Scott Mansell
6e969133f5
evdev: Delete rumble effects on the correct file descriptor.
...
Was using m_id insted of m_fd.
Also re-arrange the code so rumble effects always get deleted instead of
just on stop commands.
2015-07-07 16:59:10 +12:00
degasus
effb626bef
JitArm64: Implement EXCEPTION_FPU_UNAVAILABLE support.
...
Seems like this flag was missed.
This patch was mostly done by HdkR.
2015-07-06 23:40:20 +02:00
Lioncash
25bd55b7aa
Core: Use clamps for nunchuk and wiimote x,y,z values
2015-07-06 13:34:11 -04:00
Lioncash
e3c6eb2a85
WiimoteEmu: Fix use of spaces.
...
There should be a tab here instead.
2015-07-06 13:20:24 -04:00
JosJuice
9018b546c7
WbfsBlob: Don't enter an infinite loop when reading beyond end of disc
...
read_size remained 0 when the "Read beyond end of disc" error occurs,
which made the while (nbytes) loop never end. As a fix, SeekToCluster
now explicitly sets available to 0 when the error occurs, and Read
checks for it.
2015-07-06 15:41:37 +02:00
Lioncash
614a656b83
DSPInterpreter: Remove an unused typedef
...
DSPTables already has an equivalent of this, which it uses.
2015-07-06 06:47:13 -04:00
Markus Wick
b6ee886540
Merge pull request #2708 from lioncash/override
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MMIO: Add missing override specifiers
2015-07-06 12:36:37 +02:00
Lioncash
af4cfd32d4
Core: Change a volatile into an atomic
...
Also changes s_drawn_video into an atomic, as it's used across threads as well.
2015-07-06 06:25:51 -04:00
Lioncash
c7193fcd41
MMIO: Add missing override specifiers
2015-07-06 06:11:31 -04:00
Scott Mansell
0b0f70aad4
Revert "Merge pull request #2358 from Tilka/pie"
...
This reverts commit 0f7f8f8774
, reversing
changes made to 9f15054358
.
2015-07-06 09:05:25 +12:00
Markus Wick
009148d401
Merge pull request #2701 from mickdermack/pr-jitnull
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Prevent nullptr dereference on a crash with no JIT present
2015-07-05 16:37:29 +02:00
Michael Ehrenreich
2b2af12466
Prevent nullptr dereference on a crash with no JIT present
...
JitInterface::HandleFault would dereference jit which is NULL, causing a stack overflow through infinite exception recursion.
2015-07-05 14:24:51 +02:00
Sintendo
ce10525056
Eliminate branch in GenFres
2015-07-05 11:18:59 +02:00
Scott Mansell
08fcc7bf84
IPC_HLE: Cleanup device definitions with templates.
...
Less copy/pasted code will make future modifications easier.
2015-07-05 02:05:39 +12:00
Scott Mansell
1d5cda9820
IPC_HLE: Reimplement fix for issues 2917/5232 with more sanity.
...
Instead of opening... and... closing... files... after... every...
file... operation... (which can be slow, especially if a virus scanner
is running), we catch attempts to open the same file twice and
only open one copy of the file.
2015-07-05 02:01:45 +12:00
Jeffrey Pfau
bd196e8c71
Common: CallLambdaTrampoline can return a value
...
As it is currently written, CallLambdaTrampoline does not return a
value. However, some of the functions that are being wrapped may
return a value that the JIT is expected to understand. A compiler
*cough cough clang* may opt to alter %rax after the wrapped lambda
returns, e.g. popping a previous value, which can clobber the
return value. If we actually have a return value, then the compiler
must not clobber it.
2015-07-05 00:32:26 +12:00
Tillmann Karras
64b51df55d
evdev: fix -Wunused-private-field warning
2015-07-04 14:14:15 +02:00
Scott Mansell
d2578000bb
Merge branch 'stable'
2015-07-04 23:43:36 +12:00
flacs
3bbb2ede9c
Merge pull request #2697 from endrift/fix-jit-trampoline
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Common: CallLambdaTrampoline can return a value
2015-07-04 11:59:00 +02:00
Jeffrey Pfau
c9a25f9484
Common: CallLambdaTrampoline can return a value
...
As it is currently written, CallLambdaTrampoline does not return a
value. However, some of the functions that are being wrapped may
return a value that the JIT is expected to understand. A compiler
*cough cough clang* may opt to alter %rax after the wrapped lambda
returns, e.g. popping a previous value, which can clobber the
return value. If we actually have a return value, then the compiler
must not clobber it.
