hrydgard
7d910a5e4a
Assorted cleanup and comments.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2693 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 18:13:31 +00:00
Shawn Hoffman
2301d072a6
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2675 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 17:17:58 +00:00
donkopunchstania
90254bd924
Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2662 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 02:47:48 +00:00
hrydgard
7ea1e4a6df
dx plugin : somewhat better but still wrong Clear code
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2645 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-10 23:22:56 +00:00
hrydgard
c70a472522
A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2644 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-10 22:51:17 +00:00
XTra.KrazzY
b43cb723b9
D3D progress, report whether it made things better or worse HERE.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2641 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-10 14:15:46 +00:00
XTra.KrazzY
79e14b4077
Getting closer towards a working D3D
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2638 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 23:24:53 +00:00
hrydgard
375c732f11
d3d: saner size of vbuffer. probably doesn't fix anything noticable.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2636 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 22:39:00 +00:00
XTra.KrazzY
ac11915892
Added "Overlay Projection Stats" to D3D
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2626 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 23:46:47 +00:00
XTra.KrazzY
05d06090fd
Minor D3D changes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2625 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 23:19:02 +00:00
hrydgard
bdb41dfe2f
fix an error message in d3d plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2618 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 19:36:00 +00:00
XTra.KrazzY
c7a45ecf95
D3D scissoring, skip texture stages and some warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2616 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 18:45:39 +00:00
XTra.KrazzY
530bf463d7
not-much-of-a-performance-increasing fix for shader compile errors
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2613 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 00:58:11 +00:00
XTra.KrazzY
eab121ea31
Made "Show shader compilation errors" work in D3D. Some games actually work behind the curtain of shader compilation errors!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2612 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 23:58:04 +00:00
XTra.KrazzY
c674e6330f
Allow for self shutdown from video plugins.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2611 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 23:34:16 +00:00
XTra.KrazzY
044637218e
Give the vertex/pixel shader caches and managers a proper Init/Shutdown
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2610 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 23:20:14 +00:00
XTra.KrazzY
0feedec14c
Migrated BPStructs to D3D, major progress, half of the stuff actually works!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2609 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 23:01:58 +00:00
XTra.KrazzY
6e9cc44d20
Oops, committed something I didn't want to commit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2602 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 18:08:34 +00:00
XTra.KrazzY
7419475959
One step closer to fixing D3D. Now textures are set properly.
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Still, memory leak exists for some unknown reason (we don't allocate more pages and we release every texture)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2601 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 18:05:29 +00:00
omegadox
5ce9ffeab7
Projection fix, Projection 1 hack changed to ZTP Bloom hack. That bloom is a bugged because of something else, not because of the projection. The proj hacks happens to makes it show.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2573 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 21:56:13 +00:00
XTra.KrazzY
b414b018cd
Experimental D3D step: Fixed overlay consistency by returning immediately from UpdateViewport. Screen progress: Can see Nintendo-size red rectangle on white background in Zelda: Collector's Edition.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2571 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 18:13:33 +00:00
Marcus Wanners
3ee3602714
Fixed more compiler warnings, and revised the syntax of the fix of r2567.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2570 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 18:02:41 +00:00
XTra.KrazzY
658679876e
Fixed DX9 window close shutdown.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2569 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 17:01:27 +00:00
XTra.KrazzY
e8556a5391
Migrated a stop-fixing patch to DX9. Stopping works!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2568 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 16:47:04 +00:00
hrydgard
02a4b49df1
just some compiler warning cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2562 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 22:35:06 +00:00
Marcus Wanners
0b6bf51c9a
Fixed a few compiler warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2555 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 02:11:37 +00:00
daco65
4cb7f2f490
lets retry that change from omega but this time keep the projection hacks >_>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2527 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 21:17:16 +00:00
omegadox
17814912e5
Some cleanup, projection hacks remove, the projections might be correct now. ZTP Bloom works and MP1 Heat Visor works, I tested many games, and good results. Please test more and report back. Also added in fix for Issue 677.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2521 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 13:04:50 +00:00
hrydgard
7607d6dc6a
revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2504 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 12:07:34 +00:00
XTra.KrazzY
fca8d04a11
Now most shaders are being compiled successfully. But nothing is seen on the screen :(
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2503 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 10:53:28 +00:00
hrydgard
f597a66b8d
Get 2501 closer to "working".
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2502 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 10:53:23 +00:00
XTra.KrazzY
37d5360399
One step closer towards CgD3D to work. Now something is being compiled twice...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2501 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 10:38:04 +00:00
XTra.KrazzY
0710bbb3a7
Comments for future reference (ector, please read this)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2496 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 01:50:26 +00:00
XTra.KrazzY
3234bca193
Direct3D + Cg progress, the plugin is still not working due to some missing features.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2494 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 01:09:32 +00:00
XTra.KrazzY
d5df9f638b
Fixed D3D booting. Now for the VS/PS compilation errors
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2488 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 23:15:10 +00:00
Shawn Hoffman
1577dc6893
more build fixin'
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2487 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 23:02:46 +00:00
XTra.KrazzY
3ed65fce0d
Fix debug build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2486 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 22:45:19 +00:00
hrydgard
ecbfec2a13
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 22:10:38 +00:00
XTra.KrazzY
d37d71c1b8
Minor OSD on screenshot tinkle.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2454 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 11:45:07 +00:00
XTra.KrazzY
c19210b641
Working screenshots for everyone! This may not be the 'best' way to implement it but it's the most compatible, working and least mutually exclusive as possible (works with DC too). More coming soon.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2449 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 03:56:34 +00:00
LPFaint99
473cd01181
UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2385 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:17:57 +00:00
LPFaint99
578c402d2c
Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2384 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:15:48 +00:00
hrydgard
aff0f1fbe3
Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2364 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 12:43:25 +00:00
XTra.KrazzY
691be5eec4
naming conventions...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2354 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 03:49:50 +00:00
XTra.KrazzY
ca47268669
Vertex Shading / Projection Matrix done right (D3D)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2343 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 17:17:24 +00:00
hrydgard
6cd34b318f
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(
Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:04:52 +00:00
donkopunchstania
14ab646978
fog is done in pixel shader but needs to factor x adjustment
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2309 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 04:41:58 +00:00
hrydgard
e010ef25da
Clean up access to PowerPC::state. Some warning fixes. Restore hold-tab-to-release-throttle on Windows. Fix some project settings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2297 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 22:48:16 +00:00
XTra.KrazzY
2621cf6747
Added a comment about A8P8 and groundwork for DXT1 textures
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2283 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 23:01:37 +00:00
XTra.KrazzY
efa5fe5eb7
New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2238 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 09:04:40 +00:00