Commit Graph

14500 Commits

Author SHA1 Message Date
Ryan Houdek 184a7a3e0d Include the EGL defines we need for KHR_create_context ourselves.
This is because Google decided it was in their best interest to update eglext.h for android-21/arch-arm only and completely neglect all the other
architectures.
Sucks to suck.
2016-01-27 14:54:44 -06:00
Ryan Houdek 34d0e7835b Support the OpenGL core profile in EGL.
This should make our Mesa EGL users happy.
2016-01-27 14:54:32 -06:00
Ryan Houdek 921c7139c5 Implement support for GL 4.2 in GLExtensions 2016-01-27 13:58:34 -06:00
Ryan Houdek aed693eded Implement shared contexts in the EGL context.
This is being implemented here first under EGL since the infrastructure is already in place for this due to the Android code requiring some bits.
The rest of the interfaces will come in a little bit.

This will be required for threaded shader compiling in the near future.
2016-01-27 13:15:02 -06:00
degasus 231daa2da1 Thread: Limit thread name to 15 bytes on linux. 2016-01-27 07:23:17 +01:00
degasus a4a2928905 FifoPlayer: Sleep while high watermark is set. 2016-01-27 07:23:17 +01:00
Lioncash d7d0673900 BootManager: Vertically align where sensible to do so 2016-01-26 20:54:22 -05:00
Lioncash 0c920f175f BootManager: Simplify SaveConfig
Also std::array-ifies C-array members of ConfigCache
2016-01-26 20:52:57 -05:00
mathieui aaf2be2044 bootmanager: update the supposed-end-of-enum
fixes a bug where gcadapter would fuck up netplay
2016-01-27 01:43:38 +01:00
mathieui 24cb6487d4 [netplay] Fix a regression
Introduced in 6e13496d8, pads would get assigned to their netplay
position, which breaks assumptions. With this behavior, the SI devices
should be mapped properly.
2016-01-27 01:43:31 +01:00
mathieui 8ce9191948 NetPlayServer: Make SendAsyncToClients use an unique_ptr 2016-01-27 01:34:03 +01:00
mathieui 34ae512d91 NetPlayServer: Make pad data unpacking nicer to read 2016-01-27 01:34:03 +01:00
mathieui 1c808a2835 NetPlayServer: Possible out-of-bounds access on invalid input
if a pad or wiimote number was outside bounds (e.g. 42353543232),
it would still have been read from the array, which could lead to
inappropriate consequences, like a segfault.
2016-01-27 01:33:50 +01:00
mathieui 8e1be37feb NetPlayServer: in-class initialization 2016-01-27 01:20:44 +01:00
degasus 159d83c5a9 FifoPlayer: Use more enums. 2016-01-26 19:19:21 +01:00
Lioncash 488e7bd46a Fifo: Get rid of undefined global
This declaration doesn't have a matching implementation
so it can be removed entirely.
2016-01-25 05:24:03 -05:00
Lioncash 32ce2be2bf Fifo: Make g_use_deterministic_gpu_thread a TU-local variable 2016-01-25 05:24:03 -05:00
Lioncash 5ebd1e215b Fifo: Make g_bSkipCurrentFrame a TU-local variable
This is only ever queried, making it a global isn't necessary.
2016-01-25 05:23:14 -05:00
Mathew Maidment 48e7e5b72e Merge pull request #3567 from lioncash/netplay
NetPlayClient: Minor changes
2016-01-25 05:13:54 -05:00
Mathew Maidment ee0fbdf087 Merge pull request #3558 from lioncash/dvd-global
DVDInterface: Reduce a global variable to translation unit scope
2016-01-25 05:13:08 -05:00
Lioncash c434b5b3a9 NetPlayClient: Use std::array instead of C arrays for buffers 2016-01-25 04:57:21 -05:00
Lioncash 7304c863a6 NetPlayClient: Deduplicate code for player list retrieval 2016-01-25 04:57:20 -05:00
Lioncash e6ad76fa70 NetPlayClient: Extract control mapping checking to its own function 2016-01-25 04:57:19 -05:00
Lioncash 8588c8fd31 NetPlayClient: Make SendAsync take a unique_ptr as a parameter 2016-01-25 04:57:18 -05:00
Lioncash c2deb337aa NetPlayClient: In-class initialize variables where possible 2016-01-25 04:57:17 -05:00
Lioncash 1d8ff504a5 NetPlayClient: Make m_state private
Also turns it into an enum class.