2015-07-04 00:57:41 -07:00
Lioncash
eb3c5a240f
Merge pull request #2696 from RisingFog/tasinput
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Fix random hangs when loading savestates with TAS Input
2015-07-04 03:52:40 -04:00
degasus
30869135d5
Jit64: Fallback support of branching instructions
2015-07-04 04:12:25 +02:00
Fog
10f50f33fb
Fix random hangs when loading savestates with TAS Input
2015-07-03 21:56:14 -04:00
RGamma
3639755120
Fix TASInput Crash When Stick Bitmap Is Null
...
Patch provided by RGamma
2015-07-03 18:37:35 -04:00
Tillmann Karras
afea72edfe
Revert "Interpreter: assign directly instead via variables"
...
This reverts commit 174ada3a62
.
2015-07-03 21:10:18 +02:00
Markus Wick
3fc070c4fc
Merge pull request #2680 from degasus/idle
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Interpreter: Idle skipping support
2015-07-03 19:52:05 +02:00
sigmabeta
3ad151062b
Android TV: Game selection screen highlights games with accent color.
2015-07-03 13:46:54 -04:00
skidau
8a50dc857b
Merge pull request #2681 from phire/evdev-stable
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Linux: Add an evdev based controller backend, to replace SDL.
2015-07-03 10:28:08 +10:00
flacs
c53e7f2842
Merge pull request #2685 from lioncash/const
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Arm64Emitter: Add a missing const specifier for an array table
2015-07-03 00:22:58 +02:00
Trace Bullet
64bd20aba7
DiscIO: Check if m_Disc is null in ParsePartitionData()
2015-07-02 11:45:22 -04:00
Lioncash
d09d59007a
Arm64Emitter: Add a missing const specifier for an array table
2015-07-02 11:09:44 -04:00
Rodolfo Bogado
d8cd2c3252
Implement scaled partial texture updates
2015-07-02 08:53:40 -03:00
Admiral H. Curtiss
6a33f174de
GC Adapter: Do not attempt to claim_interface when libusb_open() returns an error.
...
Fixes a crash / nullptr dereference when the adapter is plugged in but
no drivers are installed for it, on Windows.
2015-07-01 23:49:39 +02:00
Jules Blok
bee7f19d76
Merge pull request #2682 from AdmiralCurtiss/libusb-fix-win-crash-without-drivers
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GC Adapter: Do not attempt to claim_interface when libusb_open() fails.
2015-07-01 23:48:24 +02:00
degasus
245a639e2c
JitArm64: Partially fallback on bcctrx
...
No need to assert, fallbacks on branching instructions now works fine.
2015-07-01 17:58:17 +02:00
degasus
0054c4e0d9
JitArm64: Drop icbi instruction
...
It was already just a fallback + exit. Now we emit the exit for all affected fallbacks.
2015-07-01 17:58:17 +02:00
degasus
dc83c8912f
JitArm64: Support branching fallbacks
2015-07-01 17:58:17 +02:00
Anthony Serna
9b95faaed7
Small changes to description to "Store EFB Copies to Texture Only"
2015-07-01 15:48:19 +02:00
Anthony Serna
8d69c2b4b7
Small changes to description to "Store EFB Copies to Texture Only"
2015-07-01 15:46:16 +02:00
Ryan Houdek
b174f99b17
Merge pull request #2662 from Tilka/interpreter
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Interpreter: turn SNaNs into QNaNs
2015-07-01 01:09:43 -05:00
Ryan Houdek
68d8d784ee
Merge pull request #2670 from endrift/dolphinbar-osx
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WiimoteReal: Add IOHIDDevice support for OS X
2015-06-30 23:33:13 -05:00
Ryan Houdek
605ce3788d
Merge pull request #2664 from sigmabeta/android-load-animation
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Android: Show transition animations on game start / end.
2015-06-30 22:19:25 -05:00
Ryan Houdek
a0f5bd51f1
Merge pull request #2678 from Sonicadvance1/aarch64_implement_rlwimix
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[Aarch64] implement rlwimix.
2015-06-30 22:18:00 -05:00
Ryan Houdek
2cddaa09f0
[AArch64] Implement rlwimix.
2015-06-30 19:49:10 -05:00
Admiral H. Curtiss
08b952ef31
GC Adapter: Do not attempt to claim_interface when libusb_open() returns an error.
...
Fixes a crash / nullptr dereference when the adapter is plugged in but
no drivers are installed for it, on Windows.
2015-07-01 01:29:04 +02:00
Scott Mansell
77183899e0
evdev: Support axis with ranges which extend below zero.
2015-07-01 10:13:05 +12:00
Scott Mansell
2721fdf8a9
Linux: Add an evdev based controller backend, to replace SDL.
