saxxonpike
5a8ce4000b
commodore64: clean up unneeded files since the Sid is hooked up to the Speex resampler now
2012-12-10 22:51:02 +00:00
goyuken
638c358b5d
fix compile error from last commit
2012-12-10 20:36:51 +00:00
goyuken
43396d4b39
garbodev disconnected and moved to attic/
2012-12-10 20:24:21 +00:00
goyuken
4834f40f6c
play around with garbodev core. probably worse than meteor, in general. managed. small compile-time change in MainForm.cs is needed to switch between the two. garbodev source files don't have any license on them at all, so 99.99% chance that this will be axed. why did i do it?
2012-12-10 19:32:18 +00:00
goyuken
49f16bcb20
nes: vrc6: new audio implementation. sounds awesome
2012-12-10 01:13:12 +00:00
goyuken
210d415e3d
Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed.
2012-12-09 03:13:47 +00:00
saxxonpike
526ad358d1
commodore64: disk and tape framework added
2012-12-06 06:53:55 +00:00
saxxonpike
cdd0e49726
commodore64: oops, forgot one file.
2012-12-06 06:26:32 +00:00
saxxonpike
e1ff14e475
commodore64: change directory structure a little, rename namespaces for consistency
2012-12-06 06:25:30 +00:00
saxxonpike
c64951fce8
commodore64: implement motherboard configuration, add sprite-sprite and sprite-data collision interrupts to VIC
2012-12-05 21:07:51 +00:00
saxxonpike
7fa80cdcaf
commodore64: add some cartridge docs
2012-12-03 21:11:48 +00:00
goyuken
e513eb7cf7
nes: implement NROM-368. doesn't implement any of the other variants like CNROM-368. supports both 48k and 64k modes
2012-12-03 19:05:24 +00:00
saxxonpike
c1f9a131d5
commodore64: add mapper 000B (some educational titles) and mapper 0011 (a couple obscure games), increase PLA memory map efficiency
2012-11-29 20:15:02 +00:00
saxxonpike
0e5ef426d4
commodore64: added mapper 000F (System 3/C64GS games like Last Ninja Remix and Myth)
2012-11-29 18:34:44 +00:00
saxxonpike
bb36cc5e62
commodore64: add Domark/HES mapper 0013
2012-11-29 18:11:59 +00:00
saxxonpike
e4c760be83
commodore64: fixed Ultimax E000 mapping, updated mapper 0000, added EzFlash mapper 0020 (no official games use this but a lot of disk-to-cart and homebrew do)
2012-11-29 17:58:35 +00:00
saxxonpike
1eca7805cf
commodore64: add cartridge mapper 0012 (Zaxxon, Super Zaxxon), fix mapper 0000 to support 4k roms
2012-11-29 16:33:04 +00:00
saxxonpike
d05bd47ed0
commodore64: add cartridge mapper 0005 (Ocean), should cover a few high profile games
2012-11-29 06:29:42 +00:00
saxxonpike
b55d6526d1
commodore64: PRG loading uses a more robust method
2012-11-28 17:49:42 +00:00
saxxonpike
e490d1be04
commodore64: input added back, this method is closer to the circuitry itself
2012-11-28 17:26:40 +00:00
saxxonpike
49a847d8bc
commodore64: VIC timing fix, implemented new cartridge I/O which handles writes into ROM addresses (apparently some carts use this)
2012-11-28 03:30:59 +00:00
saxxonpike
95d228f413
commodore64: new core with focus on low-level comm between chips and activity on both phases of the clock
2012-11-27 05:11:40 +00:00
zeromus
efbdd58839
nes-fix mapper027 based on new understandings from fceumm; fix world hero
2012-11-26 22:08:25 +00:00
saxxonpike
4ffce9e5f9
commodore64: slight performance gain, video rendering pipeline structure rebuilt for flexibility (for pending changes)
2012-11-24 06:20:49 +00:00
saxxonpike
af355f6d5b
commodore64: clean up video code, remove unused VIC emulation
2012-11-24 02:10:05 +00:00
saxxonpike
155d185fe5
commodore64: further work on video code
2012-11-22 06:40:16 +00:00
saxxonpike
7114ecd914
commodore64: more work on new video code
2012-11-21 20:39:51 +00:00
saxxonpike
484545fef6
commodore64: restructuring of VIC code for video glitch fixes