2016-01-25 04:57:16 -05:00
Lioncash 102672a797 NetPlayClient: Make is_connected private
This is only queried, there's no need to expose it for writing.
Even if it was written to, a data member shouldn't be part of
your public API unless its part of a dumb object or trivial struct.
2016-01-25 04:57:04 -05:00
Pierre Bourdon 0bd649248f Merge pull request #3530 from degasus/syncgpufix
Fifo: Fix SyncGPU.
2016-01-25 10:46:08 +01:00
Pierre Bourdon 7b4e965465 Merge pull request #3555 from mathieui/gcadapter_payload
Fix a bug in GCAdapter
2016-01-25 10:42:28 +01:00
Lioncash d9f87b8030 NetPlayClient: Remove unnecessary includes
Replace with needed ones
2016-01-24 21:46:49 -05:00
Lioncash 90f2f48ef6 DVDInterface: Use correct prefix for static local variables 2016-01-24 17:24:33 -05:00
Mathew Maidment bad7242c63 Merge pull request #3559 from lioncash/tcache
TextureCacheBase: Simplify init/comparison of TCacheEntryConfig
2016-01-24 17:18:08 -05:00
Mathew Maidment e9713e19d7 Merge pull request #3561 from lioncash/render
RenderBase: Get rid of an undefined global extern
2016-01-24 17:17:48 -05:00
Mathew Maidment b451b722fb Merge pull request #3562 from lioncash/cpmem
CPMemory: Remove unnecessary extern specifiers from functions
2016-01-24 17:17:31 -05:00
mathieui 07caff35ad Fix a bug in GCAdapter
where the payload size would end up being crazy values on the other
thread. Mirroring the similar commit made for the android side:

2833685fbf
2016-01-24 21:55:20 +01:00
degasus 4295751662 Fifo: More comments for SyncGPU functions. 2016-01-24 11:06:01 +01:00
degasus cf4478dc92 Fifo: Fix SyncGPU.
CBoot::BootUp() did call CoreTiming::Advance which itself blocks on the GPU,
but the GPU thread wasn't started already. This commit moves the SyncGPU
initialization into the Fifo.cpp file and call it after BootUp().
2016-01-24 11:06:01 +01:00
Lioncash e187c55bdd OpcodeDecoder: Add namespace 2016-01-24 01:31:36 -05:00
Lioncash 758cd796a7 CPMemory: Remove unnecessary extern specifiers from functions
These are defined in CPMemory.cpp, as expected. There's no need for
extern
2016-01-24 01:17:43 -05:00
Lioncash 508c521f10 RenderBase: Get rid of an undefined global extern
This doesn't have an implementation, so into
the trash it goes.
2016-01-24 01:07:24 -05:00
Lioncash 59d5935067 TextureCacheBase: Simplify init/comparison of TCacheEntryConfig 2016-01-23 22:57:05 -05:00
Lioncash a2dc22f016 DVDInterface: Make a global a local variable 2016-01-23 18:40:55 -05:00
Ryan Houdek 6e13496d8d Merge pull request #3554 from mathieui/netplay_devices
[netplay] Use the local type of each SI device
2016-01-23 16:03:25 -05:00
Ryan Houdek 1c3c36f285 Merge pull request #3533 from JosJuice/2x-resources
DolphinWX: Support 2x images for all resources
2016-01-23 12:52:05 -05:00
Ryan Houdek a62a9b8161 Fix a bug in GCAdapter_Android where the payload size would end up being crazy values on the opposite thread 2016-01-23 11:40:33 -06:00
mathieui 5e709f3d72 [netplay] Use the local type of each SI device
Instead of using SI_GCcontroller which would make it not work with gc
adapters, bongos, and other stuff.

