Merge pull request #9603 from Bonta0/audio-init
AudioCommon: Split Initialization
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commit
fa04e5a7d3
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@ -15,7 +15,6 @@
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/AudioInterface.h"
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// This shouldn't be a global, at least not here.
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std::unique_ptr<SoundStream> g_sound_stream;
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@ -66,13 +65,11 @@ void InitSoundStream()
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g_sound_stream = std::make_unique<NullSound>();
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g_sound_stream->Init();
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}
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}
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// Ideally these two calls would be done in AudioInterface::Init so that we don't
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// need to have a dependency on AudioInterface here, but this has to be done
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// after creating g_sound_stream (above) and before starting audio dumping (below)
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g_sound_stream->GetMixer()->SetDMAInputSampleRate(AudioInterface::GetAIDSampleRate());
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g_sound_stream->GetMixer()->SetStreamInputSampleRate(AudioInterface::GetAISSampleRate());
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void PostInitSoundStream()
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{
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// This needs to be called after AudioInterface::Init where input sample rates are set
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UpdateSoundStream();
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SetSoundStreamRunning(true);
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@ -19,6 +19,7 @@ extern std::unique_ptr<SoundStream> g_sound_stream;
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namespace AudioCommon
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{
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void InitSoundStream();
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void PostInitSoundStream();
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void ShutdownSoundStream();
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std::string GetDefaultSoundBackend();
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std::vector<std::string> GetSoundBackends();
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@ -516,6 +516,9 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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Movie::Init(*boot);
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Common::ScopeGuard movie_guard{&Movie::Shutdown};
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AudioCommon::InitSoundStream();
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Common::ScopeGuard audio_guard{&AudioCommon::ShutdownSoundStream};
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HW::Init();
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Common::ScopeGuard hw_guard{[] {
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@ -566,8 +569,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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// it's now ok to initialize any custom textures
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HiresTexture::Update();
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AudioCommon::InitSoundStream();
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Common::ScopeGuard audio_guard{&AudioCommon::ShutdownSoundStream};
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AudioCommon::PostInitSoundStream();
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// The hardware is initialized.
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s_hardware_initialized = true;
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@ -153,6 +153,9 @@ void Init()
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s_aid_sample_rate = Get32KHzSampleRate();
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event_type_ai = CoreTiming::RegisterEvent("AICallback", Update);
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g_sound_stream->GetMixer()->SetDMAInputSampleRate(GetAIDSampleRate());
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g_sound_stream->GetMixer()->SetStreamInputSampleRate(GetAISSampleRate());
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}
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void Shutdown()
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