934b6e30b Android: Update dependencies 2023-06-11 23:44:44 -04:00
Charles Lombardo 7c2c558646 Android: Upgrade to AGP 8.0.2 2023-06-11 23:44:44 -04:00
Charles Lombardo 4e4705e983
Merge pull request #11931 from t895/build-flag-fix
Android: Fix use of deprecated JVM flag
2023-06-11 23:37:53 -04:00
OatmealDome 1a0a1e8f12
Merge pull request #10976 from TellowKrinkle/StackFrames
Improve stack frames for profilers
2023-06-12 05:00:08 +02:00
Charles Lombardo 78f7463363 Android: Fix use of deprecated JVM flag 2023-06-11 22:54:31 -04:00
TellowKrinkle fc53dca7bd Qt: Send SizeChanged on DPI changes 2023-06-11 20:05:27 -05:00
TellowKrinkle d3110b9521 VideoCommon: Update imgui scale when dpi changes 2023-06-11 20:05:27 -05:00
Charles Lombardo 157deb5864
Merge pull request #11928 from K0bin/adrenotools-release-build-fix
Android: Fix Adrenotools in release builds
2023-06-11 17:02:36 -04:00
Charles Lombardo 8db5775a1b
Merge pull request #11927 from JosJuice/android-custom-file-extension-locale
Android: Check file name extensions locale-independently
2023-06-11 16:52:50 -04:00
Robin Kertels 6f55b26751
Android: Fix Adrenotools in release builds 2023-06-11 22:44:48 +02:00
JMC47 5c0581e990
Merge pull request #11867 from K0bin/adrenotools
Implement loading custom drivers on Android
2023-06-11 14:17:39 -04:00
JosJuice fee86e8536 Android: Check file name extensions locale-independently
A very minor bug that became more obvious when this code was translated
to Kotlin.
2023-06-11 19:03:49 +02:00
Robin Kertels 2da7d16b7c
Android: Implement a UI for Adrenotools 2023-06-11 13:53:31 +02:00
Robin Kertels 23bebc5270
VideoBackends:Vulkan: Allow loading custom drivers on Android
... using libadrenotools
2023-06-11 13:52:34 +02:00
Charles Lombardo 28785c5fad Android: Convert SaveLoadStateFragment to Kotlin 2023-06-11 00:53:26 -04:00
Charles Lombardo d26eddd4e2 Android: Convert MenuFragment to Kotlin 2023-06-11 00:53:26 -04:00
Charles Lombardo afb6719a1a Android: Convert EmulationFragment to Kotlin 2023-06-11 00:53:26 -04:00
Charles Lombardo 7e7cd6ff76 Android: Convert CustomFilePickerFragment to Kotlin 2023-06-11 00:53:26 -04:00
TellowKrinkle 28ed1f8be1 Common:AGL: Support making temporary contexts from the main thread
- Don't crash when making contexts from the main thread
- Don't focus the window when making a context
2023-06-10 14:25:45 -05:00
OatmealDome 7752e247f7
Merge pull request #11911 from TellowKrinkle/MTLParallelCompilation
VideoBackends:Metal: Enable shouldMaximizeConcurrentCompilation when available
2023-06-10 19:39:24 +02:00
Filoppi 03ec86f248
Qt: Add float config tooltip slider 2023-06-09 22:07:12 +02:00
JosJuice 061ec365a8 PPCAnalyst: Reduce number of iterations in ReorderInstructionsCore
We can utilize the fact that if swapping two instructions causes another
swap to become possible, that swap involves one of the two instructions
we just swapped. There's need to search for new swap opportunities as
far back as the beginning of the block; we can just go one step back.
2023-06-09 19:45:51 +02:00
Admiral H. Curtiss 8f51a9d2d8
Merge pull request #11699 from Pokechu22/gl-check-maximum-samples
OpenGL: Check the list of supported AA modes instead of hardcoding
2023-06-09 15:07:07 +02:00
Admiral H. Curtiss 092773ad0c
Merge pull request #11859 from iwubcode/backend-multi-output
VideoBackends: add support to allow rendering to multiple output targets
2023-06-09 13:40:21 +02:00
Pokechu22 ac48b2eea4 EnhancementsWidget: Handle gaps in AA mode list
Mesa (llvmpipe) only reports 4x MSAA, and doesn't report 2x (or 1x, but we implicitly add that). The old logic did not handle this correctly, causing selecting 4x to fail and fall back to None.

This also removes VideoUtils::GetAvailableAntialiasingModes, and thus VideoUtils entirely, as its only other function was removed in 1f74653501.
2023-06-08 22:07:41 -07:00
Pokechu22 b246a634d4 OpenGL: Check the list of supported AA modes instead of hardcoding 2023-06-08 22:07:41 -07:00
Pokechu22 c63f0f37cd VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00
iwubcode afa498fa2f VideoCommon: update DirectFilesystemAssetLibrary to not throw exceptions when a file no longer exists 2023-06-08 22:20:52 -05:00
iwubcode 429b2eca8a VideoCommon: add logging for loading texture assets 2023-06-08 19:48:45 -05:00
TellowKrinkle e7f4b7679b VideoBackends:Metal: Enable shouldMaximizeConcurrentCompilation when available 2023-06-08 18:57:41 -05:00
Admiral H. Curtiss 7845fb00ee
Merge pull request #11681 from iwubcode/asset_management
VideoCommon: migrate texture packs to use the asset loader system
2023-06-08 22:21:12 +02:00
JosJuice f561bd4285
Merge pull request #11910 from lioncash/construct
PowerPC/ConditionRegister: Mark PPCToInternal() as constexpr
2023-06-08 21:26:07 +02:00
Admiral H. Curtiss 0d07ebab25
Merge pull request #11908 from lioncash/strcopy
Debugger: Remove some trivial string copies
2023-06-08 20:54:21 +02:00
Admiral H. Curtiss e8c87dc4fd
Merge pull request #11902 from Minty-Meeo/regex-best-practices
static const std::regex
2023-06-08 20:52:11 +02:00
Admiral H. Curtiss e3cae72c18
Merge pull request #11909 from lioncash/spans
GCMemcardUtils: Make use of std::span where applicable
2023-06-08 20:46:08 +02:00
Lioncash 09271f365a PowerPC/ConditionRegister: Mark PPCToInternal() as constexpr
This allows the compiler to eliminate a static constructor that
initializes the table, and instead precompute all of the data ahead of
time.

