Android: Convert InputOverlayDrawableDpad to Kotlin
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/*
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* Copyright 2016 Dolphin Emulator Project
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* SPDX-License-Identifier: GPL-2.0-or-later
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*/
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package org.dolphinemu.dolphinemu.overlay;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Rect;
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import android.graphics.drawable.BitmapDrawable;
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import android.view.MotionEvent;
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/**
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* Custom {@link BitmapDrawable} that is capable
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* of storing it's own ID.
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*/
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public final class InputOverlayDrawableDpad
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{
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// The legacy ID identifying what type of button this Drawable represents.
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private int mLegacyId;
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private int[] mControls = new int[4];
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private int mTrackId;
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private int mPreviousTouchX, mPreviousTouchY;
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private int mControlPositionX, mControlPositionY;
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private int mWidth;
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private int mHeight;
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private BitmapDrawable mDefaultStateBitmap;
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private BitmapDrawable mPressedOneDirectionStateBitmap;
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private BitmapDrawable mPressedTwoDirectionsStateBitmap;
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private int mPressState = STATE_DEFAULT;
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public static final int STATE_DEFAULT = 0;
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public static final int STATE_PRESSED_UP = 1;
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public static final int STATE_PRESSED_DOWN = 2;
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public static final int STATE_PRESSED_LEFT = 3;
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public static final int STATE_PRESSED_RIGHT = 4;
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public static final int STATE_PRESSED_UP_LEFT = 5;
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public static final int STATE_PRESSED_UP_RIGHT = 6;
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public static final int STATE_PRESSED_DOWN_LEFT = 7;
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public static final int STATE_PRESSED_DOWN_RIGHT = 8;
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/**
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* Constructor
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*
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* @param res {@link Resources} instance.
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* @param defaultStateBitmap {@link Bitmap} of the default state.
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* @param pressedOneDirectionStateBitmap {@link Bitmap} of the pressed state in one direction.
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* @param pressedTwoDirectionsStateBitmap {@link Bitmap} of the pressed state in two direction.
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* @param legacyId Legacy identifier (ButtonType) for the up button.
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* @param upControl Control identifier for the up button.
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* @param downControl Control identifier for the down button.
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* @param leftControl Control identifier for the left button.
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* @param rightControl Control identifier for the right button.
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*/
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public InputOverlayDrawableDpad(Resources res, Bitmap defaultStateBitmap,
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Bitmap pressedOneDirectionStateBitmap, Bitmap pressedTwoDirectionsStateBitmap,
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int legacyId, int upControl, int downControl, int leftControl, int rightControl)
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{
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mTrackId = -1;
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mDefaultStateBitmap = new BitmapDrawable(res, defaultStateBitmap);
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mPressedOneDirectionStateBitmap = new BitmapDrawable(res, pressedOneDirectionStateBitmap);
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mPressedTwoDirectionsStateBitmap = new BitmapDrawable(res, pressedTwoDirectionsStateBitmap);
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mWidth = mDefaultStateBitmap.getIntrinsicWidth();
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mHeight = mDefaultStateBitmap.getIntrinsicHeight();
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mLegacyId = legacyId;
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mControls[0] = upControl;
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mControls[1] = downControl;
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mControls[2] = leftControl;
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mControls[3] = rightControl;
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}
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public void draw(Canvas canvas)
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{
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int px = mControlPositionX + (getWidth() / 2);
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int py = mControlPositionY + (getHeight() / 2);
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switch (mPressState)
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{
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case STATE_DEFAULT:
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mDefaultStateBitmap.draw(canvas);
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break;
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case STATE_PRESSED_UP:
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mPressedOneDirectionStateBitmap.draw(canvas);
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break;
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case STATE_PRESSED_RIGHT:
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canvas.save();
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canvas.rotate(90, px, py);
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mPressedOneDirectionStateBitmap.draw(canvas);
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canvas.restore();
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break;
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case STATE_PRESSED_DOWN:
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canvas.save();
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canvas.rotate(180, px, py);
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mPressedOneDirectionStateBitmap.draw(canvas);
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canvas.restore();
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break;
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case STATE_PRESSED_LEFT:
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canvas.save();
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canvas.rotate(270, px, py);
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mPressedOneDirectionStateBitmap.draw(canvas);
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canvas.restore();
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break;
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case STATE_PRESSED_UP_LEFT:
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mPressedTwoDirectionsStateBitmap.draw(canvas);
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break;
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case STATE_PRESSED_UP_RIGHT:
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canvas.save();
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canvas.rotate(90, px, py);
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mPressedTwoDirectionsStateBitmap.draw(canvas);
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canvas.restore();
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break;
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case STATE_PRESSED_DOWN_RIGHT:
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canvas.save();
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canvas.rotate(180, px, py);
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mPressedTwoDirectionsStateBitmap.draw(canvas);
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canvas.restore();
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break;
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case STATE_PRESSED_DOWN_LEFT:
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canvas.save();
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canvas.rotate(270, px, py);
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mPressedTwoDirectionsStateBitmap.draw(canvas);
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canvas.restore();
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break;
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}
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}
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public int getLegacyId()
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{
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return mLegacyId;
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}
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/**
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* Gets one of the InputOverlayDrawableDpad's control IDs.
