Ryan Houdek
bc9ef95643
Support Sampler binding in the shader.
...
In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.
Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
2014-07-18 17:04:03 -05:00
Scott Mansell
3763cf5917
Update the Pokemon snap Pal ini to match NTSC.
...
Game is really broken without EFB2ram.
2014-07-17 21:13:19 +12:00
Lioncash
3d66e859d4
Merge pull request #481 from Linktothepast/gameini_updates
...
Gameini updates.
2014-06-22 14:20:35 -04:00
Linktothepast
6cc940b233
More ini updates.
...
Adds Genesis virtual console games to the database. Fixes issues 7400
and partly 7396. Update for Mario Sunshine (gc), Despicable Me (wii),
Chicken Little: Ace In Action (wii), and a couple of Wiiware titles.
2014-06-21 09:14:15 +03:00
Pierre Bourdon
86cec0a476
Merge pull request #486 from RachelBryk/clean-theme-r2
...
Clean Theme R2 Changelog
2014-06-20 04:35:26 +02:00
Tony Wasserka
a8f32adcab
Merge pull request #470 from pauldacheez/s-Gamecube-GameCube
...
Fix the capitalization of "GameCube" throughout the project.
2014-06-13 21:52:08 +02:00
MaJoR1
b303a3d9e6
Clean Theme R2 Changelog
...
The clean theme was a little rushed. There was barely over a week between it's start date and the 4.0 release, and there was school and other crazy going on at the time. Having lived with the clean theme for a while, the weaknesses of the theme was really beginning to irritate me. So I've taken my time and worked on them over the past few months, and used them day to day to get the feel of them. The result is much better overall - everything has been tweaked from the ground up!
While there is a "full" changelog below, the primary change is a transitions from a gradient + dropshadow (and sometimes etch, don't think about it too hard) to a gradient + etch style. It's the same icons and the same style just, dare I say, cleaner? It's also much more variation friendly, allowing consistant results across all the colors and sizes. It pays off big time; everything that isn't default is drastically improved. For those that just use default, it's still better, thanks to the higher quality.
In my view, this is the completed clean theme.
Changlog:
*No dropshadow - gives the theme a even cleaner look and greatly improves the colored and @2x versions
*Improved etch effect with subtle variations as needed to each icon for best results
*New GameCube Icon - accurate to hardware, matches the accurate wiimote-nunchuk
*Tweaked gradients for a slightly flatter look
*Redone Lite theme. Still weird on light chrome, but awesome on dark chrome. Has a sort of white iPod look.
*@2x icons take better advantage of the higher resolution while still matching
*Improved the open icon's "disc", with precise angles on the reflection and mouseover awesome
*Removed slight curve from the Play icon
*Graphics icon now has a "power light" that no one will ever notice if they don't read this.
*And an obscene amount of tweaks way too small to include here
2014-06-12 22:50:52 -04:00
Rachel Bryk
80f3264b17
Remove fix item hang patch for wind waker.
...
Apparently it hasn't been needed in an eternity.
2014-06-10 21:04:45 -04:00
Linktothepast
e7f8098c3d
Gameini updates.
...
Update that adds NES and SNES (U) Virtual Console games to the database.
Fixes issue 7349 (More Aggressive Twilight Princess Hack), issue 7337
(Def Jam Vendetta No Cutscenes?) and issue 7258 (Madden NFL 2003
requires RealXFB for videos).
Workaround for issue 7322 (Slow audio ingame in various gamecube games
when using HLE, LLE audio works fine.) by enforcing LLE audio for the
affected games for the time being.
This PR depends upon pr #466 "Allow progressive scan to be set by game
ini".
2014-06-10 15:20:02 +03:00
Paul Olszewski
5d793881b0
Fix the capitalization of "GameCube" throughout the project.
2014-06-08 11:24:49 +09:00
Linktothepast
4fa0cf0597
More gameini updates.
...
Updates for F-Zero X (n64), Yoshi's story (n64) and Curious George (gc).
Fixes issue 7333.
2014-05-30 19:29:46 +03:00
Linktothepast
17bdb70abd
Gameini updates.
...
Change Nes games efb scaling to 1x. Also fix issue 7314.
2014-05-24 14:39:52 +03:00
Linktothepast
306bc3d829
Gameini updates.
...
Various changes.