e.g. We get something like so on GCC without constexpr:

_GLOBAL__sub_I_PowerPC::ConditionRegister::s_crTable:
        movdqa  xmm0, XMMWORD PTR .LC0[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip], xmm0
        movdqa  xmm0, XMMWORD PTR .LC1[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+16], xmm0
        movdqa  xmm0, XMMWORD PTR .LC2[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+32], xmm0
        movdqa  xmm0, XMMWORD PTR .LC3[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+48], xmm0
        movdqa  xmm0, XMMWORD PTR .LC4[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+64], xmm0
        movdqa  xmm0, XMMWORD PTR .LC5[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+80], xmm0
        movdqa  xmm0, XMMWORD PTR .LC6[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+96], xmm0
        movdqa  xmm0, XMMWORD PTR .LC7[rip]
        movaps  XMMWORD PTR PowerPC::ConditionRegister::s_crTable[rip+112], xmm0
        ret
PowerPC::ConditionRegister::s_crTable:
        .zero   128
.LC0:
        .quad   -9223372032559808511
        .quad   -8646911280256385023
.LC1:
        .quad   -9223372032559808512
        .quad   -8646911280256385024
.LC2:
        .quad   4294967297
        .quad   576460756598390785
.LC3:
        .quad   4294967296
        .quad   576460756598390784
.LC4:
        .quad   -4611686014132420607
        .quad   -4035225261828997119
.LC5:
        .quad   -4611686014132420608
        .quad   -4035225261828997120
.LC6:
        .quad   4611686022722355201
        .quad   5188146775025778689
.LC7:
        .quad   4611686022722355200
        .quad   5188146775025778688

and with constexpr, this all get collapsed into:

PowerPC::ConditionRegister::s_crTable:
        .quad   -9223372032559808511
        .quad   -8646911280256385023
        .quad   -9223372032559808512
        .quad   -8646911280256385024
        .quad   4294967297
        .quad   576460756598390785
        .quad   4294967296
        .quad   576460756598390784
        .quad   -4611686014132420607
        .quad   -4035225261828997119
        .quad   -4611686014132420608
        .quad   -4035225261828997120
        .quad   4611686022722355201
        .quad   5188146775025778689
        .quad   4611686022722355200
        .quad   5188146775025778688

completely eliminating the static constructor. MSVC also exhibits this,
whereas clang is a little better and does this anyway, even without
constexpr.
2023-06-08 14:33:13 -04:00
Lioncash 349add0f81 GCMemcardManager: Shorten-up EnumMap definitions
We can make a small alias that gets rid of the need to repeat the long
constant.
2023-06-08 13:05:13 -04:00
Lioncash 1044bc40ca GCMemcardUtils: Make use of std::span where applicable
Generifies bits of the interface so that some functions aren't
explicitly tied down to only using std::vector.
2023-06-08 12:59:43 -04:00
Lioncash fae5ca39ad InfinityBaseWindow: Move core headers into cpp file
Restricts the headers to the cpp file where they're needed and prevents
the headers from "leaking" into other translation units.
2023-06-08 12:39:10 -04:00
Lioncash 2b0a9477d0 MemoryViewWidget: Use QStringView with ConvertTextToBytes
Allows for avoiding string copies. While we're at it, we can also mark
ConvertTextToBytes as const.
2023-06-08 12:01:59 -04:00
Lioncash cfd25f1d7c CodeDiffDialog: Construct Diff instance in CalculateSymbolsFromProfile() when necessary
We can move the construction of the Diff instance into the body of the
if statement, so that we only construct this if the condition is true.

