This commit is contained in:
saxxonpike 2012-11-03 06:03:58 +00:00
parent 76e137378c
commit 73f625dee4
8 changed files with 1298 additions and 29 deletions

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@ -78,6 +78,11 @@
<Compile Include="Buffer.cs" />
<Compile Include="Computers\Commodore64\C64.core.cs" />
<Compile Include="Computers\Commodore64\C64.cs" />
<Compile Include="Computers\Commodore64\Cartridge.cs" />
<Compile Include="Computers\Commodore64\Cia.cs" />
<Compile Include="Computers\Commodore64\MemBus.cs" />
<Compile Include="Computers\Commodore64\Sid.cs" />
<Compile Include="Computers\Commodore64\VicII.cs" />
<Compile Include="Consoles\Atari\2600\Atari2600.cs" />
<Compile Include="Consoles\Atari\2600\Atari2600.Core.cs" />
<Compile Include="Consoles\Atari\2600\Mappers\m3Fe.cs" />

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@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using BizHawk.Emulation.CPUs.M6502;
@ -8,25 +9,76 @@ namespace BizHawk.Emulation.Computers.Commodore64
{
public partial class C64 : IEmulator
{
public byte[] rom;
// source
public Cartridge cart;
public bool cartInserted;
public byte[] inputFile;
// chipset
public Cia cia1;
public Cia cia2;
public MOS6502X cpu;
public MemoryBus mem;
public Sid sid;
public VicII vic;
public VicSignals vicSignal;
private void HardReset()
{
cpu = new MOS6502X();
cpu.ReadMemory = ReadMemory;
cpu.WriteMemory = WriteMemory;
cpu.DummyReadMemory = ReadMemory;
cpu.DummyReadMemory = PeekMemory;
// initialize cia timers
cia1 = new Cia();
cia2 = new Cia();
// initialize vic
vicSignal = new VicSignals();
vic = new VicII(vicSignal, VicIIMode.NTSC);
// initialize sid
sid = new Sid();
// initialize memory (this must be done AFTER all other chips are initialized)
string romPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Desktop), "C64Kernal");
mem = new MemoryBus(romPath, vic, sid, cia1, cia2);
// initialize media
Cartridge cart = new Cartridge(inputFile);
if (cart.valid)
{
mem.ApplyCartridge(cart);
}
// initialize cpu (hard reset vector)
cpu.PC = (ushort)(ReadMemory(0xFFFC) + (ReadMemory(0xFFFD) << 8));
}
public byte PeekMemory(ushort addr)
{
return mem.Peek(addr);
}
public byte PeekMemoryInt(int addr)
{
return mem.Peek((ushort)(addr & 0xFFFF));
}
public void PokeMemoryInt(int addr, byte val)
{
// todo
}
public byte ReadMemory(ushort addr)
{
return 0;
return mem.Read(addr);
}
public void WriteMemory(ushort addr, byte value)
{
//TODO
mem.Write(addr, value);
}
}
}

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@ -11,11 +11,12 @@ namespace BizHawk.Emulation.Computers.Commodore64
{
public C64(GameInfo game, byte[] rom, string romextension)
{
videoProvider = new MyVideoProvider(this);
SetupMemoryDomains();
CoreOutputComm = new CoreOutputComm();
CoreInputComm = new CoreInputComm();
HardReset();
inputFile = rom;
SetupMemoryDomains();
CoreOutputComm = new CoreOutputComm();
CoreInputComm = new CoreInputComm();
HardReset();
videoProvider = new MyVideoProvider(vic);
}
public string SystemId { get { return "C64"; } }
@ -45,7 +46,6 @@ namespace BizHawk.Emulation.Computers.Commodore64
}
/*TODO*/
public int[] frameBuffer = new int[256 * 192]; //TODO
public ISyncSoundProvider SyncSoundProvider { get { return null; } } //TODO
public bool StartAsyncSound() { return true; } //TODO
public void EndAsyncSound() { } //TODO
@ -58,12 +58,11 @@ namespace BizHawk.Emulation.Computers.Commodore64
public IController Controller { get; set; }
public static readonly ControllerDefinition Atari7800ControllerDefinition = new ControllerDefinition
{
Name = "Atari 7800 Basic Controller", //TODO
Name = "Commodore 64 Controller", //TODO
BoolButtons =
{
"P1 Up", "P1 Down", "P1 Left", "P1 Right", "P1 Button",
