commodore64: clean up video code, remove unused VIC emulation
This commit is contained in:
parent
d20970afa7
commit
af355f6d5b
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@ -105,17 +105,11 @@
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<Compile Include="Computers\Commodore64\SidWaveformGenerator.cs" />
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<Compile Include="Computers\Commodore64\Timing.cs" />
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<Compile Include="Computers\Commodore64\Via.cs" />
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<Compile Include="Computers\Commodore64\Vic.cs" />
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<Compile Include="Computers\Commodore64\VicCycles.cs" />
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<Compile Include="Computers\Commodore64\VicFunction.cs" />
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<Compile Include="Computers\Commodore64\VicMem.cs" />
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<Compile Include="Computers\Commodore64\VicVideoProvider.cs" />
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<Compile Include="Computers\Commodore64\_VicIINew.cs" />
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<Compile Include="Computers\Commodore64\_VicIINewPipeline.cs" />
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<Compile Include="Computers\Commodore64\_VicIINewVideoProvider.cs" />
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<Compile Include="Computers\Commodore64\_VicIIRegs.cs" />
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<Compile Include="Computers\Commodore64\VicRegs.cs" />
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<Compile Include="Computers\Commodore64\_VicState.cs" />
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<Compile Include="Computers\Commodore64\VicIINew.cs" />
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<Compile Include="Computers\Commodore64\VicIINewPipeline.cs" />
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<Compile Include="Computers\Commodore64\VicIINewVideoProvider.cs" />
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<Compile Include="Computers\Commodore64\VicIIRegs.cs" />
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<Compile Include="Computers\Commodore64\VicState.cs" />
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<Compile Include="Consoles\Atari\2600\Atari2600.cs" />
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<Compile Include="Consoles\Atari\2600\Atari2600.Core.cs" />
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<Compile Include="Consoles\Atari\2600\Mappers\m3Fe.cs" />
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@ -32,7 +32,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
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public MOS6502X cpu;
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public Memory mem;
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public Sid sid;
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public VicIINew vic;
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public VicII vic;
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public ChipSignals signal;
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// cpu
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@ -78,7 +78,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
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// initialize vic
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signal = new ChipSignals();
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vic = new VicIINew(signal, initRegion);
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vic = new VicII(signal, initRegion);
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// set vsync rate
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switch (initRegion)
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@ -40,7 +40,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
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// chips
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public Cia cia0;
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public Cia cia1;
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public VicIINew vic;
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public VicII vic;
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public Sid sid;
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// storage
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@ -77,7 +77,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
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throw new FileNotFoundException();
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}
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public Memory(string sourceFolder, VicIINew newVic, Sid newSid, Cia newCia0, Cia newCia1)
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public Memory(string sourceFolder, VicII newVic, Sid newSid, Cia newCia0, Cia newCia1)
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{
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string basicFile = "basic";
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string charFile = "chargen";
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@ -1,225 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64
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{
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public partial class VicII
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{
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private uint cyclesTotal;
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private uint linesTotal;
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private Memory mem;
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private uint rasterLeft;
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private Region region;
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private Action Execute;
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public VicII(Region vicRegion, Memory vicMem)
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{
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mem = vicMem;
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region = vicRegion;
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switch (region)
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{
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case Region.NTSC:
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cyclesTotal = 65;
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linesTotal = 263;
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rasterLeft = 0x19C;
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Execute = ExecuteNTSC;
