Commit Graph

218 Commits

Author SHA1 Message Date
Stenzek f8c1ba409c Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle 2019-04-21 14:28:14 +10:00
Stenzek 708bd3d9f7 TextureCache: Simplify XFB reconstruction
This also better handles in-memory interlaced XFB data placed by the CPU
by considering the stride from the VI.
2019-04-21 12:41:15 +10:00
Techjar 6c393f9ff4 Add imgui golf mode overlay 2019-04-05 07:01:03 -04:00
Stenzek 7dd9d74eec RenderBase: Add EFBHasAlphaChannel() helper 2019-03-28 20:35:02 +10:00
spycrab 7cfb626a83 Add imgui-based Netplay Chat 2019-03-23 20:13:24 +01:00
spycrab 8cfbbbe9dc VideoCommon/RenderBase: Disable backculling for ImGui 2019-03-21 13:16:21 +01:00
Stenzek 6bc4bfd26a FramebufferManager: Implement EFB tile cache
The new tile cache is dynamic in size and can be turned on/off.
2019-03-09 12:23:33 +10:00
spycrab 9ca394bbea VideoCommon/RenderBase: Don't destroy pipelines that are in use 2019-03-07 01:59:46 +01:00
Stenzek f039149198 Move most backend functionality to VideoCommon 2019-02-19 16:57:54 +10:00
Stenzek b01df8670f Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled 2019-01-27 12:31:12 +10:00
Stenzek e4b205c769 Decouple XFB scanout from presentation 2019-01-25 11:15:57 +10:00
Stenzek f1e7fb505b Renderer: Scale all imgui fonts by the backbuffer scale 2019-01-25 11:15:57 +10:00
Stenzek c9c0b85056 VideoBackends: Store a backbuffer 'scale'
This is a scaling factor, used for hi-dpi configurations.
2019-01-25 11:15:57 +10:00
Stenzek 36ce47635b RenderWidget: Hook up to ImGui 2019-01-25 11:15:57 +10:00
Stenzek 600d1fc0bc Renderer: Use imgui for drawing debug text and OSD 2019-01-25 11:15:57 +10:00
Stenzek d1868d9475 RenderBase: Implement imgui rendering 2019-01-25 11:10:49 +10:00
Connor McLaughlin 0da5929226
Merge pull request #7626 from weihuoya/vulkan-oom
Always clean cache on render swap
2019-01-08 21:57:25 +10:00
weihuoya 66a7db3850 Always flush on swap 2019-01-08 18:28:59 +08:00
JosJuice a8e5f2b922
Merge pull request #7230 from ligfx/remove_clamp_draw_size
RenderBase: don't clamp draw size to window
2019-01-03 18:26:41 +01:00
Stenzek 2644e920cc Renderer: Add backbuffer format to base class 2018-12-04 17:36:08 +10:00
Stenzek 1adcd47dcb Renderer: Add a base Initialize() method to match Shutdown() 2018-12-04 17:36:08 +10:00
Stenzek 38479dd783 RenderBase: Force a pipeline flush when drawing the XFB to the host
Since we use the common pipelines here and draw vertices if a batch is
currently being built by the vertex loader, we end up trampling over its
pointer, as we share the buffer with the loader, and it has not been
unmapped yet. Force a pipeline flush to avoid this.
2018-12-04 17:36:08 +10:00
JosJuice a42432cae4 RenderBase: Set m_aspect_wide on start
It doesn't feel great to let the value from a previous emulation session
linger around considering that the GC aspect ratio heuristic can use
the previous value of m_aspect_wide when calculating m_aspect_wide.
2018-11-07 19:01:45 +01:00
JosJuice b93b7ec419 Fix the widescreen hack for Wii games with 4:3 forced in game INI 2018-11-07 19:00:24 +01:00
Stenzek 8e2c063d62 TextureCache: Implement deferred/batched EFB copies 2018-11-07 16:25:01 +10:00
Pierre Bourdon 83c3370c2a RenderBase: send performance sample at every end of frame
Not the best integration point, but couldn't think of something better.
This implementation has the benefit to be super simple.
