Commit Graph

30235 Commits

Author SHA1 Message Date
Bonta ee64e217f4 Qt/Core: Refactor GBA Core accessors 2021-07-24 14:54:57 +02:00
JosJuice 5fe23ccc3e DiscIO: Fix broken workaround for MSVC ARM64 ICE
The workaround added in 30f9f31 caused a regression where Dolphin
incorrectly replaced runs of one byte with runs of another byte
when writing WIA and RVZ files. ReuseID::operator< was always
returning false unless the ReuseIDs being compared had different
partition keys, which caused std::map<ReuseID, GroupEntry>
to treat all ReuseIDs with the same partition key as equal.
2021-07-24 13:29:03 +02:00
Dentomologist cb127509e1 WiimoteReal: Fix Dolphin shutdown crash
Clear m_scan_thread_running later to avoid accessing m_backends after it
has been cleared.
2021-07-23 17:17:11 -07:00
JosJuice f70df930a6 Android: Adjust DSP selection names
The Android strings were not updated in 59e6048 along with the
DolphinQt strings.
2021-07-23 08:57:39 +02:00
Mai M f380c23fda
Merge pull request #9890 from JosJuice/jitarm64-mtfsb0x
JitArm64: Implement mtfsb0x
2021-07-22 21:41:01 -04:00
Mai M 971f110b99
Merge pull request #9937 from Techjar/netplay-split-save-sd-write
NetPlay: Split save and SD card write settings
2021-07-22 21:40:31 -04:00
Mai M 4f87821f21
Merge pull request #9938 from Pokechu22/e-reader-context-menu-item
GBA: Add "Scan e-Reader Card(s)" context menu item
2021-07-22 21:39:10 -04:00
Mai M 885a4646f8
Merge pull request #9941 from JMC47/dsprecommendations
AudioPane: Adjust DSP selection names
2021-07-22 21:37:49 -04:00
JMC47 59e6048200 AudioPane: Adjust DSP selection names 2021-07-22 20:59:35 -04:00
Pokechu22 bcf2c6b9b9 MemoryViewWidget: Remove unnecessary column
This column would end up containing junk data after changing the data type.
2021-07-22 17:39:35 -07:00
Markus Wick 5af5656383
Merge pull request #9932 from JosJuice/jitarm64-dcbz-backpatch
JitArm64: Fix dcbz backpatch
2021-07-23 01:58:59 +02:00
Markus Wick 8ad7508620
Merge pull request #9767 from JosJuice/jitarm64-fpr-callee-saved
JitArm64: Improve Arm64FPRCache::GetCallerSavedUsed
2021-07-23 01:53:44 +02:00
Pokechu22 50109d70b6 GBA: Add "Scan e-Reader Card(s)" context menu item 2021-07-22 12:18:07 -07:00
JosJuice db5a78781f
Merge pull request #9929 from Tilka/ax
DSPHLE: re-enable low-pass filter
2021-07-22 19:05:29 +02:00
JosJuice 484279f013
Merge pull request #9933 from Dentomologist/remove_stringutil_buildcompletefilename
StringUtil: Remove unused function BuildCompleteFilename
2021-07-22 19:05:07 +02:00
JosJuice fdcea8566d JitArm64: Improve Arm64FPRCache::GetCallerSavedUsed
If we're only using the lower 64 bits of a callee-saved
register, GetCallerSavedUsed can return false for it.
2021-07-22 10:42:44 +02:00
Techjar 3ce5caf887 NetPlay: Split save and SD card write settings
This actually eliminates any setting pertaining to SD cards from the
NetPlay dialog, as it would effectively just be a duplicate of the
setting in the Wii pane, potentially causing confusion.