Trying to fix issue #9263
2016-01-23 17:29:07 +01:00
Mathew Maidment 3f5f52342a Merge pull request #3424 from spxtr/DQt2
DQt2: Add a message if the game list is empty
2016-01-22 22:16:56 -05:00
Ryan Houdek ae4c7661d6 Merge pull request #3212 from mickdermack/pr-recalc-flags
JIT x64: Recalculate flags after add/sub
2016-01-22 12:45:52 -05:00
Lioncash fdf6fb47e0 VideoInterface: specify internal linkage on local variable 2016-01-21 19:25:21 -05:00
mathieui 4b06e92731 A few more asterisks, mostly casts 2016-01-21 22:20:22 +01:00
mathieui f15ffda5a7 Correct ampersands as well 2016-01-21 21:27:56 +01:00
mathieui 3e283ea9f1 More asterisks 2016-01-21 21:16:51 +01:00
mathieui 78aa398e7c Common: asterisks go against the type name
not the variable name
2016-01-21 20:46:25 +01:00
Ryan Houdek 7c3e4b34f3 Merge pull request #3541 from Sonicadvance1/fix_netplay_option_sending
Stops netplay clients from failing to send settings on game start
2016-01-21 08:51:11 -05:00
Ryan Houdek 1a20772ccd Stops netplay clients from failing to send settings on game start
Clients have no need to send their configuration information on start and the server straight out ignores it.
Not to mention it shouldn't try sending a struct as a null terminated string.

Cleans up how the server sends the configuration slightly as well.
2016-01-21 07:20:21 -06:00
Pierre Bourdon 912555968d Merge pull request #3538 from mathieui/pipes_locale
[Pipe input] Make the commands locale-unaware
2016-01-21 14:04:38 +01:00
Lioncash 82147f42af VideoInterface: Correct namespace indentation 2016-01-21 00:40:01 -05:00
Lioncash f45e1bff37 VideoInterface: Change a global into a translation-unit local variable 2016-01-21 00:39:24 -05:00
mathieui 64e2f93f38 [Pipe input] Make the commands locale-unaware
Setting axis values in an automated way should not be locale-aware as
strtod is.
2016-01-20 22:48:22 +01:00
Ryan Houdek 70aa012fef Allow multiple GC adapters on one PC to be used with multiple Dolphin instances.
Previously we would iterate through every GC adapter plugged in to the PC and steal ownership of it.
This causes issues all over the place in the implementation if this happens.
Break on the first adapter we can get access to.
2016-01-20 15:20:17 -06:00
Pierre Bourdon a14c07413f Merge pull request #3515 from booto/wii-region
DiscIO: Use specified Wii region for discs
2016-01-20 19:58:58 +01:00
Pierre Bourdon f98176f38a Merge pull request #3528 from Shugyousha/codedframedeprecated
AVIDump: coded_frame is deprecated
2016-01-20 19:40:31 +01:00
Pierre Bourdon be1a9e4231 Merge pull request #3518 from Sonicadvance1/blacklist_sandy
Blacklist Sandy Bridge on mesa from using geometry shaders.