2012-11-21 06:55:53 +00:00
saxxonpike
bc06a1c59a
commodore64: savestates implemented on all chips and connected
2012-11-21 01:30:54 +00:00
saxxonpike
dab0a0dd38
commodore64: add VIC chip savestate code (not connected)
2012-11-20 03:45:58 +00:00
saxxonpike
6560900e6e
commodore64: CIA chip savestate code added (not connected)
2012-11-20 02:37:42 +00:00
goyuken
93ad387db8
stuff, don't use
2012-11-19 22:43:34 +00:00
saxxonpike
a304b5666b
commodore64: savestate code added (not connected yet, devices still need to report state)
2012-11-19 19:07:38 +00:00
saxxonpike
8d6e55e2a9
commodore64: implement proper lag frame counting
2012-11-19 16:38:39 +00:00
goyuken
12844bbd7f
GB: gbc color change infrastructure. not hooked up to UI yet
2012-11-18 17:02:55 +00:00
saxxonpike
90c3ce03c0
commodore64: complete VIC rewrite. PAL timing corrected (should run at around 50fps now). Region left on PAL for further timing debugging.
2012-11-18 10:25:57 +00:00
zeromus
a301b29a7d
discsystem-finish ECM support project. random access ECM decoding is now supported.
2012-11-17 22:16:09 +00:00
beirich
4c83970b2b
initial ColecoVision commit. Needs BIOS ROM & input wired up to client (plus more emulation work)
2012-11-17 17:39:33 +00:00
saxxonpike
c1556de4a4
commodore64: work begins on alternate VIC emulation
2012-11-17 06:03:44 +00:00
goyuken
276b00fb35
snes: unify color generation for debugger and core. include 3 alternate implications: r3809, r3808, and hypothetical snes9x. nothing ui hooked up yet
2012-11-16 21:29:23 +00:00
saxxonpike
8196caf731
commodore64: add serial cable interface for CIA/VIA communication, also DriveLED
2012-11-15 21:40:01 +00:00
zeromus
2ff12a9e3a
add homemade cd-rom ECC/EDC code
2012-11-15 08:03:23 +00:00
saxxonpike
5926918f8b
commodore64: implement some of the waveform calculation algorithms documented in libsidplayfp
2012-11-14 18:15:52 +00:00
goyuken
631212ca4f
nes: implement mapper249: mmc3 plus "security features"
...
San Shi Liu Ji,
Shui Hu Zhuan,
Myth Struggle,
Duo Bao Xiao Ying Hao - Guang Ming yu An Hei Chuan Shuo
2012-11-14 16:41:33 +00:00
saxxonpike
a3db998a0d
commodore64: Implemented conversion of D64 into GCR bitcode (both major disk formats can be loaded now)
2012-11-14 04:48:21 +00:00
saxxonpike
d29eecb4f6
commodore64: G64 disk format support
2012-11-14 01:50:17 +00:00
saxxonpike
7bd469d514
commodore64: add SyncSoundProvider for SID, placeholder for 1541 disk drive and VIA I/O chip
2012-11-13 22:40:54 +00:00
saxxonpike
30d18601ba
commodore64: VIC sprite renderer fixed (shows line 21), SID noise shift register fixed (proper output frequency)
2012-11-13 16:11:31 +00:00
saxxonpike
2c5f179da2
commodore64: VIC, SID, CIA0, CIA1, RAM have their own domains now, Memory is what is visible to the CPU
2012-11-12 15:52:31 +00:00
saxxonpike
a54df87b02
commodore64: simplification and performance increase: VIC implements IVideoProvider, SID implements ISoundProvider
2012-11-10 05:57:46 +00:00
saxxonpike
f1dbf23bce
commodore64: implement keyboard matrix (input is not connected, planned)
2012-11-09 18:44:05 +00:00
saxxonpike
6097111bad
commodore64: cartridge mapper function adapter added, should make adding new mappers very easy
2012-11-08 19:57:22 +00:00
goyuken
119d6e8c1c
z80gb: remove old disassembler due to license issues
2012-11-07 22:13:57 +00:00
saxxonpike
f682734c39
commodore64: PRG files now autoload after Kernal is ready- hardcoded to load at 2064 for now
2012-11-07 17:52:16 +00:00
saxxonpike
4f2cd1263c
c64- CIA register class, data port class
2012-11-05 16:56:58 +00:00
zeromus
b4b2657965
some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin.
