Commit Graph

33305 Commits

Author SHA1 Message Date
Robin Kertels 9affbfe683 WorkQueueThread: Implement proper Flush
and rename the existing Flush to FlushOne.
2023-02-04 14:31:16 +13:00
Robin Kertels 9badcc6eb8 WorkQueueThread: Add Push 2023-02-04 14:31:16 +13:00
Scott Mansell 512273a507 WorkQueueThread: Add flush capability 2023-02-04 14:31:16 +13:00
Sam Belliveau 4a97dc7c81 Let VI Skip work if variance > fallback 2023-02-02 20:59:17 -05:00
Sam Belliveau 87d5d39dfe Set VI Skip Activation to Half The Audio Buffer 2023-02-02 20:55:13 -05:00
Joshua de Reeper 680db55239 Android: Add Skylanders Portal
Co-Authored-By: Charles Lombardo <clombardo169@gmail.com>
2023-02-02 21:16:14 +13:00
Pierre Bourdon c92de420ef
lint: update to clang-format-13 2023-02-02 04:56:08 +01:00
Admiral H. Curtiss 69b178e95f
Merge pull request #11157 from h3xx/use-gnuinstalldirs
Use GNUInstallDirs for installation paths
2023-02-01 19:35:46 +01:00
Admiral H. Curtiss e55a0f4fff
Merge pull request #11495 from OatmealDome/android-cmake
Android: Don't enforce a particular CMake version
2023-02-01 19:35:09 +01:00
Charles Lombardo 2ec7577788 Android: Fix settings being editable when marked otherwise 2023-02-01 00:51:48 -05:00
OatmealDome 234de8af09 UICommon: Don't check the registry key or use the old user directory path on Windows builds for Steam 2023-01-31 17:57:09 -05:00
OatmealDome 7240290382 CommonPaths: Add Steam-specific user directory 2023-01-31 17:57:09 -05:00
OatmealDome 59a44bea50 CommonPaths: Split platform-specific definitions for user directories into two blocks 2023-01-31 17:57:09 -05:00
OatmealDome af33d4f13f CommonPaths: Split PORTABLE_USER_DIR into "portable" and "embedded" to accomodate macOS 2023-01-31 17:57:09 -05:00
OatmealDome 7f962a4146 UICommon: Use NORMAL_USER_DIR for Windows 2023-01-31 17:57:09 -05:00
OatmealDome 5e3d77adae CommonPaths: Rename DOLPHIN_DATA_DIR to NORMAL_USER_DIR 2023-01-31 17:57:08 -05:00
OatmealDome 846eef2a05 CommonPaths: Rename USERDATA_DIR to PORTABLE_USER_DIR 2023-01-31 17:57:08 -05:00
Pierre Bourdon 2a2ee5d543
Merge pull request #11434 from momocaoo/graphics-mod-folder-button
DolphinQt: Add button to open graphics mod folder on settings
2023-01-31 14:35:21 +01:00
Scott Mansell e98ab0784d
Merge pull request #11501 from iwubcode/abstract_texture_load_specify_layer
VideoBackends: add a way to load data into a specific level AND layer
2023-02-01 00:03:59 +13:00
Scott Mansell c6b851c2b6
Merge pull request #11506 from phire/cmake_fixes
CMake/MSVC fixes
2023-01-31 23:53:31 +13:00
Scott Mansell 12431a83ba
Merge pull request #11435 from techydude0713/wc24-utc-fix
NetKDTime: Use UTC based timestamp instead of localtime.
2023-01-31 23:40:15 +13:00
Scott Mansell 6bb2e4d706 CMake/MSVC: Fix warnings about conflicting /Zi and /Z7 2023-01-31 23:21:07 +13:00
Scott Mansell 854a73dee0 CMake/MSVC: Fix PCH disabled build 2023-01-31 23:21:07 +13:00
Scott Mansell 1956ce151f Cmake/MSVC: Fix Qt6 discover for IDEs other than Visual Studio
CMakeSettings.json is a Visual Studio only extention to cmake that isn't
supported anywhere else. Not even Visual Studio Code.

So we set CMAKE_PREFIX_PATH inside DolphinQt's CMakeLists.txt instead.
