DolphinQt: Fix all instances of <gameid> in AdvancedWidget to use the appropriate html code instead

This commit is contained in:
iwubcode 2020-12-18 22:49:26 -06:00
parent ac25256156
commit e55342ae88
1 changed files with 6 additions and 5 deletions

View File

@ -226,21 +226,22 @@ void AdvancedWidget::AddDescriptions()
"unchecked.</dolphin_emphasis>");
static const char TR_DUMP_TEXTURE_DESCRIPTION[] =
QT_TR_NOOP("Dumps decoded game textures based on the other flags to "
"User/Dump/Textures/<game_id>/.<br><br><dolphin_emphasis>If unsure, leave "
"User/Dump/Textures/&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>");
static const char TR_DUMP_MIP_TEXTURE_DESCRIPTION[] = QT_TR_NOOP(
"Whether to dump mipmapped game textures to "
"User/Dump/Textures/<game_id>/. This includes arbitrary mipmapped textures if 'Arbitrary "
"User/Dump/Textures/&lt;game_id&gt;/. This includes arbitrary mipmapped textures if "
"'Arbitrary "
"Mipmap Detection' is enabled in Enhancements.<br><br><dolphin_emphasis>If unsure, leave "
"this checked.</dolphin_emphasis>");
static const char TR_DUMP_BASE_TEXTURE_DESCRIPTION[] = QT_TR_NOOP(
"Whether to dump base game textures to "
"User/Dump/Textures/<game_id>/. This includes arbitrary base textures if 'Arbitrary "
"User/Dump/Textures/&lt;game_id&gt;/. This includes arbitrary base textures if 'Arbitrary "
"Mipmap Detection' is enabled in Enhancements.<br><br><dolphin_emphasis>If unsure, leave "
"this checked.</dolphin_emphasis>");
static const char TR_LOAD_CUSTOM_TEXTURE_DESCRIPTION[] =
QT_TR_NOOP("Loads custom textures from User/Load/Textures/<game_id>/ and "
"User/Load/DynamicInputTextures/<game_id>/.<br><br><dolphin_emphasis>If "
QT_TR_NOOP("Loads custom textures from User/Load/Textures/&lt;game_id&gt;/ and "
"User/Load/DynamicInputTextures/&lt;game_id&gt;/.<br><br><dolphin_emphasis>If "
"unsure, leave this "
"unchecked.</dolphin_emphasis>");
static const char TR_CACHE_CUSTOM_TEXTURE_DESCRIPTION[] = QT_TR_NOOP(