2012-11-04 23:29:06 +00:00
goyuken
a7b2be48e2
nes: implement mapper028, a hypothetical multicart. untested
2012-11-03 23:56:35 +00:00
goyuken
3575eb849b
z80gb: add new disassembler
2012-11-03 18:17:55 +00:00
saxxonpike
73f625dee4
2012-11-03 06:03:58 +00:00
adelikat
3858ff9b95
start a skeleton C64 project, mapped .prg, .d64, .g64, .crt to C64, rom loading should work (gets the bytes to the core), haven't tested
2012-11-01 16:48:32 +00:00
goyuken
5cbd11c850
NES: add some vs system stuff. not done yet
2012-10-31 21:15:44 +00:00
goyuken
cd2ff4ed63
Add unmanaged version of 6502X core. The core it self is nearly exactly a copy+paste job from the C# one; most things map over exactly. A strange and abusive p/invoke setup is required to realize a performance gain; see code for details. Seems to be worth a bit more than 20% overall speed for me. Core is savestate compatible with managed 6502X. slight modifications to existing API has been made to support the new cpu. also included is a test module that runs both cores together, savestating every cycle to check for sameness. Core should fit in Atari, although that hasn't been done yet. For the moment, tracelog and disassemble are broken, but they'll be back soon.
2012-10-30 23:01:54 +00:00
goyuken
8313c103f6
Namco163 Audio
2012-10-30 12:07:33 +00:00
adelikat
ca86a8dff3
Atari - start DPC mapper (Pitfall 2) - only does the basic bankswitching right now, still needs the 2k display bank and DPC sound chip
2012-10-30 01:33:56 +00:00
zeromus
223de0609c
finish the attic, move some old junk up there. i think i threw out my back.
2012-10-29 07:56:30 +00:00
goyuken
f09f8008ca
nes: mapper036: "Strike Wolf (MGC-014)"
2012-10-29 00:09:27 +00:00
goyuken
8ce3857305
nes: mapper 250: "Time Diver Avenger (Unl)". mmc3 clone
2012-10-28 17:34:47 +00:00
goyuken
7ee00fbcb8
ines mapper 103: smb2 pirate fds conversion
2012-10-26 15:43:05 +00:00
goyuken
ff08e1f83e
nes: mapper "TENGEN-800008". support Tetris (Tengen)
2012-10-24 22:03:59 +00:00
adelikat
427a80548c
Start an atari 7800 core based on emu7800, if you have bios files in very specific locations and filenames, you can open 2k ntsc games, and watch with no sound or controls!
2012-10-23 03:33:57 +00:00
goyuken
966495cbae
fds audio channel. completely untested
2012-10-22 16:10:19 +00:00
goyuken
cda9a49d5f
FDS : get a little farther before erroring out. still work to do
2012-10-21 19:22:22 +00:00
goyuken
7568ff9437
add FDS skeleton. set up your fds bios with pathconfig, then try to load any file with extension ".fds"
2012-10-21 15:58:24 +00:00
goyuken
d3a6b04a40
nes mapper 108: Meikyuu Jiin Dababa (FDS Conversion)
2012-10-17 19:06:03 +00:00
goyuken
b2db264eed
nes: unif mapper "BMC-NovelDiamond9999999in1". possibly also INES mapper 54, but i've only seen this game in unif form. One game: "Multi-Game Pirate Carts.7z|Novel Diamond 999999-in-1 [U][p1][!].unf"
2012-10-17 16:48:28 +00:00
goyuken
41d401c60a
nes mapper 177:
...