While we're at it, we can move the symbol description string into the
instance, getting rid of a copy. The function itself can also be const
qualified.
2023-06-08 11:55:57 -04:00
Lioncash 496aea54c0 CodeDiffDialog: Pass QString by const reference to create_item
Avoids churning string copies when updating
2023-06-08 11:48:09 -04:00
Lioncash c99b0f2eb8 BreakpointWidget: Pass QString by const reference to create_item
Avoids churning string copies when performing updates.
2023-06-08 11:46:16 -04:00
Lioncash 867e7d259d BreakpointDialog: Pass QString by const reference to invalid_input
Gets rid of redundant copying.
2023-06-08 11:45:14 -04:00
Lioncash d092381d25 InfinityBaseWindow: Collapse lambda into direct member pointer
The parameters to this match the requirements of the toggled() function
exactly, so we can pass the function directly into the connect call.
2023-06-08 11:01:34 -04:00
Lioncash 1f874be36e InfinityBaseWindow: Remove redundant string copies
tr() already returns a QString, so we don't need to construct a QString
around it, and FindFigure() already returns a std::string.
2023-06-08 11:01:29 -04:00
Lioncash d35be7ce40 InfinityBaseWindow: Add missing header guard
Prevents potential inclusion issues.
2023-06-08 10:49:09 -04:00
get 1df482d51f Prefer static const std::regex
std::regex has a relatively expensive constructor, and these are unchanging regexes.
2023-06-08 09:39:23 -05:00
Admiral H. Curtiss 78f5c5f8d2
Merge pull request #11899 from Filoppi/patch-20
Video: Fix Post Process shader options issues
2023-06-08 16:12:49 +02:00
Admiral H. Curtiss 3dbdf0472d
Merge pull request #11901 from Filoppi/add_texture_types
Video: add R10B10G10A2 and R16G16B16A16F texture types
2023-06-08 15:28:15 +02:00
Admiral H. Curtiss e4636ad0a2
Merge pull request #11898 from Filoppi/patch-19
Video: Fix crash when getting the AA modes
2023-06-08 15:26:40 +02:00
Admiral H. Curtiss 65135190d4
Merge pull request #11897 from JosJuice/spurious-two-analog
InputCommon: Don't treat two analog inputs as a spurious trigger combo
2023-06-08 14:28:53 +02:00
Filoppi cdc53c046b Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850) 2023-06-08 03:17:20 +03:00
Filippo Tarpini c9e61a79b7
Video: Fix Post Process shader options issues
-An assert would be erroneously thrown when shaders declared an array of 4 int or float options, despite 4 being the max supported (a simple <= / < mistake)
-When changing the type of a shader option (e.g. from bool to float), the serialization would be stuck appending the value from the previous option type, making the shader fail to build permanently until the cache were cleaned
2023-06-08 02:54:46 +03:00
Filippo Tarpini 80d12e3e88
Video: Fix crash when getting the AA modes
DX12 would often crash when starting and stopping the emulation many times, due to the device enumerator failing for some reason. Checking for success fixes it.
2023-06-08 02:46:08 +03:00
iwubcode e831d7b6bb InputCommon / VideoCommon: remove dynamic input reloading the texture cache, this is no longer needed, assets reload automatically! 2023-06-07 18:30:10 -05:00
iwubcode ca8d6748d6 VideoCommon: introduce linked assets in TCacheEntry, allowing for assets to be reloaded 2023-06-07 18:30:10 -05:00
Minty-Meeo e92f8fcbb4 Remove old GCC version workarounds
The minimum GCC version is now GCC 10.
2023-06-06 22:49:53 -05:00
Mai bab3229c98
Merge pull request #11874 from AdmiralCurtiss/vi-clock-bounds
VI: Prevent out-of-bounds access when clock register is a nonstandard value.
2023-06-06 20:31:42 -04:00
JosJuice 71ac6ec239 InputCommon: Don't treat two analog inputs as a spurious trigger combo
I've received a report from an Android user with a gamepad (a "BSP-D3")
where one physical trigger is controlling two analog axes at the same
time. This was causing RemoveSpuriousTriggerCombinations to delete both
axes, which is clearly not a desireable outcome.