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break;
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case Region.PAL:
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cyclesTotal = 63;
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linesTotal = 312;
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rasterLeft = 0x194;
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Execute = ExecutePAL;
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break;
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}
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// initalize screen properties
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screenWidth = cyclesTotal * 8;
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screenHeight = linesTotal;
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// initialize viewport properties
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visibleWidth = screenWidth;
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visibleHeight = screenHeight;
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visibleRight = visibleLeft + visibleWidth;
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visibleBottom = visibleTop + visibleHeight;
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// initialize screen buffer
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screenBuffer = new int[visibleWidth * visibleHeight];
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}
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private void ExecuteCommon()
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{
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cycleFetchG = false;
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cycleFetchP = false;
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cycleFetchR = false;
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cycleFetchS = false;
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if (!badlineEnabled && rasterLine == 0x30)
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badlineEnabled = displayEnable;
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if (badlineEnabled)
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CheckBadline();
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Execute();
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}
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private void ExecuteNTSC()
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{
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switch (rasterCycle)
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{
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case 0: break;
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case 1: break;
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case 2: break;
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case 3: break;
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case 4: break;
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case 5: break;
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case 6: break;
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case 7: break;
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case 8: break;
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case 9: break;
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case 10: break;
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case 11: break;
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case 12: break;
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case 13: break;
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case 14: break;
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case 15: break;
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case 16: break;
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case 17: break;
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case 18: break;
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case 19: break;
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case 20: break;
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case 21: break;
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case 22: break;
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case 23: break;
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case 24: break;
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case 25: break;
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case 26: break;
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case 27: break;
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case 28: break;
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case 29: break;
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case 30: break;
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case 31: break;
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case 32: break;
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case 33: break;
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case 34: break;
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case 35: break;
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case 36: break;
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case 37: break;
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case 38: break;
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case 39: break;
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case 40: break;
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case 41: break;
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case 42: break;
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case 43: break;
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case 44: break;
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case 45: break;
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case 46: break;
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case 47: break;
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case 48: break;
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case 49: break;
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case 50: break;
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case 51: break;
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case 52: break;
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case 53: break;
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case 54: break;
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case 55: break;
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case 56: break;
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case 57: break;
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case 58: break;
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case 59: break;
