Commit Graph

29720 Commits

Author SHA1 Message Date
blåhaj f339bc69c8 VertexShaderGen: Sonic epsilon hack for OpenGL ES
debaf63fe8 moved the "Sonic epsilon hack"
to vertex shaders. However, it was only done for targets with depth
clamping. If this is not available, for example the target is OpenGL ES,
the Sonic problem appears (https://bugs.dolphin-emu.org/issues/11897).

A version of the "Sonic epsilon hack" is added for targets without
depth clamping.
2021-04-02 15:12:30 +02:00
Léo Lam 391644dbb5
IOS/FS: Add a scoped FD class to make it harder to leak FDs
This changes FileSystemProxy::Open to return a file descriptor wrapper
that will ensure the FD is closed when it goes out of scope.

By using such a wrapper we make it more difficult to forget to close
file descriptors.

This fixes a leak in ReadBootContent. I should have added such a class
from the beginning... In practice, I don't think this would have caused
any obvious issue because ReadBootContent is only called after an IOS
relaunch -- which clears all FDs -- and most titles do not get close
to the FD limit.
2021-04-01 21:34:58 +02:00
Markus Wick a2fa9aab5b
Merge pull request #9618 from JosJuice/jitarm64-pc-0
JitArm64: Allow DoJit at address 0 (fix launching Wii titles)
2021-04-01 12:43:23 +02:00
JosJuice b3f71f7cdc JitArm64: Allow DoJit at address 0 (fix launching Wii titles)
JitArm64::DoJit contains a check where it prints a warning and tries
to pause emulation if instructed to compile code at address 0. I'm
assuming this was done in order to provide a nicer error behavior
in cases where PC was accidentally set to null. Unfortunately, it
has started causing us problems recently, as 688bd61 writes and runs
some code at address 0 to simulate the PPC being held in reset.
What makes this worse is that calling Core::SetState from the CPU
thread is actually not allowed and will cause a deadlock instead of
the intended behavior. I don't believe there is anything on a real
console that would stop you from executing code at address 0 (as
long as the MMU has been set up to allow it), and Jit64::DoJit
doesn't contain any check like this, so let's remove the check.
2021-04-01 11:28:53 +02:00
JMC47 ce8e87c64b
Merge pull request #8747 from iwubcode/map-freelook
Support controlling Free Look via input bindings (motion controls, gamepad, etc!)
2021-04-01 01:05:00 -04:00
Léo Lam 06439a2d40
Merge pull request #9610 from CookiePLMonster/fix-shortcut-creation
Fix shortcut creation
2021-03-30 17:30:37 +02:00
LC 7a16231e98
Merge pull request #9614 from JosJuice/okay-fine-i-give-in
Android: Add "Synchronize GPU Thread" setting (SyncOnSkipIdle/SyncGPU)
2021-03-28 09:29:08 -04:00
LC 18e7009db2
Merge pull request #9613 from JosJuice/android-delete-game-ini-more
Android: Expand the game INI deletion prompt
2021-03-28 09:28:26 -04:00
JosJuice ed5e61a250 Android: Add "Synchronize GPU Thread" setting (SyncOnSkipIdle/SyncGPU)
Many Android users want to disable SyncOnSkipIdle as a performance
hack, to the point where it's often suggested as something to
paste into Dolphin.ini (if not to use a fork). If adding it as
a setting in the GUI gives us an opportunity to explain what the
setting actually does and stops people from pasting stuff they
don't understand into INI files, I think it can be worth adding
despite how it can make games unstable. It not being in the GUI
doesn't seem to be stopping people from disabling it anyway.

The added setting in the GUI is a three-way setting called
"Synchronize GPU Thread" with the following alternatives:

"Never":            SyncGPU = False, SyncOnIdleSkip = False
"On Idle Skipping": SyncGPU = False, SyncOnIdleSkip = True
"Always":           SyncGPU = True,  SyncOnIdleSkip = True
2021-03-28 15:10:57 +02:00
JosJuice 3a2fcf9fc6 Android: Expand the game INI deletion prompt
See PR 8203 for background on the game INI deletion prompt.

It's been almost two years since PR 8203 was merged, so you
would think that people are no longer creating game INIs that
contain a copy of every global setting, right? Unfortunately,
MMJ was forked not too long before that and never backported the
change, so right now there's a not insignificant number of people
online posting game INIs full of this garbage for others to use.

One thing that's been missing from the game INI deletion prompt
is a description of what the problem with having tons of extra
lines in a game INI actually is. This change adds that, in the
the hope that it will make people ignore the warning less often.
2021-03-28 14:11:09 +02:00
JosJuice e677f641a0 Android: Rename "Enable Logging" to "Write Logs to File"
This option does in fact not enable and disable logging as a whole.
You can get logs through logcat regardless of this setting.

Also taking the opportunity to remove the reference to
the "dolphin-emu" folder name since we will no longer be
using that folder once scoped storage is applied to Dolphin.
2021-03-28 13:57:52 +02:00
Silent d4b7ed4e38
GameList: Use titles from the Title Database for shortcut creation
Makes titles consistent with Dolphin's game list
2021-03-27 19:02:27 +01:00
Silent 0fb8f735e5
GameList: Remove invalid characters when creating a desktop shortcut
Fixes shortcut creation for games that have e.g. : in names.
2021-03-27 19:02:27 +01:00
JosJuice 27ddf6382b Set console's default language/country/region based on computer settings 2021-03-27 10:05:26 +01:00
JosJuice a1000afacc Add utility functions for GameCube language codes 2021-03-27 09:46:46 +01:00
Léo Lam 8d2b0fff8a
Merge pull request #9545 from leoetlino/es-launch-timings
IOS: Improve timing accuracy for title launches (both ARM and PPC)
2021-03-27 01:47:28 +01:00
Léo Lam 8fab253212
Merge pull request #9609 from Pokechu22/fix-WriteVertexArray
Fix PanicAlert when recording FIFOs
2021-03-27 01:39:53 +01:00
Léo Lam da534c7d75
Merge pull request #9571 from JosJuice/netplay-sync-more-settings
NetPlay: Sync more settings
2021-03-27 01:38:33 +01:00
Pokechu22 4008b2aca0 Fix PanicAlert when recording FIFOs 2021-03-26 17:27:21 -07:00
Pokechu22 51de3d0fd1 Refactor CP array constants slightly 2021-03-26 17:27:21 -07:00
Léo Lam c915b780cf
Merge pull request #9596 from Minty-Meeo/apply-moar-RunAsCPUThread
Apply More Core::RunAsCPUThread
2021-03-27 01:11:34 +01:00
Léo Lam cd6ee13320
Merge pull request #9608 from Bonta0/swapucode
DSPHLE: Don't restore the last UCode when the crc doesn't match
2021-03-27 01:02:47 +01:00
Bonta-kun b7f62b7a37 DSPHLE: Don't restore the last UCode when the crc doesn't match 2021-03-27 00:42:43 +01:00
Léo Lam f29c8b83c0
Merge pull request #9597 from Pokechu22/alt-enter
Open the properties window when alt+enter is used on the game list
2021-03-27 00:39:42 +01:00
JosJuice 9e21f6f7f7
Merge pull request #9582 from endrift/gba-sync
SI/DeviceGBA: Improve link stability
2021-03-26 20:19:31 +01:00
JosJuice 62ce1c7653 Jits: Discard registers which we know will be overwritten
This commit adds a new "discarded" state for registers.
Discarding a register is like flushing it, but without
actually writing its value back to memory. We can discard
a register only when it is guaranteed that no instruction
will read from the register before it is next written to.

Discarding reduces the register pressure a little, and can
also let us skip a few flushes on interpreter fallbacks.
2021-03-24 20:48:44 +01:00
JosJuice 901170e299 PPCTables: Use u64 for instruction flags
We've run out of space :(
2021-03-24 20:48:36 +01:00
JosJuice fa04e5a7d3
Merge pull request #9603 from Bonta0/audio-init
AudioCommon: Split Initialization
2021-03-24 14:18:15 +01:00
Bonta-kun 66e39de1ab AudioCommon: Initialize before HW 2021-03-24 14:11:49 +01:00
JosJuice 1845c5948d PPCAnalyst: Rework the store-safe logic
The output of instructions like fabsx and ps_sel is store-safe
if and only if the relevant inputs are. The old code was always
marking the output as store-safe if the output was a single,
and never otherwise.