"P2 Up", "P2 Down", "P2 Left", "P2 Right", "P2 Button",
"Reset", "Select"
"P1 Up", "P1 Down", "P1 Left", "P1 Right", "P1 Button",
"P2 Up", "P2 Down", "P2 Left", "P2 Right", "P2 Button"
}
};
@ -89,8 +88,23 @@ namespace BizHawk.Emulation.Computers.Commodore64
_frame++;
_islag = true;
//TODO
//Do stuff here
int cyclesPerSecond = (14318181 / 14 / 60);
for (int i = 0; i < cyclesPerSecond; i++)
{
if (vicSignal.Interrupt)
{
cpu.IRQ = true;
}
if (vicSignal.AllowCpu)
{
cpu.ExecuteOne();
}
vic.PerformCycle();
sid.PerformCycle();
cia1.PerformCycle();
cia2.PerformCycle();
}
if (_islag)
{
@ -104,27 +118,31 @@ namespace BizHawk.Emulation.Computers.Commodore64
private MySoundProvider soundProvider;
private MyVideoProvider videoProvider;
class MyVideoProvider : IVideoProvider
{
public int top = 0; //TODO
public int bottom = 262; //TODO
public int left = 0; //TODO
public int right = 320; //TODO
public int top;
public int bottom;
public int left;
public int right;
C64 emu;
public MyVideoProvider(C64 emu)
VicII vic;
public MyVideoProvider(VicII vic)
{
this.emu = emu;
this.vic = vic;
buffer = new int[vic.rasterWidth * vic.rasterTotalLines];
top = 0;
bottom = vic.rasterTotalLines-1;
left = 0;
right = vic.rasterWidth-1;
}
int[] buffer = new int[262 * 320];
int[] buffer;
public void FillFrameBuffer()
{
for (int i = 0; i < buffer.Length; i++)
{
buffer[i] = 0; //TODO
}
Array.Copy(vic.buffer, buffer, buffer.Length);
}
public int[] GetVideoBuffer()
@ -141,7 +159,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
private void SetupMemoryDomains()
{
var domains = new List<MemoryDomain>(1);
domains.Add(new MemoryDomain("Main RAM", 1, Endian.Little, addr => 0xFF, null)); //TODO
domains.Add(new MemoryDomain("RAM", 0x10000, Endian.Little, new Func<int, byte>(PeekMemoryInt), new Action<int,byte>(PokeMemoryInt))); //TODO
memoryDomains = domains.AsReadOnly();
}

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@ -0,0 +1,140 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{
public class CartridgeChip
{
public int address;
public int bank;
public byte[] data;
public ushort romMask;
public int type;
}
public class Cartridge
{
public List<CartridgeChip> chips;
public bool exRomPin;
public bool gamePin;
public int type;
public bool valid;
public int version;
public Cartridge(byte[] rom)
{
chips = new List<CartridgeChip>();
if (rom.Length >= 0x50)
{
MemoryStream source = new MemoryStream(rom);
BinaryReader reader = new BinaryReader(source);
string idString;
// note: cartridge files store values big-endian.
idString = new string(reader.ReadChars(16));
if (idString == "C64 CARTRIDGE ")
{
int headerLength = 0;
headerLength = reader.ReadByte();
headerLength <<= 8;
headerLength |= reader.ReadByte();
headerLength <<= 8;
headerLength |= reader.ReadByte();
headerLength <<= 8;
headerLength |= reader.ReadByte();
version = reader.ReadByte();
version <<= 8;
version |= reader.ReadByte();
type = reader.ReadByte();
type <<= 8;
type |= reader.ReadByte();
exRomPin = (reader.ReadByte() == 1);
gamePin = (reader.ReadByte() == 1);
reader.ReadBytes(6); // reserved
reader.ReadBytes(32); // name
// skip the rest, don't need this info
if (headerLength > 0x40)
{
reader.ReadBytes(headerLength - 0x40);
}
while (source.Position < rom.Length)
{
string chipID = new string(reader.ReadChars(4));
if (chipID == "CHIP")
{
CartridgeChip chip = new CartridgeChip();
int packetLength;
packetLength = reader.ReadByte();
packetLength <<= 8;
packetLength |= reader.ReadByte();
packetLength <<= 8;
packetLength |= reader.ReadByte();
packetLength <<= 8;
packetLength |= reader.ReadByte();
packetLength -= 16;
chip.type = reader.ReadByte();
chip.type <<= 8;