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*/
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public int getControl(int direction)
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{
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return mControls[direction];
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}
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public void setTrackId(int trackId)
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{
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mTrackId = trackId;
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}
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public int getTrackId()
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{
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return mTrackId;
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}
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public void onConfigureTouch(MotionEvent event)
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{
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switch (event.getAction())
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{
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case MotionEvent.ACTION_DOWN:
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mPreviousTouchX = (int) event.getX();
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mPreviousTouchY = (int) event.getY();
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break;
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case MotionEvent.ACTION_MOVE:
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mControlPositionX += (int) event.getX() - mPreviousTouchX;
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mControlPositionY += (int) event.getY() - mPreviousTouchY;
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setBounds(mControlPositionX, mControlPositionY, getWidth() + mControlPositionX,
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getHeight() + mControlPositionY);
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mPreviousTouchX = (int) event.getX();
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mPreviousTouchY = (int) event.getY();
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break;
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}
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}
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public void setPosition(int x, int y)
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{
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mControlPositionX = x;
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mControlPositionY = y;
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}
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public void setBounds(int left, int top, int right, int bottom)
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{
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mDefaultStateBitmap.setBounds(left, top, right, bottom);
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mPressedOneDirectionStateBitmap.setBounds(left, top, right, bottom);
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mPressedTwoDirectionsStateBitmap.setBounds(left, top, right, bottom);
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}
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public void setOpacity(int value)
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{
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mDefaultStateBitmap.setAlpha(value);
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mPressedOneDirectionStateBitmap.setAlpha(value);
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mPressedTwoDirectionsStateBitmap.setAlpha(value);
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}
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public Rect getBounds()
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{
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return mDefaultStateBitmap.getBounds();
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}
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public int getWidth()
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{
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return mWidth;
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}
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public int getHeight()
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{
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return mHeight;
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}
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public void setState(int pressState)
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{
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mPressState = pressState;
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}
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}
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@ -0,0 +1,189 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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package org.dolphinemu.dolphinemu.overlay
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import android.content.res.Resources
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import android.graphics.Bitmap
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import android.graphics.Canvas
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import android.graphics.Rect
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import android.graphics.drawable.BitmapDrawable
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import android.view.MotionEvent
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/**
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* Custom [BitmapDrawable] that is capable
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* of storing it's own ID.
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*
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* @param res [Resources] instance.
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* @param defaultStateBitmap [Bitmap] of the default state.
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* @param pressedOneDirectionStateBitmap [Bitmap] of the pressed state in one direction.
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* @param pressedTwoDirectionsStateBitmap [Bitmap] of the pressed state in two direction.
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* @param legacyId Legacy identifier (ButtonType) for the up button.
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* @param upControl Control identifier for the up button.
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* @param downControl Control identifier for the down button.
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* @param leftControl Control identifier for the left button.
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* @param rightControl Control identifier for the right button.
