Common: Add RAII object that initializes and cleans up winsock
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@ -110,6 +110,8 @@ add_library(common
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SettingsHandler.h
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SFMLHelper.cpp
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SFMLHelper.h
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SocketContext.cpp
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SocketContext.h
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SPSCQueue.h
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StringUtil.cpp
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StringUtil.h
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@ -0,0 +1,22 @@
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// Copyright 2021 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/SocketContext.h"
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namespace Common
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{
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#ifdef _WIN32
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SocketContext::SocketContext()
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{
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static_cast<void>(WSAStartup(MAKEWORD(2, 2), &m_data));
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}
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SocketContext::~SocketContext()
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{
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WSACleanup();
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}
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#else
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SocketContext::SocketContext() = default;
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SocketContext::~SocketContext() = default;
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#endif
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} // namespace Common
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@ -0,0 +1,30 @@
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// Copyright 2021 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#ifdef _WIN32
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#include <WinSock2.h>
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#endif
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namespace Common
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{
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class SocketContext
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{
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public:
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SocketContext();
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~SocketContext();
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SocketContext(const SocketContext&) = delete;
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SocketContext(SocketContext&&) = delete;
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SocketContext& operator=(const SocketContext&) = delete;
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SocketContext& operator=(SocketContext&&) = delete;
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private:
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#ifdef _WIN32
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WSADATA m_data;
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#endif
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};
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} // namespace Common
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@ -142,6 +142,7 @@
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<ClInclude Include="Common\Semaphore.h" />
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<ClInclude Include="Common\SettingsHandler.h" />
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<ClInclude Include="Common\SFMLHelper.h" />
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<ClInclude Include="Common\SocketContext.h" />
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<ClInclude Include="Common\SPSCQueue.h" />
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<ClInclude Include="Common\StringUtil.h" />
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<ClInclude Include="Common\Swap.h" />
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@ -718,6 +719,7 @@
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<ClCompile Include="Common\SDCardUtil.cpp" />
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<ClCompile Include="Common\SettingsHandler.cpp" />
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<ClCompile Include="Common\SFMLHelper.cpp" />
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<ClCompile Include="Common\SocketContext.cpp" />
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<ClCompile Include="Common\StringUtil.cpp" />
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<ClCompile Include="Common\SymbolDB.cpp" />
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<ClCompile Include="Common\Thread.cpp" />
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