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case 60: break;
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case 61: break;
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case 62: break;
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case 63: break;
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case 64: break;
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}
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}
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private void ExecutePAL()
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{
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switch (rasterCycle)
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{
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case 0:
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BASprite(3, 4);
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break;
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case 1: break;
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case 2: break;
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case 3: break;
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case 4: break;
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case 5: break;
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case 6: break;
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case 7: break;
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case 8: break;
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case 9: break;
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case 10: break;
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case 11: break;
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case 12: break;
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case 13: break;
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case 14: break;
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case 15: break;
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case 16: break;
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case 17: break;
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case 18: break;
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case 19: break;
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case 20: break;
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case 21: break;
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case 22: break;
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case 23: break;
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case 24: break;
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case 25: break;
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case 26: break;
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case 27: break;
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case 28: break;
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case 29: break;
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case 30: break;
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case 31: break;
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case 32: break;
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case 33: break;
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case 34: break;
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case 35: break;
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case 36: break;
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case 37: break;
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case 38: break;
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case 39: break;
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case 40: break;
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case 41: break;
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case 42: break;
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case 43: break;
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case 44: break;
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case 45: break;
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case 46: break;
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case 47: break;
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case 48: break;
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case 49: break;
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case 50: break;
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case 51: break;
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case 52: break;
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case 53: break;
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case 54: break;
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case 55: break;
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case 56: break;
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case 57: break;
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case 58: break;
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case 59: break;
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case 60: break;
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case 61: break;
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case 62: break;
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}
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}
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public void PerformCycle()
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{
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ExecuteCommon();
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rasterCycle++;
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if (rasterCycle == cyclesTotal)
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{
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rasterCycle = 0;
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NextRasterLine();
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}
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}
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}
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}
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@ -1,61 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64
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{
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public partial class VicII
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{
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private CycleFlags[] cycleActions;
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private struct CycleFlags
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{
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public bool baFetch;
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public uint baspr0;
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public bool baspr0e;