2016-01-20 19:32:56 +01:00
Ryan Houdek 3dda36bc5b Blacklist Sandy Bridge on mesa from using geometry shaders. 2016-01-20 12:13:21 -06:00
Pierre Bourdon e455ca4d58 Merge pull request #3535 from RisingFog/cya_savestate_memleak
Properly clear JIT cache on save states
2016-01-20 18:02:25 +01:00
Chris Burgener a7a744d33c Properly clear JIT cache on save states 2016-01-20 11:20:15 -05:00
Lioncash 42e9927bca VideoInterface: Fix code style/indentation 2016-01-19 20:16:18 -05:00
JosJuice 53acd063f9 DolphinWX: Support 2x images for all resources 2016-01-20 00:46:10 +01:00
Pierre Bourdon 991d3f6f96 Merge pull request #3525 from lioncash/ptr
DSPEmulator: Make CreateDSPEmulator return a unique_ptr
2016-01-19 23:54:58 +01:00
Silvan Jegen 59f72d3571 AVIDump: coded_frame is deprecated
Setting this is not required anymore as of commit 40cf1bbacc622 of
FFmpeg.

For users of older versions of the libavcodec library we guard the
change with an #if.
2016-01-19 20:38:21 +01:00
Ryan Houdek abb4c64c8f Fix the Exit hotkey.
We were constructing our wxCommandEvent incorrectly and using an ID as an event type instead of the ID.
Works properly now.
2016-01-19 02:04:45 -06:00
Ryan Houdek 7b9eeba168 Merge pull request #3479 from Sonicadvance1/fix_hotkeys
Fix hotkeys not reporting inputs.
2016-01-19 02:15:25 -05:00
Jules Blok 51a36f27e0 Merge pull request #3448 from Armada651/depth-epsilon
VertexShaderManager: Add an epsilon hack to the perspective projection.
2016-01-18 20:56:18 +01:00
Ryan Houdek f73961663e Fix a typo on the size passed in to the IPL descrambler.
Fixes issue #6081
2016-01-18 04:30:30 -06:00
Lioncash 2ff5923334 DSPEmulator: Make CreateDSPEmulator return a unique_ptr 2016-01-17 22:33:21 -05:00
Pierre Bourdon 24c228c6e9 Merge pull request #3523 from lioncash/video
VideoCommon: Header cleanup
2016-01-18 02:24:50 +01:00
Lioncash d9fec92628 VideoCommon: Header cleanup
Also remedies places where the video backends and core rely on things
being indirectly included.
2016-01-17 20:11:45 -05:00
Mathew Maidment a7f35eeb42 Merge pull request #3520 from Sonicadvance1/debugger_address_minsize
Fix debugger address lookup search control.
2016-01-16 11:34:24 -05:00
Ryan Houdek 6754326c6b Fix debugger address lookup search control.
The dumb wxAUI stuff isn't fully implemented for GTK. So the wxAuiToolBar doesn't properly deduce the size it needs to be when it contains a
wxSearchCtrl object.
Force the manager to set its minimum size to something reasonable.
2016-01-16 08:05:24 -06:00
Pierre Bourdon ea2765e010 Merge pull request #3509 from stenzek/negative-indirect
PixelShaderGen: Manually wrap negative indirect texture coordinates
2016-01-16 09:10:33 +01:00
shuffle2 799fce0b03 Merge pull request #3512 from jloehr/Fix-SCMRevGen
Fix SCMRevGen by running system native CScript
2016-01-15 23:56:31 -08:00
Lioncash c70487163f Mixer: Convert defines into concrete variables
Gets defines out of global scope.
2016-01-15 23:41:53 -05:00
Stenzek edebadc093 PixelShaderGen: Use bitwise AND for wrapping indirect texture coordinates
(x % y) is not defined in GLSL when sign(x) != sign(y).
This also has the added benefit of behaving the same as sampler wrapping modes, in regards to negative inputs.
2016-01-15 19:46:38 +10:00
booto 92278886b9 DiscIO: Use specified Wii region for discs 2016-01-15 03:35:10 +08:00
Lioncash fc6a2f490f Mixer: Directly initialize class members 2016-01-14 01:32:31 -05:00
Lioncash 531a3ed09a Mixer: Devirtualize
Nothing in the codebase inherits from this class
2016-01-14 01:32:24 -05:00
Mathew Maidment 87464d432b Merge pull request #3501 from rohit-n/build-pch
Fix building with PCH disabled.