2018-10-27 17:39:54 +02:00
Stenzek 1d827a5223 Renderer: Pull dimensions from GLInterface/Swapchain 2018-10-20 21:11:34 +10:00
Stenzek a3961750a7 Drop Host_GetRenderSurface and pass display to backend 2018-10-20 21:11:34 +10:00
Admiral H. Curtiss d97bc0d359 Correctly adjust the rendered XFB region at non-native internal resolutions when XFB was loaded from console RAM.
If, for whatever reason, the XFB has to be loaded from console memory, it's possible that the texture is returned at native resolution instead of EFB-scaled resolution. In this case, our xfb_rect.right adjustment must also happen at native resolution instead of scaled resolution.
2018-09-13 19:39:49 +02:00
Michael M 2a30e64974 RenderBase: don't clamp draw size to window
It distorts the aspect ratio when cropping, rather than actually cropping.
2018-07-07 13:32:10 -07:00
Techjar 25bfee2233 VideoCommon: Fix auto IR being very overzealous 2018-06-25 00:48:57 -04:00
master0fdisaster 7a90ea2752 Add OSD message for Volume Hotkeys
This pr adds an OnScreenDisplay message when you use the Volume hotkeys.
Just to have visual feedback.
2018-06-06 17:11:43 +02:00
Markus Wick c267262a66
Merge pull request #6786 from stenzek/crop-negative-y
RenderBase: Ensure the draw size does not exceed the window size
2018-05-13 08:55:59 +02:00
spycrab 16e2ac9257 VideoCommon/RenderBase: Refactor OSD messages 2018-05-11 18:24:08 +02:00
Stenzek fd5aaa096c RenderBase: Ensure the draw size does not exceed the window size
This was happening when crop was enabled, causing blank outputs for some
Vulkan drivers (namely radv), as the draw rectangle is used as the
viewport.
2018-05-08 23:19:38 +10:00
Stenzek 9e798eec94 Implement EFB copy filter and gamma in hardware backends
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't
make sense to keep it as part of the uid, otherwise we're generating
redundant shaders.
2018-04-29 19:05:20 +10:00
Stenzek 2687c55cf6 Renderer: Only recreate frame dump texture if dimensions differ
This was a typo, been around for a while. == should be !=. May improve
frame dumping performnace slightly, but I doubt much if any.
2018-04-02 01:15:48 +10:00
Lioncash 50a476c371 Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
2018-03-14 22:03:12 -04:00
Stenzek f9c829c7f7 OGL: Re-implement async shader compiling 2018-03-10 15:56:34 +10:00
Stenzek dec0c3bce8 Move shader caches to VideoCommon 2018-03-10 15:56:30 +10:00
Stenzek 4c24a69710 VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
Stenzek 6374a4c4a8 AbstractTexture: Support multisampled abstract texture 2018-03-01 17:31:24 +10:00
Stenzek de632fc9c8 Renderer: Handle resize events on-demand instead of polling
We now differentiate between a resize event and surface change/destroyed
event, reducing the overhead for resizes in the Vulkan backend. It is
also now now safe to change the surface multiple times if the video thread
is lagging behind.
2018-02-20 01:15:55 +10:00
Stenzek 5359396099 BPFunctions: Move GX viewport conversion to VideoCommon 2018-02-20 00:49:32 +10:00
Anthony 096131c908
Merge pull request #6334 from stenzek/startup
Video Backend Initialization/Core Boot Improvements
2018-02-07 23:35:54 -08:00
Stenzek fe5150cc31
Merge pull request #6303 from TraceBullet/auto-adjust-window-size
Fix Auto-Adjust Window Size option making the window too large
2018-01-29 17:28:44 +10:00
Stenzek d96e8c9d76 VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
Also allows the work previously done in Prepare to return a failure
status.
2018-01-27 13:53:55 +10:00
TraceBullet ab6f932347 Fix Auto-Adjust Window Size option making the window too large 2018-01-26 10:47:19 -05:00
Stenzek 3f197480ef Renderer: Fix crash on shutdown when frame dumping or taking screenshots 2018-01-26 12:12:00 +10:00
JosJuice a2404c42a1 Treat invalid aspect ratio setting values as Auto 2018-01-06 12:53:53 +01:00