2014-05-24 14:39:52 +03:00
myownfriend
7853766a6b
Update emboss.glsl
2014-05-21 17:09:26 -04:00
myownfriend
24027b78e3
Update emboss.glsl
2014-05-21 16:45:32 -04:00
myownfriend
12a9c5f0ce
Update fire2.glsl
2014-05-21 16:43:55 -04:00
myownfriend
f5579d9816
Update cool1.glsl
2014-05-21 16:42:18 -04:00
myownfriend
cd6aa34979
Update acidmetal.glsl
2014-05-21 16:38:25 -04:00
myownfriend
c3864db4b3
Update 32bit.glsl
2014-05-21 16:36:46 -04:00
myownfriend
41f13f9c99
Update primarycolors.glsl
2014-05-21 16:29:25 -04:00
myownfriend
c2e5e030b0
Update asciiart.glsl
2014-05-21 15:15:48 -04:00
myownfriend
28c1e6c6ca
Update 16bit.glsl
...
Sorry. Made a little copy and paste error.
2014-05-21 15:14:56 -04:00
myownfriend
9b022e023b
Update firewater.glsl
2014-05-21 14:55:45 -04:00
myownfriend
dd91d86095
Update 16bit.glsl
2014-05-21 14:53:48 -04:00
myownfriend
d2a74bf294
Update chrismas.glsl
2014-05-21 14:52:46 -04:00
myownfriend
fd1d0e6e1e
Update posterize.glsl
2014-05-21 14:51:25 -04:00
myownfriend
d8fe09e9b1
Update nightvision2scanlines.glsl
2014-05-21 00:11:11 -04:00
myownfriend
1fe8d1ae16
Update nightvision2.glsl
2014-05-21 00:10:07 -04:00
myownfriend
753a937289
Update auto_toon2.glsl
2014-05-21 00:06:38 -04:00
myownfriend
f59c7f25da
Update asciiart.glsl
2014-05-21 00:05:13 -04:00
myownfriend
d13e9c5aa8
Update stereoscopic2.glsl
2014-05-21 00:00:50 -04:00
myownfriend
e43df47cd1
Update stereoscopic.glsl
2014-05-21 00:00:18 -04:00
myownfriend
349a7b59ea
Update sketchy.glsl
2014-05-20 23:58:33 -04:00
myownfriend
92d0af2d18
Update sepia.glsl
2014-05-20 23:58:02 -04:00
myownfriend
980b5f8fbb
Update primarycolors.glsl
2014-05-20 23:57:31 -04:00
myownfriend
0ef3a7f233
Update posterize2.glsl
2014-05-20 23:55:59 -04:00
myownfriend
8ddad21abc
Update posterize.glsl
2014-05-20 23:54:52 -04:00
myownfriend
4c1ef9ba80
Update nightvision2scanlines.glsl
2014-05-20 23:54:11 -04:00
myownfriend
548d872843
Update nightvision2.glsl
2014-05-20 23:53:37 -04:00
myownfriend
d5fea64953
Update nightvision.glsl
2014-05-20 23:53:13 -04:00
myownfriend
134fdd0ef7
Update mad_world.glsl
2014-05-20 23:52:32 -04:00
myownfriend
51b0645963
Update invertedoutline.glsl
2014-05-20 23:51:34 -04:00
myownfriend
dc59012d5a
Update firewater.glsl
2014-05-20 23:49:49 -04:00
myownfriend
a926a7c113
Update fire.glsl
2014-05-20 23:48:16 -04:00
myownfriend
00a09d60c1
Update emboss.glsl
2014-05-20 23:47:26 -04:00
myownfriend
2c3f3d63fb
Update darkerbrighter.glsl
2014-05-20 23:47:05 -04:00
myownfriend
9218fe9764
Update cool1.glsl
2014-05-20 23:46:31 -04:00
myownfriend
7c3bfaaff6
Update chrismas.glsl
2014-05-20 23:45:33 -04:00
myownfriend
32caf7af19
Update bad_bloom.glsl
2014-05-20 23:44:49 -04:00
myownfriend
4a0150033f
Update auto_toon2.glsl
2014-05-20 23:43:56 -04:00
myownfriend
8b0d4db1ac
Update auto_toon.glsl
2014-05-20 23:40:18 -04:00
myownfriend
a26673163f
Update asciiart.glsl
2014-05-20 23:39:48 -04:00
myownfriend
38669a1d16
Update acidtrip2.glsl
2014-05-20 23:34:56 -04:00
myownfriend
b36609e991
Update acidtrip.glsl
2014-05-20 23:34:32 -04:00
myownfriend
ad7f63669d
Update FXAA.glsl
2014-05-20 23:32:29 -04:00
myownfriend
2629d6dfa9
Update 32bit.glsl
...
