2015-05-24 04:55:12 +00:00
|
|
|
// Copyright 2010 Dolphin Emulator Project
|
2015-05-17 23:08:10 +00:00
|
|
|
// Licensed under GPLv2+
|
2013-04-18 03:09:55 +00:00
|
|
|
// Refer to the license.txt file included.
|
2010-11-18 02:21:26 +00:00
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------------------------
|
|
|
|
// GC graphics pipeline
|
|
|
|
// ---------------------------------------------------------------------------------------------
|
2015-01-11 05:17:29 +00:00
|
|
|
// 3d commands are issued through the fifo. The GPU draws to the 2MB EFB.
|
2010-11-18 02:21:26 +00:00
|
|
|
// The efb can be copied back into ram in two forms: as textures or as XFB.
|
|
|
|
// The XFB is the region in RAM that the VI chip scans out to the television.
|
|
|
|
// So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
|
|
|
|
// Next frame, that one is scanned out and the other one gets the copy. = double buffering.
|
|
|
|
// ---------------------------------------------------------------------------------------------
|
|
|
|
|
2014-02-10 18:54:46 +00:00
|
|
|
#pragma once
|
2010-11-18 02:21:26 +00:00
|
|
|
|
2018-01-21 10:22:45 +00:00
|
|
|
#include <array>
|
2015-12-21 02:49:49 +00:00
|
|
|
#include <memory>
|
2015-05-26 21:23:43 +00:00
|
|
|
#include <mutex>
|
2010-11-18 02:21:26 +00:00
|
|
|
#include <string>
|
2019-05-30 07:07:40 +00:00
|
|
|
#include <string_view>
|
2016-10-08 01:11:37 +00:00
|
|
|
#include <thread>
|
2017-01-23 18:33:26 +00:00
|
|
|
#include <tuple>
|
2016-01-17 21:54:31 +00:00
|
|
|
#include <vector>
|
2010-11-18 02:21:26 +00:00
|
|
|
|
2016-01-17 21:54:31 +00:00
|
|
|
#include "Common/CommonTypes.h"
|
2015-06-19 01:28:40 +00:00
|
|
|
#include "Common/Event.h"
|
2016-01-17 21:54:31 +00:00
|
|
|
#include "Common/Flag.h"
|
2014-02-17 10:18:15 +00:00
|
|
|
#include "Common/MathUtil.h"
|
2018-02-25 07:56:09 +00:00
|
|
|
#include "VideoCommon/AsyncShaderCompiler.h"
|
2014-02-17 10:18:15 +00:00
|
|
|
#include "VideoCommon/BPMemory.h"
|
2014-07-13 11:04:25 +00:00
|
|
|
#include "VideoCommon/FPSCounter.h"
|
2019-03-18 04:50:53 +00:00
|
|
|
#include "VideoCommon/FrameDump.h"
|
2017-04-29 15:00:45 +00:00
|
|
|
#include "VideoCommon/RenderState.h"
|
2017-09-09 06:09:24 +00:00
|
|
|
#include "VideoCommon/TextureConfig.h"
|
2014-02-17 10:18:15 +00:00
|
|
|
|
2018-01-21 10:22:45 +00:00
|
|
|
class AbstractFramebuffer;
|
2017-09-08 09:42:56 +00:00
|
|
|
class AbstractPipeline;
|
|
|
|
class AbstractShader;
|
2017-05-29 22:02:09 +00:00
|
|
|
class AbstractTexture;
|
2017-10-21 14:49:40 +00:00
|
|
|
class AbstractStagingTexture;
|
2018-10-09 13:57:52 +00:00
|
|
|
class NativeVertexFormat;
|
2019-03-17 00:09:06 +00:00
|
|
|
class NetPlayChatUI;
|
2019-06-29 09:27:53 +00:00
|
|
|
class PointerWrap;
|
2017-09-30 06:25:36 +00:00
|
|
|
struct TextureConfig;
|
2017-09-08 09:42:56 +00:00
|
|
|
struct ComputePipelineConfig;
|
|
|
|
struct AbstractPipelineConfig;
|
2019-02-15 01:59:50 +00:00
|
|
|
struct PortableVertexDeclaration;
|
2017-09-08 09:42:56 +00:00
|
|
|
enum class ShaderStage;
|
2017-01-23 16:20:20 +00:00
|
|
|
enum class EFBAccessType;
|
2019-02-15 01:59:50 +00:00
|
|
|
enum class EFBReinterpretType;
|
2017-10-21 14:49:40 +00:00
|
|
|
enum class StagingTextureType;
|
2020-01-26 01:04:50 +00:00
|
|
|
enum class AspectMode;
|
2014-07-29 16:52:34 +00:00
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
namespace VideoCommon
|
|
|
|
{
|
|
|
|
class PostProcessing;
|
2020-01-26 01:04:50 +00:00
|
|
|
} // namespace VideoCommon
|
2019-02-15 01:59:50 +00:00
|
|
|
|
2015-05-01 16:58:11 +00:00
|
|
|
struct EfbPokeData
|
|
|
|
{
|
|
|
|
u16 x, y;
|
|
|
|
u32 data;
|
|
|
|
};
|
|
|
|
|
2010-11-18 02:21:26 +00:00
|
|
|
// Renderer really isn't a very good name for this class - it's more like "Misc".