2023-01-31 23:19:46 +13:00
OatmealDome 0f037a1af8
Merge pull request #10864 from TellowKrinkle/BetterLogicBlend
VideoCommon: Better logic op invert approximation
2023-01-31 01:55:55 -05:00
Scott Mansell b753641dd4 Add some descriptions to new classes 2023-01-31 19:41:24 +13:00
Scott Mansell abfc75f362 Cleanup headers 2023-01-31 19:41:24 +13:00
Scott Mansell ec8f46b02c Expose Renderer's Framecount
We don't want to move it, because we want to complete
this refactor without changing savestate version
2023-01-31 19:41:24 +13:00
Scott Mansell 3be63221c7 Renderer still needs to track swaps for savestates 2023-01-31 19:41:24 +13:00
Scott Mansell 3ae78b8e76 Also use events for config changed 2023-01-31 19:41:24 +13:00
Scott Mansell 0da69055d9 Split out everying remaining from Swap 2023-01-31 19:41:24 +13:00
Scott Mansell 2a18b34a73 Wire up frame before/after events 2023-01-31 19:41:24 +13:00
Scott Mansell 154cb4f722 Introduce an Event system to VideoCommon
A lot of the remaining complexity in Renderer is the massive Swap function
which tries to handle a bunch of FrameBegin/FrameEnd events.

Rather than create a new place for it. This event system will try
to distribute it all over the place
2023-01-31 19:41:24 +13:00
Scott Mansell d6cd8de1a7 Delete unused EFBHasAlphaChannel function 2023-01-31 19:41:24 +13:00
Scott Mansell 9d125a6e43 Move ConfigChanged out of RenderBase
There is this nice VideoConfig file that's perfect for it
2023-01-31 19:41:24 +13:00
Scott Mansell ca5ec13e13 Move GraphicsMod out of RenderBase 2023-01-31 19:41:24 +13:00
Scott Mansell 55d15bdd6e Move utiltily drawing out of RenderBase 2023-01-31 19:41:24 +13:00
Scott Mansell 99d3e489ea Move BoundingBox out of RenderBase
They were essentially just pass-though methods
2023-01-31 19:41:24 +13:00
Scott Mansell 35a69cb1bb Fix missing include 2023-01-31 19:41:24 +13:00
Scott Mansell 8ad59f8ccf Add AbstractGfx for DX12 2023-01-31 19:41:24 +13:00
Scott Mansell 5a2d119bda Implement AbstractGfx for Dx11 2023-01-31 19:41:24 +13:00
Scott Mansell 8bc8e43dd6 Add virtual Initialize() to PerfQueryBase
Both DX12 and Vulkan already had one.
2023-01-31 19:41:24 +13:00
Scott Mansell 3c73707dfe Fix dead code. 2023-01-31 19:41:24 +13:00
Scott Mansell eaae5b4a45 Implement AbstactGfx for Metal 2023-01-31 19:41:24 +13:00
Scott Mansell 89d9ec0a84 Fix warning 2023-01-31 19:41:24 +13:00
Scott Mansell b007b8e104 Replace BeginUI/EndUI 2023-01-31 19:41:24 +13:00
Scott Mansell 18c799f0b6 Present: Set surface info before initializing ImGui
Otherwise you get subtle bugs in vulkan that take hours to track down.