chip.type |= reader.ReadByte();
chip.bank = reader.ReadByte();
chip.bank <<= 8;
chip.bank |= reader.ReadByte();
chip.address = reader.ReadByte();
chip.address <<= 8;
chip.address |= reader.ReadByte();
int size;
size = reader.ReadByte();
size <<= 8;
size |= reader.ReadByte();
chip.data = reader.ReadBytes(size);
chip.romMask = (ushort)(size - 1);
packetLength -= size;
if (packetLength > 0)
{
// discard extra bytes
reader.ReadBytes(packetLength);
}
chips.Add(chip);
}
else
{
break;
}
}
valid = (chips.Count > 0);
}
}
}
public byte Read(ushort addr)
{
CartridgeChip currentChip = chips[0];
return currentChip.data[addr & currentChip.romMask];
}
public void Write(ushort addr, byte val)
{
// can't write to rom but we can process DE00/DF00 here
}
}
}

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@ -0,0 +1,112 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{
public class Cia
{
public int cycles;
public byte[] regs;
public Cia()
{
regs = new byte[0x10];
}
public void PerformCycle()
{
unchecked
{
cycles++;
}
}
public byte Read(ushort addr)
{
byte result = 0;
switch (addr & 0x0F)
{
case 0x00:
break;
case 0x01:
break;
case 0x02:
break;
case 0x03:
break;
case 0x04:
break;
case 0x05:
break;
case 0x06:
break;
case 0x07:
break;
case 0x08:
break;
case 0x09:
break;
case 0x0A:
break;
case 0x0B:
break;
case 0x0C:
break;
case 0x0D:
break;
case 0x0E:
break;
case 0x0F:
break;
default:
break;
}
return result;
}
public void Write(ushort addr, byte val)
{
switch (addr & 0x0F)
{
case 0x00:
break;
case 0x01:
break;
case 0x02:
break;
case 0x03:
break;
case 0x04:
break;
case 0x05:
break;
case 0x06:
break;
case 0x07:
break;
case 0x08:
break;
case 0x09:
break;
case 0x0A:
break;
case 0x0B:
break;
case 0x0C:
break;
case 0x0D:
break;
case 0x0E:
break;
case 0x0F:
break;
default:
break;
}
}
}
}

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@ -0,0 +1,451 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{
public enum MemoryBusDesignation
{
Disabled,
RAM,
Basic,
Kernal,
IO,
Character,
ROMLo,
ROMHi,
Vic,
Sid,
ColorRam,
Cia1,
Cia2,
Expansion1,
Expansion2
}
public class MemoryBusLayout
{
public MemoryBusDesignation Mem1000 = MemoryBusDesignation.RAM;
public MemoryBusDesignation Mem8000 = MemoryBusDesignation.RAM;
public MemoryBusDesignation MemA000 = MemoryBusDesignation.RAM;
public MemoryBusDesignation MemC000 = MemoryBusDesignation.RAM;
public MemoryBusDesignation MemD000 = MemoryBusDesignation.RAM;
public MemoryBusDesignation MemE000 = MemoryBusDesignation.RAM;
}
public class MemoryBus
{
// chips
public Cia cia1;
public Cia cia2;
public VicII vic;
public Sid sid;
// storage
public Cartridge cart;
public bool cartInserted = false;
// roms
public byte[] basicRom;
public byte[] charRom;
public bool exRomPin = true;
public bool gamePin = true;
public byte[] kernalRom;
public MemoryBusLayout layout;
// ram
public byte[] colorRam;
public byte[] ram;
// registers
public byte busData;
public byte cpu00; // register $00
public byte cpu01; // register $01
public bool readTrigger = true;
public bool writeTrigger = true;
public MemoryBus(string sourceFolder, VicII newVic, Sid newSid, Cia newCia1, Cia newCia2)
{
ram = new byte[0x10000];
WipeMemory();
string basicFile = "basic";
string charFile = "chargen";
string kernalFile = "kernal";
basicRom = File.ReadAllBytes(Path.Combine(sourceFolder, basicFile));
charRom = File.ReadAllBytes(Path.Combine(sourceFolder, charFile));
kernalRom = File.ReadAllBytes(Path.Combine(sourceFolder, kernalFile));
colorRam = new byte[0x1000];
vic = newVic;
sid = newSid;
cia1 = newCia1;
cia2 = newCia2;
cpu00 = 0x2F;
cpu01 = 0x37;
layout = new MemoryBusLayout();
UpdateLayout();
}
public void ApplyCartridge(Cartridge newCart)
{
cart = newCart;