|
|
|
|
// The long term goal is to get rid of this class and replace it with others that make
|
|
|
|
// more sense.
|
|
|
|
class Renderer
|
|
|
|
{
|
|
|
|
public:
|
2019-01-18 14:35:00 +00:00
|
|
|
Renderer(int backbuffer_width, int backbuffer_height, float backbuffer_scale,
|
|
|
|
AbstractTextureFormat backbuffer_format);
|
2010-11-18 02:21:26 +00:00
|
|
|
virtual ~Renderer();
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2018-01-21 10:22:45 +00:00
|
|
|
using ClearColor = std::array<float, 4>;
|
|
|
|
|
2018-10-03 13:03:13 +00:00
|
|
|
virtual bool IsHeadless() const = 0;
|
|
|
|
|
2018-02-09 10:52:25 +00:00
|
|
|
virtual bool Initialize();
|
|
|
|
virtual void Shutdown();
|
|
|
|
|
2017-09-08 09:42:56 +00:00
|
|
|
virtual void SetPipeline(const AbstractPipeline* pipeline) {}
|
2018-01-21 12:12:32 +00:00
|
|
|
virtual void SetScissorRect(const MathUtil::Rectangle<int>& rc) {}
|
2018-01-21 13:13:25 +00:00
|
|
|
virtual void SetTexture(u32 index, const AbstractTexture* texture) {}
|
2017-09-09 08:30:15 +00:00
|
|
|
virtual void SetSamplerState(u32 index, const SamplerState& state) {}
|
2019-02-15 01:59:50 +00:00
|
|
|
virtual void SetComputeImageTexture(AbstractTexture* texture, bool read, bool write) {}
|
2018-01-21 13:13:25 +00:00
|
|
|
virtual void UnbindTexture(const AbstractTexture* texture) {}
|
2018-01-21 12:04:15 +00:00
|
|
|
virtual void SetViewport(float x, float y, float width, float height, float near_depth,
|
|
|
|
float far_depth)
|
|
|
|
{
|
|
|
|
}
|
2016-11-09 00:07:56 +00:00
|
|
|
virtual void SetFullscreen(bool enable_fullscreen) {}
|
2016-11-13 21:16:29 +00:00
|
|
|
virtual bool IsFullscreen() const { return false; }
|
2019-02-15 01:59:50 +00:00
|
|
|
virtual void BeginUtilityDrawing();
|
|
|
|
virtual void EndUtilityDrawing();
|
2017-09-30 06:25:36 +00:00
|
|
|
virtual std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) = 0;
|
2017-10-21 14:49:40 +00:00
|
|
|
virtual std::unique_ptr<AbstractStagingTexture>
|
|
|
|
CreateStagingTexture(StagingTextureType type, const TextureConfig& config) = 0;
|
2018-01-21 10:22:45 +00:00
|
|
|
virtual std::unique_ptr<AbstractFramebuffer>
|
2019-02-15 01:59:50 +00:00
|
|
|
CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment) = 0;
|
2018-01-21 10:22:45 +00:00
|
|
|
|
|
|
|
// Framebuffer operations.