2023-01-31 19:41:24 +13:00
Scott Mansell 06ae08ca8b Fix misnamed local variable 2023-01-31 19:41:24 +13:00
Scott Mansell f158ff300b Handle VideoSoftware's present fallback better
Not a good idea to abuse bSupportsPostProcessing
2023-01-31 19:41:24 +13:00
Scott Mansell 26e00c3bb4 Fix warning about using & with bools 2023-01-31 19:41:23 +13:00
Scott Mansell 74d3b3443a Fix warning about compare sign mismatch 2023-01-31 19:41:23 +13:00
Scott Mansell 8f5b196019 Minimise include polution from RenderState 2023-01-31 19:41:23 +13:00
Scott Mansell 2a2014af09 Implement AbstractGfx for Vulkan 2023-01-31 19:41:23 +13:00
Scott Mansell 58b70b2fb2 Don't set common globals from Video Backends 2023-01-31 19:41:23 +13:00
Scott Mansell d37f83ffeb Implement AbstractGfx for Software & Null 2023-01-31 19:41:23 +13:00
Charles Lombardo be8cbe3c66
Merge pull request #11513 from JosJuice/android-scaled-int-setting
Android: Create ScaledIntSetting class
2023-01-31 01:05:36 -05:00
Scott Mansell f0336a3129 Implement AbstractGfx for OpenGL
Mostly involves moving contents of OGLRender
to OGLGfx and OGLConfig
2023-01-31 18:46:04 +13:00
Scott Mansell 8a23629345 Split AbstractGfx out of Renderer
Almost all the virtual functions in Renderer are part of dolphin's
"graphics api abstraction layer", which has slowly formed over the
last decade or two.

Most of the work was done previously with the introduction of the
various "AbstractX" classes, associated with texture cache cleanups
and implementation of newer graphics APIs (Direct3D 12, Vulkan, Metal).
We are simply taking the last step and yeeting these functions out
of Renderer.

This "AbstractGfx" class is now completely agnostic of any details
from the flipper/hollywood GPU we are emulating, though somewhat
specialized.

(Will not build, this commit only contains changes outside VideoBackends)
2023-01-31 18:46:02 +13:00
Scott Mansell e57eb04ed3 Rename FrameDump.{cpp,h} to FrameDumpFFMpeg.{cpp,h}
The name kind of conflicts with a new FrameDumper class
2023-01-31 18:45:29 +13:00
Scott Mansell 0d4537d60f Move Presenting, Dumping and ImGui out of Renderer 2023-01-31 18:45:21 +13:00
Scott Mansell c38c76abad Refactor to remove virtual from RenderXFBToScreen
Slightly simplifies the upcoming refactor
2023-01-31 18:29:47 +13:00
Scott Mansell a01d5283ec TextureCache: Add content locking
Texture cache occasionally mutates textures for efficiency.
Which is awkward if we want to borrow those textures from texture cache
to do something else, such as a graphics debugger, or async presentation
on another thread.

Content locking provides a way to signal that the contents of a texture
cache entry should not change. Texture cache will be forced to use
alternative strategies.
2023-01-31 18:29:47 +13:00
Scott Mansell 606c18210d TextureCache: Refactor with smart pointers
The whole ownership model was getting a bit of a mess, with a some
of special cases to deal with. And I'm planning to make it even more
complex in the future.
So here is some upfront work to convert it over to reference counted
pointers.
2023-01-31 18:29:47 +13:00
Scott Mansell c1fd4a2013 Move TCacheEntry out of TextureCacheBase
Allows for fowards declaration
2023-01-31 18:29:47 +13:00
Pierre Bourdon 2843cd10a8
Merge pull request #11492 from mandar1jn/file-improvements
Improve the data in the first data block of the skylanders figures
2023-01-31 03:02:39 +01:00
JosJuice c63eb75435
Merge pull request #11520 from lioncash/undefined
Common/Network: Resolve -Wexpansion-to-defined warning
2023-01-30 21:17:11 +01:00
TellowKrinkle 600ad5f498 VideoCommon: Better logic op invert approximation 2023-01-30 14:04:37 -06:00
JosJuice 43194b2742
Merge pull request #11519 from lioncash/android
AndroidCommon: Make use of std::string_view where applicable
2023-01-30 20:21:44 +01:00
Lioncash cdd3e636e1 Common/Network: Resolve -Wexpansion-to-defined warning
Macros that expand to include the standard define macro are undefined.
This is pretty trivial to fix. We can just do the test and then define
the name itself if it's true, rather than making the set of definition
checks the macro itself.
2023-01-30 14:20:56 -05:00
JosJuice 2e8ad9f105 Android: Create ScaledIntSetting class
A little refactoring to cut down on the size of the very big
SettingsFragmentPresenter class.

I ended up adding a bunch of @NonNull annotations in various settings
classes so I could make the parameters `Settings` instead of `Settings?`
in the new Kotlin code.
