Merge pull request #11505 from Pokechu22/revert-dsp-code-alignment

Revert "DSPLLE: Add assertion for bad DMA alignment"
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Pierre Bourdon 2023-01-29 03:08:30 +01:00 committed by GitHub
commit 19d16b136a
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1 changed files with 0 additions and 8 deletions

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@ -5,7 +5,6 @@
#include <string>
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "Common/Hash.h"
#include "Common/Logging/Log.h"
@ -41,11 +40,6 @@ void WriteHostMemory(u8 value, u32 addr)
void DMAToDSP(u16* dst, u32 addr, u32 size)
{
// Hardware testing indicates that a misaligned DMA address does not work properly (it's unclear
// exactly what goes wrong currently). A size that's not a multiple of 32 is allowed, though
// (and occurs with modern libogc homebrew uCode, including the oggpalyer (asnd uCode) and
// modplay (aesnd uCode) examples). It's untested whether extra bytes are copied in that case.
ASSERT_MSG(DSPLLE, (addr & 0x1f) == 0, "DSP DMA addr must be 32-byte aligned (was {:08x})", addr);
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
memory.CopyFromEmuSwapped(dst, addr, size);
@ -53,8 +47,6 @@ void DMAToDSP(u16* dst, u32 addr, u32 size)
void DMAFromDSP(const u16* src, u32 addr, u32 size)
{
// See comment in DMAToDSP
ASSERT_MSG(DSPLLE, (addr & 0x1f) == 0, "DSP DMA addr must be 32-byte aligned (was {:08x})", addr);
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
memory.CopyToEmuSwapped(addr, src, size);