Android: Convert MenuFragment to Kotlin
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// SPDX-License-Identifier: GPL-2.0-or-later
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package org.dolphinemu.dolphinemu.fragments;
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import android.content.pm.PackageManager;
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import android.os.Bundle;
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import android.util.SparseIntArray;
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import android.view.LayoutInflater;
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import android.view.View;
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import android.view.ViewGroup;
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import android.widget.Button;
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import android.widget.LinearLayout;
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import androidx.annotation.ColorInt;
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import androidx.annotation.NonNull;
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import androidx.annotation.Nullable;
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import androidx.core.graphics.Insets;
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import androidx.core.view.ViewCompat;
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import androidx.core.view.WindowInsetsCompat;
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import androidx.fragment.app.Fragment;
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import com.google.android.material.color.MaterialColors;
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import com.google.android.material.elevation.ElevationOverlayProvider;
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import org.dolphinemu.dolphinemu.NativeLibrary;
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import org.dolphinemu.dolphinemu.R;
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import org.dolphinemu.dolphinemu.activities.EmulationActivity;
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import org.dolphinemu.dolphinemu.databinding.FragmentIngameMenuBinding;
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import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting;
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import org.dolphinemu.dolphinemu.features.settings.model.IntSetting;
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import org.dolphinemu.dolphinemu.utils.InsetsHelper;
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import org.dolphinemu.dolphinemu.utils.ThemeHelper;
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public final class MenuFragment extends Fragment implements View.OnClickListener
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{
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private static final String KEY_TITLE = "title";
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private static final String KEY_WII = "wii";
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private static SparseIntArray buttonsActionsMap = new SparseIntArray();
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private int mCutInset = 0;
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static
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{
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buttonsActionsMap
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.append(R.id.menu_pause_emulation, EmulationActivity.MENU_ACTION_PAUSE_EMULATION);
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buttonsActionsMap
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.append(R.id.menu_unpause_emulation, EmulationActivity.MENU_ACTION_UNPAUSE_EMULATION);
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buttonsActionsMap
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.append(R.id.menu_take_screenshot, EmulationActivity.MENU_ACTION_TAKE_SCREENSHOT);
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buttonsActionsMap.append(R.id.menu_quicksave, EmulationActivity.MENU_ACTION_QUICK_SAVE);
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buttonsActionsMap.append(R.id.menu_quickload, EmulationActivity.MENU_ACTION_QUICK_LOAD);
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buttonsActionsMap
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.append(R.id.menu_emulation_save_root, EmulationActivity.MENU_ACTION_SAVE_ROOT);
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buttonsActionsMap
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.append(R.id.menu_emulation_load_root, EmulationActivity.MENU_ACTION_LOAD_ROOT);
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buttonsActionsMap
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.append(R.id.menu_overlay_controls, EmulationActivity.MENU_ACTION_OVERLAY_CONTROLS);
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buttonsActionsMap
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.append(R.id.menu_refresh_wiimotes, EmulationActivity.MENU_ACTION_REFRESH_WIIMOTES);
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buttonsActionsMap.append(R.id.menu_change_disc, EmulationActivity.MENU_ACTION_CHANGE_DISC);
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buttonsActionsMap.append(R.id.menu_exit, EmulationActivity.MENU_ACTION_EXIT);
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buttonsActionsMap.append(R.id.menu_settings, EmulationActivity.MENU_ACTION_SETTINGS);
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buttonsActionsMap.append(R.id.menu_skylanders, EmulationActivity.MENU_ACTION_SKYLANDERS);
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buttonsActionsMap.append(R.id.menu_infinitybase, EmulationActivity.MENU_ACTION_INFINITY_BASE);
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}
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private FragmentIngameMenuBinding mBinding;
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public static MenuFragment newInstance()
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{
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MenuFragment fragment = new MenuFragment();
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Bundle arguments = new Bundle();
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if (NativeLibrary.IsGameMetadataValid())
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{
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arguments.putString(KEY_TITLE, NativeLibrary.GetCurrentTitleDescription());
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arguments.putBoolean(KEY_WII, NativeLibrary.IsEmulatingWii());
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}
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fragment.setArguments(arguments);
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return fragment;
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}
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@NonNull
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@Override
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public View onCreateView(@NonNull LayoutInflater inflater, ViewGroup container,
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Bundle savedInstanceState)
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{
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mBinding = FragmentIngameMenuBinding.inflate(inflater, container, false);
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return mBinding.getRoot();
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}
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@Override
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public void onViewCreated(@NonNull View view, @Nullable Bundle savedInstanceState)
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{
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if (IntSetting.MAIN_INTERFACE_THEME.getInt() != ThemeHelper.DEFAULT)
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{
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@ColorInt int color = new ElevationOverlayProvider(view.getContext()).compositeOverlay(
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MaterialColors.getColor(view, R.attr.colorSurface),
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view.getElevation());
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view.setBackgroundColor(color);