2015-07-01 10:13:05 +12:00
Markus Wick
45fde6caf5
Merge pull request #2669 from stgn/new-dsp-coef
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Audio: new dsp_coef.bin with windowed sinc filter coefficients
2015-06-30 22:02:05 +02:00
degasus
717d4bfbcc
Interpreter: Idle skipping support
2015-06-30 20:11:23 +02:00
Jeffrey Pfau
6f8a38cefb
WiimoteReal: Add IOHIDDevice support for OS X
2015-06-29 23:13:18 -07:00
Shane Nelson
388ab13db1
Audio: new dsp_coef.bin with windowed sinc filter coefficients
2015-06-29 22:24:24 -04:00
Ryan Houdek
afc3d30f5c
[AArch64] Implement BFI & UBFIZ in the emitter.
...
Also fixes a bug in the UBFX instruction emitter. Naughty Naughty PPSSPP, not testing emitter functions you add.
2015-06-29 19:00:22 -05:00
Markus Wick
134a18fdad
Merge pull request #2674 from lioncash/emplace
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Use emplace() instead of insert() where applicable for maps.
2015-06-29 17:19:08 +02:00
Jules Blok
c06342c3cf
Merge branch 'stable'
2015-06-29 11:04:17 +02:00
Lioncash
daa205990f
Use emplace() instead of insert() where applicable for maps.
2015-06-28 19:52:40 -04:00
Jules Blok
3f39e38372
CheatSearchTab: Check Core state instead of checking a memory pointer.
2015-06-28 18:28:55 +02:00
Jules Blok
1120132d26
Merge branch 'stable'
2015-06-28 13:28:23 +02:00
JosJuice
66136fc710
Fix more game list name encoding errors caused by 4.0-6419 ( d7900b4
)
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4.0-6442 (a26cf63
) didn't fix names read from INIs or titles.txt.
2015-06-28 10:39:24 +02:00
Admiral H. Curtiss
c5b81b1aff
GameCubeConfig: Case insensitive compare & absolute path compare for the part-of-exe-dir check.
2015-06-27 18:34:54 +02:00
Admiral H. Curtiss
583e3fd9e0
GameCubeConfig: If the user selects a memcard file path within Dolphin's directory, store the path relative to it.
...
This makes Dolphin more portable in portable mode, since the memory card file is still found if the directory is moved somewhere else.
This also means that we have to explicitly compare absolute paths if we want to check for both slots containing the same file.
2015-06-27 01:11:44 +02:00
Jules Blok
a71e81a143
Merge pull request #2659 from Armada651/openal-conv
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OpenALStream: Fix sample conversion.
2015-06-27 00:13:02 +02:00
Admiral H. Curtiss
df70f50fdf
GetExeDirectory() shouldn't return paths with /../ in the middle.
2015-06-26 23:51:40 +02:00
sigmabeta
fd82f90fce
Android: Show transition animation when exiting game.
2015-06-26 15:01:23 -04:00
Admiral H. Curtiss
69b7296fc2
WiimoteReal: Make sure that Wiimote thread isn't already running before starting it.
...
This fixes a crash when switching a Wiimote's internal slot or type in the Dolphin config.
2015-06-26 20:48:45 +02:00
Jules Blok
cff6d9f922
Merge pull request #2640 from AdmiralCurtiss/real-wiimote-crash-fix
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WiimoteReal: Fix crash when switching a real Wiimote to a different slot or type during emulation.
2015-06-26 20:33:50 +02:00
Admiral H. Curtiss
716c54217a
WiimoteReal: Make sure that Wiimote thread isn't already running before starting it.
...
This fixes a crash when switching a Wiimote's internal slot or type in the Dolphin config.
2015-06-26 17:12:18 +02:00
sigmabeta
0fcf0e1d21
Android: Show transition animation while game loads.
2015-06-26 08:32:51 -04:00
Tillmann Karras
2711d5201b
Interpreter: turn SNaNs into QNaNs
2015-06-26 09:29:18 +02:00
Tillmann Karras
b78310bbe5
Interpreter: simplify fres
2015-06-26 09:29:18 +02:00
Tillmann Karras
174ada3a62
Interpreter: assign directly instead via variables
2015-06-26 08:16:34 +02:00
Tillmann Karras
b2c21e800a
Interpreter: drop unused macros
2015-06-26 08:16:34 +02:00
Tillmann Karras
ca36ff0551
Interpreter: consolidate fdiv/fdivs/ps_div
2015-06-26 08:07:46 +02:00
Ryan Houdek
63a2180c1f
[AArch64] Implement slwx in the recompiler.
...
I streamed this implementation earlier today to get people to have a feel for implementing instructions in the AArch64 recompiler.
This one was a fairly simple one to implement.
2015-06-26 00:51:06 -05:00
sigmabeta
0679e43efe
Android: Show screenshot on EmulationActivity before game starts.
