Add utility functions for GameCube language codes

This commit is contained in:
JosJuice 2020-12-29 18:10:16 +01:00
parent 8d2b0fff8a
commit a1000afacc
4 changed files with 24 additions and 7 deletions

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@ -393,9 +393,8 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
// Override out-of-region languages/countries to prevent games from crashing or behaving oddly
if (!StartUp.bOverrideRegionSettings)
{
const int gc_language =
static_cast<int>(StartUp.GetLanguageAdjustedForRegion(false, StartUp.m_region));
StartUp.SelectedLanguage = gc_language - (gc_language > 0);
StartUp.SelectedLanguage =
DiscIO::ToGameCubeLanguage(StartUp.GetLanguageAdjustedForRegion(false, StartUp.m_region));
if (StartUp.bWii)
{

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@ -963,12 +963,11 @@ DiscIO::Region SConfig::GetFallbackRegion()
DiscIO::Language SConfig::GetCurrentLanguage(bool wii) const
{
int language_value;
DiscIO::Language language;
if (wii)
language_value = Config::Get(Config::SYSCONF_LANGUAGE);
language = static_cast<DiscIO::Language>(Config::Get(Config::SYSCONF_LANGUAGE));
else
language_value = SConfig::GetInstance().SelectedLanguage + 1;
DiscIO::Language language = static_cast<DiscIO::Language>(language_value);
language = DiscIO::FromGameCubeLanguage(SConfig::GetInstance().SelectedLanguage);
// Get rid of invalid values (probably doesn't matter, but might as well do it)
if (language > DiscIO::Language::Unknown || language < DiscIO::Language::Japanese)

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@ -126,6 +126,22 @@ bool IsNTSC(Region region)
return region == Region::NTSC_J || region == Region::NTSC_U || region == Region::NTSC_K;
}
int ToGameCubeLanguage(Language language)
{
if (language < Language::English || language > Language::Dutch)
return 0;
else
return static_cast<int>(language) - 1;
}
Language FromGameCubeLanguage(int language)
{
if (language < 0 || language > 5)
return Language::Unknown;
else
return static_cast<Language>(language + 1);
}
// Increment CACHE_REVISION (GameFileCache.cpp) if the code below is modified
Country TypicalCountryForRegion(Region region)

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@ -76,6 +76,9 @@ bool IsDisc(Platform volume_type);
bool IsWii(Platform volume_type);
bool IsNTSC(Region region);
int ToGameCubeLanguage(Language language);
Language FromGameCubeLanguage(int language);
Country TypicalCountryForRegion(Region region);
Region SysConfCountryToRegion(u8 country_code);
// Avoid using this function if you can. Country codes aren't always reliable region indicators.