Also, the old code was treating the output of psq_l/psq_lu as
store-safe, which seems incorrect (if dequantization is disabled).
2021-03-24 12:02:09 +01:00
JosJuice 3bd920638d JitArm64: Use STP for pc/npc, part 2
I missed one place in dd8e504.
2021-03-23 21:27:07 +01:00
JosJuice c0eb95481f VolumeVerifier: Align partition reads to groups
This improves the speed of verifying Wii WIA/RVZ files.
For me, the verification speed for LZMA2-compressed files
has gone from 11-12 MiB/s to 13-14 MiB/s.

One thing VolumeVerifier does to achieve parallelism is to
compute hashes for one chunk of data while reading the next
chunk of data. In master, when reading data from a Wii
partition, each such chunk is 32 KiB. This is normally fine,
but with WIA and RVZ it leads to rather lopsided read times
(without the compute times being lopsided): The first 32 KiB
of each 2 MiB takes a long time to read, and the remaining
part of the 2 MiB can be read nearly instantly. (The WIA/RVZ
code has to read the entire 2 MiB in order to compute hashes
which appear at the beginning of the 2 MiB, and then caches
the result afterwards.) This leads to us at times not doing
much reading and at other times not doing much computation.
To improve this, this change makes us use 2 MiB chunks
instead of 32 KiB chunks when reading from Wii partitions.

(block = 32 KiB, group = 2 MiB)
2021-03-22 21:07:01 +01:00
JosJuice bbacefeb75 VolumeVerifier: Handle contents overlapping
This can't actually happen in practice due to how WAD files work,
but it's very easy to add support for thanks to the last commit,
so we might as well add support for it.
2021-03-22 20:05:11 +01:00
JosJuice 10e1acf25c VolumeVerifier: Handle overlapping blocks more efficiently
The performance gains of doing this aren't too important since you
normally wouldn't run into any disc image that has overlapping blocks
(which by extension means overlapping partitions), but this change also
lets us get rid of things like VolumeVerifier's mutex that used to
exist just for the sake of handling overlapping blocks.
2021-03-22 20:05:11 +01:00
LC 15ebb1d9e4
Merge pull request #9566 from Sintendo/jit64divwx
Jit64: Optimize divwx
2021-03-22 14:40:02 -04:00
LC 210ddcf5ee
Merge pull request #9592 from JosJuice/android-launch-rescan
Android: Fix rescanning on first app launch after cache clear
2021-03-22 14:34:02 -04:00
LC 14cff8dc3a
Merge pull request #9599 from JosJuice/android-gfx-hacks-settings
Android: Add some missing settings to Hacks section of Graphics
2021-03-22 14:33:32 -04:00
LC 3bedede928
Merge pull request #9601 from JosJuice/android-scrollbar-width
Android: Minor design tweaks to the in-game menu
2021-03-22 14:30:05 -04:00
JosJuice d1946aded6 Avoid using panic alerts in DiscIO
Panic alerts in DiscIO can potentially be very annoying since
large amounts of them can pop up when loading the game list
if you have some particularly weird files in your game list.

This was a much bigger problem back in 5.0 with its
"Tried to decrypt data from a non-Wii volume" panic alert, but
I figured I would take it all the way and remove the remaining
panic alerts that can show up when loading the game list.

I have exempted uses of ASSERT/ASSERT_MSG since they indicate
a bug in Dolphin rather than a malformed file.
2021-03-20 12:58:54 +01:00
Vicki Pfau 9a4704f1ee SI/DeviceGBA: Improve link stability 2021-03-19 19:17:09 -07:00
JosJuice baecddd262 JitArm64: Skip calculating carry flag when not needed 2021-03-19 23:02:24 +01:00
Markus Wick bcd572a820
Merge pull request #9593 from JosJuice/jitarm64-constant-carry
JitArm64: Constant carry flag optimizations
2021-03-19 22:58:17 +01:00
JosJuice 4c2cdb61df JitArm64: Constant carry flag optimizations
If we know at compile time that the PPC carry flag definitely
has a certain value, we can bake that value into the emitted code
and skip having to read from PPCState.
2021-03-19 22:40:19 +01:00
JosJuice 1a88656cce Android: Limit the height of the in-game menu's game title
If the title is too long, there may not be much space left
for the actual menu items.
2021-03-19 21:51:17 +01:00
JosJuice 8fa5f67277 Android: Make the in-game menu scrollbar wider
It was still rather hard to notice, even with autohide disabled.
2021-03-19 21:38:04 +01:00
JosJuice e2c8b3a317 Android: Add some missing settings to Hacks section of Graphics
This brings the available settings in the Hacks section
in line with DolphinQt.
2021-03-19 21:01:26 +01:00
JosJuice c5abcba77a JitArm64: Fix broken format strings in Arm64RegCache 2021-03-19 16:14:20 +01:00
Pokechu22 e6bd7a8cd5 Open the properties window when alt+enter is used on the game list 2021-03-18 21:51:24 -07:00
Minty-Meeo db7f3f8f25 Apply More Core::RunAsCPUThread
In places where applicable, Core::RunAsCPUThread has replaced Core::SetState workarounds to pause and resume emulation for thread-sensitive operations.
 - void Core::SaveScreenShot()
 - void Core::SaveScreenShot(std::string_view name)
 - void JitInterface::GetProfileResults(Profiler::ProfileStats *prof_stats)
 - void MainWindow::OnExportRecording()
2021-03-18 22:31:28 -05:00
iwubcode 28e880efb6 DolphinQt: update hotkeyscheduler to run at 200hz, giving more precision for FreeLook motion devices 2021-03-18 17:54:12 -05:00
iwubcode 425ee13d35 FreeLook: update camera and manager to use a delta time for movement (in case we decide to move this somewhere else in the future) 2021-03-18 17:54:12 -05:00
JosJuice 74343b4276 Boot: Move initial UpdateWantDeterminism call earlier
Just to make the InitializeWiiRoot call a bit neater.
2021-03-18 22:59:59 +01:00
iwubcode f1ce921844 DolphinQt: update FreeLook to use relative input 2021-03-17 20:58:33 -05:00
iwubcode ddba5a3dfa DolphinQt: Add separate Free Look tab for rotation 2021-03-17 20:58:33 -05:00
iwubcode d53ab32506 FreelookManager: Add gyro to support either keyboard/gamepad binding or motion based controllers 2021-03-17 20:58:33 -05:00
iwubcode 80cf87158e VideoCommon: update FreeLook camera to add quaternion based rotation, fix orbital and fps implementations 2021-03-17 20:58:33 -05:00
iwubcode 8055919905 InputCommon: Allow for partial gyro mapping; for Free Look, this allows you to only pitch or only yaw 2021-03-17 20:58:33 -05:00
iwubcode db4b4e40cb InputCommon / DolphinQt / Core: Add a "RelativeMouse" input which provides the raw delta mouse input
Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
2021-03-17 20:58:33 -05:00
iwubcode 679d51c289 RenderWidget: Remove mouse based Free Look since it has moved to the HotkeyScheduler 2021-03-17 20:58:33 -05:00
iwubcode 602cb39101 Common: Add function to get Euler angles from a Quaternion 2021-03-17 20:58:33 -05:00
JosJuice 621b5b8e1a JitArm64: Optimize general case of srawx
Same approach as Jit64. A lot simpler, don't you think? :)
2021-03-17 00:15:23 +01:00
JosJuice a45a0a2066
Merge pull request #9494 from Dentomologist/convert_arm64reg_to_enum_class
Arm64Gen: Convert ARM64Reg to enum class
2021-03-17 00:05:23 +01:00
JosJuice ac65c7970c Android: Fix rescanning on first app launch after cache clear
GameFileCacheService.startRescan (in MainPresenter.onResume)
does nothing if called before GameFileCacheService.startLoad.
Fixes a 3f71c36 regression where already added games would not
show up after app launch under specific circumstances.