2015-06-25 21:43:00 -04:00
Jules Blok
da7ec75350
Merge pull request #2643 from comex/fix-do-file-search
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Fix DoFileSearch returning the passed-in directories themselves.
2015-06-25 15:20:16 +02:00
comex
384a1b4e3b
Fix DoFileSearch returning the passed-in directories themselves.
...
Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8697&can=3
2015-06-25 15:17:52 +02:00
Jules Blok
86dd81cf6b
OpenALStream: Fix sample conversion.
...
Looks like it wasn't symmetric anymore.
2015-06-25 12:42:41 +02:00
Lioncash
75006056f6
Merge pull request #2658 from sigmabeta/android-dont-crash
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Android: Don't crash trying to hide toolbar in game.
2015-06-25 06:38:02 -04:00
Jules Blok
75a9740ab7
Merge branch 'stable'
2015-06-25 12:24:15 +02:00
Jules Blok
8fd5f249fa
Merge pull request #2656 from Armada651/ogl-inv-depth
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OGL: Allow inverted depth ranges.
2015-06-25 12:06:56 +02:00
Lioncash
0034492151
Add an OSD notification for screenshot saving
2015-06-25 09:23:37 +02:00
Jules Blok
30eae0d258
Merge pull request #2657 from lioncash/screenshot
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Render: Add an OSD notification for screenshot saving
2015-06-25 09:22:26 +02:00
sigmabeta
e970f757d0
Android: Don't crash trying to hide toolbar in game.
2015-06-24 22:53:33 -04:00
Ryan Houdek
521f6e89c3
Merge pull request #2624 from sigmabeta/android-save-screenshot
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Android: Save screenshot at end of an emulation session.
2015-06-24 21:39:47 -05:00
Lioncash
67c5ce5d96
Add an OSD notification for screenshot saving
2015-06-24 21:44:38 -04:00
Jules Blok
dbfdbf7dbd
D3D: Cosmetics.
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Merge two cases which should've already been merged.
2015-06-24 23:16:53 +02:00
Jules Blok
743296f1c4
OGL: Allow inverted depth ranges.
2015-06-24 22:28:36 +02:00
Jules Blok
2a5dd69c72
Merge branch 'stable'
2015-06-24 19:34:16 +02:00
mimimi085181
829fc3dc2d
Quick fix for an invalid iterator
2015-06-24 19:12:46 +02:00
Tillmann Karras
6d273f6119
Jit64: fix pre-SSE4.1 fallback of ps_sum1
2015-06-24 18:32:10 +02:00
Jules Blok
519a7c4a29
Merge pull request #2652 from Tilka/ps_sum1
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Jit64: fix pre-SSE4.1 fallback of ps_sum1 with AccurateNaNs=True
2015-06-24 18:28:33 +02:00
Tillmann Karras
2bd11469a5
Jit64: fix pre-SSE4.1 fallback of ps_sum1
2015-06-24 16:48:26 +02:00
Tillmann Karras
a725c06425
Logging: trigger _assert_() in release builds
2015-06-24 15:16:55 +02:00
Tillmann Karras
83ab721939
Fix -Wformat-extra-args warning
2015-06-24 14:44:09 +02:00
Admiral H. Curtiss
84e42904a2
Netplay: Sync Video Mode settings. (Progressive Scan and PAL60)
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Must match so that Wii games don't desync, especially PAL games.
2015-06-24 12:41:10 +02:00
Tillmann Karras
5b23182793
Common: drop GEKKO define
...
Afaict, it was used to build parts of Dolphin with DSPSpy, but that's
been broken forever, so lets clean up a little bit.
2015-06-24 12:13:41 +02:00
Scott Mansell
8b4734133e
IPC_HLE: Don't open/close file for every single file operation.
...
On the first boot of Pokemon Snap it copies a 144KB file to the Wii's
NAND, but it only copies 32 bytes per IPC write call.
This was causing dolphin to open and close the same file over 4000
times. This wouldn't usually be a huge issue, except some operating
systems (namely Windows) allow 3rd party programs (namely antivirus
software) to hook all accesses to the filesystem.
This causes the antivirus software to scan the same file for viruses
4000+ times, which is kind of slow.
This fix reduces the initial boot time of pokemon snap from 3+ min
to just a few seconds. Could also improve other games which write
things to NAND.
Will break a few things, see the next commit for an improved fix.
2015-06-24 19:23:10 +12:00
Markus Wick
8493feb89f
Merge pull request #2602 from mimimi085181/partial-texture-updates2
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Support partial texture updates via efb copies
2015-06-24 09:22:50 +02:00
Scott Mansell
03124ec3f0
IPC_HLE: Simplify lifecycle of devices with shared pointers.
...
This also fixes a memory/filehandle leak when loading savestates.