This also enables save data writing by default, as this is probably
what most players want, and should avoid them losing hours of progress
because they forgot to tick a checkbox.
2021-07-22 01:16:20 -04:00
Dentomologist f5e5e8553c StringUtil: Remove unused function BuildCompleteFilename 2021-07-21 12:39:00 -07:00
JosJuice 1df3456267 JitArm64: Remove a comment in dcbz implementation
This implementation is pretty efficient in my opinion. And "As
long as we aren't falling back to interpreter we're winning a lot"
applies to basically every instruction to some degree anyway.
2021-07-21 19:24:41 +02:00
JosJuice d91d6fcdc5 JitArm64: Fix dcbz backpatch
The dcbz instruction needs to lock W30 so that the slowmem code will
push and pop it when calling into C++. Also, the slowmem code expects
that the address is present in W0, so replace the use of W0 as a scratch
register in the fastmem code with the now locked W30.
2021-07-21 19:19:52 +02:00
JosJuice 302b47f5e6 JitArm64: Add temp reg parameter to Arm64RegCache::Flush
We currently have a bug when calling Arm64GPRCache::Flush with
FlushMode::MaintainState, zero free host registers, and at least
one guest register containing an immediate. We end up grabbing
a temporary register from the register cache in order to be
able to write the immediate to memory, but grabbing a temporary
register when there are zero free registers causes the least
recently used register to be flushed in a way which does not
maintain the state of the register cache.

To get around this, require callers to pass in a temporary
register in the GPR MaintainState case. In other cases,
passing in a temporary register is not required but can help
avoid spilling a register (if the caller already had a
temporary register at hand anyway, which in particular will
be the case in my upcoming memcheck pull request).
2021-07-21 16:28:19 +02:00
CrystalGamma c991904e04 PowerPC: Add reservation monitor to save state 2021-07-21 12:14:07 +02:00
CrystalGamma d763d693e8 PowerPC: Move lwarx/stwcxd. reservation into PowerPCState 2021-07-21 12:12:19 +02:00
Léo Lam 9a91b867ab
Merge pull request #9912 from Pokechu22/memory-viewer-physical-mem2
Fix MEM2 in the memory viewer in physical mode
2021-07-21 11:37:15 +02:00
JosJuice a3c8fb06c5 NetPlayClient: Remove a designated initializer
release-ubu-x64 currently fails with "sorry, unimplemented: non-trivial
designated initializers not supported". pr-ubu-x64 doesn't for some
reason, but we might as well remove the designated initializer.
2021-07-21 09:36:52 +02:00
JosJuice b2d87c49b6 JitArm64: Implement mtfsb0x
Part 3 of implementing the FPSCR system register instructions.
2021-07-21 09:22:13 +02:00
JMC47 a1e806ed76
Merge pull request #9600 from Bonta0/mgba-pr
Full GBA Controllers Integration with mGBA
2021-07-21 02:36:43 -04:00
Tillmann Karras 4a5c723114 DSPHLE: re-enable low-pass filter
Maybe this got fixed? Sonic Colors probably needs it for underwater audio.
2021-07-21 03:59:25 +01:00
Pokechu22 fa9c43cfaa Software: Handle texture wrapping more accurately
This fixes various texture offsetting issues with negative texture coordinates (bringing the software renderer in line with the hardware renderers).  It also handles the invalid wrap mode accurately (as was done for the hardware renderers in the previous commit).  Lastly, it handles wrapping with non-power-of-2 texture sizes in a hardware-accurate way (which is somewhat broken looking, as games aren't supposed to use wrapping with non-power-of-2 sizes); this has not been done for the hardware renderers.
2021-07-20 19:23:23 -07:00
Pokechu22 19332575aa WrapMode=3 behaves the same as Clamp 2021-07-20 19:23:23 -07:00
JMC47 b515786c8d
Merge pull request #9927 from OatmealDome/double-usbgecko
GeckoSockServer: Only join connectionThread if it is joinable
2021-07-20 22:18:33 -04:00
OatmealDome 48bcd96526 GeckoSockServer: Only join connectionThread if it is joinable 2021-07-20 14:56:09 -04:00
JosJuice 92fc4f1eca PixelShaderGen: Fix OpenGL ES bounding box compilation error 2021-07-20 11:39:32 +02:00
Techjar 5e0520b6e0 VideoCommon: Expand vector comparisons instead of overloading any()
For whatever stupid reason, Mali drivers do not allow overloading
built-in functions.
2021-07-20 05:24:47 -04:00
Dentomologist fe670a3e68 FileUtil: Remove duplication in FileInfo constructor 2021-07-19 11:50:17 -07:00
Pokechu22 2d460b8e31 Fix MEM2 in the memory viewer in physical mode 2021-07-18 13:09:42 -07:00
Tillmann Karras c948d7f436 PostProcessing: fix link error when switching shaders
Switching to a post-processing shader with different configuration options will
change the UBO, so we need to recompile the vertex shader as well.
2021-07-18 04:08:48 +01:00
Shawn Hoffman 8bddd8c675 remove SetRoundMode
we only care about SSE rounding mode, and set
that manually in SetSIMDMode
2021-07-17 19:29:22 -07:00
Tilka 3c90b657f3
Merge pull request #9907 from shuffle2/roundmode-bitfield
make FPSCR.RN an enum
2021-07-18 03:12:28 +01:00
Shawn Hoffman 197075293d make FPSCR.RN an enum 2021-07-17 18:55:06 -07:00
Shawn Hoffman e1bddd4c18 remove DSP::Profiler*
this is not used anywhere and seems trivial to
ressurect if it's ever needed again.
2021-07-17 18:26:32 -07:00
Shawn Hoffman c89ae53677 msvc: remove warning disables which no longer fire 2021-07-17 18:24:36 -07:00
Tilka d7a5558dc5
Merge pull request #9905 from shuffle2/msvc-outdated-comment
remove an outdated comment
2021-07-18 02:20:56 +01:00
Shawn Hoffman f5b05ae080 remove an outdated comment
seems to have been solved 5 years ago by
b707e199c2
2021-07-17 17:46:57 -07:00
Shawn Hoffman 1009825cb2 unittests: remove some msvc-specific casts
compiles on contemporary msvc
checked there is still a mul in release codegen
2021-07-17 17:41:41 -07:00
Shawn Hoffman 7117bd5772 msbuild: remove deprecated MinimalRebuild
we were explicitly disabling it, which is
effectively the new behavior
2021-07-17 14:29:03 -07:00
Léo Lam 5021a13aa9
DSPHLE: Fix running and is_stream checks in AX HLE
A voice is considered running if and only if `running` equals 1,
not if `running` is not equal to 0.