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public uint baspr1;
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public bool baspr1e;
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public uint baspr2;
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public bool baspr2e;
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public bool chkBrdL0;
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public bool chkBrdL1;
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public bool chkBrdR0;
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public bool chkBrdR1;
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public bool chkSprCrunch;
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public bool chkSprDisp;
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public bool chkSprDma;
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public bool chkSprExp;
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public uint cycle;
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public bool fetchC;
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public bool fetchG;
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public bool fetchIdle;
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public bool fetchRefresh;
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public uint phase;
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public uint sprDma0;
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public bool sprDma0e;
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public uint sprDma1;
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public bool sprDma1e;
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public uint sprDma2;
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public bool sprDma2e;
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public uint sprPtr;
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public bool sprPtre;
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public bool updateMcBase;
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public bool updateRc;
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public bool updateVc;
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public uint vis;
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public bool vise;
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public uint x;
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}
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static private uint[,] CycleTableNTSC =
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{
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{ 1, 0, 0x19C, 0x40, 0x13, 0x345, 0 },
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{ 1, 1, 0x1A0, 0x40, 0x13, 0x345, 0 },
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{ 2, 0, 0x1A4, 0x40, 0x13, 0x345, 0 },
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{ 2, 1, 0x1A8, 0x40, 0x13, 0x345, 0 },
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};
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}
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}
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@ -1,351 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64
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{
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public partial class VicII
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{
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private void BAClear()
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{
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ba = false;
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prefetchCounter = 0;
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}
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private void BASet()
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{
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if (!ba)
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{
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ba = true;
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prefetchCounter = 4;
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}
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}
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private void BASprite(uint index0)
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{
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if (sprites[index0].dma)
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BASet();
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}
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private void BASprite(uint index0, uint index1)
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{
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if (sprites[index0].dma || sprites[index1].dma)
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BASet();
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}
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private void BASprite(uint index0, uint index1, uint index2)
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{
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if (sprites[index0].dma || sprites[index1].dma || sprites[index2].dma)
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BASet();
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}
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private void CheckBadline()
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{
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if ((rasterLine & 0x07) == ySmooth)
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{
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badline = true;
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idle = false;
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}
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else
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{
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badline = false;
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}
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}
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private void CheckBorderBottom()
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{
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if (rasterLine == borderBottom)
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borderOnVerticalEnable = true;
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}
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private void CheckBorderLeft0()
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{
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}
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private void CheckBorderLeft1()