|
2019-02-15 01:59:50 +00:00
|
|
|
virtual void SetFramebuffer(AbstractFramebuffer* framebuffer);
|
|
|
|
virtual void SetAndDiscardFramebuffer(AbstractFramebuffer* framebuffer);
|
|
|
|
virtual void SetAndClearFramebuffer(AbstractFramebuffer* framebuffer,
|
|
|
|
const ClearColor& color_value = {}, float depth_value = 0.0f);
|
2017-09-30 06:25:36 +00:00
|
|
|
|
2018-11-27 07:16:53 +00:00
|
|
|
// Drawing with currently-bound pipeline state.
|
|
|
|
virtual void Draw(u32 base_vertex, u32 num_vertices) {}
|
|
|
|
virtual void DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex) {}
|
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
// Dispatching compute shaders with currently-bound state.
|
|
|
|
virtual void DispatchComputeShader(const AbstractShader* shader, u32 groups_x, u32 groups_y,
|
|
|
|
u32 groups_z)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2018-11-28 04:30:47 +00:00
|
|
|
// Binds the backbuffer for rendering. The buffer will be cleared immediately after binding.
|
|
|
|
// This is where any window size changes are detected, therefore m_backbuffer_width and/or
|
|
|
|
// m_backbuffer_height may change after this function returns.
|
|
|
|
virtual void BindBackbuffer(const ClearColor& clear_color = {}) {}
|
|
|
|
|
|
|
|
// Presents the backbuffer to the window system, or "swaps buffers".
|
|
|
|
virtual void PresentBackbuffer() {}
|
|
|
|
|
2017-09-08 09:42:56 +00:00
|
|
|
// Shader modules/objects.
|
2019-05-30 07:07:40 +00:00
|
|
|
virtual std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage,
|
|
|
|
std::string_view source) = 0;
|
2017-09-08 09:42:56 +00:00
|
|
|
virtual std::unique_ptr<AbstractShader>
|
|
|
|
CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length) = 0;
|
2019-02-15 01:59:50 +00:00
|
|
|
virtual std::unique_ptr<NativeVertexFormat>
|
|
|
|
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) = 0;
|
2019-04-15 11:55:26 +00:00
|
|
|
virtual std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,
|
|
|
|
const void* cache_data = nullptr,
|
|
|
|
size_t cache_data_length = 0) = 0;
|
2019-02-15 01:59:50 +00:00
|
|
|
|
|
|
|
AbstractFramebuffer* GetCurrentFramebuffer() const { return m_current_framebuffer; }
|
2017-09-08 09:42:56 +00:00
|
|
|
|
2017-07-03 14:32:02 +00:00
|
|
|
// Ideal internal resolution - multiple of the native EFB resolution
|
2017-04-08 23:40:04 +00:00
|
|
|
int GetTargetWidth() const { return m_target_width; }
|
|
|
|
int GetTargetHeight() const { return m_target_height; }
|
2010-12-10 15:54:14 +00:00
|
|
|
// Display resolution
|
2017-04-08 23:40:04 +00:00
|
|
|
int GetBackbufferWidth() const { return m_backbuffer_width; }
|
|
|
|
int GetBackbufferHeight() const { return m_backbuffer_height; }
|
2019-01-18 14:35:00 +00:00
|
|
|
float GetBackbufferScale() const { return m_backbuffer_scale; }
|
2017-03-04 06:39:50 +00:00
|
|
|
void SetWindowSize(int width, int height);
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
// Sets viewport and scissor to the specified rectangle. rect is assumed to be in framebuffer
|
|
|
|
// coordinates, i.e. lower-left origin in OpenGL.
|
|
|
|
void SetViewportAndScissor(const MathUtil::Rectangle<int>& rect, float min_depth = 0.0f,
|
|
|
|
float max_depth = 1.0f);
|
|
|
|
|
|
|
|
// Scales a GPU texture using a copy shader.
|
|
|
|
virtual void ScaleTexture(AbstractFramebuffer* dst_framebuffer,
|
|
|
|
const MathUtil::Rectangle<int>& dst_rect,
|
|
|
|
const AbstractTexture* src_texture,
|
|
|
|
const MathUtil::Rectangle<int>& src_rect);
|
|
|
|
|
|
|
|
// Converts an upper-left to lower-left if required by the backend, optionally
|
|
|
|
// clamping to the framebuffer size.