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}
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setInsets();
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updatePauseUnpauseVisibility();
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if (!requireActivity().getPackageManager().hasSystemFeature(PackageManager.FEATURE_TOUCHSCREEN))
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{
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mBinding.menuOverlayControls.setVisibility(View.GONE);
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}
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if (!getArguments().getBoolean(KEY_WII, true))
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{
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mBinding.menuRefreshWiimotes.setVisibility(View.GONE);
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mBinding.menuSkylanders.setVisibility(View.GONE);
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}
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if (!BooleanSetting.MAIN_EMULATE_SKYLANDER_PORTAL.getBoolean())
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{
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mBinding.menuSkylanders.setVisibility(View.GONE);
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}
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LinearLayout options = mBinding.layoutOptions;
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for (int childIndex = 0; childIndex < options.getChildCount(); childIndex++)
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{
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Button button = (Button) options.getChildAt(childIndex);
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button.setOnClickListener(this);
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}
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mBinding.menuExit.setOnClickListener(this);
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String title = getArguments().getString(KEY_TITLE, null);
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if (title != null)
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{
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mBinding.textGameTitle.setText(title);
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}
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}
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private void setInsets()
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{
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ViewCompat.setOnApplyWindowInsetsListener(mBinding.getRoot(), (v, windowInsets) ->
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{
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Insets cutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout());
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mCutInset = cutInsets.left;
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int left = 0;
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int right = 0;
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if (ViewCompat.getLayoutDirection(v) == ViewCompat.LAYOUT_DIRECTION_LTR)
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{
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left = cutInsets.left;
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}
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else
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{
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right = cutInsets.right;
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}
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v.post(() -> NativeLibrary.SetObscuredPixelsLeft(v.getWidth()));
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// Don't use padding if the navigation bar isn't in the way
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if (InsetsHelper.getBottomPaddingRequired(requireActivity()) > 0)
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{
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v.setPadding(left, cutInsets.top, right,
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cutInsets.bottom + InsetsHelper.getNavigationBarHeight(requireContext()));
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}
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else
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{
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v.setPadding(left, cutInsets.top, right,
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cutInsets.bottom + getResources().getDimensionPixelSize(R.dimen.spacing_large));
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}
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return windowInsets;
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});
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}
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@Override
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public void onResume()
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{
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super.onResume();
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boolean savestatesEnabled = BooleanSetting.MAIN_ENABLE_SAVESTATES.getBoolean();
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int savestateVisibility = savestatesEnabled ? View.VISIBLE : View.GONE;
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mBinding.menuQuicksave.setVisibility(savestateVisibility);
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mBinding.menuQuickload.setVisibility(savestateVisibility);
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mBinding.menuEmulationSaveRoot.setVisibility(savestateVisibility);
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mBinding.menuEmulationLoadRoot.setVisibility(savestateVisibility);
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}
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@Override
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public void onDestroyView()
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{
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super.onDestroyView();
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NativeLibrary.SetObscuredPixelsLeft(mCutInset);
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mBinding = null;
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}
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private void updatePauseUnpauseVisibility()
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{
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boolean paused = EmulationActivity.Companion.getHasUserPausedEmulation();
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mBinding.menuUnpauseEmulation.setVisibility(paused ? View.VISIBLE : View.GONE);
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mBinding.menuPauseEmulation.setVisibility(paused ? View.GONE : View.VISIBLE);
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}
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@Override
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public void onClick(View button)
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{
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int action = buttonsActionsMap.get(button.getId());
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EmulationActivity activity = (EmulationActivity) requireActivity();
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if (action == EmulationActivity.MENU_ACTION_OVERLAY_CONTROLS)
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{
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// We could use the button parameter as the anchor here, but this often results in a tiny menu
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// (because the button often is in the middle of the screen), so let's use mTitleText instead
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activity.showOverlayControlsMenu(mBinding.textGameTitle);
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}
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else if (action >= 0)
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{
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activity.handleMenuAction(action);
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}
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if (action == EmulationActivity.MENU_ACTION_PAUSE_EMULATION ||