2015-06-24 19:22:04 +12:00
Eder Bastos
7935c1c57a
Android: Ensure that the target folder for screenshots exists before attempting to save.
2015-06-23 23:08:10 -04:00
sigmabeta
8ca620db7f
Android: Invalidate Picasso screenshot cache every time a screenshot is displayed.
2015-06-23 22:36:27 -04:00
sigmabeta
a028805626
Android: Save screenshot at end of an emulation session.
2015-06-23 22:22:01 -04:00
sigmabeta
6b24b604e5
Android: MainActivity now contains a tab switcher separating games by platform.
2015-06-23 21:54:09 -04:00
sigmabeta
8b5b83c29a
Android Refactor: GameGridActivity is now MainActivity, and uses a Toolbar that reacts to the game grid scrolling.
2015-06-23 21:54:09 -04:00
sigmabeta
fa2d06e7a4
Android: Switch all activities to AppCompat-based Material themes, and use Support Library version of Floating Action Button.
2015-06-23 21:54:02 -04:00
Ryan Houdek
bb89a81053
Merge pull request #2635 from sigmabeta/android-seriously-now
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Android: Remove Low and Medium DPI versions of all images.
2015-06-23 20:47:16 -05:00
Ryan Houdek
52aa9c05bd
Merge pull request #2633 from sigmabeta/android-emulation-menu
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Android: Add Quicksave/Load functionality, and cleanup in-game menu.
2015-06-23 20:47:10 -05:00
Tillmann Karras
c9af7def28
Fix some warnings
2015-06-23 21:11:56 +02:00
Jules Blok
21a70903ed
Merge branch 'stable'
2015-06-23 20:16:55 +02:00
Tillmann Karras
de3c01dc2a
x64FPURoundMode: fix comments
2015-06-23 02:17:36 +02:00
flacs
319394d63e
Merge pull request #2637 from lioncash/devirt
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Mixer: Devirtualize the logging functions.
2015-06-22 23:24:22 +02:00
comex
afaa0d92df
Merge pull request #2613 from AdmiralCurtiss/netplay-sram-sync
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Netplay: Sync GameCube SRAM.
2015-06-22 12:48:38 -04:00
degasus
5bc88d5c6a
Revert "GeometryShaderGen: Don't use `centroid in` for input variables."
...
This reverts commit 4cbaddb7ad
.
2015-06-22 17:20:41 +02:00
comex
6d2631a173
Merge pull request #2639 from rukai/master
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Translations fix for Linux & Mac OS X
2015-06-21 17:10:07 -04:00
comex
acd6cb79a4
Fix DoFileSearch returning the passed-in directories themselves.
...
Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8697&can=3
2015-06-21 16:07:56 -04:00
Ryan Houdek
3f0f3c36fa
Merge pull request #2627 from sigmabeta/android-non-games
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Android: Have non-games use their filename as a Game ID.
2015-06-21 15:06:49 -05:00
comex
f6d27a5ce8
Merge pull request #2641 from comex/trivial-fixes
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Trivial fixes
2015-06-21 15:51:25 -04:00
comex
700b850acd
Fix misc. clang warnings - mostly complaints about inconsistent use of override.
...
Previously, MacOpenFile only overrode anything on OS X; otherwise it was
just a useless method, which is presumably why it wasn't marked override
in the first place. Address this more sanely by wrapping it in #ifdef
__APPLE__.
2015-06-21 15:42:49 -04:00
mimimi085181
0ed6b5623f
Support partial texture updates via efb copies
2015-06-21 14:02:44 +02:00
rukai
c9e8179c5a
Added namespace to GetBundleDirectory to compile on Mac OSX
2015-06-21 20:41:41 +10:00
rukai
bbde9cbeae
Swapped out spaces for tabs
2015-06-21 20:41:41 +10:00
rukai
cc22151495
Fixes translation on Linux and potentially Mac OSX, by specifying location of *.gmo files
2015-06-21 20:41:41 +10:00
Ryan Houdek
a811370329
[AArch64] Fix a couple of bugs in the vertex loader
...
In particular this fixes the 6666 colour format
We were loading from the wrong location and it was causing /terrible/ colour changes.
This also fixes a bug in the all the colour formats(except 888) where the unaligned path was loading in to the wrong register.
2015-06-20 21:12:31 -05:00
Lioncash
9dd607b923
Mixer: Fix erroneous global prefixes on class variables
2015-06-20 21:48:50 -04:00
Lioncash
d81dffd4f0
Mixer: Devirtualize DTK and DSP audio logging functions
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Their functionality is already complete in the base class; there's no need to allow overriding.
2015-06-20 21:46:20 -04:00
Lioncash
fa7d93690e
Hash: Remove the HashFNV prototype
...
It has no function definition.