cartInserted = true;
exRomPin = cart.exRomPin;
gamePin = cart.gamePin;
UpdateLayout();
}
public MemoryBusDesignation GetDesignation(ushort addr)
{
MemoryBusDesignation result;
if (addr < 0x1000)
{
result = MemoryBusDesignation.RAM;
}
else if (addr < 0x8000)
{
result = layout.Mem1000;
}
else if (addr < 0xA000)
{
result = layout.Mem8000;
}
else if (addr < 0xC000)
{
result = layout.MemA000;
}
else if (addr < 0xD000)
{
result = layout.MemC000;
}
else if (addr < 0xE000)
{
result = layout.MemD000;
}
else
{
result = layout.MemE000;
}
if (result == MemoryBusDesignation.IO)
{
addr &= 0x0FFF;
if (addr < 0x0400)
{
result = MemoryBusDesignation.Vic;
}
else if (addr < 0x0800)
{
result = MemoryBusDesignation.Sid;
}
else if (addr < 0x0C00)
{
result = MemoryBusDesignation.ColorRam;
}
else if (addr < 0x0D00)
{
result = MemoryBusDesignation.Cia1;
}
else if (addr < 0x0E00)
{
result = MemoryBusDesignation.Cia2;
}
else if (addr < 0x0F00)
{
result = MemoryBusDesignation.Expansion1;
}
else
{
result = MemoryBusDesignation.Expansion2;
}
}
return result;
}
public byte Peek(ushort addr)
{
byte result;
if (addr == 0x0000)
{
result = cpu00;
}
else if (addr == 0x0001)
{
result = cpu01;
}
else
{
MemoryBusDesignation des = GetDesignation(addr);
switch (des)
{
case MemoryBusDesignation.Basic:
result = basicRom[addr & 0x1FFF];
break;
case MemoryBusDesignation.Character:
result = charRom[addr & 0x0FFF];
break;
case MemoryBusDesignation.Vic:
result = vic.regs[addr & 0x3F];
break;
case MemoryBusDesignation.Sid:
result = sid.regs[addr & 0x1F];
break;
case MemoryBusDesignation.ColorRam:
result = colorRam[addr & 0x03FF];
break;
case MemoryBusDesignation.Cia1:
result = cia1.regs[addr & 0x0F];
break;
case MemoryBusDesignation.Cia2:
result = cia2.regs[addr & 0x0F];
break;
case MemoryBusDesignation.Expansion1:
result = 0;
break;
case MemoryBusDesignation.Expansion2:
result = 0;
break;
case MemoryBusDesignation.Kernal:
result = kernalRom[addr & 0x1FFF];
break;
case MemoryBusDesignation.RAM:
result = ram[addr];
break;
case MemoryBusDesignation.ROMHi:
result = cart.chips[0].data[addr & cart.chips[0].romMask];
break;
case MemoryBusDesignation.ROMLo:
result = cart.chips[0].data[addr & cart.chips[0].romMask];
break;
default:
return 0;
}
}
busData = result;
return result;
}
public byte Read(ushort addr)
{
byte result;
if (addr == 0x0000)
{
result = cpu00;
}
else if (addr == 0x0001)
{
result = cpu01;
}
else
{
MemoryBusDesignation des = GetDesignation(addr);
switch (des)
{
case MemoryBusDesignation.Basic:
result = basicRom[addr & 0x1FFF];
break;
case MemoryBusDesignation.Character:
result = charRom[addr & 0x0FFF];
break;
case MemoryBusDesignation.Vic:
result = vic.Read(addr);
break;
case MemoryBusDesignation.Sid:
result = sid.Read(addr);
break;
case MemoryBusDesignation.ColorRam:
result = (byte)((busData & 0xF0) | (colorRam[addr & 0x03FF]));
break;
case MemoryBusDesignation.Cia1:
result = cia1.Read(addr);
break;
case MemoryBusDesignation.Cia2:
result = cia2.Read(addr);
break;
case MemoryBusDesignation.Expansion1:
result = 0;
break;
case MemoryBusDesignation.Expansion2:
result = 0;
break;
case MemoryBusDesignation.Kernal:
result = kernalRom[addr & 0x1FFF];
break;
case MemoryBusDesignation.RAM:
result = ram[addr];
break;
case MemoryBusDesignation.ROMHi:
result = cart.Read(addr);
break;
case MemoryBusDesignation.ROMLo:
result = cart.Read(addr);
break;
default:
return 0;
}
}
busData = result;
return result;
}
public void UpdateLayout()
{
bool loRom = ((cpu01 & 0x01) != 0);
bool hiRom = ((cpu01 & 0x02) != 0);
bool ioEnable = ((cpu01 & 0x04) != 0);
if (loRom && hiRom && exRomPin && gamePin)
{
layout.Mem1000 = MemoryBusDesignation.RAM;
layout.Mem8000 = MemoryBusDesignation.RAM;