2023-01-30 20:07:09 +01:00
JosJuice f0b833a639
Merge pull request #11518 from t895/deprecated-setting
Android: Remove unused force filtering setting
2023-01-30 19:56:44 +01:00
Charles Lombardo 96bc0a3063 Android: Remove unused force filtering setting 2023-01-30 13:38:39 -05:00
JosJuice 65c782b3b9
Merge pull request #11517 from t895/slider-setting-adjustment
Android: Set each slider step size manually
2023-01-30 19:32:18 +01:00
Lioncash 5c1954c843 AndroidCommon: Make use of std::string_view where applicable
Several of these can take a string_view rather than needing to
specifically use std::string.
2023-01-30 13:30:52 -05:00
Charles Lombardo 26c8440ae1 Android: Set each slider step size manually 2023-01-30 13:17:02 -05:00
Lioncash f20790370a Core/ActionReplay: Make use of std::span where applicable
Generifies the interface a little by not strictly requiring the use of
std::vector.
2023-01-30 13:02:09 -05:00
Lioncash adb4c0492d Core/GeckoCode: Make use of std::span where applicable
Generifies the interface a little by not strictly requiring the use of
std::vector.
2023-01-30 12:53:50 -05:00
Dan Church 81388eedaa
Use GNUInstallDirs for installation paths 2023-01-30 09:44:44 -06:00
Mandar1jn c8a91abadc Improve the data in the first data block of the skylanders figures
* Added NUID
* Added BCC
* Added ATQA
* Added SAK
2023-01-30 16:29:20 +01:00
Admiral H. Curtiss df9ba70c35
Merge pull request #11507 from phire/Wnullablitly-completeness
Ignore nullability-completeness warnings in VMA
2023-01-30 10:03:49 +01:00
Admiral H. Curtiss ae712c61c2
Merge pull request #11500 from iwubcode/vulkan_copy_rectangle_one_layer
VideoBackends: update Vulkan's 'CopyRectangleFromTexture' to copy one layer
2023-01-30 10:03:33 +01:00
Admiral H. Curtiss e48424065b
Merge pull request #10839 from CasualPokePlayer/fix_sysconf_settings
Fix SYSCONF movie settings
2023-01-30 09:50:21 +01:00
Admiral H. Curtiss 1eb69ea0a0
Merge pull request #10936 from TellowKrinkle/FixIncludeDirs
CMake: Actually use the include directories specified by dependencies
2023-01-30 09:19:06 +01:00
Admiral H. Curtiss fa1fec7d48
Merge pull request #11510 from TellowKrinkle/FmtImport
CMake: Use imported target for fmt in tests
2023-01-30 09:10:22 +01:00
Admiral H. Curtiss 071ee3d85e
Merge pull request #11512 from JosJuice/android-mem2-crash
Android: Fix crash when attempting to change MEM2 size
2023-01-30 09:07:56 +01:00
Admiral H. Curtiss 8edca2039e
Merge pull request #10947 from Zopolis4/opensleuth
Restrict OpenSLES to Android via CMake
2023-01-30 09:02:45 +01:00
Pierre Bourdon a2f4606d33
Merge pull request #11205 from TellowKrinkle/AutoPresent
VideoBackends:Metal: Default to presentDrawable when vsync is on
2023-01-30 09:01:18 +01:00
Scott Mansell 6d7303993c
Merge pull request #11509 from Sam-Belliveau/improved-speed-counter
Tie Speed to CPU Speed and not VPS
2023-01-30 20:41:03 +13:00
JosJuice 00fdf1ddce Android: Fix crash when attempting to change MEM2 size
The step size for the slider ended up being 10, but Android wanted it
to be a divisor of the slider's range (which is 128 - 64 = 64).
2023-01-29 23:35:54 +01:00
TellowKrinkle 07e98c7790 CMake: Use imported target for fmt in tests
This properly adds the header include paths when using system fmt
2023-01-29 14:37:54 -06:00
TellowKrinkle e4e425b930 VideoBackends:Metal: Assert on pipelines with no render targets
This only actually fails on specific Metal drivers, this way doing it will actually fail the CI and we'll notice
2023-01-29 14:36:28 -06:00
TellowKrinkle 1119a9ba32 VideoCommon: Don't create pipelines with no render targets
Some backends don't like it when you do that
2023-01-29 14:35:23 -06:00
Sam Belliveau ebf114aef5 Tie Speed to CPU Speed and not VPS 2023-01-29 13:33:48 -05:00
Scott Mansell 6ad182edd9 Ignore nullability-completeness warnings in VMA
These cause a lot of warnings when compiling with clang.