This fixes https://bugs.dolphin-emu.org/issues/12508 because for some
reason *The Sims 2 - Castaway* sets `running` to 8 when a stream
finishes playing; previously our AX HLE would just loop the voice
and eventually crash after accessing invalid memory addresses.

Thanks to JMC47 and delroth's help, I've verified that this is the
correct check for the following ucodes:

GC:
* 0x3ad3b7ac
* 0x3daf59b9
* 0x4e8a8b21
* 0x07f88145
* 0xe2136399
* 0x3389a79e

Wii:
* 0x347112ba
* 0xfa450138
* 0xadbc06bd

And while I was fixing the running check, I noticed that the is_stream
field was also being handled incorrectly, so I've fixed that as well.
2021-07-14 19:21:35 +02:00
Léo Lam 887fcfc99a
DSPHLE: Remove redundant accelerator end check for AX Wii 2021-07-14 19:20:25 +02:00
Connor McLaughlin 9b17805be9
Merge pull request #9881 from blaahaj/postprocessing-fix
PostProcessing: Fix OpenGL UBO linking with configuration options
2021-07-14 13:14:17 +10:00
Bonta b8f0e97c02 Movie: GBA Support 2021-07-13 16:44:04 +02:00
Bonta 45f2461a53 NetPlay: GBA Support 2021-07-13 16:43:59 +02:00
Bonta b73d16a71a Qt/Core: Implement GBA Hotkeys 2021-07-13 16:43:42 +02:00
Bonta d6f86e1754 Qt: Implement GBA host and widget 2021-07-13 16:43:28 +02:00
Bonta 9b80fb7deb Qt: GBA Pad config 2021-07-13 16:43:00 +02:00
Bonta d0f0b4c0e0 SI: Implement GBAEmu device 2021-07-13 16:42:57 +02:00
Bonta 9a22ff653f Core: Implement GBA Core using libmgba 2021-07-13 16:42:52 +02:00
Bonta 2d744da68c Core: Add GBA host interface 2021-07-13 16:42:49 +02:00
Bonta d849d56695 SI/DeviceGBA: Expose GetTransferTime 2021-07-13 16:42:44 +02:00
Bonta fdcee30a3d SI: Expose Commands constants and switch to enum class 2021-07-13 16:42:40 +02:00
Bonta 8ee21acf34 Pad: GBA config 2021-07-13 16:42:35 +02:00
Bonta d2353c79ea MappingWidget: Support for boxes with multiple columns 2021-07-13 16:42:31 +02:00
Bonta 27eab609dc GCController: Make HandleMoviePadStatus static 2021-07-13 16:42:27 +02:00
Bonta ec5d557895 Qt: GBA Config dialog 2021-07-13 16:42:23 +02:00
Bonta 110887435c Config: GBA settings 2021-07-13 16:41:18 +02:00
Bonta 502def7f71 Mixer: Support GBA samples mixing 2021-07-13 16:40:07 +02:00
Bonta 1b27f22cbc SI: Allow devices to schedule events 2021-07-13 16:40:01 +02:00
Bonta 44aaf108d1 Externals: Integrate mGBA as a submodule 2021-07-13 16:39:29 +02:00
Léo Lam b0d2df727a
Merge pull request #9686 from Dentomologist/convert_adapter_tooltip_to_balloontip
GeneralWidget: Convert Adapter tooltip to BalloonTip
2021-07-13 03:33:42 +02:00
Léo Lam de54856fbb
Merge pull request #9846 from jordan-woyak/report-dup-setting
Config: Add an ini setting to control real Wii Remote report duplication.
2021-07-13 03:32:49 +02:00
Léo Lam 162af2a7bb
Merge pull request #9870 from OatmealDome/ui-thread
macOS: Move UI API calls to the main thread
2021-07-13 03:29:49 +02:00
Léo Lam b09347c160
Merge pull request #9877 from JosJuice/android-early-panic
Android: Avoid crash on early panic alert
2021-07-13 03:27:12 +02:00
Tilka 8fcda4c315
Merge pull request #9889 from leoetlino/ax-symbols
DSPHLE: Prevent AX GC and AX Wii symbol mixups
2021-07-13 01:41:44 +01:00
Markus Wick edc4396603
Merge pull request #9888 from JosJuice/jitarm64-logicalimm-everywhere
JitArm64: Stop using hand-encoded logical immediates
2021-07-12 23:03:31 +02:00
JosJuice 3af21d3d22 JitArm64: Optimize FloatCompare's CR value emitting
Setting bit 32 is only needed in the case where EQ and GT are set
but SO and LT are not, which is not a possible outcome of a compare.
2021-07-12 22:54:37 +02:00
JosJuice 8af5095ff4 JitArm64: Stop using hand-encoded logical immediates 2021-07-12 22:25:49 +02:00
Léo Lam 474adcc601
DSPHLE: Prevent AX GC and AX Wii symbol mixups
Putting AX functions from AXVoice.h in an anonymous namespace does
successfully prevent compilers from merging those functions and
allows us to avoid ODR violations.

However, tools such as gdb still mix up AX GC and AX Wii functions
and variables because those have the exact same symbol names.

This can be fixed by using inline namespaces which are transparent
at the source code level but forces AX GC and AX Wii symbols to be
different.
2021-07-12 16:30:15 +02:00
CrystalGamma beb6ec0569 VideoCommon: fix generic build
On x86/ARM Common/Assert.h is included by way of
VideoCommon/VertexLoader{X64,ARM64}.h, on other platforms it is missing.
2021-07-12 04:30:43 +02:00
Pokechu22 b880be0aa5 Use separate fmt::formatters for each indirect matrix column
This also fixes a bug where the float version of row 1 actually showed row 0 again.
2021-07-11 15:01:42 -07:00
Pokechu22 f467c02d1a Ignore the top bit of the indirect texture matrix scale
This fixes the Zora eye coloration in Twilight Princess.
2021-07-11 15:01:37 -07:00
Tilka 20a8e9c872
Merge pull request #9876 from Pokechu22/skyward-sword-map
Fix indirect textures when format is not ITF_8
2021-07-11 22:59:23 +01:00
Tillmann Karras bd5c604718 GameFile: don't download covers for empty game IDs 2021-07-11 17:14:43 +01:00
Markus Wick 88fd9fd577
Merge pull request #9869 from JosJuice/jitarm64-constexpr-isimmlogical
JitArm64: Encode logical immediates at compile-time where possible
2021-07-11 12:55:48 +02:00
JosJuice f903853cf7 JitArm64: Fix ps_cmpXX
Passing a width of 64 and registers encoded as double to
DUP resulted in an invalid instruction. The registers should
be encoded as quads in this situation.