With this change, now the axis with the greatest smoothness is kept,
or both in case they have the same smoothness.
2023-06-06 22:07:14 +02:00
Admiral H. Curtiss a7678f3210
Merge pull request #11694 from jnaidu360/skylanders-portal-window
Skylanders Portal Menu Navigational Improvements
2023-06-06 19:20:39 +02:00
JosJuice 5d40871dd4
Merge pull request #11894 from t895/interface-fix
android: Fix compilation error from Kotlin changes
2023-06-06 19:07:08 +02:00
Admiral H. Curtiss afc97ec20f
Merge pull request #11895 from JosJuice/android-no-host-check
Android: Temporarily disable host thread check
2023-06-06 18:56:41 +02:00
JosJuice 361171fce0 Android: Temporarily disable host thread check
Very broken. Will investigate, but let's revert it for the time being.
2023-06-06 18:39:32 +02:00
Admiral H. Curtiss e1a986b270
Merge pull request #11893 from JosJuice/dual-core-exit-assert
Core: Declare emu thread as CPU thread while shutting down
2023-06-06 18:36:51 +02:00
Charles Lombardo 05b1aa3775 android: Fix compilation error from Kotlin changes
Since the ThemeProvider interface changed `fun getThemeId()` to `var themeId`, I had to adjust how it was used in the EmulationActivity. Similar case for `fun getConfiguredControllerType()`.
2023-06-06 12:36:21 -04:00
Admiral H. Curtiss 38b033a476
Merge pull request #11762 from jbosboom/xinput2-raw-event-query
Xinput2: use raw events and queries
2023-06-06 18:14:51 +02:00
JosJuice 6bd5473d56 Core: Declare emu thread as CPU thread while shutting down
Fixes https://bugs.dolphin-emu.org/issues/13274.
2023-06-06 18:04:21 +02:00
JosJuice 2d56daf1bb
Merge pull request #11873 from AdmiralCurtiss/pause-and-lock-host
Core: Assert that only the Host thread may call PauseAndLock().
2023-06-06 13:50:20 +02:00
JosJuice 83b4af86b6
Merge pull request #11892 from t895/kotlin-adapters
Android: Convert "adapters" package to Kotlin
2023-06-06 13:06:56 +02:00
JosJuice 04fab7f2b2
Merge pull request #11884 from t895/kotlin-overlay
Android: Convert InputOverlay to Kotlin
2023-06-06 13:03:39 +02:00
JosJuice 36ca747d55
Merge pull request #11886 from t895/kotlin-ui
Android: Convert "ui" package to Kotlin
2023-06-06 13:03:02 +02:00
Charles Lombardo f117e8a2f9 Android: Convert PlatformGamesView to Kotlin 2023-06-05 20:08:54 -04:00
Charles Lombardo 3e8d6b8aa2 Android: Convert PlatformGamesFragment to Kotlin 2023-06-05 20:08:54 -04:00
Charles Lombardo 0915bfbb30 Android: Convert Platform to Kotlin 2023-06-05 20:08:54 -04:00
Charles Lombardo 90ac08c98d Android: Convert NVidiaShieldWorkaroundView to Kotlin 2023-06-05 20:08:54 -04:00
Charles Lombardo 2434c2db59 Android: Convert TvMainActivity to Kotlin 2023-06-05 20:08:53 -04:00
Charles Lombardo ecd62b2211 Android: Convert ThemeProvider to Kotlin 2023-06-05 20:08:53 -04:00
Charles Lombardo b5c63b995c Android: Convert MainView to Kotlin 2023-06-05 20:08:53 -04:00
Charles Lombardo 01d4e6fe87 Android: Convert MainPresenter to Kotlin 2023-06-05 20:08:53 -04:00
Charles Lombardo 18a03e69a9 Android: Convert MainActivity to Kotlin 2023-06-05 20:08:53 -04:00
Charles Lombardo dff2d8111c Android: Convert CustomTitleView to Kotlin 2023-06-05 20:08:52 -04:00
Admiral H. Curtiss 3d4b4cfdc6
Merge pull request #11872 from LillyJadeKatrin/retroachievements-bugfix
RetroAchievements Bugfix: Fixed Missing DoFrame Call
2023-06-05 23:42:11 +02:00
iwubcode f1f1ecc9d1 Core / VideoCommon: update HiresTexture to use CustomAssetLoader 2023-06-05 16:33:19 -05:00
iwubcode 5738646e3e Core: add CustomAssetLoader to System 2023-06-05 16:33:19 -05:00
iwubcode 9d7ab47738 VideoCommon: add additional locks around asset access and usage to ensure thread safety 2023-06-05 16:19:46 -05:00
Charles Lombardo a1d027fe07 Android: Convert SettingsRowPresenter to Kotlin 2023-06-05 15:44:26 -04:00
Charles Lombardo e4935d4b12 Android: Convert PlatformPagerAdapter to Kotlin 2023-06-05 15:44:26 -04:00
JosJuice ce2b63dcc0
Merge pull request #11887 from t895/kotlin-activities
Android: Convert "activities" package to Kotlin
2023-06-05 21:33:34 +02:00
Charles Lombardo 0bd0fa4f44 Android: Convert InputOverlayPointer to Kotlin 2023-06-05 14:29:48 -04:00
Charles Lombardo ddb0de0410 Android: Convert InputOverlayDrawableJoystick to Kotlin 2023-06-05 14:29:39 -04:00
Charles Lombardo fb60b708f5 Android: Convert InputOverlayDrawableDpad to Kotlin 2023-06-05 14:29:31 -04:00
Charles Lombardo 500f1f1861 Android: Convert InputOverlayDrawableButton to Kotlin 2023-06-05 14:29:31 -04:00
Charles Lombardo 9828ffe250 Android: Convert InputOverlay to Kotlin 2023-06-05 14:29:31 -04:00
Charles Lombardo e6d8694cbe Android: Convert AppLinkActivity to Kotlin 2023-06-05 14:10:06 -04:00
Charles Lombardo cbca383bd2 Android: Convert CustomFilePickerActivity to Kotlin 2023-06-05 14:10:06 -04:00
Charles Lombardo 03675f7677 Android: Convert EmulationActivity to Kotlin 2023-06-05 14:10:05 -04:00
jnaidu360 66f4902a1e Improved Skylanders Portal Window Navigation
Adds features to improve navigation of Skylanders portal menu, includes:
-List of Skylanders and filters for searching
-Improved buttons for faster loading options
-Added default user folder for storing .sky files
2023-06-04 18:10:08 -07:00
Shawn Hoffman c1580ebf30 msvc: workaround optimizer bug 2023-06-04 10:57:22 -07:00
Filippo Tarpini adf4089276
Fix video output having small black borders all the times
To maintain compatibility with some video encoders, the whole output buffer was scaled to be a multiple of 4.
This change makes it so that that rule only applies while actively recording (or taking screenshots, even if it might not be necessary for that case).
2023-06-04 18:03:57 +03:00
iwubcode 8c3dc5b0d6 VideoCommon: update pipeline version for RenderState change 2023-06-03 14:52:31 -05:00
iwubcode 834f8f7b5c VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
iwubcode 9b9dc6dc5d VideoCommon: fix minor issue in C++ template 2023-06-03 12:47:12 -05:00
Admiral H. Curtiss 80bf175c48
Merge pull request #11879 from iwubcode/texture_data_load_nolevels
VideoCommon: avoid segfault when loading a PNG with no custom texture data levels
2023-06-03 19:35:48 +02:00
iwubcode 47c40d51df VideoCommon: when loading a PNG with no custom texture data levels already, create a level, this avoids a potential segfault 2023-06-03 12:19:30 -05:00
LillyJadeKatrin e2d0ff718c Fixed Missing DoFrame Call
Somewhere in the process of getting the memory peeking right for achievements, the AchievementManager call to DoFrame went missing. This restores it properly.
2023-06-03 09:15:41 -04:00
LillyJadeKatrin 32f7873ee6 Added missing Leaderboard Canceled event 2023-06-03 09:15:41 -04:00
LillyJadeKatrin 60350635b6 Fixed Rich Presence bugs
Refactored the Rich Presence two-minute trigger to clean it up and fix it.
2023-06-03 09:15:40 -04:00
Admiral H. Curtiss 0b3d28abaf
Merge pull request #11586 from JosJuice/unknown-opcode-msg
VideoCommon: Reword the unknown opcode error message
2023-06-03 12:53:33 +02:00
iwubcode 58d383b30b VideoCommon: prevent potential data issue when reloading Asset data that could happen due to the asset loading thread reloading data while another thread is working with it 2023-06-03 00:13:06 -05:00
Admiral H. Curtiss d03e09c8fd
Merge pull request #11877 from iwubcode/asset_library_loader
VideoCommon: add multithreaded asset loader and define a texture asset
2023-06-03 01:11:41 +02:00
Admiral H. Curtiss 4c9210b439
Merge pull request #11527 from Hibyehello/MacOSPlatform
NoGUI: Create MacOS platform
2023-06-03 01:11:32 +02:00
iwubcode c93940c6ee VideoCommon: add multithreaded asset loader and define a texture asset 2023-06-02 17:31:31 -05:00
iwubcode 07307edd49 VideoCommon: add an asset library that loads directly from the filesystem 2023-06-02 14:49:22 -05:00
Charles Lombardo 6028c05644
Merge pull request #11868 from JosJuice/android-wiimote-submenu-number
Android: Fix submenus for Wii Remote 2-4
2023-06-02 15:47:07 -04:00
iwubcode e028d2ead0 VideoCommon: move custom texture data to assets 2023-06-02 14:07:42 -05:00
Admiral H. Curtiss 45a21ef83f
Merge pull request #11871 from iwubcode/custom-assets
VideoCommon: add custom asset implementation and asset library
2023-06-02 20:58:08 +02:00
Admiral H. Curtiss ca484c7a65
Merge pull request #11609 from AdmiralCurtiss/sd-size-select
Add SD card size option for converting folder -> file.
2023-06-02 20:52:08 +02:00
Admiral H. Curtiss 10061aa22c
VI: Prevent out-of-bounds access when clock register is a nonstandard value. 2023-06-02 20:06:07 +02:00
Admiral H. Curtiss b3c9f49cbe
Core: Assert that only the Host thread may call PauseAndLock(). 2023-06-02 18:51:43 +02:00
get ee19ff66b4 Remove NKit data when extracting a GCN/Wii disc volume 2023-06-02 01:11:50 -05:00
OatmealDome 7bbd530eb5
Merge pull request #11854 from TellowKrinkle/AMDFix
VideoBackends:Metal: Allocate bounding box uploads on a cpu buffer
2023-06-02 06:17:44 +02:00
iwubcode b2c5a5485a VideoCommon: add custom asset implementation and asset library that can load an asset 2023-06-01 19:57:57 -05:00
Admiral H. Curtiss 6302cea22c
Merge pull request #11849 from LillyJadeKatrin/retroachievements-dialog
Retroachievements dialog
2023-06-02 02:09:08 +02:00
LillyJadeKatrin df38573ff6
Added AchievementSettingsWidget
AchievementSettingsWidget is a dialog widget in AchievementsWindow for handling RetroAchievements settings in the user interface. This class contains the physical layout, widget connections, load/save functions and button responses. AchievementsWindow now has a tabbed list that this is inserted into; other tabs will be in a later pull request.
2023-06-02 01:53:19 +02:00
LillyJadeKatrin e1e662b86a Added AchievementsWindow QDialog
AchievementsWindow is the dialog box that will eventually contain the settings and progress data for RetroAchievements on Dolphin. This adds the barebones dialog, and connects it to MainWindow's MenuBar.
2023-06-01 18:12:20 -04:00
Admiral H. Curtiss fee28e26a1
Merge pull request #11869 from dvessel/texdump-compression
Add compression option for texture dumps.
2023-06-01 22:37:08 +02:00
joon db712772b7 Add compression option for texture dumps.
Enable through command line options:
-C Graphics.Settings.TexturePNGCompressionLevel=[0-9]