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*/
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class InputOverlayDrawableDpad(
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res: Resources,
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defaultStateBitmap: Bitmap,
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pressedOneDirectionStateBitmap: Bitmap,
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pressedTwoDirectionsStateBitmap: Bitmap,
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val legacyId: Int,
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upControl: Int,
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downControl: Int,
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leftControl: Int,
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rightControl: Int
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) {
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private val controls = IntArray(4)
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var trackId: Int = -1
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private var previousTouchX = 0
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private var previousTouchY = 0
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private var controlPositionX = 0
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private var controlPositionY = 0
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val width: Int
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val height: Int
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private val defaultStateBitmap: BitmapDrawable
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private val pressedOneDirectionStateBitmap: BitmapDrawable
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private val pressedTwoDirectionsStateBitmap: BitmapDrawable
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private var pressState = STATE_DEFAULT
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init {
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this.defaultStateBitmap = BitmapDrawable(res, defaultStateBitmap)
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this.pressedOneDirectionStateBitmap = BitmapDrawable(res, pressedOneDirectionStateBitmap)
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this.pressedTwoDirectionsStateBitmap = BitmapDrawable(res, pressedTwoDirectionsStateBitmap)
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width = this.defaultStateBitmap.intrinsicWidth
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height = this.defaultStateBitmap.intrinsicHeight
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controls[0] = upControl
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controls[1] = downControl
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controls[2] = leftControl
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controls[3] = rightControl
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}
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fun draw(canvas: Canvas) {
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val px = controlPositionX + width / 2
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val py = controlPositionY + height / 2
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when (pressState) {
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STATE_DEFAULT -> defaultStateBitmap.draw(canvas)
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STATE_PRESSED_UP -> pressedOneDirectionStateBitmap.draw(canvas)
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STATE_PRESSED_RIGHT -> {
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canvas.apply {
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save()
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rotate(90f, px.toFloat(), py.toFloat())
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pressedOneDirectionStateBitmap.draw(canvas)
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restore()
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}
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}
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STATE_PRESSED_DOWN -> {
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canvas.apply {
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save()
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rotate(180f, px.toFloat(), py.toFloat())
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pressedOneDirectionStateBitmap.draw(canvas)
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restore()
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}
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}
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STATE_PRESSED_LEFT -> {
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canvas.apply {
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save()
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rotate(270f, px.toFloat(), py.toFloat())
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pressedOneDirectionStateBitmap.draw(canvas)
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restore()
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}
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}
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STATE_PRESSED_UP_LEFT -> pressedTwoDirectionsStateBitmap.draw(canvas)
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STATE_PRESSED_UP_RIGHT -> {
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canvas.apply {
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save()
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rotate(90f, px.toFloat(), py.toFloat())
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pressedTwoDirectionsStateBitmap.draw(canvas)
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restore()
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}
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}
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STATE_PRESSED_DOWN_RIGHT -> {
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canvas.apply {
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save()
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rotate(180f, px.toFloat(), py.toFloat())
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pressedTwoDirectionsStateBitmap.draw(canvas)
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restore()
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}
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}
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STATE_PRESSED_DOWN_LEFT -> {
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canvas.apply {
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save()
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rotate(270f, px.toFloat(), py.toFloat())
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pressedTwoDirectionsStateBitmap.draw(canvas)
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restore()
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}
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}
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}
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}
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/**
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* Gets one of the InputOverlayDrawableDpad's control IDs.
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*/
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fun getControl(direction: Int): Int {
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return controls[direction]
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}
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fun onConfigureTouch(event: MotionEvent) {
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when (event.action) {
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MotionEvent.ACTION_DOWN -> {
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previousTouchX = event.x.toInt()
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previousTouchY = event.y.toInt()
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}
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MotionEvent.ACTION_MOVE -> {
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controlPositionX += event.x.toInt() - previousTouchX
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controlPositionY += event.y.toInt() - previousTouchY
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setBounds(
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controlPositionX, controlPositionY, width + controlPositionX,
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height + controlPositionY
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)
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previousTouchX = event.x.toInt()
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previousTouchY = event.y.toInt()
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}
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}
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}
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fun setPosition(x: Int, y: Int) {
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controlPositionX = x
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controlPositionY = y
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}
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fun setBounds(left: Int, top: Int, right: Int, bottom: Int) {
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defaultStateBitmap.setBounds(left, top, right, bottom)
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pressedOneDirectionStateBitmap.setBounds(left, top, right, bottom)
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pressedTwoDirectionsStateBitmap.setBounds(left, top, right, bottom)
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}
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fun setOpacity(value: Int) {
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defaultStateBitmap.alpha = value
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pressedOneDirectionStateBitmap.alpha = value
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pressedTwoDirectionsStateBitmap.alpha = value
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}
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val bounds: Rect
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get() = defaultStateBitmap.bounds
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fun setState(pressState: Int) {
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this.pressState = pressState
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}
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companion object {
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const val STATE_DEFAULT = 0
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const val STATE_PRESSED_UP = 1
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const val STATE_PRESSED_DOWN = 2
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const val STATE_PRESSED_LEFT = 3
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const val STATE_PRESSED_RIGHT = 4
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const val STATE_PRESSED_UP_LEFT = 5
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const val STATE_PRESSED_UP_RIGHT = 6
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const val STATE_PRESSED_DOWN_LEFT = 7
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const val STATE_PRESSED_DOWN_RIGHT = 8
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}
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}
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