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{
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}
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private void CheckBorderRight0()
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{
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}
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private void CheckBorderRight1()
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{
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}
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private void CheckBorderTop()
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{
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if (rasterLine == borderTop)
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{
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borderOnVertical = false;
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borderOnVerticalEnable = false;
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}
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}
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private void CheckSpriteCrunch()
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{
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}
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private void CheckSpriteDisplay()
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{
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for (int i = 0; i < 8; i++)
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{
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Sprite spr = sprites[i];
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spr.mc = spr.mcBase;
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if (spr.dma)
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{
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if ((spr.enable) && (spr.y == (rasterLine & 0xFF)))
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spr.display = true;
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}
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else
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spr.display = false;
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}
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}
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private void CheckSpriteDma()
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{
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for (int i = 0; i < 8; i++)
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{
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Sprite spr = sprites[i];
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if (spr.enable && (spr.y == (rasterLine & 0xFF)) && !spr.dma)
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{
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spr.dma = true;
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spr.mcBase = 0;
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spr.exp = true;
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}
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}
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}
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private void CheckSpriteExpansion()
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{
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for (int i = 0; i < 8; i++)
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{
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Sprite spr = sprites[i];
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if (spr.dma && spr.exp)
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{
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spr.exp = !spr.exp;
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}
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}
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}
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private uint Fetch0(ushort addr)
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{
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phaseRead0 = mem.VicRead(addr);
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return phaseRead0;
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}
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private uint Fetch1(ushort addr)
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{
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phaseRead1 = mem.VicRead(addr);
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return phaseRead1;
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}
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private ushort FetchAddr()
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{
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ushort addr;
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if (cycleFetchG)
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addr = idle ? FetchAddrGI() : FetchAddrG();
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else if (cycleFetchP)
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addr = FetchAddrP();
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else if (cycleFetchS)
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addr = FetchAddrS();
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else if (cycleFetchR)
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addr = FetchAddrR();
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else
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addr = extraColorMode ? (ushort)0x39FF : (ushort)0x3FFF;
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return addr;
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}
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private ushort FetchAddrG()
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{
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ushort addr;
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if (bitmapMode)
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addr = (ushort)((vc << 3) | rc | ((bitmapRam & 0x8) << 10));
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else
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addr = (ushort)((videoBuffer[vmli] << 3) | rc | ((bitmapRam & 0xE) << 10));
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if (extraColorMode)
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addr &= (ushort)0x39FF;
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return addr;
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}
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private ushort FetchAddrGI()
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{