2016-01-13 21:07:51 -05:00
Jules Blok 48b60649af Merge pull request #3495 from Armada651/d3d-float
D3D: Use a 32-bit floating point depth buffer.
2016-01-14 00:39:23 +01:00
Julian Löhr bb5cb7e365 Run system native CScript
Build Events are run in an 32 bit environment, therefore both program files environment strings resolve to the x86 program files folder on 64 Bit systems. If Git is 64 bit and installed into the x64 program files it can't be found by the script.
2016-01-14 00:37:11 +01:00
Jules Blok d54291f2e8 Merge pull request #3506 from stenzek/odd-mips
TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes
2016-01-13 23:10:18 +01:00
Jules Blok 55cb6675cc IniFile: Initialize with default value if key does not exist. 2016-01-13 22:51:53 +01:00
Pierre Bourdon 8ee93fc4fa Merge pull request #3507 from lioncash/header
HW: Header cleanup
2016-01-13 14:09:35 +01:00
Jules Blok a307883069 Merge pull request #3505 from Armada651/invert-conversion
TextureConversionShader: Also invert color encoders if they're used to encode depth.
2016-01-13 12:58:44 +01:00
Lioncash f2038b9e90 HW: Remove unnecessary header inclusions 2016-01-13 02:47:32 -05:00
Stenzek 1f3b90d70a TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes
This was causing crashes/driver resets when odd-dimension textures were
being loaded, due to the size we were uploading being larger than the size
of the higher-level texture calculated by the runtime.
2016-01-13 12:54:38 +10:00
Pierre Bourdon 8f8134f5f4 Merge pull request #3504 from degasus/master
VideoBackend: Cleanup API a bit.
2016-01-13 01:27:24 +01:00
Jules Blok daabd88d69 TextureConversionShader: Also invert color encoders if they're used to encode depth. 2016-01-13 01:08:27 +01:00
degasus aa430c10d5 VideoState: Simplify dummy wrapper. 2016-01-12 23:28:26 +01:00
degasus 5f244abf28 Fifo: Create a "Fifo" namespace. 2016-01-12 23:28:26 +01:00
degasus c3481a576b VideoBackend: Remove simple wrapper functions. 2016-01-12 23:28:26 +01:00
degasus 0c92603fd5 Merge VideoBackendHardware into VideoBackend.
And rename it to VideoBackendBase because of conflicts within the backends itself.
2016-01-12 23:18:58 +01:00
Lioncash f8fcceb99e Jit: Get rid of indirect includes 2016-01-12 00:12:36 -05:00
Jules Blok 8158d291aa D3D: Use the full depth range for Z pokes. 2016-01-11 22:27:41 +01:00
Jules Blok 129975233f D3D: Use a 32-bit floating point depth buffer. 2016-01-11 22:27:40 +01:00
Rohit Nirmal f9837d4447 Fix building with PCH disabled. 2016-01-11 13:20:47 -06:00
Pierre Bourdon 68094171f8 Merge pull request #3489 from lioncash/interp
Interpreter: Remove unnecessary includes from Interpreter.h
2016-01-11 12:43:25 +01:00
Pierre Bourdon 84c4f75aeb Merge pull request #3498 from lioncash/global
MemTools: Get rid of a global variable
2016-01-11 12:43:01 +01:00
Pierre Bourdon 7c6fe11348 Merge pull request #3499 from lioncash/hle
HLE: Move static variable out of header
2016-01-11 12:42:48 +01:00
Pierre Bourdon 6b25e52f57 Merge pull request #3500 from lioncash/arm
ARM Jit: Use std::tie for SlowmemHandler comparison
2016-01-11 12:42:24 +01:00
Lioncash 984fc7fb39 ARM Jit: Use std::tie for SlowmemHandler comparison 2016-01-11 04:28:16 -05:00
Lioncash 846c904624 HLE: Move static variable out of header
It's only ever used in the implementation file.