Or from GFX.ini:
[Settings]
TexturePNGCompressionLevel=[0-9]

@see #10792
2023-06-01 16:01:11 -04:00
Filippo Tarpini 3f22e9849b
Qt: Fix some Post Process Configuration Widget issues 2
Same fix as https://github.com/dolphin-emu/dolphin/pull/11846 but applied to int sliders instead of float ones
2023-06-01 21:38:38 +02:00
JosJuice 3a81463e68 Android: Fix submenus for Wii Remote 2-4
Accessing any of the submenus "Buttons", "Motion Simulation" or
"Motion Input" for Wii Remotes 2-4 would actually lead to the
corresponding submenu for Wii Remote 1.
2023-06-01 20:17:50 +02:00
Hibyehello 8324a85339 Add MacOS Platform
Use MacOS Standard Fullscreen hotkey
2023-06-01 09:01:20 -05:00
JosJuice 6743ca8e09
Merge pull request #11861 from shuffle2/qt
Revert "Revert "DolphinQt: use default dpi rounding mode (passthrough)""
2023-05-30 20:33:20 +02:00
iwubcode 0afb8c247f VideoCommon: check whether action was successfully created before adding targets for a graphics mod 2023-05-30 09:32:59 -05:00
iwubcode bbf3efb17d VideoCommon: fix bug in GraphicsModManager where a separate action was being created for each target 2023-05-29 23:08:35 -05:00
Shawn Hoffman ca49f49037 Revert "Revert "DolphinQt: use default dpi rounding mode (passthrough)""
This reverts commit 20e14aab06.
2023-05-29 11:47:29 -07:00
Admiral H. Curtiss da77084d2f
Merge pull request #11819 from JosJuice/android-input-device-null
ControllerInterface/Android: Use InputEvent.getDeviceId
2023-05-29 19:27:30 +02:00
LillyJadeKatrin 82ff6fb0b7 Fix RetroAchievements Login Crash
Fixing a bug with the RetroAchievements integration where certain combinations of configurations would result in a malformed API request and an attempt to dereference the null response.
2023-05-28 20:53:03 -04:00
TellowKrinkle 0ee12b6164 VideoBackends:Metal: Allocate bounding box uploads on a cpu buffer
AMD Metal drivers have a goofy bug where the bbox buffer stops being coherent with the cpu if you copy to it from a private (gpu) buffer and don't do anything else with it in that command buffer.
2023-05-28 17:08:08 -05:00
Admiral H. Curtiss 4dc4b28db4
Merge pull request #11845 from jnaidu360/skylanders-portal-hotkey
Add hotkey to open Skylanders and Infinity Menus
2023-05-28 23:27:41 +02:00
Charles Lombardo faa2b28e6b
Merge pull request #11835 from JosJuice/android-analytics-race
Android: Don't show analytics dialog for destroyed activity
2023-05-28 17:14:36 -04:00
Charles Lombardo 55b9794e4b
Merge pull request #11808 from deReeperJosh/disneyinfinitybaseandroid
Android: Infinity Base UI
2023-05-28 17:09:31 -04:00
Admiral H. Curtiss afbc604f42
Merge pull request #11839 from LillyJadeKatrin/retroachievements-popups
Retroachievements popups
2023-05-28 17:17:11 +02:00
Joshua de Reeper 2c98efaa5c Infinity Base: Figure Name Fix 2023-05-28 19:01:21 +12:00
Joshua de Reeper cf3e8714eb Android: Add Hashmap to IDCache 2023-05-28 19:01:21 +12:00
Joshua de Reeper f8abc2c0e6 Android: Infinity Base UI
Add a UI option for the Infinity Base within the Android Emulation Activity
2023-05-28 19:01:21 +12:00
Admiral H. Curtiss 6d9529a68d
Merge pull request #11844 from shuffle2/qt6.5.1
windows: update to qt 6.5.1
2023-05-27 22:33:01 +02:00
Shawn Hoffman 1a8634fafc windows: update to qt 6.5.1 2023-05-26 15:37:55 -07:00
jnaidu360 5eb1669573 Add Hotkeys for Skylanders Portal and Infinity Base Menus
Adds two new hotkeys to open the menus for emulated USB devices- Skylanders Portal of Power and the Infinity Base. (Hotkeys only active when game is running).