And the example VmaUsage.h appears to disable them
2023-01-30 03:11:51 +13:00
Pierre Bourdon 2eda76cffc
Merge pull request #11474 from MayImilae/cleanup-remove-cdutils
Cleanup: Remove CDUtils
2023-01-29 09:50:32 +01:00
Pierre Bourdon 05b77925cb
Merge pull request #11460 from t895/reveal-settings
Android: Reveal several hidden settings
2023-01-29 07:00:38 +01:00
Pokechu22 3b4e17292d Revert "DSPLLE: Add assertion for bad DMA alignment"
This reverts commit e140516130. This assert triggers for AX and AXWii uCode games (including the Wii System Menu) for various addresses that seem to be 4-byte aligned. Worse still, if the DSP thread is in use (i.e. for DSP LLE recompiler, but not for DSP LLE interpreter), Dolphin completely hangs after the panic alert. Perhaps the data DMA has fewer restrictions compared to the instruction DMA?

The change to DSPTool (e391a28102) has not been reverted, as it still fixes broken behavior for DSPSpy at -O0 on real hardware.
2023-01-28 17:26:47 -08:00
JosJuice e27339039c PPCAnalyst: Actually check if instructions want CR 2023-01-28 20:16:17 +01:00
JosJuice 9d2c4aa325 PPCAnalyst: Use bitsets for CR analysis
Currently we're only performing CR analysis for CR0 and CR1, but I
would like to do it for all CRs. Bitsets are appropriate for this.
2023-01-28 20:16:16 +01:00
JosJuice 3b57fb1d21 PPCTables: Add new instruction flags for CR 2023-01-28 20:16:16 +01:00
JosJuice 3e21ba55f1
Merge pull request #11496 from t895/analytics-dialog-kotlin
Android: Convert analytics dialog to Kotlin
2023-01-28 20:03:49 +01:00
MayImilae 37859ec1da Cleanup: Remove CDUtils
This is a cleaning followup for #11456.
2023-01-28 03:50:57 -08:00
iwubcode 7bea39b39e VideoBackends: add a way to load data into a specific level AND layer, default to layer 0 2023-01-27 18:46:53 -06:00
iwubcode 271c60781b VideoBackends: update Vulkan's 'CopyRectangleFromTexture' to copy one layer, copying more than one layer doesn't make sense given that we provide both the source/destination layer 2023-01-27 18:41:52 -06:00
Admiral H. Curtiss be2d394b8c
GDBStub: Avoid ppcState global. 2023-01-27 15:22:48 +01:00
Admiral H. Curtiss dd9907ed93
PatchEngine: Avoid ppcState global. 2023-01-27 15:22:48 +01:00
Admiral H. Curtiss 4c349caabd
MIOS: Avoid ppcState global. 2023-01-27 15:22:48 +01:00
Admiral H. Curtiss ed633476e6
IOS: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss 0a0b4d325f
HW/SystemTimers: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss a784fe1f2f
HW/ProcessorInterface: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss 884130f95c
HW/Memmap: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss 2bf72de43d
HW/GPFifo: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss e2f7855b0e
HW/DSP: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss 18d9ec75f1
HW/CPU: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss 078a460446
HW/AudioInterface: Avoid ppcState global. 2023-01-27 15:22:46 +01:00
Admiral H. Curtiss b52e8fd295
HLE_OS: Avoid ppcState global. 2023-01-27 15:22:46 +01:00
Admiral H. Curtiss 7fd552081f
