Android: Convert InputOverlayPointer to Kotlin
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// SPDX-License-Identifier: GPL-2.0-or-later
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package org.dolphinemu.dolphinemu.overlay;
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import android.graphics.Rect;
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import android.os.Handler;
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import android.view.MotionEvent;
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import org.dolphinemu.dolphinemu.NativeLibrary;
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import org.dolphinemu.dolphinemu.features.input.model.InputOverrider;
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import java.util.ArrayList;
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public class InputOverlayPointer
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{
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public static final int MODE_DISABLED = 0;
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public static final int MODE_FOLLOW = 1;
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public static final int MODE_DRAG = 2;
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private float mCurrentX = 0.0f;
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private float mCurrentY = 0.0f;
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private float mOldX = 0.0f;
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private float mOldY = 0.0f;
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private float mGameCenterX;
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private float mGameCenterY;
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private float mGameWidthHalfInv;
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private float mGameHeightHalfInv;
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private float mTouchStartX;
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private float mTouchStartY;
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private int mMode;
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private boolean mRecenter;
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private int mControllerIndex;
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private boolean doubleTap = false;
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private int mDoubleTapControl;
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private int trackId = -1;
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public static ArrayList<Integer> DOUBLE_TAP_OPTIONS = new ArrayList<>();
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static
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{
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DOUBLE_TAP_OPTIONS.add(NativeLibrary.ButtonType.WIIMOTE_BUTTON_A);
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DOUBLE_TAP_OPTIONS.add(NativeLibrary.ButtonType.WIIMOTE_BUTTON_B);
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DOUBLE_TAP_OPTIONS.add(NativeLibrary.ButtonType.WIIMOTE_BUTTON_2);
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DOUBLE_TAP_OPTIONS.add(NativeLibrary.ButtonType.CLASSIC_BUTTON_A);
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}
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public InputOverlayPointer(Rect surfacePosition, int doubleTapControl, int mode, boolean recenter,
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int controllerIndex)
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{
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mDoubleTapControl = doubleTapControl;
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mMode = mode;
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mRecenter = recenter;
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mControllerIndex = controllerIndex;
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mGameCenterX = (surfacePosition.left + surfacePosition.right) / 2.0f;
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mGameCenterY = (surfacePosition.top + surfacePosition.bottom) / 2.0f;
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float gameWidth = surfacePosition.right - surfacePosition.left;
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float gameHeight = surfacePosition.bottom - surfacePosition.top;
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// Adjusting for device's black bars.
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float surfaceAR = gameWidth / gameHeight;
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float gameAR = NativeLibrary.GetGameAspectRatio();
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if (gameAR <= surfaceAR)
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{
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// Black bars on left/right
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gameWidth = gameHeight * gameAR;
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}
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else
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{
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// Black bars on top/bottom
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gameHeight = gameWidth / gameAR;
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}
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mGameWidthHalfInv = 1.0f / (gameWidth * 0.5f);
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mGameHeightHalfInv = 1.0f / (gameHeight * 0.5f);
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}
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public void onTouch(MotionEvent event)
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{
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int action = event.getActionMasked();
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boolean firstPointer = action != MotionEvent.ACTION_POINTER_DOWN &&
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action != MotionEvent.ACTION_POINTER_UP;
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int pointerIndex = firstPointer ? 0 : event.getActionIndex();
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switch (action)
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{
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case MotionEvent.ACTION_DOWN:
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case MotionEvent.ACTION_POINTER_DOWN:
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trackId = event.getPointerId(pointerIndex);
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mTouchStartX = event.getX(pointerIndex);
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mTouchStartY = event.getY(pointerIndex);
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touchPress();
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break;
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case MotionEvent.ACTION_UP:
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case MotionEvent.ACTION_POINTER_UP:
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if (trackId == event.getPointerId(pointerIndex))
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trackId = -1;
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if (mMode == MODE_DRAG)
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updateOldAxes();
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if (mRecenter)
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reset();
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break;
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}
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int eventPointerIndex = event.findPointerIndex(trackId);
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if (trackId == -1 || eventPointerIndex == -1)
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return;
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if (mMode == MODE_FOLLOW)
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{
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mCurrentX = (event.getX(eventPointerIndex) - mGameCenterX) * mGameWidthHalfInv;
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mCurrentY = (event.getY(eventPointerIndex) - mGameCenterY) * mGameHeightHalfInv;
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}
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else if (mMode == MODE_DRAG)
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{
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mCurrentX = mOldX +
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(event.getX(eventPointerIndex) - mTouchStartX) * mGameWidthHalfInv;
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mCurrentY = mOldY +
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(event.getY(eventPointerIndex) - mTouchStartY) * mGameHeightHalfInv;
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}
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}
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private void touchPress()
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{
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if (mMode != MODE_DISABLED)
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{
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if (doubleTap)
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{
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InputOverrider.setControlState(mControllerIndex, mDoubleTapControl, 1.0);
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new Handler().postDelayed(() -> InputOverrider.setControlState(mControllerIndex,
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mDoubleTapControl, 0.0),
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50);
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}
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else
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{
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doubleTap = true;
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new Handler().postDelayed(() -> doubleTap = false, 300);
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}
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}
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}
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private void updateOldAxes()
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{
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mOldX = mCurrentX;
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mOldY = mCurrentY;
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}
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private void reset()
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{
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mCurrentX = mCurrentY = mOldX = mOldY = 0.0f;
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}
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public float getX()
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{
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return mCurrentX;
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}
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public float getY()