Portal menu: Default is <Ctrl+P>.
Infinity base: Default is <Ctrl+I>
2023-05-26 13:36:08 -07:00
Filoppi aeff66d373 Qt: Fix some Post Process Configuration Widget issues:
-The float sliders initial value wasn't calculated correctly
-Fix the checkbox dependencies not being applied until a setting was changed for the first time
2023-05-26 03:50:51 +03:00
LillyJadeKatrin 57290a45e8 Added Notification Popups for Game Mastery
Added OnScreenDisplay messages to HandleAchievementTriggeredEvent to display an extra congratulations message if the player has completed (unlocked all achievements in casual) or mastered (unlocked all achievements in challenge) the game. This also uses the display name retrieved when verifying credentials, which has now been added as a member field on AchievementManager.
2023-05-23 23:23:18 -04:00
LillyJadeKatrin 1841089054 Added Notification Popups for Game Start
Added an OnScreenDisplay message to LoadGameByFilenameAsync to display a message when a player starts a game with achievements, notifying them of their current score. The score displayed is challenge points if the player is in challenge mode or challenge + casual if the player is in casual mode. A second message tells the player which mode they are in. To match RetroAchievements' website interface, the messages are blue for casual and gold for challenge.
2023-05-23 23:22:22 -04:00
LillyJadeKatrin aa0224a8ab Added TallyScore method to AchievementManager
Added a TallyScore method to AchievementManager to calculate the player's current scores (soft and hard) against the total number of points across all achievements. Includes a PointSpread structure to hold all points and counts. The Unlock Map now includes point values for each achievement to aid in this calculation; this is populated at insert time, and Unofficial achievements are tallied as zero.
2023-05-23 23:22:22 -04:00
LillyJadeKatrin 22af13f9e0 Added Notification Popups for No Achievement Data
Added OnScreenDisplay messages to LoadGameByFilenameAsync to notify the player when any of the potential failures occur.
2023-05-23 23:22:21 -04:00
LillyJadeKatrin b0eb4ccb80 Added Notification Popup for Leaderboard Canceled
Added HandleLeaderboardStartedEvent with an OnScreenDisplay message when a player has triggered a leaderboard's failure conditions. The message includes the title of the achievement.
2023-05-23 23:22:21 -04:00
LillyJadeKatrin a4b7f43f21 Added Notification Popup for Leaderboard Started
Added HandleLeaderboardStartedEvent with an OnScreenDisplay message when a player has triggered a leaderboard's start conditions. The message includes the title of the achievement.
2023-05-23 23:22:21 -04:00
LillyJadeKatrin c20d0ae9e1 Added Notification Popup for Leaderboard Scored
Added an OnScreenDisplay message to HandleLeaderboardTriggeredEvent to display a message when a player has completed a leaderboard. The message includes the title of the achievement and the player's score/time.
2023-05-23 23:22:20 -04:00
LillyJadeKatrin a7b09413f9 Added Notification Popup for Achievement Unlocked
Added an OnScreenDisplay message to HandleAchievementTriggeredEvent to display a message when a player has unlocked an achievement. The message includes the title of the achievement and its point value based on the game data. To match RetroAchievements' website interface, the message is blue if the unlock is casual and gold for challenge.
2023-05-23 23:22:14 -04:00
Shawn Hoffman 63680f23d7 msvc: disable building std modules
fixes build failures related to pch
2023-05-23 17:07:56 -07:00
Franz-Josef Haider 8943a9a369 Jit: Add missing call to InitBLROptimization for extra performance 2023-05-23 23:49:29 +03:00
Franz-Josef Haider 68aab70c75 Jit: Fix block map fallback in Arm64 case. 2023-05-23 23:20:08 +03:00
Admiral H. Curtiss 60cb88d379
Merge pull request #11838 from brad0/discordpresence_warning_fix
Fix s_using_custom_client warning with DiscordPresence
2023-05-23 20:59:21 +02:00
Admiral H. Curtiss df06ae2257
Merge pull request #11837 from brad0/aes_silence_warning
Silence AES warning
2023-05-23 09:20:38 +02:00
Brad Smith cf06da8fea Fix s_using_custom_client warning with DiscordPresence
/home/ports/pobj/dolphin-5.0.0.20230429/dolphin-5.0.0.20230429/Source/Core/UICommon/DiscordPresence.cpp:27:13: warning: unused variable 's_using_custom_client' [-Wunused-variable]
static bool s_using_custom_client = false;
            ^
2023-05-23 00:07:06 -04:00
Brad Smith 49afa23f95 Silence AES warning
This warning came about after 46ad8b9d68