2016-01-11 04:11:12 -05:00
Lioncash b688a62143 MemTools: Get rid of a global variable 2016-01-11 03:24:03 -05:00
Lioncash d9a16f7c9c Interpreter: Remove unnecessary includes from Interpreter.h
Previously the JIT code relied on indirect inclusion from this header,
this gets rid of that.
2016-01-10 18:51:12 -05:00
Ryan Houdek 5a549ef663 [Android] Add support for rotation and minimizing the application 2016-01-10 13:00:32 -06:00
Ryan Houdek 6448e5e5ee Add support to EGL to on the fly destroy the resulting surface 2016-01-10 12:28:05 -06:00
Pierre Bourdon e7fbd1fd50 Merge pull request #3439 from Armada651/depth-range
Render: Clamp the z range to the full range.
2016-01-10 19:09:57 +01:00
Pierre Bourdon 20718305db Merge pull request #3484 from Sonicadvance1/mesa_disable_geometry_shaders
Disable geometry shaders on mesa AMD/ATI drivers.
2016-01-10 02:38:33 +01:00
Mathew Maidment ff0e1c3624 Merge pull request #3485 from booto/minor-comment-change
Comment change to reflect what code does
2016-01-09 17:18:59 -05:00
Mathew Maidment 9925d8a947 Merge pull request #3478 from mmastrac/ui_resize_fix
DolphinWX: fixes the window growing slightly on every re-launch
2016-01-09 17:15:35 -05:00
Matt Mastracci 560769ad5d DolphinWX: Fix window growing on every relaunch
Fixes part of #8993 -- the window would grow slightly on every re-launch
because the size was set before the UI was fully initialized.
2016-01-09 14:29:15 -07:00
Pierre Bourdon 98106b717a Merge pull request #3487 from Sonicadvance1/fix_typo
Fix typo in GLExtensions
2016-01-09 22:17:05 +01:00
Ryan Houdek b4eb5d8e3f Disable geometry shaders on mesa AMD/ATI drivers.
Causes misrenderings in games that uses them.
2016-01-09 15:09:37 -06:00
Ryan Houdek 8c37498230 Fix typo in GLExtensions
I had changed a variable name and forgot to update it everywhere.
Should fix Adreno devices.
2016-01-09 15:06:36 -06:00
Lioncash 986108715d JitInterface: Get rid of a global variable 2016-01-09 14:57:50 -05:00
booto b89c79b9f2 Comment change to reflect what code does 2016-01-10 02:42:56 +08:00
Ryan Houdek 54e4d90b6d Fix assert on reset button hit.
Fixes issue 9225.
2016-01-09 11:23:22 -06:00
Pierre Bourdon 5db10d83f7 Merge pull request #3477 from mmastrac/memorywatcher_crash
MemoryWatcher: Initialize m_running
2016-01-09 16:11:42 +01:00
Tillmann Karras 98ea1f773a VideoSW: fix some warnings 2016-01-09 10:38:07 +01:00
Ryan Houdek 3f15aa4b57 Add support for framedumping to OpenGL ES. 2016-01-09 00:21:20 -06:00
Scott Mansell 74b772c3be Avoid the "Memory stride too small" assert
EFB2Tex still has no idea what to do with these weird textures so we
simply disable EFB2Tex when one is encountered.
2016-01-09 18:30:29 +13:00
Ryan Houdek 6862d7c7b2 Fix hotkeys not reporting inputs. 2016-01-08 23:25:36 -06:00
Pierre Bourdon dbe7e6634d Merge pull request #3412 from skidau/CheatSearch-Prev-Value
Added the ability to search on previous value in the Cheat Search.
2016-01-09 06:06:02 +01:00
Pierre Bourdon 39971ec039 Merge pull request #3472 from phire/TVs_dont_have_pixels
Rework the aspect ratio calculation (Fixes 240p mode)
2016-01-09 04:27:16 +01:00
Scott Mansell c49a82bf0a Rework aspect ratio calculations.
