CMake: Include WIL headers

MSBuild does this, so CMake should too. Fixes a Windows build error.
This commit is contained in:
JosJuice 2021-03-04 09:59:59 +01:00
parent 858f00b641
commit 2cb3f663bc
2 changed files with 13 additions and 14 deletions

View File

@ -805,6 +805,7 @@ else()
endif()
if (WIN32)
include_directories(Externals/WIL/include)
include_directories(Externals/OpenAL/include)
endif()

View File

@ -2,6 +2,18 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#ifdef _WIN32
#include <QCoreApplication>
#include <shlobj.h>
#include <wil/com.h>
// This file uses some identifiers which are defined as macros in Windows headers.
// Include and undefine the macros first thing we do to solve build errors.
#ifdef DeleteFile
#undef DeleteFile
#endif
#endif
#include "DolphinQt/GameList/GameList.h"
#include <algorithm>
@ -53,20 +65,6 @@
#include "UICommon/GameFile.h"
#ifdef _WIN32
#include <QCoreApplication>
#include <shlobj.h>
#include <wil/com.h>
// This file uses some identifiers which are defined as macros in Windows headers.
// Undefine them for the intellisense parser to solve some red squiggles.
#ifdef __INTELLISENSE__
#ifdef DeleteFile
#undef DeleteFile
#endif
#endif
#endif
GameList::GameList(QWidget* parent) : QStackedWidget(parent), m_model(this)
{
m_list_proxy = new ListProxyModel(this);