Fixes https://bugs.dolphin-emu.org/issues/12575.
2021-07-11 11:43:19 +02:00
JosJuice 0f3b9a8874 JitArm64: Minor mcrfs optimization 2021-07-10 20:44:22 +02:00
JosJuice 9e80db123f JitArm64: Encode logical immediates at compile-time where possible
Manually encoding and decoding logical immediates is error-prone.
Using ORRI2R and friends lets us avoid doing the work manually,
but in exchange, there is a runtime performance penalty. It's
probably rather small, but still, it would be nice if we could
let the compiler do the work at compile-time. And that's exactly
what this commit does, so now I have no excuse for trying to
manually write logical immediates anymore.
2021-07-10 20:43:59 +02:00
JosJuice 10861ed8ce JitArm64: Turn IsImmLogical into a constexpr constructor 2021-07-10 20:31:28 +02:00
JosJuice ab024b218e JitArm64: Accept LogicalImm struct as bitwise inst parameter 2021-07-10 20:13:11 +02:00
Markus Wick f6ca70d094
Merge pull request #9822 from JosJuice/jitarm64-ps-cmpxx
JitArm64: Implement ps_cmpXX
2021-07-10 19:20:48 +02:00
JosJuice adbf6d55da JitArm64: Implement ps_cmpXX 2021-07-10 19:08:55 +02:00
Markus Wick 4ba4d7cc7d
Merge pull request #9878 from JosJuice/jitarm64-addmex
JitArm64: Implement addmex/subfmex
2021-07-10 10:11:20 +02:00
Dentomologist 59292a5c65 GeneralWidget: Convert Adapter tooltip to BalloonTip
Use a BalloonTip to inform the user when their selected backend (i.e.
OpenGL or NULL) doesn't support adapters, instead of using the default
tooltips.
2021-07-09 10:10:36 -07:00
JosJuice afe9c6fb9a
Merge pull request #9880 from OatmealDome/windows-updater
UpdaterCommon: Use File::Copy() on non-macOS platforms
2021-07-09 19:02:42 +02:00
OatmealDome a39b7a45c0 UpdaterCommon: Use File::Copy() on non-macOS platforms 2021-07-09 12:56:23 -04:00
JosJuice fc60e62622 JitArm64: Implement addmex/subfmex 2021-07-09 16:44:33 +02:00
Admiral H. Curtiss c9e4489e17 Core/MMU: Fix inverted condition in HostIsInstructionRAMAddress(). 2021-07-09 05:48:17 +02:00
Pokechu22 a379456f38 Fix indentation for alphabump 2021-07-08 15:48:14 -07:00
Pokechu22 2feced2e33 Fix indirect textures when format is not ITF_8 2021-07-08 15:48:14 -07:00
Markus Wick cfcc994f6c
Merge pull request #9840 from JosJuice/jitarm64-mffsx
JitArm64: Implement mffsx
2021-07-08 14:15:24 +02:00
Markus Wick a390d3f327
Merge pull request #9820 from JosJuice/jitarm64-simplify-addex
JitArm64: Simplify addex/subfex
2021-07-08 13:46:48 +02:00
Markus Wick f67f0488d2
Merge pull request #9844 from JosJuice/jitarm64-fctiwzx-constant
JitArm64: Improve fctiwzx constant generation in double case
2021-07-08 13:43:09 +02:00
Markus Wick 9df6f65834
Merge pull request #9867 from JosJuice/jitarm64-unconditional-exception-exit
JitArm64: Add the ability to emit an unconditional exception exit
2021-07-08 13:08:05 +02:00
Markus Wick 1827cb9cd8
Merge pull request #9874 from JosJuice/jitarm64-unconditional-farcode
JitArm64: Get rid of an unconditional branch to farcode
2021-07-08 13:01:21 +02:00
JosJuice 44c99f8cc1 Android: Avoid crash on early panic alert 2021-07-08 10:37:36 +02:00