|
|
|
|
MathUtil::Rectangle<int> ConvertFramebufferRectangle(const MathUtil::Rectangle<int>& rect,
|
2019-08-05 02:45:25 +00:00
|
|
|
u32 fb_width, u32 fb_height) const;
|
|
|
|
MathUtil::Rectangle<int>
|
|
|
|
ConvertFramebufferRectangle(const MathUtil::Rectangle<int>& rect,
|
|
|
|
const AbstractFramebuffer* framebuffer) const;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
// EFB coordinate conversion functions
|
2010-12-10 15:54:14 +00:00
|
|
|
// Use this to convert a whole native EFB rect to backbuffer coordinates
|
2019-08-05 02:45:25 +00:00
|
|
|
MathUtil::Rectangle<int> ConvertEFBRectangle(const MathUtil::Rectangle<int>& rc) const;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2019-04-15 14:47:46 +00:00
|
|
|
const MathUtil::Rectangle<int>& GetTargetRectangle() const { return m_target_rectangle; }
|
2017-03-03 01:51:31 +00:00
|
|
|
float CalculateDrawAspectRatio() const;
|
|
|
|
|
2019-04-28 06:53:16 +00:00
|
|
|
// Crops the target rectangle to the framebuffer dimensions, reducing the size of the source
|
|
|
|
// rectangle if it is greater. Works even if the source and target rectangles don't have a
|
|
|
|
// 1:1 pixel mapping, scaling as appropriate.
|
|
|
|
void AdjustRectanglesToFitBounds(MathUtil::Rectangle<int>* target_rect,
|
|
|
|
MathUtil::Rectangle<int>* source_rect, int fb_width,
|
|
|
|
int fb_height);
|
|
|
|
|
2017-04-08 23:40:04 +00:00
|
|
|
std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height) const;
|
2017-03-04 06:39:50 +00:00
|
|
|
void UpdateDrawRectangle();
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2020-01-26 01:04:50 +00:00
|
|
|
std::tuple<float, float> ApplyStandardAspectCrop(float width, float height) const;
|
|
|
|
|
2014-10-31 15:24:35 +00:00
|
|
|
// Use this to convert a single target rectangle to two stereo rectangles
|
2019-04-15 14:47:46 +00:00
|
|
|
std::tuple<MathUtil::Rectangle<int>, MathUtil::Rectangle<int>>
|
|
|
|
ConvertStereoRectangle(const MathUtil::Rectangle<int>& rc) const;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2017-11-03 15:04:46 +00:00
|
|
|
unsigned int GetEFBScale() const;
|
|
|
|
|
2010-12-10 15:54:14 +00:00
|
|
|
// Use this to upscale native EFB coordinates to IDEAL internal resolution
|
2017-04-08 23:40:04 +00:00
|
|
|
int EFBToScaledX(int x) const;
|
|
|
|
int EFBToScaledY(int y) const;
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2010-12-10 15:54:14 +00:00
|
|
|
// Floating point versions of the above - only use them if really necessary
|
2017-04-08 23:40:04 +00:00
|
|
|
float EFBToScaledXf(float x) const;
|
|
|
|
float EFBToScaledYf(float y) const;
|
|
|
|
|
2010-11-18 02:21:26 +00:00
|
|
|
// Random utilities
|
2020-08-06 19:57:12 +00:00
|
|
|
void SaveScreenshot(std::string filename);
|
2017-03-04 06:39:50 +00:00
|
|
|
void DrawDebugText();
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2019-04-15 14:47:46 +00:00
|
|
|
virtual void ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
|
|
|
|
bool zEnable, u32 color, u32 z);
|
2019-02-15 01:59:50 +00:00
|
|
|
virtual void ReinterpretPixelData(EFBReinterpretType convtype);
|
2019-04-15 14:47:46 +00:00
|
|
|
void RenderToXFB(u32 xfbAddr, const MathUtil::Rectangle<int>& sourceRc, u32 fbStride,
|
|
|
|
u32 fbHeight, float Gamma = 1.0f);
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
|
|
|
|
virtual void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points);
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2014-11-13 22:26:49 +00:00
|
|
|
virtual u16 BBoxRead(int index) = 0;
|
|
|
|
virtual void BBoxWrite(int index, u16 value) = 0;
|
2019-02-15 01:59:50 +00:00
|
|
|
virtual void BBoxFlush() {}
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2018-11-28 04:30:47 +00:00
|
|
|
virtual void Flush() {}
|
2019-02-15 01:59:50 +00:00
|
|
|
virtual void WaitForGPUIdle() {}
|
2018-11-28 04:30:47 +00:00
|
|
|
|
2010-11-18 02:21:26 +00:00
|
|
|
// Finish up the current frame, print some stats
|
2019-03-31 04:11:53 +00:00
|
|
|
void Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u64 ticks);
|
2018-11-28 04:30:47 +00:00
|
|
|
|
2020-01-26 01:04:50 +00:00
|
|
|
void UpdateWidescreenHeuristic();
|
|
|
|
|
2018-11-28 04:30:47 +00:00
|
|
|
// Draws the specified XFB buffer to the screen, performing any post-processing.
