IOS: Hang PPC when reloading IOS for a PPC title launch

The PPC is supposed to be held in reset when another version of IOS is
in the process of being launched for a PPC title launch.

Probably doesn't matter in practice, though the inaccuracy was
definitely observable from the PPC.
This commit is contained in:
Léo Lam 2021-02-26 17:11:47 +01:00
parent 19667cb801
commit 93f0d122c0
No known key found for this signature in database
GPG Key ID: 0DF30F9081000741
4 changed files with 23 additions and 13 deletions

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@ -127,7 +127,7 @@ void ESDevice::FinishInit()
if (s_title_to_launch != 0)
{
NOTICE_LOG_FMT(IOS, "Re-launching title after IOS reload.");
LaunchTitle(s_title_to_launch, true);
LaunchTitle(s_title_to_launch, HangPPC::No, true);
s_title_to_launch = 0;
}
}
@ -270,7 +270,7 @@ IPCReply ESDevice::SetUID(u32 uid, const IOCtlVRequest& request)
return IPCReply(IPC_SUCCESS);
}
bool ESDevice::LaunchTitle(u64 title_id, bool skip_reload)
bool ESDevice::LaunchTitle(u64 title_id, HangPPC hang_ppc, bool skip_reload)
{
m_title_context.Clear();
INFO_LOG_FMT(IOS_ES, "ES_Launch: Title context changed: (none)");
@ -290,15 +290,15 @@ bool ESDevice::LaunchTitle(u64 title_id, bool skip_reload)
// likely make the system menu crash. Doing this is okay as anyone who has the shop
// also has the system menu installed, and this behaviour is consistent with what
// ES does when its DRM system refuses the use of a particular title.
return LaunchTitle(Titles::SYSTEM_MENU);
return LaunchTitle(Titles::SYSTEM_MENU, hang_ppc);
}
if (IsTitleType(title_id, ES::TitleType::System) && title_id != Titles::SYSTEM_MENU)
return LaunchIOS(title_id);
return LaunchIOS(title_id, hang_ppc);
return LaunchPPCTitle(title_id, skip_reload);
}
bool ESDevice::LaunchIOS(u64 ios_title_id)
bool ESDevice::LaunchIOS(u64 ios_title_id, HangPPC hang_ppc)
{
// A real Wii goes through several steps before getting to MIOS.
//
@ -311,7 +311,7 @@ bool ESDevice::LaunchIOS(u64 ios_title_id)
if (ios_title_id == Titles::BC)
{
NOTICE_LOG_FMT(IOS, "BC: Launching MIOS...");
return LaunchIOS(Titles::MIOS);
return LaunchIOS(Titles::MIOS, hang_ppc);
}
// IOS checks whether the system title is installed and returns an error if it isn't.
@ -323,7 +323,7 @@ bool ESDevice::LaunchIOS(u64 ios_title_id)
const ES::TicketReader ticket = FindSignedTicket(ios_title_id);
ES::Content content;
if (!tmd.IsValid() || !ticket.IsValid() || !tmd.GetContent(tmd.GetBootIndex(), &content) ||
!m_ios.BootIOS(ios_title_id, GetContentPath(ios_title_id, content)))
!m_ios.BootIOS(ios_title_id, hang_ppc, GetContentPath(ios_title_id, content)))
{
PanicAlertFmtT("Could not launch IOS {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now.",
@ -333,7 +333,7 @@ bool ESDevice::LaunchIOS(u64 ios_title_id)
return true;
}
return m_ios.BootIOS(ios_title_id);
return m_ios.BootIOS(ios_title_id, hang_ppc);
}
bool ESDevice::LaunchPPCTitle(u64 title_id, bool skip_reload)
@ -364,7 +364,7 @@ bool ESDevice::LaunchPPCTitle(u64 title_id, bool skip_reload)
{
s_title_to_launch = title_id;
const u64 required_ios = tmd.GetIOSId();
return LaunchTitle(required_ios);
return LaunchTitle(required_ios, HangPPC::Yes);
}
m_title_context.Update(tmd, ticket, DiscIO::Platform::WiiWAD);

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@ -47,7 +47,7 @@ public:
static void FinalizeEmulationState();
ReturnCode DIVerify(const ES::TMDReader& tmd, const ES::TicketReader& ticket);
bool LaunchTitle(u64 title_id, bool skip_reload = false);
bool LaunchTitle(u64 title_id, HangPPC hang_ppc = HangPPC::No, bool skip_reload = false);
void DoState(PointerWrap& p) override;
@ -346,7 +346,7 @@ private:
ContextArray::iterator FindActiveContext(s32 fd);
ContextArray::iterator FindInactiveContext();
bool LaunchIOS(u64 ios_title_id);
bool LaunchIOS(u64 ios_title_id, HangPPC hang_ppc);
bool LaunchPPCTitle(u64 title_id, bool skip_reload);
bool IsActiveTitlePermittedByTicket(const u8* ticket_view) const;

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@ -433,7 +433,7 @@ static constexpr SystemTimers::TimeBaseTick GetIOSBootTicks(u32 version)
// Passing a boot content path is optional because we do not require IOSes
// to be installed at the moment. If one is passed, the boot binary must exist
// on the NAND, or the call will fail like on a Wii.
bool Kernel::BootIOS(const u64 ios_title_id, const std::string& boot_content_path)
bool Kernel::BootIOS(const u64 ios_title_id, HangPPC hang_ppc, const std::string& boot_content_path)
{
// IOS suspends regular PPC<->ARM IPC before loading a new IOS.
// IPC is not resumed if the boot fails for any reason.
@ -453,6 +453,9 @@ bool Kernel::BootIOS(const u64 ios_title_id, const std::string& boot_content_pat
return false;
}
if (hang_ppc == HangPPC::Yes)
ResetAndPausePPC();
if (Core::IsRunningAndStarted())
CoreTiming::ScheduleEvent(GetIOSBootTicks(GetVersion()), s_event_finish_ios_boot, ios_title_id);
else

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@ -97,6 +97,12 @@ enum class MemorySetupType
Full,
};
enum class HangPPC : bool
{
No = false,
Yes = true,
};
void RAMOverrideForIOSMemoryValues(MemorySetupType setup_type);
void WriteReturnValue(s32 value, u32 address);
@ -132,7 +138,8 @@ public:
u16 GetGidForPPC() const;
bool BootstrapPPC(const std::string& boot_content_path);
bool BootIOS(u64 ios_title_id, const std::string& boot_content_path = "");
bool BootIOS(u64 ios_title_id, HangPPC hang_ppc = HangPPC::No,
const std::string& boot_content_path = {});
void InitIPC();
u32 GetVersion() const;