Markus Wick 98098edad7
Merge pull request #9859 from JosJuice/jitarm64-stwbrx-sthbrx
JitArm64: Implement stwbrx/sthbrx
2021-07-07 21:45:06 +02:00
blåhaj debeb09dee PostProcessing: Fix OpenGL UBO linking with configuration options 2021-07-07 21:28:22 +02:00
JosJuice a6700a074d JitArm64: Get rid of an unconditional branch to farcode
If a branch is unconditional, its target should not be in farcode,
since that defeats the purpose of farcode (putting seldom executed
code in farcode to keep it out of the icache when possible).
2021-07-07 14:11:07 +02:00
Léo Lam de12890588
Merge pull request #9873 from JosJuice/jitarm64-tbz-encoding
Arm64Emitter: Fix 64-bit TBZ/TBNZ encoding
2021-07-07 12:39:07 +02:00
Léo Lam 2c66a08fd3
Merge pull request #9848 from Pokechu22/di-hw-resets
Implement resetting DI via HW_RESETS
2021-07-07 12:35:35 +02:00
Léo Lam 1450e97c28
Merge pull request #9522 from AdmiralCurtiss/host-read-optional
Core/MMU: Add HostTryRead/HostTryWrite functions to allow specifying the desired address space, and return whether it succeeded.
2021-07-07 12:32:47 +02:00
JosJuice cbbd3d3956 Arm64Emitter: Fix 64-bit TBZ/TBNZ encoding
We haven't actually used 64-bit TBZ/TBNZ anywhere in Dolphin, so
this mistake hasn't broken anything, but let's fix it regardless.
2021-07-07 12:21:07 +02:00
Léo Lam 4b5dabff33
Merge pull request #9871 from OatmealDome/leftrightclick
Core: Use proper names for left, right, and middle click on Quartz ciface
2021-07-07 12:15:41 +02:00
Léo Lam 925379cb9f
Merge pull request #9872 from JosJuice/jitarm64-msr-ee
JitArm64: Check MSR.EE for external exceptions, not MSR.FE0
2021-07-07 12:13:16 +02:00
JosJuice 0642ff8b25 JitArm64: Check MSR.EE for external exceptions, not MSR.FE0
Fixes a 58698b8380 regression. (The EXCEPTION_EXTERNAL_INT
immediate being wrong meant that we never took the branch,
masking the problem of the MSR.EE immediate being wrong...)
2021-07-07 11:55:53 +02:00
Admiral H. Curtiss c292351faa Core/MMU: Add HostTryWrite*() functions. 2021-07-07 04:26:28 +02:00
Admiral H. Curtiss b59fcae70a Core/MMU: Add HostTryRead*() functions. 2021-07-07 04:26:28 +02:00
OatmealDome f6fabec644 FreeLookManager: Use proper names for left, right, and middle click on Quartz ciface 2021-07-06 16:16:52 -04:00
OatmealDome a0ba78ded2 WiimoteEmu: Use proper names for left, right, and middle click on Quartz ciface 2021-07-06 16:07:56 -04:00
OatmealDome 8c728945fb AGL: Silence OpenGL deprecation warnings 2021-07-06 14:31:01 -04:00
OatmealDome 4d944342fc AGL: Move more UI API calls to the main thread 2021-07-06 14:30:15 -04:00
Pokechu22 f664cf1903 Implement resetting DI via HW_RESETS 2021-07-06 11:05:08 -07:00
Léo Lam 954f27c5d7
Merge pull request #9709 from AdmiralCurtiss/upnp-error-log
UPnP: Improve error messages on initialization failure.
2021-07-06 15:36:38 +02:00
JosJuice 02309bd0ac
Merge pull request #9868 from leoetlino/constexpr-intlog2
MathUtil: Mark IntLog2 as constexpr
2021-07-06 15:29:28 +02:00
Léo Lam 21d75099fc
Merge pull request #9866 from JosJuice/jitarm64-hardcoded-exceptions