Unfortunately the loading indicator still doesn't show up
during a rescan initiated by app launch, but that would
be more annoying to fix, so I will leave it for now.
2021-03-16 22:58:23 +01:00
Léo Lam f44f20560d
Merge pull request #9573 from JosJuice/volumeverifier-cancel-crash
VolumeVerifier: Fix potential crash when cancelling
2021-03-16 11:10:47 +01:00
Léo Lam b7f931fc6b
Merge pull request #9570 from JosJuice/wia-partial-exception-list
DiscIO: Fix reading certain WIA chunks with many exceptions
2021-03-16 11:10:12 +01:00
Léo Lam c8d8f9ef85
Merge pull request #9577 from JosJuice/di-unknown-size-hack
DVDInterface: Make the WBFS/CISO hack only affect WBFS/CISO
2021-03-16 11:03:36 +01:00
Léo Lam 3fcc018fa7
Merge pull request #9588 from JosJuice/jitarm64-srawx-a-s
JitArm64: Improve srawx special case carry calculation
2021-03-16 10:40:10 +01:00
Léo Lam f36b1cbb2a
Merge pull request #9541 from InusualZ/detecting-rso
Symbols: Fix RSO Modules detection algorithm
2021-03-16 10:33:58 +01:00
Léo Lam b980dd1385
Merge pull request #9580 from MetroidPrimeModding/redundant-update-trigger-check
[Updater] Check whether we've already had an update triggered
2021-03-16 10:19:54 +01:00
Léo Lam 646bdc9459
Merge pull request #9583 from michaelszubartowicz/master
Fix loading save states with bluetooth passthrough
2021-03-16 10:12:49 +01:00
Léo Lam 9a3e752021
Merge pull request #9558 from iwubcode/dsu-multi-server-avoid-blocking
InputCommon: block on DSU servers collectively instead of individually
2021-03-16 10:12:32 +01:00
Léo Lam 5cea85f008
Merge pull request #9579 from Dentomologist/fix_open_containing_folder
Gamelist: Fix 'Open Containing Folder'
2021-03-16 09:52:46 +01:00
michaelszubartowicz 2eb6e21a61
Fix loading save states with bluetooth passthrough
When a save state is loaded, the IOS device serving bluetooth
is cast as BluetoothEmuDevice. If, however, a real Wiimote
with BT passthrough is used, this caused the game to crash.
Now the proper device class is used.
2021-03-16 09:48:54 +01:00
Léo Lam 064a00634e
Merge pull request #9590 from JosJuice/android-recreate-main
Android: Fix recreating main activity
2021-03-16 09:42:31 +01:00
Léo Lam 13f79321f7
Merge pull request #9574 from Pokechu22/enumformatter-warnings
EnumFormatter: fix signed/unsigned comparison warnings
2021-03-16 09:39:42 +01:00
Léo Lam 3b0b221fcf
Merge pull request #9567 from Dentomologist/fix_various_warnings
Fix various build warnings
2021-03-16 09:33:01 +01:00
JosJuice fcb19a228b Android: Fix recreating main activity
4752ec8 broke this because I wasn't aware that a fragment
has to have a constructor with no parameters in order for
activity recreation to work.
2021-03-15 21:44:09 +01:00
JosJuice c0f840525f JitArm64: Improve srawx special case carry calculation
At a first glance it may look like a part of the code I added to
srawx in efeda3b has a bug when a == s. The code actually happens
to work correctly, but in the interest of making the code easier
to reason about, I'd like to change the way it's implemented. This
change should improve the pipelining a little in the a == s case too.
2021-03-14 18:55:42 +01:00
Dentomologist f0f206714f Arm64Gen: Convert ARM64Reg to enum class
Most changes are just adding ARM64Reg:: in front of the constants.
2021-03-13 10:10:59 -08:00
Dentomologist 48273b401e Gamelist: Fix 'Open Containing Folder'
Fix Gamelist context menu item 'Open Containing Folder' opening wrong
target on Windows when game parent folder is [foobar] and grandparent
folder contains file [foobar].bat or [foobar].exe

Add trailing directory separator to parent folder path to force Windows
to interpret path as directory.

Fixes https://bugs.dolphin-emu.org/issues/12411
2021-03-11 12:45:16 -08:00
JosJuice 18d95dfcca
Merge pull request #8316 from CookiePLMonster/wasapi-code-improvements
WASAPI code improvements
2021-03-11 21:18:16 +01:00
Phillip Stephens 1dc015cc65 [Updater] Check whether we've already had an update triggered 2021-03-11 02:48:46 -08:00
JosJuice e47c9764de DVDThread: Set ReadError instead of BlockOOB for failed reads
With DVDInterface catching out-of-bounds reads, we can let
DVDThread use a more accurate error code for situations like
a disk failure.
2021-03-10 00:16:40 +01:00
JosJuice e2b3aadad7 DVDInterface: Make the WBFS/CISO hack only affect WBFS/CISO
21c152f added a small hack to DVDInterface to keep WBFS and CISO
files working with Nintendo's "Error #001" anti-piracy check.
Unfortunately I don't think it's possible to support WBFS and
CISO without any kind of hack or heuristic, but what we can do
is replace the 21c152f hack (which applies regardless of file
format) with a hack that only is active when using WBFS or CISO.

This change is similar to 2a5a399, but the disc size is
calculated in a different way.
2021-03-10 00:16:40 +01:00
JosJuice 7d570f1edb DiscIO: Move magic constants for discs to DiscUtils 2021-03-10 00:16:37 +01:00
JosJuice b14bf82732 DiscIO: Move some code from VolumeVerifier to DiscUtils 2021-03-10 00:16:12 +01:00
JosJuice 49ccc77ebb DiscIO: Move some code from DiscExtractor to new file DiscUtils 2021-03-09 20:34:24 +01:00
InusualZ c37d826715 Display a progress bar to notify the user, about the work is being done 2021-03-08 16:22:26 +00:00
InusualZ 490db42e44 Fix detecting rso modules 2021-03-08 16:22:26 +00:00
Pokechu22 fa124e657f EnumFormatter: fix signed/unsigned comparison warnings 2021-03-07 13:54:13 -08:00
Dentomologist 486a25dd2b Touchscreen: Add override specifiers
Fix -Winconsistent-missing-override warnings on Android
2021-03-07 10:10:02 -08:00
Dentomologist 1fd332d3b7 ControllerInterface: Fix unused-result warning
Add ! before unused variables to 'use' them.

Ubuntu-x64 emits warnings for unused variables because gcc decides
it should ignore the void cast around them. See thread for discussion:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=66425
2021-03-07 10:10:02 -08:00
Dentomologist 7ff8e3367f GraphicsWidget: Remove unused field
Fixes warning on freebsd-x64
2021-03-07 10:10:02 -08:00
Dentomologist fa61fc4f9c Fix shadowing warnings
Fixes type/variable shadowing warnings on debian and ubuntu
2021-03-07 10:10:02 -08:00
Dentomologist 636bf38824 IOS: Add maybe_unused attribute to variables
Fixes Wunused-const-variable warning on freebsd-x64 and android
2021-03-07 10:10:00 -08:00
Dentomologist 95c86ee48b FreeLookCamera: Add override specifiers 2021-03-07 10:10:00 -08:00
Dentomologist 1c71d33ed5 FreeLookCamera: Remove unused variable 2021-03-07 10:10:00 -08:00
Dentomologist 692aaed60c FreeLookController: Fix signed/unsigned warning
Loop index int i was being compared against GetControllerCount() which
returned a size_t.  This was the only place GetControllerCount() was
called from so the change of return type doesn't disturb anything else.

Changing the loop index to size_t wouldn't work as well since it's
passed into GetController(), which takes an int and is called from many
places, so it would need a cast anyway on an already busy line.
2021-03-07 10:09:59 -08:00
Dentomologist 686314b548 Arm64Gen: Move constant and make constexpr
Namespace-scope variable was only used in one function so move it there
2021-03-07 10:09:59 -08:00
Dentomologist dffcbcc6c4 Arm64Gen: Remove unused constant 2021-03-07 10:09:59 -08:00
Sintendo defe7162f5 Jit64: divwx - Simplify divisor == -1 case
Suggested by @MerryMage. Thanks!