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action == EmulationActivity.MENU_ACTION_UNPAUSE_EMULATION)
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{
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updatePauseUnpauseVisibility();
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}
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}
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}
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@ -0,0 +1,210 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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package org.dolphinemu.dolphinemu.fragments
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import android.content.pm.PackageManager
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import android.os.Bundle
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import android.util.SparseIntArray
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import android.view.LayoutInflater
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import android.view.View
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import android.view.ViewGroup
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import android.widget.Button
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import androidx.annotation.ColorInt
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import androidx.core.view.ViewCompat
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import androidx.core.view.WindowInsetsCompat
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import androidx.fragment.app.Fragment
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import com.google.android.material.color.MaterialColors
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import com.google.android.material.elevation.ElevationOverlayProvider
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import org.dolphinemu.dolphinemu.NativeLibrary
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import org.dolphinemu.dolphinemu.R
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import org.dolphinemu.dolphinemu.activities.EmulationActivity
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import org.dolphinemu.dolphinemu.databinding.FragmentIngameMenuBinding
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import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting
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import org.dolphinemu.dolphinemu.features.settings.model.IntSetting
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import org.dolphinemu.dolphinemu.utils.InsetsHelper
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import org.dolphinemu.dolphinemu.utils.ThemeHelper
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class MenuFragment : Fragment(), View.OnClickListener {
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private var cutInset = 0
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private var _binding: FragmentIngameMenuBinding? = null
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private val binding get() = _binding!!
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override fun onCreateView(
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inflater: LayoutInflater,
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container: ViewGroup?,
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savedInstanceState: Bundle?
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): View {
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_binding = FragmentIngameMenuBinding.inflate(inflater, container, false)
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return binding.root
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}
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override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
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if (IntSetting.MAIN_INTERFACE_THEME.int != ThemeHelper.DEFAULT) {
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@ColorInt val color = ElevationOverlayProvider(view.context).compositeOverlay(
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MaterialColors.getColor(view, R.attr.colorSurface),
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view.elevation
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)
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view.setBackgroundColor(color)
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}
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setInsets()
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updatePauseUnpauseVisibility()
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if (!requireActivity().packageManager.hasSystemFeature(PackageManager.FEATURE_TOUCHSCREEN)) {
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binding.menuOverlayControls.visibility = View.GONE
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}
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if (!requireArguments().getBoolean(KEY_WII, true)) {
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binding.menuRefreshWiimotes.visibility = View.GONE
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binding.menuSkylanders.visibility = View.GONE
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}
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if (!BooleanSetting.MAIN_EMULATE_SKYLANDER_PORTAL.boolean) {
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binding.menuSkylanders.visibility = View.GONE
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}
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val options = binding.layoutOptions
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for (childIndex in 0 until options.childCount) {
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val button = options.getChildAt(childIndex) as Button
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button.setOnClickListener(this)
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}
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binding.menuExit.setOnClickListener(this)
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val title = requireArguments().getString(KEY_TITLE, null)
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if (title != null) {
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binding.textGameTitle.text = title
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}
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}
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private fun setInsets() =
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ViewCompat.setOnApplyWindowInsetsListener(binding.root) { v: View, windowInsets: WindowInsetsCompat ->
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val cutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
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cutInset = cutInsets.left
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var left = 0
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var right = 0
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if (ViewCompat.getLayoutDirection(v) == ViewCompat.LAYOUT_DIRECTION_LTR) {
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left = cutInsets.left
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} else {
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right = cutInsets.right
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}
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v.post { NativeLibrary.SetObscuredPixelsLeft(v.width) }
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// Don't use padding if the navigation bar isn't in the way
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if (InsetsHelper.getBottomPaddingRequired(requireActivity()) > 0) {
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v.setPadding(
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left, cutInsets.top, right,
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cutInsets.bottom + InsetsHelper.getNavigationBarHeight(requireContext())
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)
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} else {
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v.setPadding(
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left, cutInsets.top, right,
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cutInsets.bottom + resources.getDimensionPixelSize(R.dimen.spacing_large)
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)