Formatted it to be consistent with Dolphin's coding style.
2014-05-20 23:26:47 -04:00
myownfriend
bc109e1b58
Update 16bit.glsl
...
Changed spaces to tabs
2014-05-20 23:25:09 -04:00
Ryan Houdek
34bc14e75d
Fixes our post processing shaders so they work under OpenGL ES 3.0
...
Most of our shaders relied on implicit int->float conversions.
This fixes the assumption that this is allowed
2014-05-05 15:59:49 -05:00
Linktothepast
40bba500b5
More updates.
...
For 007: Agent Under Fire (gc), SHADOW THE HEDGEHOG (gc), NFL Street
(gc), NFL Street 2 (gc), NBA STREET V3 (gc).
Fixes issues 7224, 7216 and 7238.
2014-04-26 21:47:45 +03:00
Linktothepast
b3f611e14a
Gameini updates.
...
Updates game inis for Serious Sam: Next Encounter (gc), CAPCOM VS. SNK 2
EO (gc), Baten Kaitos Origins (gc), Baten Kaitos Eternal Wings and the
Lost Ocean (gc), Sonic Adventure 2 Battle (gc), Sonic Riders (gc), Sonic
Adventure DX (gc), Mini Ninjas (wii), The Legend of Zelda Skyward Sword
(wii).
Fixes issues 7146 and 6440.
2014-04-26 21:47:44 +03:00
Pierre Bourdon
c68be42c55
Merge pull request #226 from LPFaint99/Issue6753
...
Use a 251 block Memory card for games that do not work with larger cards. Fixes Issue 6753
2014-04-03 10:15:43 +02:00
LPFaint99
c7faf2be4c
add setting to game inis to use memory card 251 for games that cannot use large memory cards
2014-03-29 10:18:27 -07:00
Linktothepast
d618cccccd
Gameini updates.
...
The Sims 2 Pets (gc), NHL 2005 (gc), NHL06 (gc), Blood Omen 2 (gc),
R:Racing Evolution: Life in the Fast Lane (gc), World Of Zoo (wii),
Super Mario Galaxy 1 and 2 are affected.
Fixes issue 7067.
2014-03-29 11:29:33 +02:00
Pierre Bourdon
7286700a1c
Do not force DSPLLE in Zelda HLE games anymore.
2014-03-27 10:41:48 +01:00
Linktothepast
82f772fdcc
Remove the extra parameters field from the PH.
...
Metroid: Other M was the only game which required this field, but the
issue in that game can be fixed properly by enabling format change
emulation. Hence, there's no point in having this around anymore.
Fixes issue 6644.
2014-03-15 15:04:39 +02:00
Linktothepast
ad7d5a3ed9
Gameini updates.
...
For Disney's Hide & Sneak (gc), Kelly Slater's Pro Surfer (gc),
Codename: Kids Next Door (gc), X-Men 2 Wolverine's Revenge (gc).
Fixes issue 7024.
2014-02-20 17:57:00 +02:00
Linktothepast
7410bddaf0
Gameini update for FINAL FANTASY FABLES: Chocobo's Dungeon.
...
Minimap is fixed for the game in latest dev, so removing the emu issue
notes. Testing commit.
2014-02-08 12:29:31 +02:00
degasus
91cddd874b
GameSettings: wipe cache display lists
2014-01-31 07:40:37 +01:00
kostamarino@hotmail.com
3a7cd4e873
Gameini database update for Crash Tag Team Racing (gc), Baten Kaitos Eternal Wings and the Lost Ocean (gc), Disney's Magical Mirror starring Mickey Mouse (gc), Disney's Hide & Sneak (gc), Skylanders: Swap Force (wii).
...
Fixes issue 6984.
Fixes issue 6972.
2014-01-25 19:29:48 +02:00
crudelios
cdfe58f7ed
Rewrote bounding box algotithm. Fixes issues 5967, 6154, 6196, 6211.
...
Instead of being vertex-based, it is now primitive (point, line or dissected triangle) based, with proper clipping.
Also, screen position is now calculated based on viewport values, instead of "guesstimating".
This fixes many graphical glitches in Paper Mario: TTYD and Super Paper Mario.
Also, the new code allows Mickey's Magical Mirror and Disney's Hide & Sneak to work (mostly) bug-free. I changed their inis to use bbox.