Co-authored-by: merry <MerryMage@users.noreply.github.com>
2021-03-07 18:29:12 +01:00
Sintendo 83f38388a1 Jit64: divwx - Micro-optimize default case
Both the normal path and the overflow path end with the same
instruction, so their tails can be merged.

Before:
41 8B C7             mov         eax,r15d
45 85 C0             test        r8d,r8d
74 0D                je          overflow
3D 00 00 00 80       cmp         eax,80000000h
75 0E                jne         normal_path
41 83 F8 FF          cmp         r8d,0FFFFFFFFh
75 08                jne         normal_path
overflow:
C1 F8 1F             sar         eax,1Fh
44 8B F0             mov         r14d,eax
EB 07                jmp         done
normal_path:
99                   cdq
41 F7 F8             idiv        eax,r8d
44 8B F0             mov         r14d,eax
done:

After:
41 8B C7             mov         eax,r15d
45 85 C0             test        r8d,r8d
74 0D                je          overflow
3D 00 00 00 80       cmp         eax,80000000h
75 0B                jne         normal_path
41 83 F8 FF          cmp         r8d,0FFFFFFFFh
75 05                jne         normal_path
overflow:
C1 F8 1F             sar         eax,1Fh
EB 04                jmp         done
normal_path:
99                   cdq
41 F7 F8             idiv        eax,r8d
done:
44 8B F0             mov         r14d,eax
2021-03-07 18:29:12 +01:00
Sintendo 1865035798 Jit64: divwx - Optimize division by 2
...and let's optimize a divisor of 2 ever so slightly for good measure.
I wouldn't have bothered, but most GameCube games seem to hit this on
launch.

- Division by 2
Before:
41 BE 02 00 00 00    mov         r14d,2
41 8B C2             mov         eax,r10d
45 85 F6             test        r14d,r14d
74 0D                je          overflow
3D 00 00 00 80       cmp         eax,80000000h
75 0E                jne         normal_path
41 83 FE FF          cmp         r14d,0FFFFFFFFh
75 08                jne         normal_path
overflow:
C1 F8 1F             sar         eax,1Fh
44 8B F0             mov         r14d,eax
EB 07                jmp         done
normal_path:
99                   cdq
41 F7 FE             idiv        eax,r14d
44 8B F0             mov         r14d,eax
done:

After:
45 8B F2             mov         r14d,r10d
41 C1 EE 1F          shr         r14d,1Fh
45 03 F2             add         r14d,r10d
41 D1 FE             sar         r14d,1
2021-03-07 18:29:12 +01:00
Sintendo 0637a7ec59 Jit64: divwx - Optimize power-of-two divisors
Power-of-two divisors can be done more elegantly, so handle them
separately.

- Division by 4
Before:
41 BD 04 00 00 00    mov         r13d,4
41 8B C0             mov         eax,r8d
45 85 ED             test        r13d,r13d
74 0D                je          overflow
3D 00 00 00 80       cmp         eax,80000000h
75 0E                jne         normal_path
41 83 FD FF          cmp         r13d,0FFFFFFFFh
75 08                jne         normal_path
overflow:
C1 F8 1F             sar         eax,1Fh
44 8B E8             mov         r13d,eax
EB 07                jmp         done
normal_path:
99                   cdq
41 F7 FD             idiv        eax,r13d
44 8B E8             mov         r13d,eax
done:

After:
45 85 C0             test        r8d,r8d
45 8D 68 03          lea         r13d,[r8+3]
45 0F 49 E8          cmovns      r13d,r8d
41 C1 FD 02          sar         r13d,2
2021-03-07 18:29:12 +01:00
Sintendo 530475dce8 Jit64: divwx - Micro-optimize certain divisors
When the multiplier is positive (which is the most common case), we can
generate slightly better code.

- Division by 30307
Before:
49 63 C5             movsxd      rax,r13d
48 69 C0 65 6B 32 45 imul        rax,rax,45326B65h
4C 8B C0             mov         r8,rax
48 C1 E8 3F          shr         rax,3Fh
49 C1 F8 2D          sar         r8,2Dh
44 03 C0             add         r8d,eax

After:
49 63 C5             movsxd      rax,r13d
4C 69 C0 65 6B 32 45 imul        r8,rax,45326B65h
C1 E8 1F             shr         eax,1Fh
49 C1 F8 2D          sar         r8,2Dh
44 03 C0             add         r8d,eax
2021-03-07 18:29:12 +01:00
Sintendo 95698c5ae1 Jit64: divwx - Optimize constant divisor
Optimize division by a constant into multiplication. This method is also
used by GCC and LLVM.

We also add optimized paths for divisors 0, 1, and -1, because they
don't work using this method. They don't occur very often, but are
necessary for correctness.

- Division by 1
Before:
41 BF 01 00 00 00    mov         r15d,1
41 8B C5             mov         eax,r13d
45 85 FF             test        r15d,r15d
74 0D                je          overflow
3D 00 00 00 80       cmp         eax,80000000h
75 0E                jne         normal_path
41 83 FF FF          cmp         r15d,0FFFFFFFFh
75 08                jne         normal_path
overflow:
C1 F8 1F             sar         eax,1Fh
44 8B F8             mov         r15d,eax
EB 07                jmp         done
normal_path:
99                   cdq
41 F7 FF             idiv        eax,r15d
44 8B F8             mov         r15d,eax
done:

After:
45 8B FD             mov         r15d,r13d

- Division by 30307
Before:
41 BA 63 76 00 00    mov         r10d,7663h
41 8B C5             mov         eax,r13d
45 85 D2             test        r10d,r10d
74 0D                je          overflow
3D 00 00 00 80       cmp         eax,80000000h
75 0E                jne         normal_path
41 83 FA FF          cmp         r10d,0FFFFFFFFh
75 08                jne         normal_path
overflow:
C1 F8 1F             sar         eax,1Fh
44 8B C0             mov         r8d,eax
EB 07                jmp         done
normal_path:
99                   cdq
41 F7 FA             idiv        eax,r10d
44 8B C0             mov         r8d,eax
done:

After:
49 63 C5             movsxd      rax,r13d
48 69 C0 65 6B 32 45 imul        rax,rax,45326B65h
4C 8B C0             mov         r8,rax
48 C1 E8 3F          shr         rax,3Fh
49 C1 F8 2D          sar         r8,2Dh
44 03 C0             add         r8d,eax

- Division by 30323
Before:
41 BA 73 76 00 00    mov         r10d,7673h
41 8B C5             mov         eax,r13d
45 85 D2             test        r10d,r10d
74 0D                je          overflow
3D 00 00 00 80       cmp         eax,80000000h
75 0E                jne         normal_path
41 83 FA FF          cmp         r10d,0FFFFFFFFh
75 08                jne         normal_path
overflow:
C1 F8 1F             sar         eax,1Fh
44 8B C0             mov         r8d,eax
EB 07                jmp         00000000161737E7
normal_path:
99                   cdq
41 F7 FA             idiv        eax,r10d
44 8B C0             mov         r8d,eax
done:

After:
49 63 C5             movsxd      rax,r13d
4C 69 C0 19 25 52 8A imul        r8,rax,0FFFFFFFF8A522519h
49 C1 E8 20          shr         r8,20h
44 03 C0             add         r8d,eax
C1 E8 1F             shr         eax,1Fh
41 C1 F8 0E          sar         r8d,0Eh
44 03 C0             add         r8d,eax
2021-03-07 18:29:01 +01:00
Sintendo 5bb8798df6 JitCommon: Signed 32-bit division magic constants
Add a function to calculate the magic constants required to optimize
signed 32-bit division.

Since this optimization is not exclusive to any particular architecture,
JitCommon seemed like a good place to put this.
2021-03-07 18:27:36 +01:00
Sintendo c9adc60d73 Jit64: divwx - Special case dividend == 0
Zero divided by any number is still zero. For whatever reason, this case
shows up frequently too.