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return (extraColorMode ? (ushort)0x39FF : (ushort)0x3FFF);
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}
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private ushort FetchAddrP()
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{
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return 0;
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}
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private ushort FetchAddrR()
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{
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ushort addr = refreshAddr--;
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addr |= 0x3F00;
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return addr;
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}
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private ushort FetchAddrS()
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{
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return 0;
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}
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private ushort FetchAddrV(uint offset)
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{
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return (ushort)((videoRam << 10) | offset);
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}
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private ushort FetchC()
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{
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return 0;
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}
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private void FetchG()
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{
|
||||
if (prefetchCounter > 0)
|
||||
{
|
||||
videoBuffer[vmli] = 0xFF;
|
||||
colorBuffer[vmli] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
videoBuffer[vmli] = Fetch1(FetchAddrV(vc));
|
||||
colorBuffer[vmli] = (uint)mem.colorRam[vc] & 0xF;
|
||||
}
|
||||
}
|
||||
|
||||
private ushort FetchIdle()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
private ushort FetchP()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
private ushort FetchR()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
private ushort FetchS()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
private void Idle()
|
||||
{
|
||||
}
|
||||
|
||||
private void LineStart()
|
||||
{
|
||||
if ((rasterLine == 0x30) && (!badlineEnabled) && (displayEnable))
|
||||
badlineEnabled = true;
|
||||
|
||||
if (rasterLine == 0xF8)
|
||||
badlineEnabled = false;
|
||||
|
||||
badline = false;
|
||||
}
|
||||
|
||||
private void NextRasterLine()
|
||||
{
|
||||
}
|
||||
|
||||
private void Phase0()
|
||||
{
|
||||
}
|
||||
|
||||
private void Phase1()
|
||||
{
|
||||
}
|
||||
|
||||
private void Refresh()
|
||||
{
|
||||
}
|
||||
|
||||
private void SpritePointer(int index)
|
||||
{
|
||||
}
|
||||
|
||||
private void SpriteDma0(uint index)
|
||||
{
|
||||
}
|
||||
|
||||
private void SpriteDma1(int index)
|
||||
{
|
||||
}
|
||||
|
||||
private void SpriteDma2(int index)
|
||||
{
|
||||
}
|
||||
|
||||
private void UpdateBorder()
|
||||
{
|
||||
borderBottom = rowSelect ? (uint)0xFA : (uint)0xF6;
|
||||
borderLeft = columnSelect ? (uint)0x018 : (uint)0x01F;
|
||||
borderRight = columnSelect ? (uint)0x157 : (uint)0x14E;
|
||||
borderTop = rowSelect ? (uint)0x33 : (uint)0x37;
|
||||
}
|
||||
|
||||
private void UpdateInterrupts()
|
||||
{
|
||||
irq =
|
||||
(irqDataCollision & enableIrqDataCollision) |
|
||||
(irqLightPen & enableIrqLightPen) |
|
||||
(irqRaster & enableIrqRaster) |
|
||||
(irqSpriteCollision & enableIrqSpriteCollision);
|
||||
}
|
||||
|
||||
private void UpdateMCBASE()
|
||||
{
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
Sprite spr = sprites[i];
|
||||
if (spr.exp)
|
||||
{
|
||||
spr.mcBase = spr.mc;
|
||||
if (spr.mcBase == 63)
|
||||
{
|
||||
spr.dma = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateRC()
|
||||
{
|
||||
if (rc == 7)
|
||||
{
|
||||
idle = true;
|
||||
vcbase = vc;
|
||||
}
|
||||
if (!idle || badline)
|
||||
{
|
||||
idle = false;
|
||||
rc = (rc + 1) & 0x7;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateVC()
|
||||
{
|
||||
vc = vcbase;
|
||||
vmli = 0;
|
||||
if (badline)
|
||||
rc = 0;
|
||||
}
|
||||
|
||||
private void Vis(uint index)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -5,13 +5,13 @@ using System.Text;
|
|||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64
|
||||
{
|
||||
public partial class VicIINew : IVideoProvider
|
||||
public partial class VicII : IVideoProvider
|
||||
{
|
||||
public Memory mem;
|
||||
public Region region;
|
||||
public ChipSignals signal;
|
||||
|
||||
public VicIINew(ChipSignals newSignal, Region newRegion)
|
||||
public VicII(ChipSignals newSignal, Region newRegion)
|
||||
{
|
||||
region = newRegion;
|
||||
signal = newSignal;
|
|
@ -5,7 +5,7 @@ using System.Text;
|
|||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64
|
||||
{
|
||||
public partial class VicIINew : IVideoProvider
|
||||
public partial class VicII : IVideoProvider
|
||||
{
|
||||
private int baCount;
|
||||
private int cycle;
|
||||
|
@ -1526,7 +1526,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
|
|||
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
VicIINewSprite sprite = sprites[i];
|
||||
VicIISprite sprite = sprites[i];
|
||||
|
||||
if (sprite.MSR == 0)
|
||||
{
|
||||
|
@ -1605,7 +1605,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
|
|||
{
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
VicIINewSprite sprite = sprites[i];
|
||||
VicIISprite sprite = sprites[i];
|
||||
sprite.MC = sprite.MCBASE;
|
||||
if (sprite.MDMA && sprite.MxY == (RASTER & 0xFF))
|
||||
{
|
||||
|
@ -1619,7 +1619,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
|
|||
int endIndex = index + 4;
|
||||
for (int i = index; i < endIndex; i++)
|
||||
{
|
||||
VicIINewSprite sprite = sprites[i];
|
||||
VicIISprite sprite = sprites[i];
|
||||
sprite.MD = false;
|
||||
if (sprite.MxE == true && sprite.MxY == (RASTER & 0xFF) && sprite.MDMA == false)
|
||||
{
|
||||
|
@ -1646,7 +1646,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
|
|||
{
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
VicIINewSprite sprite = sprites[i];
|
||||
VicIISprite sprite = sprites[i];
|
||||
if (sprite.MxYEToggle)
|
||||
{
|
||||
sprite.MCBASE += 3;
|
|
@ -5,7 +5,7 @@ using System.Text;
|
|||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64
|
||||
{
|
||||
public partial class VicIINew : IVideoProvider
|
||||
public partial class VicII : IVideoProvider
|
||||
{
|
||||
private int[] videoBuffer;
|
||||
private int videoBufferHeight;
|
|
@ -5,9 +5,9 @@ using System.Text;
|
|||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64