These changes have a slight cost in performance when bbox is being used (rare), mostly due to the new clipping algorithm.
Please check for any regressions or crashes.
2014-01-25 15:36:23 +00:00
kostamarino@hotmail.com
0a5bd83af2
Gameini database update for Mega Man Anniversary Collection (gc), Tony Hawk's Pro Skater 3 (gc) and WarioWare, Inc. Mega Party Games (gc).
...
Fixes issue 6959.
2014-01-17 18:14:10 +02:00
Tony Wasserka
5fb8d07953
GameSettings: Deleted references to the ZTP hack.
2014-01-16 00:42:57 +01:00
kostamarino@hotmail.com
6319b1867b
Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.
...
Fixes Issue 6830.
2014-01-05 17:02:45 +02:00
Ryan Houdek
eb3b933dd0
Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder.
2013-12-11 15:15:55 -06:00
Tony Wasserka
6a587c1b31
OpenCL: Use correct license header for TextureDecoder.
2013-12-11 20:35:12 +01:00
kostamarino@hotmail.com
1763dc2076
Gameini database update. Beyond Good and Evil (gc), Hunter: The Reckoning (gc), MARIO SUPERSTAR BASEBALL (gc), Heavy Fire Special Operations (wiiware), Tiger Woods PGA TOUR 2005 (gc), Tiger Woods PGA TOUR 06 (gc), Midway Arcade Treasures (gc), Midway Arcade Treasures 2 (gc), Midway Arcade Treasures 3 (gc), FINAL FANTASY Crystal Chronicles (gc), Freestyle Metal X (gc), Hunter: The Reckoning (gc), Finding Nemo (gc), Tony Hawk's Pro Skater 4 (gc), Yogi Bear (wii), Ghost Mansion Party (wiiware) are updated/added.
...
Fixes issue 6773.
Fixes issue 6774.
Thanks nash67 for his help.
2013-11-22 14:03:12 +02:00
Ryan Houdek
c8d7db9767
Fix FXAA shader for OpenGL ES 3.
2013-10-29 07:24:16 +00:00
Ryan Houdek
cfa709a1c5
This introduces a FXAA post processing shader for our OpenGL backend. I would like to acredit mudlord for making this possible. He provided the code necessary for making this PP shader possible. Without it, this shader would have still not been done. So a major hats off for doing all the hard work mudlord.
2013-10-27 17:45:53 -05:00
kostamarino@hotmail.com
0eba84c09f
Gameini database update. Carmen Sandiego(gc), Ed, Edd n Eddy (gc), Ice Age 2 The Meltdown (gc), The Incredibles(gc), Jedi Knight II: Jedi Outcast(gc), Enter The Matrix (gc), X-Men Next Dimension(gc), Project Zero 4 (wii), Resident Evil Archives: Resident Evil Zero (wii), Shaun White Snowboarding: Road Trip(wii), GoldenEye007 (wii), Namco Museum 50th Anniversary (gc), Future Tactics (gc), The Grim Adventures of Billy & Mandy (gc), NASCAR 2005 (gc), NAMCO MUSEUM (gc), MVP Baseball 2005 (gc), BIONICLE (gc), TY the Tasmanian Tiger 2 (gc), Blast Works Build, Trade, Destroy (wii), The Croods Prehistoric Party (wii) and various Japanese games are added/updated.
...
Fixes issue 6751.
Fixes most ini files from issue 6726.
Thanks to nash67 for his help.
2013-10-24 23:19:17 +03:00
comex
bf352c3ed0
Update Global Melee Netplay Settings to add Pokemon Stadium. (There is probably a better way to manage this.)
2013-10-19 18:20:25 -04:00
degasus
5a212a8fe0
jit64: enable faddsx again
...
It was disabled because of issue 182, but as this game depeneds on FPRF, it was just 'fixed' because of the fallback to interpreter (which implements FPRF by default).
Also enables FPRF for this game via GameIni, so that the issue is still workaround.
If there are any regressions because of this commit, please try to enable FPRF in GameIni.
2013-10-17 01:43:16 +02:00
kostamarino@hotmail.com
e9c2c16c93
Gameini database update. "RESIDENT EVIL CODE VERONICA X" added, "The Incredible Hulk:Ultimate Destruction" added some game regions, "Xenoblade Chronicles" updated and added NTSC region, SAMURAI WARRIORS 3 updated, Lord of the Rings: Aragorn's Quest disabled idle skipping for a speed boost.