Before:
B8 00 00 00 00       mov         eax,0
85 F6                test        esi,esi
74 0C                je          overflow
3D 00 00 00 80       cmp         eax,80000000h
75 0C                jne         normal_path
83 FE FF             cmp         esi,0FFFFFFFFh
75 07                jne         normal_path
overflow:
C1 F8 1F             sar         eax,1Fh
8B F8                mov         edi,eax
EB 05                jmp         done
normal_path:
99                   cdq
F7 FE                idiv        eax,esi
8B F8                mov         edi,eax
done:

After:
Nothing!
2021-03-07 18:27:30 +01:00
Sintendo c081e3f2b3 Jit64: divwx - Optimize constant dividend
When the dividend is known at compile time, we can eliminate some of the
branching and precompute the result for the overflow case.

Before:
B8 54 D3 E6 02       mov         eax,2E6D354h
85 FF                test        edi,edi
74 0C                je          overflow
3D 00 00 00 80       cmp         eax,80000000h
75 0C                jne         normal_path
83 FF FF             cmp         edi,0FFFFFFFFh
75 07                jne         normal_path
overflow:
C1 F8 1F             sar         eax,1Fh
8B F8                mov         edi,eax
EB 05                jmp         done
normal_path:
99                   cdq
F7 FF                idiv        eax,edi
8B F8                mov         edi,eax
done:

After:
85 FF                test        edi,edi
75 04                jne         normal_path
33 FF                xor         edi,edi
EB 0A                jmp         done
normal_path:
B8 54 D3 E6 02       mov         eax,2E6D354h
99                   cdq
F7 FF                idiv        eax,edi
8B F8                mov         edi,eax
done:

Fairly common with constant dividend of zero. Non-zero values occur
frequently in Ocarina of Time Master Quest.
2021-03-07 18:25:08 +01:00
JosJuice 1dfeb73589 Force RTC bias to 0 when custom RTC is disabled too
Whether the custom RTC setting is enabled shouldn't in itself
affect determinism (as long as the actual RTC value is properly
synced). Alters the logic added in 4b2906c.

I'm not entirely certain that this is correct, but the current
code doesn't really make sense to me... If we need to force the
RTC bias to 0 when custom RTC is enabled, why don't we need to
do it when custom RTC is disabled? The code for getting the
host system's current time doesn't contain any special handling
for the guest's RTC bias as far as I can tell.
2021-03-07 14:22:54 +01:00
JosJuice 46dbb455e1 Boot: Initialize Wii root before saving SYSCONF file
Fixes netplay and movie overrides of SYSCONF settings not applying.
2021-03-07 14:22:53 +01:00
JosJuice 359ed5348a Config: Give Movie and Netplay higher priority than CommandLine
Avoiding desyncs is more important than honoring what the user
specified on the command line.
2021-03-07 14:22:53 +01:00
JosJuice a9862b5395 NetPlay: Sync more settings 2021-03-07 14:22:53 +01:00
JosJuice 14bfc0be78 DiscIO: Fix reading certain WIA chunks with many exceptions
The loop in WIARVZFileReader::Chunk::Read could terminate
prematurely if the size argument was smaller than the size
of an exception list which had only been partially loaded.
2021-03-07 14:14:45 +01:00
JosJuice 96ebf01ea8 VolumeVerifier: Fix potential crash when cancelling
The async operations may contain references to class members, so
any running async operations must end before destroying the class.
2021-03-07 13:56:06 +01:00
Léo Lam 61198541a0
Merge pull request #9562 from sepalani/dis-icons
Breakpoints: Change icon when disabled
2021-03-07 12:14:12 +01:00
Léo Lam ac687bc364
Merge pull request #9568 from JosJuice/android-delay-save-tab
Android: Don't save settings immediately after switching platform tab
2021-03-07 12:03:46 +01:00
Léo Lam a5555c6300
Merge pull request #9569 from JosJuice/android-mainpresenter-skip-scan
Android: Move "skip scanning" logic to MainPresenter
2021-03-07 11:51:03 +01:00
Pokechu22 5b1c632862 Software: Invert backface test when viewport is positive
Fixes Jimmie Johnson's Anything with an Engine.
2021-03-06 22:00:16 -08:00
Pokechu22 058c7db80b Software: Fix out of bounds accesses in CopyRegion
Fixes issue 11393.

The problem is that left and top make no sense for a width by height array; they only make sense in a larger array where from which a smaller part is extracted.  Thus, the overall size of the array is provided to CopyRegion in addition to the sub-region.  EncodeXFB already handles the extraction, so CopyRegion's only use there is to resize the image (and thus no sub-region is provided).
2021-03-06 21:58:28 -08:00
Pokechu22 df81210e96 Use formatters in GetBPRegInfo; add missing commands
BPMEM_TEV_COLOR_ENV + 6 (0xC6) was missing due to a typo.  BPMEM_BP_MASK (0xFE) does not lend itself well to documentation with the current FIFO analyzer implementation (since it requires remembering the values in BP memory) but still shouldn't be treated as unknown.  BPMEM_TX_SETMODE0_4 and BPMEM_TX_SETMODE1_4 (0xA4-0xAB) were missing entirely.
2021-03-06 19:27:20 -08:00
Pokechu22 70f9fc4e75 Convert BPMemory to BitField and enum class
Additional changes:
- For TevStageCombiner's ColorCombiner and AlphaCombiner, op/comparison and scale/compare_mode have been split as there are different meanings and enums if bias is set to compare.  (Shift has also been renamed to scale)
- In TexMode0, min_filter has been split into min_mip and min_filter.
- In TexImage1, image_type is now cache_manually_managed.
- The unused bit in GenMode is now exposed.
- LPSize's lineaspect is now named adjust_for_aspect_ratio.
2021-03-06 19:27:19 -08:00
Pokechu22 db8ced7e4e Add FogParam0::FloatValue and FogParam3::FloatValue
This value will be used in the register description; so expose it in a way that can be re-used instead of calculating it in 2 places later.
2021-03-06 19:27:18 -08:00
Pokechu22 f2bea67709 Fix typo with ztex2 op in UseVertexDepthRange 2021-03-06 19:27:17 -08:00
Pokechu22 762fe33a3d Rename BPMEM_EFB_BR to BPMEM_EFB_WH 2021-03-06 19:27:16 -08:00
Pokechu22 81b84a5ebe Use XFMEM_REGISTERS_START/END in XFRegWritten and LoadXFReg 2021-03-06 19:27:15 -08:00
Pokechu22 8c80369373 Add names and descriptions for regular XF memory 2021-03-06 19:27:15 -08:00
Pokechu22 2d6ec7457d Add names and descriptions for XF registers to the FIFO analyzer 2021-03-06 19:27:14 -08:00
Pokechu22 aab81d5aa0 Convert XFMemory to BitField and enum class
Additionally a new ClipDisable union has been added (though it is not currently used by Dolphin).
2021-03-06 19:27:14 -08:00
Pokechu22 953e09428f Add names and descriptions for CP registers to the FIFO analyzer 2021-03-06 19:27:14 -08:00
Pokechu22 f749fcfa9f Convert CPMemory to BitField and enum class
Additionally, VCacheEnhance has been added to UVAT_group1.  According to YAGCD, this field is always 1.

