Merge pull request #9848 from Pokechu22/di-hw-resets
Implement resetting DI via HW_RESETS
This commit is contained in:
commit
2c66a08fd3
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@ -43,6 +43,12 @@ enum
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GPIOB_DIR = 0xc4,
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GPIOB_IN = 0xc8,
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GPIO_OUT = 0xe0,
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GPIO_DIR = 0xe4,
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GPIO_IN = 0xe8,
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HW_RESETS = 0x194,
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UNK_180 = 0x180,
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UNK_1CC = 0x1cc,
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UNK_1D0 = 0x1d0,
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@ -103,6 +109,8 @@ static constexpr Common::Flags<GPIO> gpio_owner = {GPIO::SLOT_LED, GPIO::SLOT_IN
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static Common::Flags<GPIO> gpio_dir;
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Common::Flags<GPIO> g_gpio_out;
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static u32 resets;
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static CoreTiming::EventType* updateInterrupts;
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static void UpdateInterrupts(u64 = 0, s64 cyclesLate = 0);
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@ -129,10 +137,20 @@ static void InitState()
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arm_irq_flags = 0;
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arm_irq_masks = 0;
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// The only input broadway has is SLOT_IN; all the others it has access to are outputs
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gpio_dir = {GPIO::SLOT_LED, GPIO::SENSOR_BAR, GPIO::DO_EJECT, GPIO::AVE_SCL, GPIO::AVE_SDA};
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// The only inputs are POWER, EJECT_BTN, SLOT_IN, and EEP_MISO; Broadway only has access to
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// SLOT_IN
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gpio_dir = {
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GPIO::POWER, GPIO::SHUTDOWN, GPIO::FAN, GPIO::DC_DC, GPIO::DI_SPIN, GPIO::SLOT_LED,
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GPIO::SENSOR_BAR, GPIO::DO_EJECT, GPIO::EEP_CS, GPIO::EEP_CLK, GPIO::EEP_MOSI, GPIO::AVE_SCL,
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GPIO::AVE_SDA, GPIO::DEBUG0, GPIO::DEBUG1, GPIO::DEBUG2, GPIO::DEBUG3, GPIO::DEBUG4,
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GPIO::DEBUG5, GPIO::DEBUG6, GPIO::DEBUG7,
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};
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g_gpio_out = {};
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// A cleared bit indicates the device is reset/off, so set everything to 1 (this may not exactly
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// match hardware)
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resets = 0xffffffff;
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ppc_irq_masks |= INT_CAUSE_IPC_BROADWAY;
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}
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@ -189,7 +207,8 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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mmio->Register(base | GPIOB_OUT, MMIO::DirectRead<u32>(&g_gpio_out.m_hex),
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MMIO::ComplexWrite<u32>([](u32, u32 val) {
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g_gpio_out.m_hex = val & gpio_owner.m_hex;
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g_gpio_out.m_hex =
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(val & gpio_owner.m_hex) | (g_gpio_out.m_hex & ~gpio_owner.m_hex);
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if (g_gpio_out[GPIO::DO_EJECT])
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{
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INFO_LOG_FMT(WII_IPC, "Ejecting disc due to GPIO write");
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@ -199,13 +218,62 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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// TODO: AVE, SLOT_LED
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}));
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mmio->Register(base | GPIOB_DIR, MMIO::DirectRead<u32>(&gpio_dir.m_hex),
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MMIO::DirectWrite<u32>(&gpio_dir.m_hex));
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MMIO::ComplexWrite<u32>([](u32, u32 val) {
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gpio_dir.m_hex = (val & gpio_owner.m_hex) | (gpio_dir.m_hex & ~gpio_owner.m_hex);
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}));
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mmio->Register(base | GPIOB_IN, MMIO::ComplexRead<u32>([](u32) {
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Common::Flags<GPIO> gpio_in;
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gpio_in[GPIO::SLOT_IN] = DVDInterface::IsDiscInside();
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return gpio_in.m_hex;
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}),
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MMIO::Nop<u32>());
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// Starlet GPIO registers, not normally accessible by PPC (but they can be depending on how
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// AHBPROT is set up). We just always allow access, since some homebrew uses them.
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// Note from WiiBrew: When switching owners, copying of the data is not necessary. For example, if
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// pin 0 has certain configuration in the HW_GPIO registers, and that bit is then set in the
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// HW_GPIO_OWNER register, those settings will immediately be visible in the HW_GPIOB registers.
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// There is only one set of data registers, and the HW_GPIO_OWNER register just controls the
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// access that the HW_GPIOB registers have to that data.
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// Also: The HW_GPIO registers always have read access to all pins, but any writes (changes) must
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// go through the HW_GPIOB registers if the corresponding bit is set in the HW_GPIO_OWNER
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// register.
