CMake: Include WIL headers
MSBuild does this, so CMake should too. Fixes a Windows build error.
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@ -805,6 +805,7 @@ else()
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endif()
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if (WIN32)
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include_directories(Externals/WIL/include)
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include_directories(Externals/OpenAL/include)
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endif()
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@ -2,6 +2,18 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#ifdef _WIN32
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#include <QCoreApplication>
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#include <shlobj.h>
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#include <wil/com.h>
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// This file uses some identifiers which are defined as macros in Windows headers.
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// Include and undefine the macros first thing we do to solve build errors.
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#ifdef DeleteFile
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#undef DeleteFile
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#endif
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#endif
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#include "DolphinQt/GameList/GameList.h"
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#include <algorithm>
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@ -53,20 +65,6 @@
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#include "UICommon/GameFile.h"
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#ifdef _WIN32
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#include <QCoreApplication>
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#include <shlobj.h>
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#include <wil/com.h>
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// This file uses some identifiers which are defined as macros in Windows headers.
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// Undefine them for the intellisense parser to solve some red squiggles.
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#ifdef __INTELLISENSE__
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#ifdef DeleteFile
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#undef DeleteFile
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#endif
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#endif
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#endif
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GameList::GameList(QWidget* parent) : QStackedWidget(parent), m_model(this)
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{
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m_list_proxy = new ListProxyModel(this);
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