Scott Mansell
8a23629345
Split AbstractGfx out of Renderer
...
Almost all the virtual functions in Renderer are part of dolphin's
"graphics api abstraction layer", which has slowly formed over the
last decade or two.
Most of the work was done previously with the introduction of the
various "AbstractX" classes, associated with texture cache cleanups
and implementation of newer graphics APIs (Direct3D 12, Vulkan, Metal).
We are simply taking the last step and yeeting these functions out
of Renderer.
This "AbstractGfx" class is now completely agnostic of any details
from the flipper/hollywood GPU we are emulating, though somewhat
specialized.
(Will not build, this commit only contains changes outside VideoBackends)
2023-01-31 18:46:02 +13:00
Scott Mansell
e57eb04ed3
Rename FrameDump.{cpp,h} to FrameDumpFFMpeg.{cpp,h}
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The name kind of conflicts with a new FrameDumper class
2023-01-31 18:45:29 +13:00
Scott Mansell
0d4537d60f
Move Presenting, Dumping and ImGui out of Renderer
2023-01-31 18:45:21 +13:00
Scott Mansell
c38c76abad
Refactor to remove virtual from RenderXFBToScreen
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Slightly simplifies the upcoming refactor
2023-01-31 18:29:47 +13:00
Scott Mansell
a01d5283ec
TextureCache: Add content locking
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Texture cache occasionally mutates textures for efficiency.
Which is awkward if we want to borrow those textures from texture cache
to do something else, such as a graphics debugger, or async presentation
on another thread.
Content locking provides a way to signal that the contents of a texture
cache entry should not change. Texture cache will be forced to use
alternative strategies.
2023-01-31 18:29:47 +13:00
Scott Mansell
606c18210d
TextureCache: Refactor with smart pointers
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The whole ownership model was getting a bit of a mess, with a some
of special cases to deal with. And I'm planning to make it even more
complex in the future.
So here is some upfront work to convert it over to reference counted
pointers.
2023-01-31 18:29:47 +13:00
Scott Mansell
c1fd4a2013
Move TCacheEntry out of TextureCacheBase
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Allows for fowards declaration
2023-01-31 18:29:47 +13:00
Pierre Bourdon
2843cd10a8
Merge pull request #11492 from mandar1jn/file-improvements
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Improve the data in the first data block of the skylanders figures
2023-01-31 03:02:39 +01:00
JosJuice
c63eb75435
Merge pull request #11520 from lioncash/undefined
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Common/Network: Resolve -Wexpansion-to-defined warning
2023-01-30 21:17:11 +01:00
JosJuice
43194b2742
Merge pull request #11519 from lioncash/android
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AndroidCommon: Make use of std::string_view where applicable
2023-01-30 20:21:44 +01:00
Lioncash
cdd3e636e1
Common/Network: Resolve -Wexpansion-to-defined warning
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Macros that expand to include the standard define macro are undefined.
This is pretty trivial to fix. We can just do the test and then define
the name itself if it's true, rather than making the set of definition
checks the macro itself.
2023-01-30 14:20:56 -05:00
JosJuice
f0b833a639
Merge pull request #11518 from t895/deprecated-setting
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Android: Remove unused force filtering setting
2023-01-30 19:56:44 +01:00
Charles Lombardo
96bc0a3063
Android: Remove unused force filtering setting
2023-01-30 13:38:39 -05:00
JosJuice
65c782b3b9
Merge pull request #11517 from t895/slider-setting-adjustment
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Android: Set each slider step size manually
2023-01-30 19:32:18 +01:00
Lioncash
5c1954c843
AndroidCommon: Make use of std::string_view where applicable
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Several of these can take a string_view rather than needing to
specifically use std::string.
2023-01-30 13:30:52 -05:00
Charles Lombardo
26c8440ae1
Android: Set each slider step size manually
2023-01-30 13:17:02 -05:00
Admiral H. Curtiss
8960f6f07c
Merge pull request #11516 from lioncash/spans
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ActionReplay/GeckoCode: Make use of std::span where applicable
2023-01-30 19:14:41 +01:00
Lioncash
f20790370a
Core/ActionReplay: Make use of std::span where applicable
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Generifies the interface a little by not strictly requiring the use of
std::vector.
2023-01-30 13:02:09 -05:00
Lioncash
adb4c0492d
Core/GeckoCode: Make use of std::span where applicable
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Generifies the interface a little by not strictly requiring the use of
std::vector.