|
|
|
|
// Assumes that the backbuffer has already been bound and cleared.
|
2019-04-28 07:00:18 +00:00
|
|
|
virtual void RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,
|
|
|
|
const AbstractTexture* source_texture,
|
|
|
|
const MathUtil::Rectangle<int>& source_rc);
|
2018-11-28 04:30:47 +00:00
|
|
|
|
|
|
|
// Called when the configuration changes, and backend structures need to be updated.
|
|
|
|
virtual void OnConfigChanged(u32 bits) {}
|
2016-06-24 08:43:46 +00:00
|
|
|
|
2017-04-08 23:40:04 +00:00
|
|
|
PEControl::PixelFormat GetPrevPixelFormat() const { return m_prev_efb_format; }
|
2017-03-04 06:42:21 +00:00
|
|
|
void StorePixelFormat(PEControl::PixelFormat new_format) { m_prev_efb_format = new_format; }
|
2019-03-09 13:31:29 +00:00
|
|
|
bool EFBHasAlphaChannel() const;
|
2019-02-15 01:59:50 +00:00
|
|
|
VideoCommon::PostProcessing* GetPostProcessor() const { return m_post_processor.get(); }
|
2016-01-10 18:31:49 +00:00
|
|
|
// Final surface changing
|
2016-08-13 12:08:53 +00:00
|
|
|
// This is called when the surface is resized (WX) or the window changes (Android).
|
2018-01-26 06:23:24 +00:00
|
|
|
void ChangeSurface(void* new_surface_handle);
|
2018-10-03 13:03:16 +00:00
|
|
|
void ResizeSurface();
|
2017-02-24 14:16:28 +00:00
|
|
|
bool UseVertexDepthRange() const;
|
2019-06-29 09:27:53 +00:00
|
|
|
void DoState(PointerWrap& p);
|
2017-02-24 14:16:28 +00:00
|
|
|
|
2018-02-25 07:56:09 +00:00
|
|
|
virtual std::unique_ptr<VideoCommon::AsyncShaderCompiler> CreateAsyncShaderCompiler();
|
|
|
|
|
2019-10-02 02:19:47 +00:00
|
|
|
// Returns true if a layer-expanding geometry shader should be used when rendering the user
|
|
|
|
// interface and final XFB.
|
|
|
|
bool UseGeometryShaderForUI() const;
|
|
|
|
|
2018-10-10 11:41:52 +00:00
|
|
|
// Returns a lock for the ImGui mutex, enabling data structures to be modified from outside.
|
|
|
|
// Use with care, only non-drawing functions should be called from outside the video thread,
|
|
|
|
// as the drawing is tied to a "frame".
|
|
|
|
std::unique_lock<std::mutex> GetImGuiLock();
|
|
|
|
|
2018-11-28 04:30:47 +00:00
|
|
|
// Begins/presents a "UI frame". UI frames do not draw any of the console XFB, but this could
|
|
|
|
// change in the future.
|
|
|
|
void BeginUIFrame();
|
|
|
|
void EndUIFrame();
|
|
|
|
|
2010-11-18 02:21:26 +00:00
|
|
|
protected:
|
2018-11-28 04:30:47 +00:00
|
|
|
// Bitmask containing information about which configuration has changed for the backend.