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mmio->Register(base | GPIO_OUT, MMIO::DirectRead<u32>(&g_gpio_out.m_hex),
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MMIO::ComplexWrite<u32>([](u32, u32 val) {
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g_gpio_out.m_hex =
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(g_gpio_out.m_hex & gpio_owner.m_hex) | (val & ~gpio_owner.m_hex);
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if (g_gpio_out[GPIO::DO_EJECT])
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{
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INFO_LOG_FMT(WII_IPC, "Ejecting disc due to GPIO write");
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DVDInterface::EjectDisc(DVDInterface::EjectCause::Software);
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}
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// SENSOR_BAR is checked by WiimoteEmu::CameraLogic
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// TODO: AVE, SLOT_LED
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}));
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mmio->Register(base | GPIO_DIR, MMIO::DirectRead<u32>(&gpio_dir.m_hex),
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MMIO::ComplexWrite<u32>([](u32, u32 val) {
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gpio_dir.m_hex = (gpio_dir.m_hex & gpio_owner.m_hex) | (val & ~gpio_owner.m_hex);
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}));
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mmio->Register(base | GPIO_IN, MMIO::ComplexRead<u32>([](u32) {
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Common::Flags<GPIO> gpio_in;
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gpio_in[GPIO::SLOT_IN] = DVDInterface::IsDiscInside();
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return gpio_in.m_hex;
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}),
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MMIO::Nop<u32>());
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mmio->Register(base | HW_RESETS, MMIO::DirectRead<u32>(&resets),
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MMIO::ComplexWrite<u32>([](u32, u32 val) {
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// A reset occurs when the corresponding bit is cleared
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const bool di_reset_triggered = (resets & 0x400) && !(val & 0x400);
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resets = val;
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if (di_reset_triggered)
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{
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// The GPIO *disables* spinning up the drive
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const bool spinup = !g_gpio_out[GPIO::DI_SPIN];
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INFO_LOG_FMT(WII_IPC, "Resetting DI {} spinup", spinup ? "with" : "without");
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DVDInterface::ResetDrive(spinup);
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}
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}));
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// Register some stubbed/unknown MMIOs required to make Wii games work.
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mmio->Register(base | PPCSPEED, MMIO::InvalidRead<u32>(), MMIO::Nop<u32>());
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@ -17,6 +17,7 @@
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#include "Core/HW/DVD/DVDThread.h"
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#include "Core/HW/MMIO.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/WII_IPC.h"
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#include "Core/IOS/ES/ES.h"
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#include "Core/IOS/ES/Formats.h"
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#include "DiscIO/Volume.h"
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@ -38,6 +39,9 @@ static RegisterWrapper<0x0D806018> DILENGTH;
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static RegisterWrapper<0x0D80601C> DICR;
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static RegisterWrapper<0x0D806020> DIIMMBUF;
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static RegisterWrapper<0x0D8000E0> HW_GPIO_OUT;
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static RegisterWrapper<0x0D800194> HW_RESETS;
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namespace IOS::HLE
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{
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CoreTiming::EventType* DIDevice::s_finish_executing_di_command;
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@ -266,8 +270,30 @@ std::optional<DIDevice::DIResult> DIDevice::StartIOCtl(const IOCtlRequest& reque
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case DIIoctl::DVDLowReset:
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{
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const bool spinup = Memory::Read_U32(request.buffer_in + 4);
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INFO_LOG_FMT(IOS_DI, "DVDLowReset {} spinup", spinup ? "with" : "without");
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DVDInterface::ResetDrive(spinup);
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// The GPIO *disables* spinning up the drive. Normally handled via syscall 0x4e.
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const u32 old_gpio = HW_GPIO_OUT;
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if (spinup)
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HW_GPIO_OUT = old_gpio & ~static_cast<u32>(GPIO::DI_SPIN);
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else
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HW_GPIO_OUT = old_gpio | static_cast<u32>(GPIO::DI_SPIN);
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// Syscall 0x46 check_di_reset
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const bool was_resetting = (HW_RESETS & (1 << 10)) == 0;
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if (was_resetting)
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{
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// This route will not generally be taken in Dolphin but is included for completeness
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// Syscall 0x45 deassert_di_reset
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HW_RESETS = HW_RESETS | (1 << 10);
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}
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else
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{
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// Syscall 0x44 assert_di_reset
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HW_RESETS = HW_RESETS & ~(1 << 10);
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// Normally IOS sleeps for 12 microseconds here, but we can't easily emulate that
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// Syscall 0x45 deassert_di_reset
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HW_RESETS = HW_RESETS | (1 << 10);
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}
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ResetDIRegisters();
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return DIResult::Success;
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}
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