Android: Convert AppLinkActivity to Kotlin
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// SPDX-License-Identifier: GPL-2.0-or-later
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package org.dolphinemu.dolphinemu.activities;
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import android.content.Intent;
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import android.net.Uri;
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import android.os.Bundle;
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import android.util.Log;
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import androidx.fragment.app.FragmentActivity;
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import org.dolphinemu.dolphinemu.model.GameFile;
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import org.dolphinemu.dolphinemu.services.GameFileCacheManager;
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import org.dolphinemu.dolphinemu.ui.main.TvMainActivity;
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import org.dolphinemu.dolphinemu.utils.AfterDirectoryInitializationRunner;
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import org.dolphinemu.dolphinemu.utils.AppLinkHelper;
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import org.dolphinemu.dolphinemu.utils.DirectoryInitialization;
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/**
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* Linker between leanback homescreen and app
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*/
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public class AppLinkActivity extends FragmentActivity
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{
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private static final String TAG = "AppLinkActivity";
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private AppLinkHelper.PlayAction playAction;
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private AfterDirectoryInitializationRunner mAfterDirectoryInitializationRunner;
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@Override
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protected void onCreate(Bundle savedInstanceState)
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{
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super.onCreate(savedInstanceState);
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Intent intent = getIntent();
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Uri uri = intent.getData();
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Log.v(TAG, uri.toString());
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if (uri.getPathSegments().isEmpty())
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{
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Log.e(TAG, "Invalid uri " + uri);
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finish();
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return;
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}
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AppLinkHelper.AppLinkAction action = AppLinkHelper.extractAction(uri);
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switch (action.getAction())
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{
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case AppLinkHelper.PLAY:
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playAction = (AppLinkHelper.PlayAction) action;
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initResources();
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break;
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case AppLinkHelper.BROWSE:
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browse();
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break;
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default:
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throw new IllegalArgumentException("Invalid Action " + action);
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}
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}
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/**
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* Need to init these since they usually occur in the main activity.
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*/
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private void initResources()
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{
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mAfterDirectoryInitializationRunner = new AfterDirectoryInitializationRunner();
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mAfterDirectoryInitializationRunner.runWithLifecycle(this, () -> tryPlay(playAction));
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GameFileCacheManager.isLoading().observe(this, (isLoading) ->
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{
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if (!isLoading && DirectoryInitialization.areDolphinDirectoriesReady())
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{
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tryPlay(playAction);
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}
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});
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DirectoryInitialization.start(this);
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GameFileCacheManager.startLoad();
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}
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/**
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* Action if channel icon is selected
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*/
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private void browse()
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{
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Intent openApp = new Intent(this, TvMainActivity.class);
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startActivity(openApp);
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finish();
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}
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private void tryPlay(AppLinkHelper.PlayAction action)
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{
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// TODO: This approach of getting the game from the game file cache without rescanning the
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// library means that we can fail to launch games if the cache file has been deleted.
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GameFile game = GameFileCacheManager.getGameFileByGameId(action.getGameId());
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// If game == null and the load isn't done, wait for the next GameFileCacheService broadcast.
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// If game == null and the load is done, call play with a null game, making us exit in failure.
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if (game != null || !GameFileCacheManager.isLoading().getValue())
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{
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play(action, game);
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}
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}
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/**
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* Action if program(game) is selected
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*/
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private void play(AppLinkHelper.PlayAction action, GameFile game)
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{
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Log.d(TAG, "Playing game "
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+ action.getGameId()
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+ " from channel "
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+ action.getChannelId());
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if (game == null)
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Log.e(TAG, "Invalid Game: " + action.getGameId());
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else
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startGame(game);
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finish();
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}
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private void startGame(GameFile game)
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{
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mAfterDirectoryInitializationRunner.cancel();
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EmulationActivity.launch(this, GameFileCacheManager.findSecondDiscAndGetPaths(game), false);
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}
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}
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@ -0,0 +1,104 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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package org.dolphinemu.dolphinemu.activities
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import android.content.Intent
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import android.os.Bundle
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import android.util.Log
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import androidx.fragment.app.FragmentActivity
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import org.dolphinemu.dolphinemu.model.GameFile
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import org.dolphinemu.dolphinemu.services.GameFileCacheManager
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import org.dolphinemu.dolphinemu.ui.main.TvMainActivity
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import org.dolphinemu.dolphinemu.utils.AfterDirectoryInitializationRunner
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import org.dolphinemu.dolphinemu.utils.AppLinkHelper
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import org.dolphinemu.dolphinemu.utils.AppLinkHelper.PlayAction
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import org.dolphinemu.dolphinemu.utils.DirectoryInitialization
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/**
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* Linker between leanback homescreen and app
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*/
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class AppLinkActivity : FragmentActivity() {
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private lateinit var playAction: PlayAction
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private lateinit var afterDirectoryInitializationRunner: AfterDirectoryInitializationRunner
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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val uri = intent.data!!
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Log.v(TAG, uri.toString())
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if (uri.pathSegments.isEmpty()) {
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Log.e(TAG, "Invalid uri $uri")
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finish()
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return
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}
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val action = AppLinkHelper.extractAction(uri)
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when (action.action) {
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AppLinkHelper.PLAY -> {
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playAction = action as PlayAction
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initResources()
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}
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AppLinkHelper.BROWSE -> browse()
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else -> throw IllegalArgumentException("Invalid Action $action")
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}
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}
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/**
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* Need to init these since they usually occur in the main activity.
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*/
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private fun initResources() {
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afterDirectoryInitializationRunner = AfterDirectoryInitializationRunner()
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afterDirectoryInitializationRunner.runWithLifecycle(this) { tryPlay(playAction) }
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GameFileCacheManager.isLoading().observe(this) { isLoading: Boolean? ->
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if (!isLoading!! && DirectoryInitialization.areDolphinDirectoriesReady()) {
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tryPlay(playAction)
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}
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}
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DirectoryInitialization.start(this)
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GameFileCacheManager.startLoad()
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}
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/**
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* Action if channel icon is selected
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*/
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private fun browse() {
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val openApp = Intent(this, TvMainActivity::class.java)
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startActivity(openApp)
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finish()
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}
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private fun tryPlay(action: PlayAction) {
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// TODO: This approach of getting the game from the game file cache without rescanning the
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// library means that we can fail to launch games if the cache file has been deleted.
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val game = GameFileCacheManager.getGameFileByGameId(action.gameId)
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// If game == null and the load isn't done, wait for the next GameFileCacheService broadcast.
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// If game == null and the load is done, call play with a null game, making us exit in failure.
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if (game != null || !GameFileCacheManager.isLoading().value!!) {
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play(action, game)
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}
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}
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/**
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* Action if program(game) is selected
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*/
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private fun play(action: PlayAction, game: GameFile?) {
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Log.d(TAG, "Playing game ${action.gameId} from channel ${action.channelId}")
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game?.let { startGame(it) } ?: Log.e(TAG, "Invalid Game: " + action.gameId)
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finish()
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}
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private fun startGame(game: GameFile) {
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afterDirectoryInitializationRunner.cancel()
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EmulationActivity.launch(this, GameFileCacheManager.findSecondDiscAndGetPaths(game), false)
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}
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companion object {
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private const val TAG = "AppLinkActivity"
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}
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}
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