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}
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windowInsets
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}
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override fun onResume() {
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super.onResume()
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val savestatesEnabled = BooleanSetting.MAIN_ENABLE_SAVESTATES.boolean
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val savestateVisibility = if (savestatesEnabled) View.VISIBLE else View.GONE
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binding.menuQuicksave.visibility = savestateVisibility
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binding.menuQuickload.visibility = savestateVisibility
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binding.menuEmulationSaveRoot.visibility = savestateVisibility
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binding.menuEmulationLoadRoot.visibility = savestateVisibility
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}
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override fun onDestroyView() {
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super.onDestroyView()
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NativeLibrary.SetObscuredPixelsLeft(cutInset)
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_binding = null
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}
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private fun updatePauseUnpauseVisibility() {
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val paused = EmulationActivity.hasUserPausedEmulation
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binding.menuUnpauseEmulation.visibility = if (paused) View.VISIBLE else View.GONE
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binding.menuPauseEmulation.visibility = if (paused) View.GONE else View.VISIBLE
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}
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override fun onClick(button: View) {
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val action = buttonsActionsMap[button.id]
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val activity = requireActivity() as EmulationActivity
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if (action == EmulationActivity.MENU_ACTION_OVERLAY_CONTROLS) {
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// We could use the button parameter as the anchor here, but this often results in a tiny menu
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// (because the button often is in the middle of the screen), so let's use mTitleText instead
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activity.showOverlayControlsMenu(binding.textGameTitle)
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} else if (action >= 0) {
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activity.handleMenuAction(action)
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}
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if (action == EmulationActivity.MENU_ACTION_PAUSE_EMULATION ||
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action == EmulationActivity.MENU_ACTION_UNPAUSE_EMULATION
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) {
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updatePauseUnpauseVisibility()
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}
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}
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companion object {
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private const val KEY_TITLE = "title"
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private const val KEY_WII = "wii"
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private val buttonsActionsMap = SparseIntArray()
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init {
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buttonsActionsMap.append(
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R.id.menu_pause_emulation,
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EmulationActivity.MENU_ACTION_PAUSE_EMULATION
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)
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buttonsActionsMap.append(
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R.id.menu_unpause_emulation,
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EmulationActivity.MENU_ACTION_UNPAUSE_EMULATION
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)
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buttonsActionsMap.append(
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R.id.menu_take_screenshot,
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EmulationActivity.MENU_ACTION_TAKE_SCREENSHOT
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)
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buttonsActionsMap.append(R.id.menu_quicksave, EmulationActivity.MENU_ACTION_QUICK_SAVE)
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buttonsActionsMap.append(R.id.menu_quickload, EmulationActivity.MENU_ACTION_QUICK_LOAD)
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buttonsActionsMap.append(
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R.id.menu_emulation_save_root,
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EmulationActivity.MENU_ACTION_SAVE_ROOT
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)
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buttonsActionsMap.append(
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R.id.menu_emulation_load_root,
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EmulationActivity.MENU_ACTION_LOAD_ROOT
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)
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buttonsActionsMap.append(
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R.id.menu_overlay_controls,
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EmulationActivity.MENU_ACTION_OVERLAY_CONTROLS
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)
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buttonsActionsMap.append(
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R.id.menu_refresh_wiimotes,
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EmulationActivity.MENU_ACTION_REFRESH_WIIMOTES
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)
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buttonsActionsMap.append(
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R.id.menu_change_disc,
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EmulationActivity.MENU_ACTION_CHANGE_DISC
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)
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buttonsActionsMap.append(R.id.menu_exit, EmulationActivity.MENU_ACTION_EXIT)
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buttonsActionsMap.append(R.id.menu_settings, EmulationActivity.MENU_ACTION_SETTINGS)
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buttonsActionsMap.append(R.id.menu_skylanders, EmulationActivity.MENU_ACTION_SKYLANDERS)
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buttonsActionsMap.append(
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R.id.menu_infinitybase,
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EmulationActivity.MENU_ACTION_INFINITY_BASE
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)
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}
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fun newInstance(): MenuFragment {
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val fragment = MenuFragment()
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val arguments = Bundle()
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if (NativeLibrary.IsGameMetadataValid()) {
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arguments.putString(KEY_TITLE, NativeLibrary.GetCurrentTitleDescription())
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arguments.putBoolean(KEY_WII, NativeLibrary.IsEmulatingWii())
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}
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fragment.arguments = arguments
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return fragment
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}
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}
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}
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