2015-06-20 21:23:25 -04:00
flacs
a702c4e01e
Merge pull request #2629 from lioncash/vertexloader-ifdef
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VertexLoader: Remove the LOADERDECL define.
2015-06-21 03:17:38 +02:00
Lioncash
619e333dcc
VertexLoader: Remove the LOADERDECL define.
...
These functions aren't called from jitted code anymore so it isn't necessary.
2015-06-20 20:52:54 -04:00
sigmabeta
ac1f309b2c
Android: Remove Low and Medium DPI versions of all images.
2015-06-20 18:18:06 -04:00
sigmabeta
92c954c463
Android: Add Quicksave/Load functionality, and cleanup in-game menu.
2015-06-20 12:34:03 -04:00
Markus Wick
1003d08d81
Merge pull request #2632 from lioncash/var
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RenderBase: Remove an unused variable
2015-06-20 09:28:27 +02:00
skidau
c18662432f
Merge pull request #2622 from AdmiralCurtiss/homebrew-video-modes
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Fix Homebrew region inconsistency exposed by #2596 .
2015-06-20 11:49:57 +10:00
Lioncash
cfead69f67
RenderBase: Remove an unused variable
2015-06-19 20:30:29 -04:00
flacs
9b9bab2179
Merge pull request #2631 from lioncash/regcache
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JitRegCache: Get rid of an unnecessary cast
2015-06-20 00:16:03 +02:00
Lioncash
6ca6896b6e
JitRegCache: Get rid of an unnecessary cast
2015-06-19 18:10:56 -04:00
Lioncash
4c79aa8216
HiresTextures: Remove unused variable
2015-06-19 17:31:04 -04:00
rukai
f91a228697
OpenGL exclusive fullscreen OSD notification is made consistent with the one used for D3D.
2015-06-20 00:18:13 +10:00
sigmabeta
2bdf6537c8
Android: Have non-games use their filename as a Game ID.
2015-06-19 09:15:31 -04:00
Admiral H. Curtiss
7276d80adc
Boot: Decide setting.txt's country settings based on the game's video mode when no valid country code is found rather than defaulting to Europe.
2015-06-19 15:09:21 +02:00
Admiral H. Curtiss
1b8b99e9f1
ConfigManager: Set homebrew video mode based on Dolphin's PAL60 config instead of always using 50Hz.
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This is a bit indirect, but since homebrew always boots in a European environment the framerate depends on the bPAL60 flag, which is always auto turned off if bNTSC is set to true as of 2e5e724f94
. By actually indicating that we're PAL on homebrew boot, the rest just falls into place.
2015-06-19 15:07:19 +02:00
Lioncash
458378528b
DolphinWX: Remove the Toggle IR hotkey.
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This isn't necessary since Increase IR and Decrease IR are present.
2015-06-19 05:10:40 -04:00
Matthew Parlane
45aeeee699
Fix aniso filtering on d3d to not set aniso filter when using 1x
2015-06-19 20:55:32 +12:00
degasus
dd2183dbb5
Revert "GeometryShaderGen: Don't use `centroid in` for input variables."
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This reverts commit 4cbaddb7ad
.
2015-06-18 20:25:32 +02:00
Markus Wick
156fb82117
Merge pull request #2620 from JosJuice/more-decodestring
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Volume: Use DecodeString more
2015-06-18 14:57:10 +02:00
JosJuice
a825c7ddfe
Volume: Use DecodeString more
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DecodeString handles the case where there is no trailing null byte,
so using it lets the code be a bit simpler.
2015-06-18 14:45:26 +02:00
skidau
3df28a4ea0
Merge pull request #2598 from JosJuice/cache-games-without-banners
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Cache games without banners
2015-06-18 09:56:03 +10:00
sigmabeta
0c993ad4a9
Android: Fix a bug making Input Overlay config screen only work in release OR debug builds, but not in both.
2015-06-16 15:42:11 -04:00
sigmabeta
82dea170cf
Android: Don't delete the Input Overlay configuration screen.
2015-06-16 10:12:51 -04:00
Ryan Houdek
22e7024da5
Merge pull request #2614 from endrift/fix-gdbstub-build
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PowerPC: Fix GDBStub build
2015-06-16 02:15:21 -05:00
Jeffrey Pfau
46cf44bcec
PowerPC: Fix GDBStub build
2015-06-16 00:10:28 -07:00
skidau
c6f72115e9
Merge pull request #2596 from AdmiralCurtiss/pal60-config-option
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PAL60 improvements: Allow setting in GameINI, disable for NTSC games, store in Movie files.
2015-06-16 14:44:31 +10:00
Fiora
c68bb0bdec
Merge pull request #2456 from aserna3/master
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UI improvements to Add AR Code and Add Patch windows.