TVtxDesc also now has separate low and high fields whose hex values correspond with the proper registers, instead of having one 33-bit value.  This change was made in a way that should be backwards-compatible.
2021-03-06 19:27:08 -08:00
Pokechu22 c27efb3f1f Create constants for CP registers and masks 2021-03-06 17:34:05 -08:00
Pokechu22 d702f3b4ad DolphinNoGUI/PlatformX11: Work around X.h's None being undefined 2021-03-06 17:34:04 -08:00
Pokechu22 f697e17dd1 Create BitFieldArray 2021-03-06 17:34:03 -08:00
Pokechu22 1273c5e395 Add fmt support to BitField 2021-03-06 14:58:32 -08:00
Pokechu22 cf95deaf6d Allow specifying StorageType for BitField
This is useful for BitFields that are bools.
2021-03-06 14:57:44 -08:00
Pokechu22 6653bd7199 Create EnumFormatter 2021-03-06 14:57:42 -08:00
JosJuice 13cc327909 Android: Don't save settings immediately after switching platform tab
We want to save the currently selected platform tab,
but doing so immediately after switching tabs leads to
unnecessarily much file I/O (on the main thread, no less).
This change makes us defer the saving until later.
2021-03-05 21:57:34 +01:00
JosJuice 3f71c36778 Android: Move "skip scanning" logic to MainPresenter
Deduplicates code between MainActivity and TvMainActivity.
2021-03-05 21:48:23 +01:00
iwubcode dbb0b72cc5 InputCommon: instead of blocking on individual DSU server sockets, block on a selector built up from all server sockets 2021-03-05 12:05:38 -06:00
Sintendo 2454bd5ba6 Jit64: Add optional argument to GenerateOverflow
This allows setting the overflow flag based on any condition code.
Defaults to NO (no overflow).
2021-03-05 17:14:45 +01:00
Léo Lam 5f7d935b0a
Merge pull request #9533 from sepalani/mmu-is-ram
MMU: Fix IsRAMAddress not working
2021-03-05 11:49:55 +01:00
JMC47 fc86e554e0
Merge pull request #9559 from iwubcode/gdb-stub-raii
Common / Core: add raii object that cleans up WSA on destruction in gdb-stub
2021-03-05 05:28:31 -05:00
Léo Lam adcdeda372
Merge pull request #9565 from sepalani/qt-blocker
BreakpointWidget: Use QSignalBlocker
2021-03-05 10:44:44 +01:00
Léo Lam a4de2502c5
Merge pull request #9550 from endrift/gba-flush
SI/DeviceGBA: Ensure data socket isn't backed up
2021-03-05 10:38:55 +01:00
Sepalani 1e6dfc6b91 BreakpointWidget: Use QSignalBlocker 2021-03-05 13:35:33 +04:00
Sepalani fd7eeb7221 BreakpointWidget: Fix delete deleting both MBP and BP at address 2021-03-05 13:01:32 +04:00
Sepalani 359a539f25 Breakpoints: Change icon when disabled 2021-03-05 11:21:37 +04:00
Léo Lam 1e3e5680db
Merge pull request #9561 from sepalani/fix-watches
Watches: Fix Save and Load from strings
2021-03-05 00:57:40 +01:00
Léo Lam 19c5a19629
Merge pull request #9529 from JosJuice/android-broadcast-before-metadata
Android: Broadcast update before updating additional metadata
2021-03-05 00:48:04 +01:00
Léo Lam 5efd563b03
Merge pull request #9555 from JosJuice/android-jni-cleanup
Android: Some JNI cleanup
2021-03-05 00:47:36 +01:00
JosJuice 873d5f9852 Android: Broadcast update before updating additional metadata
In master, the game scanning process looks like this:

1. Scan for games
2. Scan for additional metadata (icon.png and meta.xml)
3. Save the cache if needed
4. Update the game list with the results

This change makes the game scanning process look like this:

1. Scan for games
2. Update the game list with the results
3. Scan for additional metadata (icon.png and meta.xml)
4. Update the game list with the results
5. Save the cache if needed

Updating the game list as soon as possible means the user
has to wait less before their games show up. The new behavior
matches what DolphinWX did before it was removed. (DolphinQt
has an even fancier approach where games get added one by one.)
2021-03-04 22:50:06 +01:00
JosJuice d99d72f5a6 Android: Remove #ifdef __cplusplus checks
A C compiler would very much be unable to build this code anyway.
2021-03-04 22:47:23 +01:00
iwubcode 7d5052896d IOS: update network/ip/top to use the RAII winsock context 2021-03-04 13:55:20 -06:00
iwubcode e4f74bea42 Core: Use RAII winsock object to cleanly create and destroy WSA in gdb-stub 2021-03-04 13:47:32 -06:00
iwubcode 00bc7e6b38 Common: Add RAII object that initializes and cleans up winsock 2021-03-04 13:44:12 -06:00
Léo Lam aef0760efe
IOS/ES: Emulate /sys/launch.sys for more accurate timings
Also gets rid of one static variable
2021-03-04 18:41:13 +01:00
Léo Lam bdaac718ac
IOS/FS: Expose some more ioctls for internal Dolphin use 2021-03-04 18:41:13 +01:00
Léo Lam 93f0d122c0
IOS: Hang PPC when reloading IOS for a PPC title launch
The PPC is supposed to be held in reset when another version of IOS is
in the process of being launched for a PPC title launch.

Probably doesn't matter in practice, though the inaccuracy was
definitely observable from the PPC.
2021-03-04 18:41:13 +01:00
Léo Lam 19667cb801
Fix symbol map being loaded too early during title changes
We should only try to load a symbol map for the new title *after* it
has been loaded into memory, not before. Likewise for applying HLE
patches and loading new custom textures.

In practice, loading/repatching too early was only a problem for
titles that are launched via ES_Launch. This commit fixes that.
2021-03-04 18:41:13 +01:00
Léo Lam a658cbce16
IOS: Emulate IOS boot timings 2021-03-04 18:41:13 +01:00
Léo Lam 820c4836d7
IOS: Simplify IPC initialisation
The extra IPC ack is triggered by a syscall that is invoked in ES's
main function; the syscall literally just sets Y2, IX1 and IX2 in
HW_IPC_ARMCTRL -- there is no complicated ack queue or anything.
2021-03-04 18:41:13 +01:00
Léo Lam 0da5ea86a3
IOS: Emulate ES boot timings 2021-03-04 18:41:13 +01:00
Léo Lam 688bd6141a
IOS: Emulate BootstrapPPC syscall delays
Reading the boot content from the NAND takes a non-negligible amount of
time and the PPC should be held in reset while the DOL is being read.
2021-03-04 18:41:12 +01:00
Léo Lam 011f7789e0
IOS: Clear 0-0x3fff when setting up low MEM1 constants
Low MEM1 is cleared by IOS before all the other constants are written.

This will overwrite the Gecko code handler but it should be fine
because HLE::Reload (which will set up the code handler hook again)
will be called after a title change is detected.
2021-03-04 18:41:12 +01:00
Sepalani ef977123d5 BreakpointWidget: Emit BreakpointsChanged to update views 2021-03-04 21:10:37 +04:00
Sepalani 6786340a7c Watches: Fix Save and Load from strings 2021-03-04 17:55:52 +04:00
Léo Lam be500a98e2
Merge pull request #8779 from sepalani/open-dump
NetworkWidget: Reorganise SSL options group box
2021-03-04 13:37:10 +01:00
Léo Lam 794e093223
Merge pull request #9530 from JosJuice/android-loading-indicator
Android: Use SwipeRefreshLayout in MainActivity
2021-03-04 12:42:20 +01:00
Léo Lam 511e9dcd2f
Merge pull request #9542 from InusualZ/toggle-bp
BreakpointWidget: Allow breakpoints to be toggled between enable/disable
2021-03-04 12:34:03 +01:00
Léo Lam 48a5846aee
Merge pull request #9548 from AdmiralCurtiss/fastmem-active-regions
Core/Memmap: Memory mapping logic fixes.
2021-03-04 12:18:59 +01:00
Léo Lam 9c6c77351f
Merge pull request #9556 from JosJuice/cmake-msvc-latest
CMake: Build with -std:c++latest for MSVC
2021-03-04 12:12:06 +01:00
Léo Lam 00db622d50
Merge pull request #9560 from JosJuice/cmake-msvc-wil
CMake: Include WIL headers
2021-03-04 12:08:05 +01:00
JosJuice 2cb3f663bc CMake: Include WIL headers
MSBuild does this, so CMake should too. Fixes a Windows build error.
2021-03-04 10:26:31 +01:00
JosJuice 0cb71d3f47 CMake: Disable warning C5054 on DolphinQt
Same as 33c0abd.