...
Fixes issue 6676.
2013-10-12 14:01:49 +03:00
kostamarino@hotmail.com
8a993b44b6
Big gameini database update. Remove most projection hacks enabled by default in gameinis since they are no longer needed after the removal of d3d9 and they can create issues. All of those were there to improve compatibility of the direct 3d9 backend. Also remove direct 3d 9 references in emulation issues since they are no longer relevant. Improve speed of Battalion wars (gc) and Battalion Wars 2 (Wii) by disabling idle skipping (both slowed down considerably with it enabled). Enable by default lle audio in lightweight gc games with issues using zelda hle, specifically Pikmin 1 and 2 (GC), and Mario Kart double dash (GC). The Hulk(gc), Godzilla(gc), Project Zero 2(wii), Wild West Guns (wiiware), Bit Boy!!(wiiware) are added in the database. Sengoku BASARA, FFCC THE CRYSTAL BEARERS updated.
2013-10-06 16:57:27 +03:00
comex
a2fd52ef4f
Move existing Melee AR codes to be for revision 0 and add JMC's for revision 2.
...
He claims they don't work on that revision either, but from a quick
Google they (most of them?) seem to be intended for it, so keep them in
case they're useful for anyone.
2013-09-28 23:38:40 -04:00
kostamarino@hotmail.com
cb715f4fc9
Gameini database update. Enforce LLE recompiler in Wind Waker to prevent a situation where LLE interpreter might be enforced without wanting it. If the user selected in the general sound settings LLE interpreter, closed the window to apply it and then reopened it to select HLE, running Wind Waker afterwards would enforce LLE interpreter on boot.
2013-09-28 16:47:42 +03:00
kostamarino@hotmail.com
ad73efda57
Gameini database update.
...
Fixes issue 6662.
Fixes most of the games in issue 6666.
2013-09-27 18:39:13 +03:00
comex
0787019cbe
Check in 2x versions of Clean*. Thanks, MaJoR1!
2013-09-25 02:06:53 -04:00
kostamarino@hotmail.com
823bb44ba7
Gameini update for Skies of Arcadia and Call of duty Black Ops. Both games don't need projection hacks any more, they work perfectly fine with all backends. Skies of Arcadia actually had an issue of improper shadows with the projection hack if opengl and d3d9 was used in latest dolphin builds.
2013-09-24 01:39:48 +03:00
kostamarino@hotmail.com
e544894f14
Gameini database update of Metroid: Other M. The game actually needed emulate format changes and not a projection hack to work properly. Disabled the projection hack and the game now works fine with all backends (it didn't with d3d11).
...
Fixes issue 4226.
2013-09-23 23:49:15 +03:00
Pierre Bourdon
1f95a294cd
Add the new 'Clean' themes from MaJoR and default to Clean by changing the name of the config key (yes, hack)
2013-09-22 16:00:56 +02:00
kostamarino@hotmail.com
a2a01d2fc9
Gameini database update.
...
Fixes issue 6531.
Fixes issue 6532.
2013-09-16 18:49:17 +03:00
Pierre Bourdon
501eafb407
Overlay local gameinis over global gameinis instead of copying.
...
Huge megacommit because a lot of things needed to be modified to make this
possible.
2013-09-14 17:46:41 +02:00
Pierre Bourdon
aa202c2e21
Move global gameinis from User to Sys. Get rid of SHARED_USER.
2013-09-14 06:08:30 +02:00
Pierre Bourdon
86e765f3eb
Move Themes/ from User to Sys. Only Gameinis remain.
2013-09-14 06:08:30 +02:00
Pierre Bourdon
91a758b342
Move TextureDecoder.cl from User to Sys
2013-09-14 06:08:30 +02:00
Pierre Bourdon
c3eec379df
Move global User/Wii to Sys/Wii
2013-09-14 06:08:30 +02:00
Pierre Bourdon
e7213ca4b1
Overlay the user Shaders/ over the shared one to avoid copying files
2013-09-14 06:08:30 +02:00
Pierre Bourdon
6bdb6585d6
Overlay the user Maps/ over the shared one to avoid copying files
2013-09-14 06:08:29 +02:00
Pierre Bourdon
40f848d279
Update Gameini ratings from the Wiki
2013-09-08 01:33:34 +02:00
kostamarino@hotmail.com
0df5975588
Gameini database update. Fixes issue 6580.
2013-09-05 10:42:43 +03:00