2023-01-30 12:53:50 -05:00
Mandar1jn
c8a91abadc
Improve the data in the first data block of the skylanders figures
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* Added NUID
* Added BCC
* Added ATQA
* Added SAK
2023-01-30 16:29:20 +01:00
Admiral H. Curtiss
07cf8c5668
Merge pull request #11323 from iwubcode/marvel_super_hero_squad_ini
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GameINI: Force safe texture cache on Marvel Super Hero Squad
2023-01-30 10:06:23 +01:00
Admiral H. Curtiss
df9ba70c35
Merge pull request #11507 from phire/Wnullablitly-completeness
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Ignore nullability-completeness warnings in VMA
2023-01-30 10:03:49 +01:00
Admiral H. Curtiss
ae712c61c2
Merge pull request #11500 from iwubcode/vulkan_copy_rectangle_one_layer
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VideoBackends: update Vulkan's 'CopyRectangleFromTexture' to copy one layer
2023-01-30 10:03:33 +01:00
Admiral H. Curtiss
e48424065b
Merge pull request #10839 from CasualPokePlayer/fix_sysconf_settings
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Fix SYSCONF movie settings
2023-01-30 09:50:21 +01:00
Admiral H. Curtiss
1eb69ea0a0
Merge pull request #10936 from TellowKrinkle/FixIncludeDirs
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CMake: Actually use the include directories specified by dependencies
2023-01-30 09:19:06 +01:00
Admiral H. Curtiss
fa1fec7d48
Merge pull request #11510 from TellowKrinkle/FmtImport
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CMake: Use imported target for fmt in tests
2023-01-30 09:10:22 +01:00
Admiral H. Curtiss
071ee3d85e
Merge pull request #11512 from JosJuice/android-mem2-crash
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Android: Fix crash when attempting to change MEM2 size
2023-01-30 09:07:56 +01:00
Admiral H. Curtiss
8edca2039e
Merge pull request #10947 from Zopolis4/opensleuth
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Restrict OpenSLES to Android via CMake
2023-01-30 09:02:45 +01:00
Pierre Bourdon
a2f4606d33
Merge pull request #11205 from TellowKrinkle/AutoPresent
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VideoBackends:Metal: Default to presentDrawable when vsync is on
2023-01-30 09:01:18 +01:00
Admiral H. Curtiss
0ec4ef4d25
Merge pull request #11033 from autofire372/mp3-bloom
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Add bloom definitions for Metroid Prime 3
2023-01-30 09:00:44 +01:00
autofire372
53f3d97b7d
Add bloom definitions for Metroid Prime 3
2023-01-30 08:59:30 +01:00
Scott Mansell
6d7303993c
Merge pull request #11509 from Sam-Belliveau/improved-speed-counter
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Tie Speed to CPU Speed and not VPS
2023-01-30 20:41:03 +13:00
Scott Mansell
13d14282a0
Merge pull request #11511 from TellowKrinkle/MTLHD4000
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VideoCommon: Avoid creating pipelines with no render targets
2023-01-30 19:31:36 +13:00
Scott Mansell
5a8b8658f1
Merge pull request #11514 from JMC47/cpuculldefaults
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Add CPU Cull to Twilight Princess and Metroid Prime Series
2023-01-30 19:29:35 +13:00
JMC47
df536b1443
Add CPU Cull to Twilight Princess and Metroid Prime Series
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These games greatly benefit from CPU Culling, and there isn't much reason
not to just blanket enable it for all users. There is no case where you'd
want it disabled.
2023-01-30 01:08:34 -05:00
JosJuice
00fdf1ddce
Android: Fix crash when attempting to change MEM2 size
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The step size for the slider ended up being 10, but Android wanted it
to be a divisor of the slider's range (which is 128 - 64 = 64).
2023-01-29 23:35:54 +01:00
TellowKrinkle
07e98c7790
CMake: Use imported target for fmt in tests
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This properly adds the header include paths when using system fmt
2023-01-29 14:37:54 -06:00
TellowKrinkle
e4e425b930
VideoBackends:Metal: Assert on pipelines with no render targets
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This only actually fails on specific Metal drivers, this way doing it will actually fail the CI and we'll notice
2023-01-29 14:36:28 -06:00
TellowKrinkle
1119a9ba32
VideoCommon: Don't create pipelines with no render targets
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Some backends don't like it when you do that
2023-01-29 14:35:23 -06:00
Sam Belliveau
ebf114aef5
Tie Speed to CPU Speed and not VPS
2023-01-29 13:33:48 -05:00
Mai
d380d43209
Merge pull request #11508 from JosJuice/gameini-force-filtering
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GameSettings: Replace ForceFiltering with ForceTextureFiltering
2023-01-29 16:52:38 +00:00
JosJuice
afe9d5b098
GameSettings: Replace ForceFiltering with ForceTextureFiltering
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This setting was renamed when it was updated to also support forcing
nearest neighbor filtering.
2023-01-29 17:34:26 +01:00
Scott Mansell
6ad182edd9
Ignore nullability-completeness warnings in VMA
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These cause a lot of warnings when compiling with clang.
And the example VmaUsage.h appears to disable them
2023-01-30 03:11:51 +13:00
Pierre Bourdon
2eda76cffc
Merge pull request #11474 from MayImilae/cleanup-remove-cdutils
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Cleanup: Remove CDUtils
2023-01-29 09:50:32 +01:00
Pierre Bourdon
05b77925cb
Merge pull request #11460 from t895/reveal-settings
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Android: Reveal several hidden settings
2023-01-29 07:00:38 +01:00
Pierre Bourdon
19d16b136a
Merge pull request #11505 from Pokechu22/revert-dsp-code-alignment
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Revert "DSPLLE: Add assertion for bad DMA alignment"
2023-01-29 03:08:30 +01:00
Pokechu22
3b4e17292d
Revert "DSPLLE: Add assertion for bad DMA alignment"
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This reverts commit e140516130
. This assert triggers for AX and AXWii uCode games (including the Wii System Menu) for various addresses that seem to be 4-byte aligned. Worse still, if the DSP thread is in use (i.e. for DSP LLE recompiler, but not for DSP LLE interpreter), Dolphin completely hangs after the panic alert. Perhaps the data DMA has fewer restrictions compared to the instruction DMA?
The change to DSPTool (e391a28102
) has not been reverted, as it still fixes broken behavior for DSPSpy at -O0 on real hardware.
2023-01-28 17:26:47 -08:00
JosJuice
3e21ba55f1
Merge pull request #11496 from t895/analytics-dialog-kotlin
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Android: Convert analytics dialog to Kotlin
2023-01-28 20:03:49 +01:00
MayImilae
37859ec1da
Cleanup: Remove CDUtils
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This is a cleaning followup for #11456 .
2023-01-28 03:50:57 -08:00
iwubcode
271c60781b
VideoBackends: update Vulkan's 'CopyRectangleFromTexture' to copy one layer, copying more than one layer doesn't make sense given that we provide both the source/destination layer
2023-01-27 18:41:52 -06:00