In file included from /home/ports/pobj/dolphin-5.0.0.20230429/dolphin-5.0.0.20230429/Source/Core/Core/IOS/WFS/WFSI.cpp:4:
/home/ports/pobj/dolphin-5.0.0.20230429/dolphin-5.0.0.20230429/Source/Core/Core/IOS/WFS/WFSI.h:54:6: warning: private field 'm_aes_key' is not used [-Wunused-private-field]
  u8 m_aes_key[0x10] = {};
     ^
2023-05-22 23:34:19 -04:00
Brad Smith 7d26f4ff8e Fix for Socket header for OpenBSD 2023-05-22 23:07:33 -04:00
Admiral H. Curtiss 68c3b1fb7d
Merge pull request #11830 from shuffle2/vs17.6
update to VS 17.6
2023-05-23 00:37:01 +02:00
JosJuice 8a78538b2d Android: Don't show analytics dialog for destroyed activity
Should fix one of the reported crashes on Google Play. The issue can
happen if you leave the activity during directory initialization.
2023-05-22 11:10:13 +02:00
Admiral H. Curtiss 8fd61d0b54
Merge pull request #11737 from krnlyng/block_map
Jit: Improve block lookup performance through a shm memory segment.
2023-05-21 04:48:23 +02:00
Admiral H. Curtiss ef95d942e1
Merge pull request #11763 from LillyJadeKatrin/retroachievements-memory-events
RetroAchievements Memory, Events, and Awarding
2023-05-21 03:20:34 +02:00
OatmealDome b7389bc7bc DolphinQt: Adjust variable name for Qt root directory in steamrt builds 2023-05-20 20:32:43 -04:00
Franz-Josef Haider 859da32a6c Jit: Improve block lookup performance through a shm memory segment.
By using a shm memory segment for the fast_block_map that is sparsely
allocated (i.e. on write by the OS) instead of a statically allocated
array we can make the block lookup faster by:
* Having a bigger space available for lookup that doesn't take up
  too much memory, because the OS will only allocate the needed
  pages when written to.
* Decrease the time spent to lookup a block in the assembly dispatcher
  due to less comparisions and shorter code (for example the pc check
  has been entirely dropped since only the msrBits need to be validated).

When the JIT block cache is full the shm segment will also be released
and reallocated to avoid allocating too much memory. It will also be
reset when the instruction cache is flushed by the PPC code to avoid
having stale entries.

Also fallback to the original method in case the memory segment couldn't
be allocated.
2023-05-20 16:26:55 +03:00
Jeffrey Bosboom 620955d397 XInput2: Listen to master devices only
A comment removed by this commit gives two reasons for listening to
slave devices, both of which no longer apply:

- "Only slaves emit raw motion events": perhaps this was true when the
comment was written, but now master devices provide raw motion events
along with the other raw events.

- "Selecting slave keyboards avoids dealing with key focus": we get raw
key events regardless of the focus.

Listening to both master and slave devices results in duplicate raw
events.  For button and key events, that's a tiny waste of time setting
the update flag a second time, but for raw mouse events the raw motion
will be processed twice.  That makes this commit a user-facing change.
2023-05-19 14:20:10 -07:00
Jeffrey Bosboom b2a98c41ee XInput2: Use raw events and queries for buttons and keys
In X, the ButtonPress events generated when a mouse button is pressed
have a special property: if they don't activate an existing passive
grab, the X server automatically activates the "implicit passive grab"
on behalf of the client the event is delivered to.  This ensures the
ButtonRelease event is delivered to the same client even if the pointer
moves between windows, but it also causes all events from that pointer
to be delivered exclusively to that client.  As a consequence of the
implicit passive grab, for each window, only one client can listen for
ButtonPress events; any further listeners would never receive the event.

XInput 1 made the implicit grab optional and explicit by allowing
clients to listen for DeviceButtonPress events without
DeviceButtonPressGrab events.  XInput 2 does not have a separate grab
event class, but multiple clients can listen for XI_ButtonPress on the
same window.  When a button is pressed, the X server first tries to
deliver an XI_ButtonPress event; if no clients want it, then the server
tries to deliver a DeviceButtonPress event; if no clients want it, then
the server tries to deliver a ButtonPress event.  Once an event has been
delivered, event processing stops and earlier protocol levels are not
considered.  The reason for this rule is not obviously documented, but
it is probably because of the implicit passive grab; a client receiving
a ButtonPress event assumes it is the only client receiving that event,
and later protocols maintain that property for backward compatibility.

Before this commit, Dolphin listened for XI_ButtonPress events on the
root window.  This interferes with window managers that expect to
receive ButtonPress events on the root window, such as awesome and
Openbox.  In Openbox, applications are often launched from a menu
activated by clicking on the root window, and desktops are switched by
scroll wheel input on the root window.  This makes normal use of other
applications difficult when Dolphin is open (though Openbox keyboard
shortcuts still work).  Conversely, Dolphin only receives XI_ButtonPress
events for clicks on the root window or window decorations (title bars),
not on Dolphin's windows' content or the render window.  In window
managers that use a "virtual root window" covering the actual root
window, such as Mutter running in X, Dolphin and the window manager do
not conflict, but clicks delivered to other applications using XInput2
(for testing, try xinput --test-xi2) are not seen by Dolphin, which is
relevant when background input is enabled.

This commit changes Dolphin to listen for XI_RawButtonPress (and the raw
versions of other events); Dolphin was already listening to XI_RawMotion
for raw mouse movement.  Raw events are always and exclusively delivered
to the root window and are delivered to every client listening for them,
so Dolphin will not interfere with (or be interfered with by) other
applications listening for events.

As part of being raw, button numbers and keycodes in raw events have not
had mapping applied.  If a left-handed user swapped the left and right
buttons on their mouse, raw events do not reflect that.  It is possible
to query the mappings for each device and apply them manually, but that
would require a fair amount of code, including listening for mapping
changes.