layout.MemA000 = MemoryBusDesignation.Basic;
layout.MemC000 = MemoryBusDesignation.RAM;
layout.MemD000 = ioEnable ? MemoryBusDesignation.IO : MemoryBusDesignation.Character;
layout.MemE000 = MemoryBusDesignation.Kernal;
}
else if (loRom && !hiRom && exRomPin)
{
layout.Mem1000 = MemoryBusDesignation.RAM;
layout.Mem8000 = MemoryBusDesignation.RAM;
layout.MemA000 = MemoryBusDesignation.RAM;
layout.MemC000 = MemoryBusDesignation.RAM;
layout.MemD000 = ioEnable ? MemoryBusDesignation.IO : MemoryBusDesignation.Character;
layout.MemE000 = MemoryBusDesignation.RAM;
}
else if (loRom && !hiRom && !exRomPin && !gamePin)
{
layout.Mem1000 = MemoryBusDesignation.RAM;
layout.Mem8000 = MemoryBusDesignation.RAM;
layout.MemA000 = MemoryBusDesignation.RAM;
layout.MemC000 = MemoryBusDesignation.RAM;
layout.MemD000 = ioEnable ? MemoryBusDesignation.IO : MemoryBusDesignation.RAM;
layout.MemE000 = MemoryBusDesignation.RAM;
}
else if ((!loRom && hiRom && gamePin) || (!loRom && !hiRom && !exRomPin))
{
layout.Mem1000 = MemoryBusDesignation.RAM;
layout.Mem8000 = MemoryBusDesignation.RAM;
layout.MemA000 = MemoryBusDesignation.RAM;
layout.MemC000 = MemoryBusDesignation.RAM;
layout.MemD000 = ioEnable ? MemoryBusDesignation.IO : MemoryBusDesignation.Character;
layout.MemE000 = MemoryBusDesignation.Kernal;
}
else if (!loRom && !hiRom && gamePin)
{
layout.Mem1000 = MemoryBusDesignation.RAM;
layout.Mem8000 = MemoryBusDesignation.RAM;
layout.MemA000 = MemoryBusDesignation.RAM;
layout.MemC000 = MemoryBusDesignation.RAM;
layout.MemD000 = MemoryBusDesignation.RAM;
layout.MemE000 = MemoryBusDesignation.RAM;
}
else if (loRom && hiRom && gamePin && !exRomPin)
{
layout.Mem1000 = MemoryBusDesignation.RAM;
layout.Mem8000 = MemoryBusDesignation.ROMLo;
layout.MemA000 = MemoryBusDesignation.Basic;
layout.MemC000 = MemoryBusDesignation.RAM;
layout.MemD000 = ioEnable ? MemoryBusDesignation.IO : MemoryBusDesignation.Character;
layout.MemE000 = MemoryBusDesignation.Kernal;
}
else if (!loRom && hiRom && !gamePin && !exRomPin)
{
layout.Mem1000 = MemoryBusDesignation.RAM;
layout.Mem8000 = MemoryBusDesignation.RAM;
layout.MemA000 = MemoryBusDesignation.ROMHi;
layout.MemC000 = MemoryBusDesignation.RAM;
layout.MemD000 = ioEnable ? MemoryBusDesignation.IO : MemoryBusDesignation.Character;
layout.MemE000 = MemoryBusDesignation.Kernal;
}
else if (loRom && hiRom && !gamePin && !exRomPin)
{
layout.Mem1000 = MemoryBusDesignation.RAM;
layout.Mem8000 = MemoryBusDesignation.ROMLo;
layout.MemA000 = MemoryBusDesignation.ROMHi;
layout.MemC000 = MemoryBusDesignation.RAM;
layout.MemD000 = ioEnable ? MemoryBusDesignation.IO : MemoryBusDesignation.Character;
layout.MemE000 = MemoryBusDesignation.Kernal;
}
else if (!gamePin && exRomPin)
{
layout.Mem1000 = MemoryBusDesignation.Disabled;
layout.Mem8000 = MemoryBusDesignation.ROMLo;
layout.MemA000 = MemoryBusDesignation.Disabled;
layout.MemC000 = MemoryBusDesignation.Disabled;
layout.MemD000 = MemoryBusDesignation.IO;
layout.MemE000 = MemoryBusDesignation.ROMHi;
}
}
public void WipeMemory()
{
for (int i = 0; i < 0x10000; i += 0x80)
{
for (int j = 0; j < 0x40; j++)
ram[i + j] = 0x00;
for (int j = 0x40; j < 0x80; j++)
ram[i + j] = 0xFF;
}
}
public void Write(ushort addr, byte val)
{
if (addr == 0x0000)
{
cpu00 = val;
}
else if (addr == 0x0001)
{
cpu01 &= (byte)(~cpu00);
cpu01 |= (byte)(cpu00 & val);
UpdateLayout();
}
else
{
MemoryBusDesignation des = GetDesignation(addr);
switch (des)
{
case MemoryBusDesignation.Vic:
vic.Write(addr, val);
break;
case MemoryBusDesignation.Sid:
sid.Write(addr, val);
break;
case MemoryBusDesignation.ColorRam:
colorRam[addr & 0x03FF] = (byte)(val & 0x0F);
break;
case MemoryBusDesignation.Cia1:
cia1.Write(addr, val);