Also removing -D_SILENCE_CXX17_RESULT_OF_DEPRECATION_WARNING
to match MSBuild. Qt is no longer triggering that warning.
2021-03-04 09:29:30 +01:00
JosJuice 1c3f594087 CMake: Build with -std:c++latest for MSVC
Making CMake match MSBuild in this aspect will hopefully
reduce how often we accidentally break the MSVC CMake build.
2021-03-03 23:44:35 +01:00
JosJuice ae5f8853a4 Android: Delete more references in IDCache.cpp
It's not causing any problems in practice so far, but let's fix it
before I add even more stuff without remembering to delete references.
2021-03-03 22:58:59 +01:00
Dentomologist 6e13d35026 DolphinQt: Removed unused this capture in lambda
The Host constructor sets a callback on a lambda that in turn calls
Host_UpdateDisasmDialog. Since that function is not a member function
capturing this is unnecessary.

Fixes -Wunused-lambda-capture warning on freebsd-x64.
2021-03-03 13:18:17 -08:00
JMC47 d2eb846e6a
Merge pull request #9549 from Dentomologist/ppcstate_off_to_s32
JitArm64: Fix unsigned/signed argument/parameter mismatch
2021-03-03 14:56:40 -05:00
JMC47 9843412440
Merge pull request #8996 from AdmiralCurtiss/memcard-save-import-export-refactor
Various improvements for the Memory Card Manager.
2021-03-03 14:51:31 -05:00
JMC47 a0be1c93ea
Merge pull request #9352 from Pokechu22/sw-line-point-width
Software: Implement line-width and point-width
2021-03-03 14:15:28 -05:00
JosJuice 2f0bab0192 Android: Add @Keep annotation to BooleanSupplier
I should at least follow the conventions I set myself... (See a8d385c)
2021-03-03 18:29:32 +01:00
InusualZ 5e1b3514f6 Allow to disable/enable from the BreakpointWidget
Added a context menu, for when a breakpoint is right-clicked
Removed the `itemClicked` behavior, since it would clash with the context menu
2021-03-03 15:55:22 +00:00
Vicki Pfau f6e9003ddc SI/DeviceGBA: Ensure data socket isn't backed up
When reading a reply from a message sent to the data socket there is
the possibility that the other side gets sent multiple messages
before replying to any of them, which can lead to multiple replies
sent in a row. Though this only happens when things time out, it's
quite possible for these timeouts to happen or build up over time,
especially when initiating the connection.

This change makes sure to flush any pending bytes that have not been
read yet out of the socket after a successful POLL reply is received,
since that is the most common time when backups occur, and as well as
using the exact number of bytes in an expected reply, to ensure
the received data and the message it's replying to do not get out of
sync.
2021-03-02 18:53:44 -08:00
Dentomologist 4807cb77fd JitArm64: Fix unsigned/signed arg/param mismatch
The result of calls to PPCSTATE_OFF_PS0/1 were being cast to u32 and
passed to functions expecting s32 parameters. This changes the casts
to s32 instead.

One location was missing a cast and generated a warning with VS which
is now fixed.
2021-03-02 13:38:54 -08:00
InusualZ 4935e9b560 Allow to disable/enable breakpoints
Added `ToggleBreakPoint` to both interface BreakPoints/MemChecks. this would allow us to toggle the state of the breakpoint.

Also the TMemCheck::is_ranged is not longer serialized to string, since can be deduce by comparing the TMemCheck::start_address  and TMemCheck::end_address
2021-03-02 21:11:53 +00:00
Admiral H. Curtiss 4b784576d9 Core/Memmap: Don't try to map logical memory from inactive physical regions. 2021-03-02 18:41:33 +01:00
Admiral H. Curtiss 8199825c6f Core/Memmap: Store and check which physical regions are actually mapped instead of relying on SConfig staying the same. 2021-03-02 18:41:33 +01:00
Léo Lam 7712f0831f
Merge pull request #9535 from sepalani/threads-freeze
DebugInterface: Check visited addresses in GetThreads
2021-03-02 16:38:02 +01:00
Sepalani 8279613a49 DebugInterface: Check visited addresses in GetThreads 2021-03-02 19:29:47 +04:00
Léo Lam 59f4164411
Merge pull request #9539 from iwubcode/dynamic_input_tex_more_optimizations
InputCommon: dynamic input textures more optimizations
2021-03-02 02:53:22 +01:00
Léo Lam 0c9f11af47
Merge pull request #9537 from AdmiralCurtiss/fastmem-error-messages
Core/Memmap: Give more detailed error messages if memory mapping fails.
2021-03-02 02:47:12 +01:00
Admiral H. Curtiss 918f3d92e0 Core/Memmap: Give more detailed error messages if memory mapping fails. 2021-03-01 19:11:00 +01:00
Léo Lam 010279f4e6
Merge pull request #9513 from leoetlino/info-ios-version-qt
Qt: Re-add IOS version to the game info tab
2021-03-01 11:44:26 +01:00
Léo Lam 858f00b641
Merge pull request #9492 from nolange/fix_norandr_build
Cleanup X11 and XRANDR Macros
2021-03-01 11:36:39 +01:00
Léo Lam 26f0bf8f34
Merge pull request #9538 from JosJuice/qt-sw-gameid
DolphinQt: Fix <game_id> tag in SoftwareRendererWidget.cpp
2021-03-01 11:34:53 +01:00
iwubcode 32d584a0f5 InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers 2021-02-27 17:29:48 -06:00
JosJuice c98144334f DolphinQt: Fix <game_id> tag in SoftwareRendererWidget.cpp
Same problem and same fix as in e55342a. Also changing <br />
to <br> for consistency with other strings while I'm at it.
2021-02-27 20:17:28 +01:00
iwubcode 158674c274 Common: Move 'GetSection' functions to be public 2021-02-27 12:21:23 -06:00
Léo Lam 9d0983c9c9
Merge pull request #9536 from Filoppi/config_fixes
Don't call OnConfigChanged() unless config actually changed
2021-02-26 01:56:01 +01:00
Filoppi e020b2e8ea Common: don't call OnConfigChanged() unless it has actually changed
DualShock UDP Client is the only place in the code that assumed OnConfigChanged()
is called at least once on startup or it won't load up the setting, so I took care of that
2021-02-26 01:14:00 +02:00
Sepalani 6982832f82 MMU: Fix IsRAMAddress not working 2021-02-24 22:19:26 +04:00
Admiral H. Curtiss 22b300336a Core/MemoryWatcher: Use appropriate memory read function in ChasePointer(). 2021-02-24 19:02:30 +01:00
Norbert Lange d4b293e969 Simplify macro guards for HAVE_XRANDR 2021-02-22 14:32:53 +01:00
Norbert Lange 29eaf09be4 Cleanup X11 and XRANDR Macros
This fixes build with X11 enabled and XRANDR disabled.
2021-02-22 14:30:43 +01:00
Léo Lam 1fe0953bd5
Merge pull request #9524 from InusualZ/master
Debugger: Fix issue were loaded memory breakpoints were not being triggered (break)
2021-02-21 15:49:24 +01:00
Léo Lam c040b0151d
Merge pull request #8759 from sepalani/so-connect
IOS/NET: Add timeout on blocking connect
2021-02-21 15:26:59 +01:00
Sepalani bf246c36f5 IOS/NET: Add timeout on blocking connect 2021-02-21 18:15:26 +04:00
JosJuice 4752ec8074 Android: Use SwipeRefreshLayout in MainActivity
The main reason why I'm adding this isn't actually to allow
users to swipe down to refresh, it's to add a loading indicator.
Considering that the Storage Access Framework can be slow for
folders with many items (many subfolders?), not showing a
loading indicator might give users the impression that adding
a folder resulted in nothing happening even though Dolphin is
scanning for games in the background. But I suppose letting
users swipe down to refresh is a nice bonus with the change.
2021-02-20 21:04:00 +01:00
JosJuice cad4548b27 Android: Don't queue up multiple rescans before directory initialization 2021-02-20 21:04:00 +01:00
JosJuice dbcdead04d Android: Split GameFileCacheService broadcasts into two types 2021-02-20 21:04:00 +01:00
JosJuice 3a8793f93f Android: Refactor MainActivity, add forEachPlatformGamesView 2021-02-20 17:55:31 +01:00
Sepalani a8dc1e3f1c NetworkWidget: Reorganise SSL options group box
Create "Dump options" and "Security options" group boxes.
Add "Network dump format" combo box.
Add "Open dump folder" button.
2021-02-20 18:19:37 +04:00
Sepalani 07f68560e6 WatchWidget: Add new/delete/clear toolbar items 2021-02-20 18:08:46 +04:00
Léo Lam 985ede9ca0
Core: Fix time base unit mixup
And add a strongly typed integer type so that making this kind of
mistake is more difficult
2021-02-20 14:18:21 +01:00
InusualZ caf140dea9 Fix issue were loaded memory breakpoints were not being triggered
This was caused, because we were saving the `break_on_hit` flag with the letter `p`. Then while loading the breakpoints, we read the flag with the letter `b`, resulting in the `break_on_hit` flag being always false
2021-02-19 16:09:50 +00:00
Léo Lam 93f9d67d2f
Merge pull request #9511 from leoetlino/es-content-timings
IOS: Emulate FS timings for ES content IPC commands
2021-02-19 16:08:24 +01:00
Léo Lam 9957d6c106
Merge pull request #9516 from iwubcode/dynamic_input_textures_improved
InputCommon: move some dynamic input texture logic and add specification option
2021-02-19 16:06:13 +01:00
iwubcode 55ba1c7c9c InputCommon: Move initial dynamic input texture configuration logic to a 'specification 1' function and load in a 'specification' attribute that defaults to 1 if not present (with 1 being the only valid value at the moment) 2021-02-19 00:02:15 -06:00
Léo Lam 34c9e0dece
Merge pull request #9521 from sepalani/watches
Debugger: Fix "Add to watch" not working
2021-02-19 01:30:14 +01:00
Léo Lam e3bf5fca93
IOS: Deduplicate IPC_OVERHEAD_TICKS timing constant 2021-02-18 21:10:55 +01:00
Léo Lam f750208aa3
IOS/ES: Emulate FS timings for content wrapper IPC commands
Filesystem accesses aren't magically faster when they are done by ES,
so this commit changes our content wrapper IPC commands to take FS
access times and read operations into account.