HLE function hooking: Avoid ppcState global. 2023-01-27 15:22:46 +01:00
Admiral H. Curtiss 30de91d843
GeckoCode: Avoid ppcState global. 2023-01-27 15:22:46 +01:00
Admiral H. Curtiss 1a826b27a6
FifoPlayer: Avoid ppcState global. 2023-01-27 15:22:46 +01:00
Admiral H. Curtiss 8adabb86cf
Debugger: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
Admiral H. Curtiss bfc951311f
CheatSearch: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
Admiral H. Curtiss bbdfb4bc14
CodeTrace: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
Admiral H. Curtiss 41ad0490f0
CoreTiming: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
Admiral H. Curtiss 94455ee9e1
Boot: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
Admiral H. Curtiss 51e7980d95
Core: Add PowerPCState reference to System. 2023-01-27 15:22:44 +01:00
Admiral H. Curtiss 485bba238e
PowerPC: Add PowerPCState parameter to UpdatePerformanceMonitor(). 2023-01-27 15:22:44 +01:00
Admiral H. Curtiss 61ba516570
PowerPC: Move a few functions to PowerPCState. 2023-01-27 15:22:44 +01:00
Admiral H. Curtiss 0dcf228aaf
PowerPC: Parametrize TU macro. 2023-01-27 15:22:44 +01:00
Admiral H. Curtiss a7d3315b4f
PowerPC: Parametrize TL macro. 2023-01-27 15:22:44 +01:00
Admiral H. Curtiss 2f241856b6
PowerPC: Add PowerPCState parameter to GQR macro. 2023-01-27 15:22:44 +01:00
Admiral H. Curtiss 814c01162a
PowerPC: Remove SPRG0/1/2/3 macros. 2023-01-27 15:22:43 +01:00
Admiral H. Curtiss 2f8b3ac1b7
PowerPC: Parametrize SRR1 macro. 2023-01-27 15:22:43 +01:00
Admiral H. Curtiss 652113e6ba
PowerPC: Parametrize SRR0 macro. 2023-01-27 15:22:43 +01:00
Admiral H. Curtiss 10dabd9975
PowerPC: Remove rDEC macro. 2023-01-27 15:22:43 +01:00
Admiral H. Curtiss c13ca271d8
PowerPC: Parametrize CTR macro. 2023-01-27 15:22:43 +01:00
Admiral H. Curtiss 0a343007cb
PowerPC: Parametrize LR macro. 2023-01-27 15:22:43 +01:00
Admiral H. Curtiss 0f301829d2
PowerPC: Remove rPS macro. 2023-01-27 15:22:42 +01:00
Admiral H. Curtiss 0cd4a226d2
PowerPC: Remove rSPR macro. 2023-01-27 15:22:42 +01:00
Admiral H. Curtiss 27ce432012
PowerPC: Remove rGPR macro. 2023-01-27 15:22:42 +01:00
Admiral H. Curtiss 8fccefa3aa
PowerPC: Remove GPR macro. 2023-01-27 15:22:42 +01:00
Admiral H. Curtiss ba1b624e1b
PowerPC: Remove MSR macro. 2023-01-27 15:22:42 +01:00
Admiral H. Curtiss 4b6b8fa1ae
PowerPC: Remove FPSCR macro. 2023-01-27 15:22:41 +01:00
Admiral H. Curtiss 2f3187eba9
PowerPC: Remove NPC macro. 2023-01-27 15:22:41 +01:00
Admiral H. Curtiss be8d0b76ca
PowerPC: Remove PC macro. 2023-01-27 15:22:41 +01:00
Admiral H. Curtiss 82f3170876
PowerPC: Parametrize THRM1/2/3 macros. 2023-01-27 15:22:41 +01:00
Admiral H. Curtiss 8bab3ac755
PowerPC: Parametrize MMCR1 macro. 2023-01-27 15:22:41 +01:00
Admiral H. Curtiss 126590c4cd
PowerPC: Parametrize MMCR0 macro. 2023-01-27 15:22:40 +01:00
Admiral H. Curtiss 38529a2d8d
PowerPC: Parametrize DMAL macro. 2023-01-27 15:22:40 +01:00
Admiral H. Curtiss 2374365274
PowerPC: Parametrize DMAU macro. 2023-01-27 15:22:40 +01:00
Admiral H. Curtiss 31483e492e
PowerPC: Parametrize HID4 macro. 2023-01-27 15:22:40 +01:00