break;
case MemoryBusDesignation.Cia2:
cia2.Write(addr, val);
break;
case MemoryBusDesignation.Expansion1:
break;
case MemoryBusDesignation.Expansion2:
break;
case MemoryBusDesignation.RAM:
ram[addr] = val;
break;
default:
break;
}
}
busData = val;
}
}
}

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@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{
public enum SidMode
{
Sid6581,
Sid8580
}
public class Sid
{
public byte[] regs;
public Sid()
{
regs = new byte[0x20];
}
public void PerformCycle()
{
}
public byte Read(ushort addr)
{
switch (addr & 0x1F)
{
default:
return 0;
}
}
public void Write(ushort addr, byte val)
{
switch (addr & 0x1F)
{
default:
break;
}
}
}
}

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@ -0,0 +1,446 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{
public enum VicIIMode
{
NTSC,
PAL
}
public class VicII
{
// buffer
public int[] buffer;
public int bufferSize;
// palette
public int[] palette =
{
Colors.ARGB(0x00, 0x00, 0x00),
Colors.ARGB(0xFF, 0xFF, 0xFF),
Colors.ARGB(0x68, 0x37, 0x2B),
Colors.ARGB(0x70, 0xA4, 0xB2),
Colors.ARGB(0x6F, 0x3D, 0x86),
Colors.ARGB(0x58, 0x8D, 0x43),
Colors.ARGB(0x35, 0x28, 0x79),
Colors.ARGB(0xB8, 0xC7, 0x6F),
Colors.ARGB(0x6F, 0x4F, 0x25),
Colors.ARGB(0x43, 0x39, 0x00),
Colors.ARGB(0x9A, 0x67, 0x59),
Colors.ARGB(0x44, 0x44, 0x44),
Colors.ARGB(0x6C, 0x6C, 0x6C),
Colors.ARGB(0x9A, 0xD2, 0x84),
Colors.ARGB(0x6C, 0x5E, 0xB5),
Colors.ARGB(0x95, 0x95, 0x95)
};
// interrupts
public bool interrupt;
public bool lightPenInterrupt;
public bool lightPenInterruptEnabled;
public bool rasterInterrupt;
public bool rasterInterruptEnabled;
public bool spriteBackgroundInterrupt;
public bool spriteBackgroundInterruptEnabled;
public bool spriteSpriteInterrupt;
public bool spriteSpriteInterruptEnabled;
// memory
public int characterMemoryOffset;
public int screenMemoryOffset;
// lightpen
public int lightPenX;
public int lightPenY;
// raster
public int[] backgroundColor;
public bool backgroundMode;
public bool bitmapMode;
public int borderColor;
public bool borderOn;
public byte[] charBuffer;
public bool extendHeight;
public bool extendWidth;
public int horizontalScroll;
public bool multiColorMode;
public int rasterInterruptLine;
public int rasterOffset;
public int rasterOffsetX;
public int rasterOffsetY;
public int rasterTotalLines;
public int rasterWidth;
public bool screenEnabled;
public int verticalScroll;
public int visibleHeight;
public int visibleWidth;
// sprites
public bool[] spriteBackgroundCollision;
public bool[] spriteCollision;
public int[] spriteColor;
public bool[] spriteEnabled;
public int[] spriteExtraColor;
public bool[] spriteMultiColor;
public bool[] spritePriority;
public bool[] spriteStretchHorizontal;
public bool[] spriteStretchVertical;
public int[] spriteX;
public int[] spriteY;
public VicSignals cpuSignal;
public byte[] regs;
public VicII(VicSignals signals, VicIIMode videoMode)
{
cpuSignal = signals;
switch (videoMode)
{
case VicIIMode.NTSC:
rasterWidth = 512;
rasterTotalLines = 263;
visibleWidth = 368;
visibleHeight = 235;
break;
case VicIIMode.PAL:
break;
default:
break;
}
// initialize raster
backgroundColor = new int[4];
charBuffer = new byte[40];
// initialize sprites
spriteBackgroundCollision = new bool[8];
spriteCollision = new bool[8];
spriteColor = new int[8];
spriteEnabled = new bool[8];
spriteExtraColor = new int[2];
spriteMultiColor = new bool[8];
spritePriority = new bool[8];
spriteStretchHorizontal = new bool[8];
spriteStretchVertical = new bool[8];
spriteX = new int[8];
spriteY = new int[8];
// initialize buffer
buffer = new int[rasterWidth * rasterTotalLines];
bufferSize = buffer.Length;
// initialize registers