2015-06-14 18:53:49 -07:00
Ryan Houdek
87b45de634
Merge pull request #2606 from Sonicadvance1/aarch64_optimize_psq_st
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[AArch64] Optimize paired quantized stores.
2015-06-14 19:03:50 -05:00
Ryan Houdek
73d213142f
Merge pull request #2611 from Sonicadvance1/aarch64_fix_register_cache
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[AArch64] Fix a few bugs in the FPR cache.
2015-06-14 19:03:40 -05:00
Ryan Houdek
094c6bf5bc
Merge pull request #2601 from Sonicadvance1/android_fix_user_directory
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[Android] Make sure we are setting the default user directory.
2015-06-14 17:03:55 -05:00
Admiral H. Curtiss
277348cd75
Movie: Add the PAL60 setting to Movie files.
2015-06-14 17:10:34 +02:00
Admiral H. Curtiss
2e5e724f94
Boot: Automatically temporarily disable PAL60 for NTSC Wii games.
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Fixes issues like https://code.google.com/p/dolphin-emu/issues/detail?id=7714 and https://code.google.com/p/dolphin-emu/issues/detail?id=8036 .
2015-06-14 17:10:12 +02:00
Admiral H. Curtiss
f9067cbf38
Boot: Setting overrides should be applied after all settings from ini/movie/netplay/... are read.
2015-06-14 17:03:45 +02:00
Admiral H. Curtiss
abb65515b9
Netplay: Sync GameCube SRAM.
2015-06-14 16:52:08 +02:00
JosJuice
a7d374bcb9
Cache games without banners
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Games without banners were not cached before, because a banner could
become available at any time, making the cache outdated without it
becoming invalidated. Instead of not caching anything, this change makes
Dolphin check for a banner every time a cache that lacks a banner is read.
This is faster than reading all metadata, because reading a Wii banner
only reads from the game's save file, not the volume and its filesystem.
The cache revision is incremented, because otherwise banners will be
missing if a cache without a banner is created in the new version and
the user switches to an old version and creates a savefile.
2015-06-14 12:23:48 +02:00
JosJuice
8793f7c325
DolphinQt: Store GameFile banner as empty if missing
2015-06-14 12:23:41 +02:00
Ryan Houdek
96058c5de1
[AArch64] Reenable psq_l.
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The bug was due to issues in the FPR cache.
2015-06-14 04:11:59 -05:00
Ryan Houdek
282282aafc
[AArch64] Fix a few bugs in the FPR cache.
2015-06-14 04:11:26 -05:00
yerejm
fff81fecb1
Reinstate format string.
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Avoid the consequences in the unlikely event the path includes a %.
2015-06-14 16:49:35 +10:00
Matthew Parlane
6d9711c02c
Merge pull request #2599 from Sonicadvance1/aarch64_clean_cpudetect
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[AArch64] Clean up our CPUDetect.
2015-06-14 15:19:03 +10:00
Matthew Parlane
b39014eac5
Merge pull request #2590 from endrift/fix-freebsd-build
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Fix FreeBSD
2015-06-14 15:18:26 +10:00
Matthew Parlane
252c719515
Merge pull request #2600 from Sonicadvance1/Android_remove_dialog
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[Android] Remove dialog telling individuals that their drivers are terrible.
2015-06-14 15:17:03 +10:00
Matthew Parlane
2d8fdb791e
Merge pull request #2603 from JosJuice/move-getcompany
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Move GetCompany() to ISOFile.h/GameFile.h
2015-06-14 15:16:20 +10:00
Jeffrey Pfau
1b9f55692b
Fix 64-bit FreeBSD build
2015-06-13 21:52:47 -07:00
Jeffrey Pfau
b6d1512587
Common: Use more portable invocation of shm_open
2015-06-13 21:52:47 -07:00
Jeffrey Pfau
7085fcc8d6
Fix FreeBSD build
2015-06-13 21:52:47 -07:00
Ryan Houdek
5ea66369f8
[AArch64] Optimize paired quantized stores.
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Uses {S,U}QXTN to saturate the value to the maximum sizes instead of manually clamping using FMIX + FMAX.
2015-06-13 23:16:56 -05:00
Ryan Houdek
5dc148159f
[AArch64] Implement {U, S}QXTN{,2}
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Also split out XTN to XTN and XTN2.
2015-06-13 23:16:17 -05:00
Matthew Parlane
f32cede086
Revert "x64: build a Position-Independent Executable (PIE)"
2015-06-14 16:06:26 +12:00
Ryan Houdek
c981f6407e
Merge pull request #2597 from endrift/android-allow-ndk-override
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Android: Allow NDK location to be specified manually
2015-06-13 13:56:53 -05:00
Lioncash
74b359e390
Arm64Emitter: Remove unused variable from EncodeLoadStoreRegisterOffset
2015-06-13 14:27:15 -04:00
JosJuice
01e324eed0
Move GetCompany() to ISOFile.h/GameFile.h
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For consistency with the other Get methods.