JitArm64: Don't hardcode exception constants
2021-07-06 15:21:38 +02:00
Léo Lam b82b0683d5
MathUtil: Mark IntLog2 as constexpr
Mostly everything else was already marked as constexpr, and the only
function IntLog2 calls (CountLeadingZeros) is already constexpr.
2021-07-06 15:01:38 +02:00
Léo Lam be0163b7ad
Merge pull request #9841 from JosJuice/revert-9835
Partially revert "Android: Clean up some hardcoded strings"
2021-07-06 13:07:50 +02:00
Léo Lam 39e14b6b5f
Merge pull request #9854 from JosJuice/wia-ice
DiscIO: Store partition key directly in ReuseID
2021-07-06 13:05:09 +02:00
Techjar 3d5cf5286b NetPlay: Refactor some functions into a common header 2021-07-06 06:41:23 -04:00
Léo Lam 56fdde5d74
Merge pull request #9595 from Dentomologist/fix_vertex_loader_test_warnings
VertexLoaderTest: Fix memset assignment warning
2021-07-06 11:50:23 +02:00
JosJuice 1a64364ae3 JitArm64: Add the ability to emit an unconditional exception exit
In cases where we already know that there is an exception,
either because we just checked for it or because we were
the ones that generated the exception to begin with,
we can skip the branch inside WriteExceptionExit.
2021-07-06 11:33:46 +02:00
OatmealDome 1bb72f00b5 QuartzKeyboardAndMouse: Ensure windowNumber is fetched on the main thread 2021-07-06 04:46:27 -04:00
Mai M ffdc8538a1
Merge pull request #9862 from delroth/spdx-tags
Use SPDX for Dolphin licensing info
2021-07-06 01:02:57 -04:00
Léo Lam 683807abce
Merge pull request #9858 from OatmealDome/updater-fail
UpdaterCommon: Fix code signing error after updating on macOS
2021-07-06 02:33:05 +02:00
Léo Lam 27c560fdfa
Merge pull request #8915 from OatmealDome/updater-temp-dir
macOS: Untranslocate the app bundle's path for the updater
2021-07-06 02:22:28 +02:00
Léo Lam ccc2b7bd25
Merge pull request #8416 from JosJuice/shader-compilation-names
Change the names for shader compilation settings
2021-07-06 01:41:27 +02:00
JosJuice 58698b8380 JitArm64: Don't hardcode exception constants
Unlike most constants we emit in JitArm64, these constants are
*not* inherent to the CPU we're emulating, and can have whatever
values we want. Let's handle them more robustly, in case we
decide to change their values in the future.
2021-07-05 23:05:30 +02:00
JMC47 6cc195e02f
Merge pull request #9640 from v1993/patch-1
Allow post-processing shaders to query reciprocal of window resolution
2021-07-05 16:30:54 -04:00
PEmu2 84e3078307
Change "Wiimote" to "Wii Remote" in interface 2021-07-04 22:27:36 -07:00
JMC47 4808241648
Merge pull request #9843 from JosJuice/android-fallback-region
Android: Add Fallback Region setting to GUI
2021-07-05 00:26:41 -04:00
Pierre Bourdon eb119488ea
licensing: add missing license info to many Java files 2021-07-05 04:43:55 +02:00
Pierre Bourdon f4e34703c0
licensing: convert "public domain" to CC0 1.0
Public domain does not have an internationally agreed upon definition,
As such it's generally preferred to use an extremely liberal license,
which can explicitly list the rights granted by the copyright holder.
The CC0 license is the usual choice here.