|
|
|
|
enum ConfigChangeBits : u32
|
|
|
|
{
|
|
|
|
CONFIG_CHANGE_BIT_HOST_CONFIG = (1 << 0),
|
|
|
|
CONFIG_CHANGE_BIT_MULTISAMPLES = (1 << 1),
|
|
|
|
CONFIG_CHANGE_BIT_STEREO_MODE = (1 << 2),
|
|
|
|
CONFIG_CHANGE_BIT_TARGET_SIZE = (1 << 3),
|
|
|
|
CONFIG_CHANGE_BIT_ANISOTROPY = (1 << 4),
|
|
|
|
CONFIG_CHANGE_BIT_FORCE_TEXTURE_FILTERING = (1 << 5),
|
|
|
|
CONFIG_CHANGE_BIT_VSYNC = (1 << 6),
|
|
|
|
CONFIG_CHANGE_BIT_BBOX = (1 << 7)
|
|
|
|
};
|
|
|
|
|
2017-04-09 18:38:43 +00:00
|
|
|
std::tuple<int, int> CalculateTargetScale(int x, int y) const;
|
2016-11-10 13:31:44 +00:00
|
|
|
bool CalculateTargetSize();
|
2010-11-18 02:21:26 +00:00
|
|
|
|
2018-11-28 04:30:47 +00:00
|
|
|
void CheckForConfigChanges();
|
2017-07-20 07:10:02 +00:00
|
|
|
|
2017-03-04 06:39:50 +00:00
|
|
|
void CheckFifoRecording();
|
|
|
|
void RecordVideoMemory();
|
2011-03-27 02:55:08 +00:00
|
|
|
|
2019-10-02 02:19:47 +00:00
|
|
|
// ImGui initialization depends on being able to create textures and pipelines, so do it last.
|
|
|
|
bool InitializeImGui();
|
|
|
|
|
|
|
|
// Recompiles ImGui pipeline - call when stereo mode changes.
|
|
|
|
bool RecompileImGuiPipeline();
|
|
|
|
|
2018-11-28 04:30:47 +00:00
|
|
|
// Sets up ImGui state for the next frame.
|
|
|
|
// This function itself acquires the ImGui lock, so it should not be held.
|
|
|
|
void BeginImGuiFrame();
|
2018-10-09 13:57:52 +00:00
|
|
|
|
|
|
|
// Destroys all ImGui GPU resources, must do before shutdown.
|
|
|
|
void ShutdownImGui();
|
|
|
|
|
2018-11-28 04:30:47 +00:00
|
|
|
// Renders ImGui windows to the currently-bound framebuffer.
|
|
|
|
// Should be called with the ImGui lock held.
|
2019-02-15 01:59:50 +00:00
|
|
|
void DrawImGui();
|
2018-10-09 13:57:52 +00:00
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
AbstractFramebuffer* m_current_framebuffer = nullptr;
|
|
|
|
const AbstractPipeline* m_current_pipeline = nullptr;
|
2018-01-21 10:22:45 +00:00
|
|
|
|
2017-03-04 06:42:21 +00:00
|
|
|
Common::Flag m_screenshot_request;
|
2017-03-04 06:42:35 +00:00
|
|
|
Common::Event m_screenshot_completed;
|
2017-03-04 06:42:21 +00:00
|
|
|
std::mutex m_screenshot_lock;
|
|
|
|
std::string m_screenshot_name;
|
2020-01-26 01:04:50 +00:00
|
|
|
|
|
|
|
bool m_is_game_widescreen = false;
|
|
|
|
bool m_was_orthographically_anamorphic = false;
|
2011-09-08 15:09:24 +00:00
|
|
|
|
2010-11-18 02:21:26 +00:00
|
|
|
// The framebuffer size
|
2019-02-15 01:59:50 +00:00
|
|
|
int m_target_width = 1;
|
|
|
|
int m_target_height = 1;
|
2010-11-18 02:21:26 +00:00
|
|
|
|
2018-01-26 06:23:24 +00:00
|
|
|
// Backbuffer (window) size and render area
|
2017-03-04 06:42:21 +00:00
|
|
|
int m_backbuffer_width = 0;
|
|
|
|
int m_backbuffer_height = 0;
|
2019-01-18 14:35:00 +00:00
|
|
|
float m_backbuffer_scale = 1.0f;
|
2017-09-09 06:09:24 +00:00
|
|
|
AbstractTextureFormat m_backbuffer_format = AbstractTextureFormat::Undefined;
|
2019-04-15 14:47:46 +00:00