They are now based on signal timings rather than pixels, as it
didn't make a lot of sense to do things with pixels.

Now handles all 240i/240p/480i/480p modes without any special
casing.

Despite the diffrent equaions, this should result in the exact same aspect
ratio as the previous code.
2016-01-09 14:30:46 +13:00
Pierre Bourdon bf1c53a6e8 Merge pull request #3451 from RisingFog/libav
Use ffmpeg for Windows Video Dumping instead of VFW
2016-01-09 01:01:05 +01:00
Matt Mastracci a60b24c937 MemoryWatcher: Initialize m_running to false to prevent crashes on OSX in the dtor when it picks up the wrong initial value 2016-01-08 12:20:35 -07:00
Chris Burgener 66595b0ac9 Force XVID FourCC for MPEG4 output 2016-01-08 10:22:19 -05:00
Scott Mansell 9c0dae47ca Normalize aspect ratio calculations to 4:3
Video Interface simply isn't aware about widescreen.
Instead, the render class can multiply by 1.3333333 to get
the 16:9 aspect ratio.
2016-01-08 13:31:48 +13:00
Chris Burgener c34fb3edf0 Use ffmpeg for Windows Video Dumping instead of VFW 2016-01-07 18:37:58 -05:00
Jules Blok db551c55a2 FrameBufferManager: Fix typo in stereoscopic MSAA shader. 2016-01-07 20:05:12 +01:00
Pierre Bourdon 89bb4b1288 Merge pull request #3460 from JosJuice/platform-icon-padding
Adjust the size of the Wii platform icon and padding of all platform icons
2016-01-07 00:50:06 +01:00
Pierre Bourdon bff79df363 Merge pull request #3429 from sepalani/debug_vector_fix
Debug Builds: Fixed vector assertion
2016-01-07 00:48:40 +01:00
Pierre Bourdon e668fd7a02 Merge pull request #3465 from Sonicadvance1/Android_move_jni
Move Android JNI bits from DolphinWX to the Android folder.
2016-01-07 00:47:39 +01:00
Pierre Bourdon 7c91dbe239 Merge pull request #3467 from mathieui/netplay_version_commit_hash
Use the current commit hash in the netplay version
2016-01-07 00:45:11 +01:00
Pierre Bourdon 22555312de Merge pull request #3464 from Armada651/stereo-warnings
VideoConfig: Don't give warnings for per-game stereoscopy parameters.
2016-01-07 00:35:14 +01:00
Pierre Bourdon 4553f723ff Merge pull request #3466 from JosJuice/game-list-empty-condition
DolphinWX: Unify the condition for the game list being empty
2016-01-07 00:33:32 +01:00
mathieui 40c7a2fb7d Use the current commit hash in the netplay version
So that it contains the current commit and not an arbitrary date that
may or may not be up-to-date. This will cause tears as people will not
be able to use netplay with one diverging commit that does not touch
anything related. On the other hand, users can’t be trusted.
2016-01-07 00:17:05 +01:00
JosJuice 85ab84935a Use the English name for DK Bongos in the English version of Dolphin
Tarukonga is Japanese. People who don't speak Japanese are unlikely to
understand it.
2016-01-07 00:12:25 +01:00
Ryan Houdek 74478addeb Move Android JNI bits from DolphinWX to the Android folder. 2016-01-06 15:36:44 -06:00
JosJuice dcde91cdd8 DolphinWX: Unify the condition for the game list being empty
When there are no games to display in the game list, DolphinWX shows a
message instead. Clicking the message will perform an action. If the game
list truly is empty, the message and action are for opening a browse
dialog, but if the user has hidden some games, they are instead for
unhiding all games. However, the condition for checking which message to
display lacked some parts that are in the condition for checking which
action to use, so the two could be different in rare cases. This PR fixes
that by breaking out the two conditions to a new unified function.
2016-01-06 22:25:30 +01:00