This "relicensing" is done without hunting down copyright holders, since
it is presumed that their release of this work into the public domain
authorizes us to redistribute this code under any other license of our
choosing.
2021-07-05 04:43:55 +02:00
Pierre Bourdon 0cf041de24
licensing: various one-off conversions to SPDX tags 2021-07-05 04:35:56 +02:00
Pierre Bourdon 90379e243e
licensing: switch GLExtensions/ to use SPDX tags 2021-07-05 04:35:56 +02:00
Pierre Bourdon 51cdc5542c
licensing: fix license info for Crypto/{bn,ec}
This code was part of Dolphin's relicensing from v2 to v2+ a while back,
we just never updated these copyright headers. I double-checked that
segher gave us permission to relicense this code to v2+ on 2015-05-16.
2021-07-05 04:35:56 +02:00
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
JosJuice f666df72c0 JitArm64: Implement stwbrx/sthbrx 2021-07-03 12:21:45 +02:00
JosJuice d3ef5d4ca4 JitArm64: Fix lwbrx/lhbrx with optimized MMIO access 2021-07-01 13:38:26 +02:00
JosJuice eafa2784d6 DiscIO: Store partition key directly in ReuseID
This lets us reuse blocks in the case where different partition
entries use the same key (which probably isn't very common).
2021-06-30 09:06:20 +02:00
JosJuice 98bdf3b1ce Partially revert "Android: Clean up hardcoded platform names"
This partially reverts commit cbc4989095
due to a crash: https://bugs.dolphin-emu.org/issues/12561

I can't debug what the cause of the crash is due to not having an
Android TV device. Let's just revert this for now to fix the crash.
2021-06-30 09:02:23 +02:00
OatmealDome dd5e0c6e15 UpdaterCommon: Move the updated file instead of copying
This prevents macOS from reading an old (cached) code signature on Mach-O executables.
2021-06-30 02:16:37 -04:00
Tilka e6dfb08746
Merge pull request #9855 from JosJuice/wia-ice-2
DiscIO: Add workaround for MSVC ARM64 ICE
2021-06-30 06:37:01 +01:00