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{
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return mCurrentY;
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}
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public void setMode(int mode)
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{
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mMode = mode;
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if (mode == MODE_DRAG)
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updateOldAxes();
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}
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public void setRecenter(boolean recenter)
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{
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mRecenter = recenter;
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}
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}
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@ -0,0 +1,148 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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package org.dolphinemu.dolphinemu.overlay
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import android.graphics.Rect
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import android.os.Handler
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import android.os.Looper
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import android.view.MotionEvent
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import org.dolphinemu.dolphinemu.NativeLibrary
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import org.dolphinemu.dolphinemu.features.input.model.InputOverrider
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class InputOverlayPointer(
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surfacePosition: Rect,
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private val doubleTapControl: Int,
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private var mode: Int,
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private var recenter: Boolean,
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private val controllerIndex: Int
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) {
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var x = 0.0f
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var y = 0.0f
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private var oldX = 0.0f
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private var oldY = 0.0f
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private val gameCenterX: Float
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private val gameCenterY: Float
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private val gameWidthHalfInv: Float
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private val gameHeightHalfInv: Float
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private var touchStartX = 0f
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private var touchStartY = 0f
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private var doubleTap = false
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private var trackId = -1
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init {
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gameCenterX = (surfacePosition.left + surfacePosition.right) / 2f
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gameCenterY = (surfacePosition.top + surfacePosition.bottom) / 2f
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var gameWidth = (surfacePosition.right - surfacePosition.left).toFloat()
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var gameHeight = (surfacePosition.bottom - surfacePosition.top).toFloat()
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// Adjusting for device's black bars.
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val surfaceAR = gameWidth / gameHeight
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val gameAR = NativeLibrary.GetGameAspectRatio()
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if (gameAR <= surfaceAR) {
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// Black bars on left/right
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gameWidth = gameHeight * gameAR
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} else {
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// Black bars on top/bottom
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gameHeight = gameWidth / gameAR
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}
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gameWidthHalfInv = 1f / (gameWidth * 0.5f)
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gameHeightHalfInv = 1f / (gameHeight * 0.5f)
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}
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fun onTouch(event: MotionEvent) {
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val action = event.actionMasked
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val firstPointer = action != MotionEvent.ACTION_POINTER_DOWN &&
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action != MotionEvent.ACTION_POINTER_UP
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val pointerIndex = if (firstPointer) 0 else event.actionIndex
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when (action) {
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MotionEvent.ACTION_DOWN,
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MotionEvent.ACTION_POINTER_DOWN -> {
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trackId = event.getPointerId(pointerIndex)
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touchStartX = event.getX(pointerIndex)
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touchStartY = event.getY(pointerIndex)
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touchPress()
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}
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MotionEvent.ACTION_UP,
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MotionEvent.ACTION_POINTER_UP -> {
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if (trackId == event.getPointerId(pointerIndex))
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trackId = -1
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if (mode == MODE_DRAG)
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updateOldAxes()
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if (recenter)
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reset()
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}
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}
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val eventPointerIndex = event.findPointerIndex(trackId)
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if (trackId == -1 || eventPointerIndex == -1)
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return
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if (mode == MODE_FOLLOW) {
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x = (event.getX(eventPointerIndex) - gameCenterX) * gameWidthHalfInv
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y = (event.getY(eventPointerIndex) - gameCenterY) * gameHeightHalfInv
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} else if (mode == MODE_DRAG) {
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x = oldX + (event.getX(eventPointerIndex) - touchStartX) * gameWidthHalfInv
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y = oldY + (event.getY(eventPointerIndex) - touchStartY) * gameHeightHalfInv
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}
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}
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private fun touchPress() {
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if (mode != MODE_DISABLED) {
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if (doubleTap) {
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InputOverrider.setControlState(controllerIndex, doubleTapControl, 1.0)
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Handler(Looper.myLooper()!!).postDelayed(
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{
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InputOverrider.setControlState(controllerIndex, doubleTapControl, 0.0)
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},
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50
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)
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} else {
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doubleTap = true
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Handler(Looper.myLooper()!!).postDelayed({ doubleTap = false }, 300)
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}
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}
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}
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private fun updateOldAxes() {
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oldX = x
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oldY = y
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}
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private fun reset() {
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oldY = 0.0f
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oldX = 0.0f
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y = 0.0f
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x = 0.0f
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}
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fun setMode(mode: Int) {
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this.mode = mode
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if (mode == MODE_DRAG)
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updateOldAxes()
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}
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fun setRecenter(recenter: Boolean) {
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this.recenter = recenter
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}
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companion object {
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const val MODE_DISABLED = 0
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const val MODE_FOLLOW = 1
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const val MODE_DRAG = 2
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@JvmField
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var DOUBLE_TAP_OPTIONS = arrayListOf(
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NativeLibrary.ButtonType.WIIMOTE_BUTTON_A,
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NativeLibrary.ButtonType.WIIMOTE_BUTTON_B,
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NativeLibrary.ButtonType.WIIMOTE_BUTTON_2,
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NativeLibrary.ButtonType.CLASSIC_BUTTON_A
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)
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}
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}
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