regs = new byte[0x40];
for (int i = 0x2F; i <= 0x3F; i++)
regs[i] = 0xFF;
UpdateRegs();
}
public void LockBus()
{
cpuSignal.Lock();
}
public void PerformCycle()
{
for (int i = 0; i < 8; i++)
WritePixel(borderColor);
if (rasterInterruptEnabled && (rasterOffsetY == rasterInterruptLine) && (rasterOffsetX == 0))
{
// removed for now
//rasterInterrupt = true;
}
interrupt =
(rasterInterrupt & rasterInterruptEnabled) |
(spriteSpriteInterrupt & spriteSpriteInterruptEnabled) |
(spriteBackgroundInterrupt & spriteBackgroundInterruptEnabled) |
(lightPenInterrupt & lightPenInterruptEnabled);
cpuSignal.Interrupt = interrupt;
UpdateRegs();
}
public byte Read(ushort addr)
{
return regs[addr & 0x3F];
}
public void UnlockBus()
{
cpuSignal.Unlock();
}
public void UpdateRegs()
{
// these registers update on their own
regs[0x11] = (byte)
((verticalScroll & 0x07) |
(extendHeight ? 0x08 : 0x00) |
(screenEnabled ? 0x10 : 0x00) |
(bitmapMode ? 0x20 : 0x00) |
(backgroundMode ? 0x40 : 0x00) |
((rasterOffsetY & 0x100) >> 1));
regs[0x12] = (byte)(rasterOffsetY & 0xFF);
regs[0x13] = (byte)(lightPenX >> 1);
regs[0x14] = (byte)(lightPenY);
regs[0x19] = (byte)
((rasterInterrupt ? 0x01 : 0x00) |
(spriteBackgroundInterrupt ? 0x02 : 0x00) |
(spriteSpriteInterrupt ? 0x04 : 0x00) |
(lightPenInterrupt ? 0x08 : 0x00) |
(interrupt ? 0x80 : 0x00));
}
public void Write(ushort addr, byte val)
{
int index = 0;
bool allowWrite = true;
addr &= 0x3F;
switch (addr & 0x3F)
{
case 0x00:
case 0x02:
case 0x04:
case 0x06:
case 0x08:
case 0x0A:
case 0x0C:
case 0x0E:
index = addr >> 1;
spriteX[index] &= 0xFF;
spriteX[index] |= val;
break;
case 0x01:
case 0x03:
case 0x05:
case 0x07:
case 0x09:
case 0x0B:
case 0x0D:
case 0x0F:
index = addr >> 1;
spriteY[index] &= 0xFF;
spriteY[index] |= val;
break;
case 0x10:
spriteX[0] = (spriteX[0] & 0xFF) | ((val & 0x01) << 8);
spriteX[1] = (spriteX[1] & 0xFF) | ((val & 0x02) << 8);
spriteX[2] = (spriteX[2] & 0xFF) | ((val & 0x04) << 8);
spriteX[3] = (spriteX[3] & 0xFF) | ((val & 0x08) << 8);
spriteX[4] = (spriteX[4] & 0xFF) | ((val & 0x10) << 8);
spriteX[5] = (spriteX[5] & 0xFF) | ((val & 0x20) << 8);
spriteX[6] = (spriteX[6] & 0xFF) | ((val & 0x40) << 8);
spriteX[7] = (spriteX[7] & 0xFF) | ((val & 0x80) << 8);
break;
case 0x11:
verticalScroll = val & 0x07;
extendHeight = ((val & 0x08) != 0x00);
screenEnabled = ((val & 0x10) != 0x00);
bitmapMode = ((val & 0x20) != 0x00);
backgroundMode = ((val & 0x40) != 0x00);
rasterInterruptLine = (rasterInterruptLine & 0xFF) | ((val & 0x80) << 1);
val = (byte)((val & 0x7F) | ((rasterOffsetY & 0x100) >> 1));
break;
case 0x12:
rasterInterruptLine = (rasterInterruptLine & 0x100) | val;
allowWrite = false;
break;
case 0x15:
spriteEnabled[0] = ((val & 0x01) != 0x00);
spriteEnabled[1] = ((val & 0x02) != 0x00);
spriteEnabled[2] = ((val & 0x04) != 0x00);
spriteEnabled[3] = ((val & 0x08) != 0x00);
spriteEnabled[4] = ((val & 0x10) != 0x00);
spriteEnabled[5] = ((val & 0x20) != 0x00);
spriteEnabled[6] = ((val & 0x40) != 0x00);
spriteEnabled[7] = ((val & 0x80) != 0x00);
break;
case 0x16:
horizontalScroll = val & 0x07;
extendWidth = ((val & 0x08) != 0x00);
multiColorMode = ((val & 0x10) != 0x00);
bitmapMode = ((val & 0x20) != 0x00);
val |= 0xC0;
break;
case 0x17:
spriteStretchVertical[0] = ((val & 0x01) != 0x00);
spriteStretchVertical[1] = ((val & 0x02) != 0x00);
spriteStretchVertical[2] = ((val & 0x04) != 0x00);
spriteStretchVertical[3] = ((val & 0x08) != 0x00);
spriteStretchVertical[4] = ((val & 0x10) != 0x00);
spriteStretchVertical[5] = ((val & 0x20) != 0x00);
spriteStretchVertical[6] = ((val & 0x40) != 0x00);
spriteStretchVertical[7] = ((val & 0x80) != 0x00);
break;
case 0x18:
characterMemoryOffset = (int)(val & 0x0E) << 10;