Shang Gu Shen Jian
Xing Zhan Qing Yuan
Wang Zi Fu Chou Ji
Xing He Zhan Shi
Mei Guo Fu Hao
2012-10-17 15:52:01 +00:00
goyuken
77b53f1400
nes mapper 143 : magic math, dancing blocks. dancing blocks refuses to run due to core problem? see comments...
2012-10-17 15:01:49 +00:00
goyuken
9e2a207d4f
nes mapper 41: caltron 6 in 1
2012-10-16 22:41:00 +00:00
goyuken
80737e8097
nes Mapper 42: dumb FDS conversion pirate stuff
...
Ai Senshi Nicol [p1].nes
Bio Miracle Bokutte Upa (J) (Mario Baby - FDS Conversion).nes
2012-10-16 21:37:25 +00:00
goyuken
d575e50fd2
mapper 27: doesn't work and i'm tired of looking at it. blah
2012-10-15 19:44:41 +00:00
goyuken
feb124bc89
nes mapper 37: "Super Mario Bros. / Tetris / Nintendo World Cup" licensed multicart (E)
2012-10-15 16:02:23 +00:00
goyuken
e034115ad8
nes mapper 168: racermate. not playable until special controller is emulated
2012-10-15 14:47:37 +00:00
goyuken
4ffacf1ff8
wrote some UNIF load routines, but since NES.Init() is a giant mountain of spaghetti, i didn't feel like plugging it in. for a rainy day perhaps...
2012-10-15 00:39:41 +00:00
goyuken
0bf3ab7636
mapper 133, 145, 146, 148, 149, 160: jovial race \ qi wang chinese chess \ sidewinder \ galactic crusader \ lucky 777 \ twin eagle \ mahjan samit kabukicho hen \ master chu & the drunkard hu \ metal fighter \ millionaire \ pyramid ii \ silent assault \ mahjong world \ shisen mahjong seifuku hen \ taiwan mahjong 16
2012-10-14 21:00:50 +00:00
goyuken
a93d7018e4
mapper 040: smb2j (US pirate cart)
2012-10-14 19:56:49 +00:00
goyuken
5125f43854
add mapper 165: mmc3 variant. Fire Emblem (Pirate). Some graphical glitches.
2012-10-14 18:34:15 +00:00
goyuken
a5f7e1f3f8
mapper 156: buzz and waldog, metal force
2012-10-14 02:46:02 +00:00
goyuken
def3a06da0
add mapper 132 (creatom). i have no idea how to play the game, though
2012-10-13 18:35:31 +00:00
goyuken
e1fa9c0a4a
add mapper038: "Crime Busters (Unl).nes" boots but the game requires zapper...
2012-10-13 17:20:22 +00:00
goyuken
db0783f606
support mapper218: Magic Floor (Homebrew)
2012-10-13 15:25:23 +00:00
goyuken
b40897bb77
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
zeromus
54810ee6c6
nes-support mapper 101
2012-10-10 18:13:09 +00:00
goyuken
b6fd5c6b5f
china pokemon ahoy
2012-09-26 20:15:33 +00:00
goyuken
247402dbb3
for fun, find a copy of "vs castlevania" with ines header and load it. watch the pretty colors
...
TODO: Everything
2012-09-24 01:08:36 +00:00
beirich
5742d69f6a
2012-09-16 19:03:44 +00:00
goyuken
a7bdd745c6
move ColorChooserForm to the MultiClient
...
also disable its menu item if the emulator is currently in CGB mode (since it doesn't do anything)
2012-09-15 18:30:11 +00:00
beirich
adee5befa5
Genesis ROM header parsing
...
and other stuff thats only committed because svn isn't decentralized!
2012-09-13 04:13:49 +00:00
goyuken
03caa3b32f
gambatte dmg palette editor. blah.
2012-09-12 22:18:51 +00:00
goyuken
1e6a9415c1
add Sound.Utilities.DCFilter and use it in gambatte
...
haven't decided yet whether i like the idea; it's mostly about playing nice with other audio mixing (from other applications)
well, it's not bad anyway...
2012-09-11 21:30:50 +00:00
beirich
6a968003ef
derp
2012-09-09 01:54:31 +00:00