This should make content read timings a lot more accurate and closer
to console. Note that the accuracy of the timings are limited to the
accuracy of the emulated FS timings, and currently performance
differences between IOS9-IOS28 and newer IOS versions are not emulated.

Part 1 of fixing https://bugs.dolphin-emu.org/issues/11346
(part 2 will involve emulating those differences)
2021-02-18 18:53:33 +01:00
Léo Lam 5eca82a6f2
IOS/ES: Allow various utility functions to return timing info 2021-02-18 18:53:33 +01:00
Léo Lam f214df5d2c
IOS/FS: Allow IPC interface to be used internally from IOS HLE
This makes it more convenient to emulate timings for IPC commands that
perform internal IOS <-> IOS IPC, for example ES relying on FS
for filesystem access.
2021-02-18 18:53:32 +01:00
Léo Lam 1073463d35
IOS/ES: Log content reads for debugging
We log FS reads already, might as well log ES content reads.
2021-02-18 18:52:35 +01:00
Léo Lam 41e2fab54c
IOS/ES: Log content ID and index when opening contents for debugging
The content ID/index is what actually matters..
2021-02-18 18:52:35 +01:00
Léo Lam 5e79b6acb7
Merge pull request #9515 from leoetlino/fs-timings-redux
IOS/FS: Implement timings for older IOS versions as well
2021-02-18 18:50:15 +01:00
Sepalani e3d85ffe35 MemoryWidget: Add "Add to watch" action 2021-02-17 21:32:36 +04:00
Sepalani bbcaede389 RegisterWidget: Fix add to watch action 2021-02-17 21:25:29 +04:00
iwubcode 10127a0451 InputCommon: Move DynamicInputTextureData to DynamicInputTextures::Data 2021-02-16 22:43:10 -06:00
iwubcode 28a911ae6b InputCommon: Move DynamicInputTextureConfiguration to DynamicInputTextures::Configuration 2021-02-16 22:37:59 -06:00
JosJuice 1e500d96b0 JitArm64: Workaround for GCC ICE 2021-02-15 23:46:08 +01:00
Léo Lam d0c91380c7
IOS/FS: Implement timings for older IOS versions as well
According to hwtests, older versions of IOS are slower at performing
various filesystem operations:

https://docs.google.com/spreadsheets/d/1OKo9IUuKCrniz4m0kYIaMP_qFtOCmAzHZ_zAmobvBcc/edit

(courtesy of JMC)

A quick glance at IOS9 reveals that older versions of IOS have a
simplistic implementation of memcpy that does not optimize large copies
by copying 16 bytes or 32 bytes per chunk, which makes cached reads
and writes noticeably slower -- the difference was significant enough
that the OoT speedrunning community noticed that IOS9 (the IOS that
is used for the OoT VC title) was slower.
2021-02-15 18:41:22 +01:00
Léo Lam 7097a7b3af
Qt: Re-add IOS version to the game info tab
This was accidentally removed during the Qt migration:
https://github.com/dolphin-emu/dolphin/pull/4734
2021-02-15 18:34:09 +01:00
Léo Lam f9deb68aee
Merge pull request #9514 from JosJuice/jitarm64-offsetof
JitArm64: Fix improper uses of offsetof
2021-02-15 00:59:11 +01:00
JosJuice f2f3a59dbf JitArm64: Fix improper uses of offsetof
Using a non-constant array index inside offsetof is not
standards compliant, and is rejected by GCC 11.
https://bugs.dolphin-emu.org/issues/12409#note-5
2021-02-14 20:47:41 +01:00
Léo Lam f79e629119
Merge pull request #9499 from sepalani/pcap-ssl-raw
PCAP: Add raw SSL packets logging support
2021-02-14 18:39:33 +01:00
Sepalani d3dd830e8f PCAP: Add raw SSL packets logging support 2021-02-14 20:24:28 +04:00
Léo Lam efab17c025
Merge pull request #9498 from leoetlino/offsetof-constant
Core/DSP: Fix improper uses of offsetof
2021-02-14 16:34:39 +01:00
Léo Lam be2cd2272d
Merge pull request #9507 from leoetlino/device-prepareforstate
IOS: Remove unnecessary and unused PrepareForState
2021-02-14 16:30:34 +01:00
Léo Lam 6944eaa003
Merge pull request #9512 from sepalani/func-update
CodeViewWidget: Add WithDetailedUpdate to update CodeWidget
2021-02-14 16:30:05 +01:00
Léo Lam c33d944961
Merge pull request #9412 from JosJuice/jitarm64-movi2r
Arm64Emitter: Improve MOVI2R
2021-02-14 16:25:52 +01:00
Sepalani 5f629abd8b CodeViewWidget: Add WithDetailedUpdate to update CodeWidget
This used to also update the function calls and callers.
2021-02-14 16:01:32 +04:00
Léo Lam 8f25b0426e
Merge pull request #9509 from sepalani/net-tab
NetworkWidget: Add hostname to SSL table
2021-02-14 02:00:25 +01:00
Léo Lam effd918837
Merge pull request #9508 from leoetlino/ipc-reply-cleanup
IOS: Clean up the way IPC replies are constructed
2021-02-14 01:59:41 +01:00
Pokechu22 fcd3efa1ae Software: Implement points 2021-02-13 15:59:40 -08:00
Pokechu22 8e348b87e9 Software: Fix line-width effects 2021-02-13 15:59:39 -08:00
JosJuice eff66c2adc Arm64Emitter: Expand the MOVI2R unit test a little
This tests for a bug with ADRP which was present in an
earlier version of this pull request.

Also adding the MOVI2R unit test to the VS build.
2021-02-13 21:04:16 +01:00
JosJuice 9ad4f724e4 Arm64Emitter: Use ORR in MOVI2R 2021-02-13 21:04:13 +01:00
Léo Lam e62c33c413
Merge pull request #9500 from sepalani/pcap-log-session
PCAP: Improve TCP session logging
2021-02-13 20:50:58 +01:00