2015-06-13 18:43:10 +02:00
Ryan Houdek
7c4e6c7eb9
[Android] Make sure we are setting the default user directory.
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This fixes an issue where the settings aren't being saved correctly because the user directory is never set before a run of the game.
2015-06-13 08:37:56 -05:00
Ryan Houdek
467f351f79
[Android] Remove dialog telling individuals that their drivers are terrible.
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There aren't any AArch64 devices with v14 Qualcomm drivers. So it is dead code.
2015-06-13 08:18:42 -05:00
Ryan Houdek
0af5bdcf1d
[AArch64] Clean up our CPUDetect.
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Drops ARMv7 feature detection.
2015-06-13 08:04:23 -05:00
Jeffrey Pfau
7e36166374
Android: Allow git and cmake locations to be overridden
2015-06-13 03:54:37 -07:00
Jeffrey Pfau
fff657a7da
Android: Allow NDK location to be overridden
2015-06-12 19:59:25 -07:00
Admiral H. Curtiss
8ffe745c09
Config: Allow PAL60 to be set by ini files.
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Fixes issue https://code.google.com/p/dolphin-emu/issues/detail?id=7847 .
2015-06-13 02:10:44 +02:00
Admiral H. Curtiss
92447fb052
Config: Add a boolean for PAL60, like the Progressive Scan one.
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This decouples the Dolphin PAL60 option from the currently set value in the Wii SYSCONF file.
2015-06-13 02:09:19 +02:00
Jules Blok
4042945ee5
Merge branch 'stable'
2015-06-13 01:12:12 +02:00
Ryan Houdek
bcc8c78e4a
Merge pull request #2582 from Sonicadvance1/aarch64_fix_thp_videos
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[WIP] [AArch64] Clamp quantized store ranges.
2015-06-12 18:07:24 -05:00
degasus
9f929c8593
Hotkeys: Fix translation array
2015-06-12 19:32:50 +02:00
degasus
c375111076
Options: merge SCoreStartupParameter into SConfig
2015-06-12 19:07:45 +02:00
degasus
b9a9fcd26d
Hotkeys: Fix missing hotkey strings
2015-06-12 13:59:22 +02:00
skidau
5ae1c07cd4
Merge pull request #2570 from Papermanzero/patch-1
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Correction of emulated wiimote initialisation
2015-06-12 12:39:02 +10:00
skidau
a2b3541160
Merge pull request #2559 from AdmiralCurtiss/wind-waker-pal60-fix
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Fix issue with Wind Waker not displaying boot display options.
2015-06-12 11:58:37 +10:00
Admiral H. Curtiss
33f5aaf956
GameCube Config: Add option to override the NTSC auto language change.
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Some NTSC games have translations on the game disc that can be accessed via the system language byte.
2015-06-11 18:40:41 +02:00
Admiral H. Curtiss
ffe25da78a
Boot: Automatically temporarily set GameCube language to 0 when booting NTSC games.
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NTSC GameCubes have no Language setting, so the language byte in SRAM is always 0. Some NTSC games do react oddly and display unfinished translations and similar when the byte is set to a nonzero value that corresponds to a non-English language on a PAL GameCube. See issue 7731: https://code.google.com/p/dolphin-emu/issues/detail?id=7731 .
2015-06-11 18:39:44 +02:00
Markus Wick
be1d1e2798
Merge pull request #2024 from RisingFog/irgui
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Add UI Support for up to 8x Internal Resolutions
2015-06-11 15:47:39 +02:00
Fog
6e7fedd4d0
Add UI Support for up to 8x Internal Resolutions
2015-06-10 20:17:30 -04:00
degasus
20ec5867ec
GameIni: Remove default Projection Hack
2015-06-10 19:31:10 +02:00
Jules Blok
fd637030e4
GeometryShaderGen: Consistently use xfmem just as the vertex shader.
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There are very rare conditions in which xfmem can actually desync from bpmem.
2015-06-10 16:13:54 +02:00
Jules Blok
4cbaddb7ad
GeometryShaderGen: Don't use `centroid in` for input variables.
2015-06-10 16:04:32 +02:00
Tillmann Karras
d329147871
Interpreter: use std::isnan(x) instead of x != x
2015-06-10 14:31:08 +02:00
Tillmann Karras
c7544719e2
Interpreter: optimize NaN checks
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NaNs always propagate, so we can get away with only checking for NaN
inputs in the rare case that the result is NaN (as already done in
Jit64::HandleNaNs()).
2015-06-10 14:23:43 +02:00