Instead, Dolphin now uses the events only to set a "changed" flag, then
queries the current button and key state after processing all events.
Dolphin was already querying the pointer to get its absolute position
and querying the keyboard to filter the key bitmap it created from
events; now Dolphin also uses the button state from the pointer query
and uses the keyboard query directly.

Queries have a performance cost because they are synchronous requests to
the X server (Dolphin waits for the result).  Commit 2b640a4f made the
pointer query conditional on receiving a motion event to "cut down on
round trips", but commit bbb12a75 added an unconditional keyboard query,
and there have apparently been no performance complaints.  This commit
queries the pointer slightly more often (on button events in addition to
motion), but only queries the keyboard after key events, so the total
rate of queries should be substantially reduced.

Fixes: https://bugs.dolphin-emu.org/issues/10668
2023-05-19 14:20:10 -07:00
Jeffrey Bosboom 46540ea42b XInput2: Request XInput 2.1
We need XInput 2.1 to get raw events on the root window even while
another client has a grab.  We currently use raw events for relative
mouse input, and upcoming commits will use raw events for buttons and
keys.
2023-05-19 14:20:09 -07:00
Jeffrey Bosboom a902480cb0 XInput2: Make button state a u32
Because we care how many bits it has, not its arithmetic range.  No
functional change on all supported platforms.
2023-05-19 14:20:09 -07:00
Admiral H. Curtiss 4efa10c170
Merge pull request #11751 from noahpistilli/discord-rpc
UICommon/DiscordPresence: Use GameTDB covers for RPC
2023-05-19 19:35:17 +02:00
Admiral H. Curtiss 50fe493990
Merge pull request #11739 from OatmealDome/iokit-be-gone
InputCommon: Remove OSX (IOKit) input backend
2023-05-19 19:31:40 +02:00
Admiral H. Curtiss 279fcafdc3
Merge pull request #11758 from jbosboom/xinput2-client-pointer
XInput2: Accept input from keyboards other than the first master
2023-05-19 19:29:24 +02:00
Admiral H. Curtiss 86f1ef1e33
Merge pull request #11707 from TellowKrinkle/CMakeIconv
CMake: Use find_package and imported targets for Iconv
2023-05-19 19:27:16 +02:00
Admiral H. Curtiss 8342164dbd
Common/MemArena: Pass shared memory base file name to GrabSHMSegment(). 2023-05-19 18:53:08 +02:00
Admiral H. Curtiss ff5bcba966
Common/MemArenaWin: Handle file mappings >= 4GB. 2023-05-19 18:44:32 +02:00
Admiral H. Curtiss b0d7fa9eb1
Merge pull request #11823 from AdmiralCurtiss/mmap-android
Common/MemArenaAndroid: Keep fastmem region mapped.
2023-05-19 18:42:33 +02:00
JosJuice 11768e3dd3
Merge pull request #11829 from lioncash/strutil
Common/StringUtil: Move some utilities into the Common namespace
2023-05-17 09:13:36 +02:00
Shawn Hoffman ac7003a1ac Revert "windows: temporarily hardcode VCToolsVersion to 14.34.31931.0"
This reverts commit 3961afdbb9.
2023-05-16 20:24:45 -07:00
Shawn Hoffman 519da43b0a Revert "workaround msvc optimizer bug"
This reverts commit 28956cc6c2.
2023-05-16 20:23:25 -07:00
Shawn Hoffman 7feb6fda83 bump minimum VS version to 17.6 2023-05-16 20:21:36 -07:00
Mai fede2ab9a9
Merge pull request #11828 from JosJuice/wia-convert-comments
DiscIO: Improve comments in WIARVZFileReader::Convert
2023-05-16 14:39:59 -04:00
Lioncash 1a2b48c204 StringUtil: Move ThousandSeparate() into Common namespace 2023-05-16 14:26:33 -04:00
Lioncash 954afd81ec StringUtil: Move CommandLineToUtf8Argv() into Common namespace 2023-05-16 14:23:21 -04:00
Lioncash d368c989e7 StringUtil: Move GetEscapedHtml() into Common namespace 2023-05-16 14:21:19 -04:00
Lioncash 21df3ca572 StringUtil: Move IsPrintableCharacter() into Common namespace 2023-05-16 14:17:54 -04:00
Lioncash a9f1edeb61 StringUtil: Move IsAlpha() into Common namespace 2023-05-16 14:11:02 -04:00
JosJuice 192081d2f1 DiscIO: Improve comments in WIARVZFileReader::Convert
Just some clarifications and typo fixes.
2023-05-16 18:58:07 +02:00
Admiral H. Curtiss 28b82ff8d8
IOS/EmulationKernel: Remove m_device_map_mutex, m_device_map is only modified in the constructor and destructor. 2023-05-15 20:54:21 +02:00
Admiral H. Curtiss b8f3a47fba
IOS: Move more emulation-only stuff from Kernel to EmulationKernel. 2023-05-15 20:41:49 +02:00
Admiral H. Curtiss 3d767edd8a
IOS/FS: Split FSDevice into FSCore and FSDevice.
FSCore implements the core functionality that can also be used outside of emulation. FSDevice implements the IOS device and is only available during emulation.
2023-05-15 20:41:47 +02:00
Admiral H. Curtiss 6a339cbdb3
IOS/ES: Split ESDevice into ESCore and ESDevice.
ESCore implements the core functionality that can also be used outside of emulation. ESDevice implements the IOS device and is only available during emulation.
2023-05-15 20:41:05 +02:00
Admiral H. Curtiss df458aed89
CMake: Set --output-on-failure flag for unittests target. 2023-05-14 04:52:50 +02:00
Admiral H. Curtiss 27d90a7d7b
Merge pull request #11779 from ArcaneNibble/sd
Support Steam Deck controls natively through hidraw
2023-05-12 22:10:31 +02:00