|
|
|
MathUtil::Rectangle<int> m_target_rectangle = {};
|
2019-02-15 01:59:50 +00:00
|
|
|
int m_frame_count = 0;
|
2010-12-27 21:56:20 +00:00
|
|
|
|
2014-07-13 11:04:25 +00:00
|
|
|
FPSCounter m_fps_counter;
|
2014-07-09 21:18:11 +00:00
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
std::unique_ptr<VideoCommon::PostProcessing> m_post_processor;
|
2014-07-29 16:47:56 +00:00
|
|
|
|
2017-11-23 06:53:44 +00:00
|
|
|
void* m_new_surface_handle = nullptr;
|
2018-01-26 06:23:24 +00:00
|
|
|
Common::Flag m_surface_changed;
|
|
|
|
Common::Flag m_surface_resized;
|
|
|
|
std::mutex m_swap_mutex;
|
2016-08-13 12:08:53 +00:00
|
|
|
|
2018-10-09 13:57:52 +00:00
|
|
|
// ImGui resources.
|
|
|
|
std::unique_ptr<NativeVertexFormat> m_imgui_vertex_format;
|
|
|
|
std::vector<std::unique_ptr<AbstractTexture>> m_imgui_textures;
|
|
|
|
std::unique_ptr<AbstractPipeline> m_imgui_pipeline;
|
2018-10-10 11:41:52 +00:00
|
|
|
std::mutex m_imgui_mutex;
|
2018-10-09 13:57:52 +00:00
|
|
|
u64 m_imgui_last_frame_time;
|
|
|
|
|
2010-12-27 21:56:20 +00:00
|
|
|
private:
|
2016-10-08 01:11:37 +00:00
|
|
|
void RunFrameDumps();
|
2019-08-05 02:45:25 +00:00
|
|
|
std::tuple<int, int> CalculateOutputDimensions(int width, int height) const;
|
2016-10-08 01:11:37 +00:00
|
|
|
|
2017-03-04 06:42:21 +00:00
|
|
|
PEControl::PixelFormat m_prev_efb_format = PEControl::INVALID_FMT;
|
2017-07-03 14:32:02 +00:00
|
|
|
unsigned int m_efb_scale = 1;
|
2016-10-07 19:39:23 +00:00
|
|
|
|
2017-03-04 06:42:31 +00:00
|
|
|
// These will be set on the first call to SetWindowSize.
|
|
|
|
int m_last_window_request_width = 0;
|
|
|
|
int m_last_window_request_height = 0;
|
|
|
|
|
2016-10-08 01:11:37 +00:00
|
|
|
// frame dumping
|
|
|
|
std::thread m_frame_dump_thread;
|
|
|
|
Common::Event m_frame_dump_start;
|
|
|
|
Common::Event m_frame_dump_done;
|
|
|
|
Common::Flag m_frame_dump_thread_running;
|
2016-11-18 12:57:08 +00:00
|
|
|
u32 m_frame_dump_image_counter = 0;
|
2016-10-08 01:11:37 +00:00
|
|
|
bool m_frame_dump_frame_running = false;
|
|
|
|
struct FrameDumpConfig
|
|
|
|
{
|
|
|
|
const u8* data;
|
|
|
|
int width;
|
|
|
|
int height;
|
|
|
|
int stride;
|
2019-03-18 04:50:53 +00:00
|
|
|
FrameDump::Frame state;
|
2016-10-08 01:11:37 +00:00
|
|
|
} m_frame_dump_config;
|
2016-11-18 12:57:08 +00:00
|
|
|
|
2017-11-19 07:33:53 +00:00
|
|
|
// Texture used for screenshot/frame dumping
|
|
|
|
std::unique_ptr<AbstractTexture> m_frame_dump_render_texture;
|
2019-02-15 01:59:50 +00:00
|
|
|
std::unique_ptr<AbstractFramebuffer> m_frame_dump_render_framebuffer;
|
2017-11-19 07:33:53 +00:00
|
|
|
std::array<std::unique_ptr<AbstractStagingTexture>, 2> m_frame_dump_readback_textures;
|
2019-03-18 04:50:53 +00:00
|
|
|
FrameDump::Frame m_last_frame_state;
|
2017-11-19 07:33:53 +00:00
|
|
|
bool m_last_frame_exported = false;
|
|
|
|
|
|
|
|
// Tracking of XFB textures so we don't render duplicate frames.