screenMemoryOffset = (int)(val & 0xF0) << 6;
break;
case 0x19:
rasterInterrupt = ((val & 0x01) != 0);
spriteSpriteInterrupt = ((val & 0x02) != 0);
spriteBackgroundInterrupt = ((val & 0x04) != 0);
lightPenInterrupt = ((val & 0x08) != 0);
allowWrite = false;
break;
case 0x1A:
rasterInterruptEnabled = ((val & 0x01) != 0);
spriteSpriteInterruptEnabled = ((val & 0x02) != 0);
spriteBackgroundInterruptEnabled = ((val & 0x04) != 0);
lightPenInterruptEnabled = ((val & 0x08) != 0);
break;
case 0x1B:
spritePriority[0] = ((val & 0x01) != 0x00);
spritePriority[1] = ((val & 0x02) != 0x00);
spritePriority[2] = ((val & 0x04) != 0x00);
spritePriority[3] = ((val & 0x08) != 0x00);
spritePriority[4] = ((val & 0x10) != 0x00);
spritePriority[5] = ((val & 0x20) != 0x00);
spritePriority[6] = ((val & 0x40) != 0x00);
spritePriority[7] = ((val & 0x80) != 0x00);
break;
case 0x1C:
spriteMultiColor[0] = ((val & 0x01) != 0x00);
spriteMultiColor[1] = ((val & 0x02) != 0x00);
spriteMultiColor[2] = ((val & 0x04) != 0x00);
spriteMultiColor[3] = ((val & 0x08) != 0x00);
spriteMultiColor[4] = ((val & 0x10) != 0x00);
spriteMultiColor[5] = ((val & 0x20) != 0x00);
spriteMultiColor[6] = ((val & 0x40) != 0x00);
spriteMultiColor[7] = ((val & 0x80) != 0x00);
break;
case 0x1D:
spriteStretchHorizontal[0] = ((val & 0x01) != 0x00);
spriteStretchHorizontal[1] = ((val & 0x02) != 0x00);
spriteStretchHorizontal[2] = ((val & 0x04) != 0x00);
spriteStretchHorizontal[3] = ((val & 0x08) != 0x00);
spriteStretchHorizontal[4] = ((val & 0x10) != 0x00);
spriteStretchHorizontal[5] = ((val & 0x20) != 0x00);
spriteStretchHorizontal[6] = ((val & 0x40) != 0x00);
spriteStretchHorizontal[7] = ((val & 0x80) != 0x00);
break;
case 0x1E:
spriteCollision[0] = ((val & 0x01) != 0x00);
spriteCollision[1] = ((val & 0x02) != 0x00);
spriteCollision[2] = ((val & 0x04) != 0x00);
spriteCollision[3] = ((val & 0x08) != 0x00);
spriteCollision[4] = ((val & 0x10) != 0x00);
spriteCollision[5] = ((val & 0x20) != 0x00);
spriteCollision[6] = ((val & 0x40) != 0x00);
spriteCollision[7] = ((val & 0x80) != 0x00);
break;
case 0x1F:
spriteBackgroundCollision[0] = ((val & 0x01) != 0x00);
spriteBackgroundCollision[1] = ((val & 0x02) != 0x00);
spriteBackgroundCollision[2] = ((val & 0x04) != 0x00);
spriteBackgroundCollision[3] = ((val & 0x08) != 0x00);
spriteBackgroundCollision[4] = ((val & 0x10) != 0x00);
spriteBackgroundCollision[5] = ((val & 0x20) != 0x00);
spriteBackgroundCollision[6] = ((val & 0x40) != 0x00);
spriteBackgroundCollision[7] = ((val & 0x80) != 0x00);
break;
case 0x20:
borderColor = val;
break;
case 0x21:
backgroundColor[0] = val;
break;
case 0x22:
backgroundColor[1] = val;
break;
case 0x23:
backgroundColor[2] = val;
break;
case 0x24:
backgroundColor[3] = val;
break;
case 0x25:
spriteExtraColor[0] = val;
break;
case 0x26:
spriteExtraColor[1] = val;
break;
case 0x27:
case 0x28:
case 0x29:
case 0x2A:
case 0x2B:
case 0x2C:
case 0x2D:
case 0x2E:
index = addr - 0x27;
spriteColor[index] = val;
break;
default:
allowWrite = false;
break;
}
if (allowWrite)
regs[addr] = val;
}
private void WritePixel(int value)
{
buffer[rasterOffset] = palette[value];
rasterOffset++;
if (rasterOffset >= bufferSize)
rasterOffset = 0;
rasterOffsetX = (rasterOffset & 0x1FF);
rasterOffsetY = (rasterOffset >> 9);
}
}
public class VicSignals
{
public bool AllowCpu;
public bool Interrupt;
public int LockCounter;
public VicSignals()
{
AllowCpu = true;
Interrupt = false;
LockCounter = 0;
}
public void Lock()
{
if (AllowCpu)
{
LockCounter = 4;
}
}
public void PerformCycle()
{
if (AllowCpu)
{
if (LockCounter > 0)
{
LockCounter--;
if (LockCounter == 0)
{
AllowCpu = false;
}
}
}
}
public void Unlock()
{
AllowCpu = true;
}
}
}