|
2017-09-14 04:46:30 +00:00
|
|
|
u64 m_last_xfb_id = std::numeric_limits<u64>::max();
|
2019-06-29 09:27:53 +00:00
|
|
|
u64 m_last_xfb_ticks = 0;
|
|
|
|
u32 m_last_xfb_addr = 0;
|
2019-07-17 00:18:48 +00:00
|
|
|
u32 m_last_xfb_width = 0;
|
2019-06-29 09:27:53 +00:00
|
|
|
u32 m_last_xfb_stride = 0;
|
2019-07-17 00:18:48 +00:00
|
|
|
u32 m_last_xfb_height = 0;
|
2017-08-13 00:51:33 +00:00
|
|
|
|
2016-11-18 12:57:08 +00:00
|
|
|
// NOTE: The methods below are called on the framedumping thread.
|
2019-03-18 04:50:53 +00:00
|
|
|
bool StartFrameDumpToFFMPEG(const FrameDumpConfig& config);
|
|
|
|
void DumpFrameToFFMPEG(const FrameDumpConfig& config);
|
|
|
|
void StopFrameDumpToFFMPEG();
|
2016-11-18 12:57:08 +00:00
|
|
|
std::string GetFrameDumpNextImageFileName() const;
|
|
|
|
bool StartFrameDumpToImage(const FrameDumpConfig& config);
|
|
|
|
void DumpFrameToImage(const FrameDumpConfig& config);
|
2018-01-26 05:09:07 +00:00
|
|
|
void ShutdownFrameDumping();
|
2017-05-31 04:44:03 +00:00
|
|
|
|
2019-08-05 02:45:25 +00:00
|
|
|
bool IsFrameDumping() const;
|
2017-11-19 07:33:53 +00:00
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
// Checks that the frame dump render texture exists and is the correct size.
|
|
|
|
bool CheckFrameDumpRenderTexture(u32 target_width, u32 target_height);
|
2017-11-19 07:33:53 +00:00
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
// Checks that the frame dump readback texture exists and is the correct size.
|
|
|
|
bool CheckFrameDumpReadbackTexture(u32 target_width, u32 target_height);
|
2017-11-19 07:33:53 +00:00
|
|
|
|
2019-02-15 01:59:50 +00:00
|
|
|
// Fills the frame dump staging texture with the current XFB texture.
|
2019-03-31 04:11:53 +00:00
|
|
|
void DumpCurrentFrame(const AbstractTexture* src_texture,
|
|
|
|
const MathUtil::Rectangle<int>& src_rect, u64 ticks);
|
2017-11-19 07:33:53 +00:00
|
|
|
|
|
|
|
// Asynchronously encodes the specified pointer of frame data to the frame dump.
|
2019-03-18 04:50:53 +00:00
|
|
|
void DumpFrameData(const u8* data, int w, int h, int stride, const FrameDump::Frame& state);
|
2017-11-19 07:33:53 +00:00
|
|
|
|
|
|
|
// Ensures all rendered frames are queued for encoding.
|
|
|
|
void FlushFrameDump();
|
|
|
|
|
|
|
|
// Ensures all encoded frames have been written to the output file.
|
2017-05-31 04:44:03 +00:00
|
|
|
void FinishFrameData();
|
2019-03-17 00:09:06 +00:00
|
|
|
|
|
|
|
std::unique_ptr<NetPlayChatUI> m_netplay_chat_ui;
|
2010-11-18 02:21:26 +00:00
|
|
|
};
|
|
|
|
|
2015-12-21 02:49:49 +00:00
|
|
|
extern std::unique_ptr<Renderer> g_renderer;
|