|
||||
{
|
||||
public partial class VicIINew : IVideoProvider
|
||||
public partial class VicII : IVideoProvider
|
||||
{
|
||||
private class VicIINewSprite
|
||||
private class VicIISprite
|
||||
{
|
||||
// internal regs
|
||||
public int MC;
|
||||
|
@ -69,7 +69,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
|
|||
private int spriteData;
|
||||
private int spritePixel;
|
||||
private bool spritePriority;
|
||||
private VicIINewSprite[] sprites;
|
||||
private VicIISprite[] sprites;
|
||||
|
||||
private bool advanceX;
|
||||
private bool badline;
|
||||
|
@ -109,9 +109,9 @@ namespace BizHawk.Emulation.Computers.Commodore64
|
|||
private void InitRegs()
|
||||
{
|
||||
// init sprites
|
||||
sprites = new VicIINewSprite[8];
|
||||
sprites = new VicIISprite[8];
|
||||
for (int i = 0; i < 8; i++)
|
||||
sprites[i] = new VicIINewSprite();
|
||||
sprites[i] = new VicIISprite();
|
||||
|
||||
// init buffers
|
||||
plotterDataBuffer = new int[plotterDelay];
|
|
@ -1,75 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64
|
||||
{
|
||||
public partial class VicII
|
||||
{
|
||||
public byte Peek(int addr)
|
||||
{
|
||||
addr &= 0x3F;
|
||||
return this[(uint)addr];
|
||||
}
|
||||
|
||||
public void Poke(int addr, byte val)
|
||||
{
|
||||
addr &= 0x3F;
|
||||
this[(uint)addr] = val;
|
||||
}
|
||||
|
||||
public byte Read(ushort addr)
|
||||
{
|
||||
byte result = 0xFF;
|
||||
|
||||
addr &= 0x3F;
|
||||
switch (addr)
|
||||
{
|
||||
case 0x1E:
|
||||
// clear after read
|
||||
result = this[addr];
|
||||
this[addr] = 0x00;
|
||||
irqSpriteCollision = false;
|
||||
break;
|
||||
case 0x1F:
|
||||
// clear after read
|
||||
result = this[addr];
|
||||
this[addr] = 0x00;
|
||||
irqDataCollision = false;
|
||||
break;
|
||||
default:
|
||||
result = this[addr];
|
||||
break;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public void Write(ushort addr, byte val)
|
||||
{
|
||||
addr &= 0x3F;
|
||||
switch (addr)
|
||||
{
|
||||
case 0x19:
|
||||
// interrupt reg
|
||||
if ((val & 0x01) != 0x00)
|
||||
irqRaster = false;
|
||||
if ((val & 0x02) != 0x00)
|
||||
irqDataCollision = false;
|
||||
if ((val & 0x04) != 0x00)
|
||||
irqSpriteCollision = false;
|
||||
if ((val & 0x08) != 0x00)
|
||||
irqLightPen = false;
|
||||
break;
|
||||
case 0x1E:
|
||||
case 0x1F:
|
||||
// non writeable regs
|
||||
break;
|
||||
default:
|
||||
this[addr] = val;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,721 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64
|
||||
{
|
||||
public partial class VicII
|
||||
{
|
||||
private class Sprite
|
||||
{
|
||||
public uint color;
|
||||
public bool dataCollision;
|
||||
public bool display;
|
||||
public bool dma;
|
||||
public bool enable;
|
||||
public bool exp;
|
||||
public uint mc;
|
||||
public uint mcBase;
|
||||
public bool mcChange;
|
||||
public bool multicolor;
|
||||
public bool priority;
|
||||
public uint ptr;
|
||||
public uint ptrinc;
|
||||
public bool spriteCollision;
|
||||
public uint x;
|
||||
public uint xShift;
|
||||
public uint xShiftSum;
|
||||
public bool xExpand;
|
||||
public uint y;
|
||||
public bool yExpand;
|
||||
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
ser.Sync("color", ref color);
|
||||
ser.Sync("dataCollision", ref dataCollision);
|
||||
ser.Sync("display", ref display);
|
||||
ser.Sync("dma", ref dma);
|
||||
ser.Sync("enable", ref enable);
|
||||
ser.Sync("exp", ref exp);
|
||||
ser.Sync("mc", ref mc);
|
||||
ser.Sync("mcBase", ref mcBase);
|
||||
ser.Sync("mcChange", ref mcChange);
|
||||
ser.Sync("multicolor", ref multicolor);
|
||||
ser.Sync("priority", ref priority);
|
||||
ser.Sync("ptr", ref ptr);
|
||||
ser.Sync("ptrinc", ref ptrinc);
|
||||
ser.Sync("spriteCollision", ref spriteCollision);
|
||||
ser.Sync("x", ref x);
|
||||
ser.Sync("xShift", ref xShift);
|
||||
ser.Sync("xShiftSum", ref xShiftSum);
|
||||
ser.Sync("xExpand", ref xExpand);
|
||||
ser.Sync("y", ref y);
|
||||
ser.Sync("yExpand", ref yExpand);
|
||||
}
|
||||
}
|
||||
|
||||
private bool ba;
|
||||
private uint backgroundColor0;
|
||||
private uint backgroundColor1;
|
||||
private uint backgroundColor2;
|
||||
private uint backgroundColor3;
|
||||
private bool badline;
|
||||
private bool badlineEnabled;
|
||||
private bool bitmapMode;
|
||||
private uint bitmapRam;
|
||||
private uint borderBottom;
|
||||
private uint borderColor;
|
||||
private uint borderLeft;
|
||||
private bool borderOnMain;
|
||||
private bool borderOnVertical;
|
||||
private bool borderOnVerticalEnable;
|
||||
private uint borderRight;
|
||||
private uint borderTop;
|
||||
private uint[] colorBuffer;
|
||||
private bool collisionEnabled;
|
||||
private bool columnSelect;
|
||||
private bool cycleFetchG;
|
||||
private bool cycleFetchP;
|
||||
private bool cycleFetchR;
|
||||
private bool cycleFetchS;
|
||||
private bool displayEnable;
|
||||
private bool enableIrqDataCollision;
|
||||
private bool enableIrqLightPen;
|
||||
private bool enableIrqRaster;
|
||||
private bool enableIrqSpriteCollision;
|
||||
private bool extraColorMode;
|
||||
private bool idle;
|
||||
private bool irq;
|
||||
private bool irqDataCollision;
|
||||
private bool irqLightPen;
|
||||
private bool irqRaster;
|
||||
private bool irqSpriteCollision;
|
||||
private uint lightPenX;
|
||||
private uint lightPenY;
|
||||
private bool multiColorMode;
|
||||
private uint phaseRead0;
|
||||
private uint phaseRead1;
|
||||
private uint prefetchCounter;
|
||||
private uint rasterCycle;
|
||||
private uint rasterIrqLine;
|
||||
private uint rasterLine;
|
||||
private uint rc;
|
||||
private ushort refreshAddr;
|
||||
private bool reset;
|
||||
private bool rowSelect;
|
||||
private uint spriteIndex;
|
||||
private uint spriteMultiColor0;
|
||||
private uint spriteMultiColor1;
|
||||
private Sprite[] sprites;
|
||||
private uint vc;
|
||||
private uint vcbase;
|
||||
private uint[] videoBuffer;
|
||||
private uint videoRam;
|
||||
private uint vmli;
|
||||
private uint xScroll;
|
||||
private uint yScroll;
|
||||
private uint ySmooth;
|
||||
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
||||
ser.Sync("ba", ref ba);
|
||||
ser.Sync("backgroundColor0", ref backgroundColor0);
|
||||
ser.Sync("backgroundColor1", ref backgroundColor1);
|
||||
ser.Sync("backgroundColor2", ref backgroundColor2);
|
||||
ser.Sync("backgroundColor3", ref backgroundColor3);
|
||||
ser.Sync("badline", ref badline);
|
||||
ser.Sync("badlineEnabled", ref badlineEnabled);
|
||||
ser.Sync("bitmapMode", ref bitmapMode);
|
||||
ser.Sync("bitmapRam", ref bitmapRam);
|
||||
ser.Sync("borderBottom", ref borderBottom);
|
||||
ser.Sync("borderColor", ref borderColor);
|
||||
ser.Sync("borderLeft", ref borderLeft);
|
||||
ser.Sync("borderOnMain", ref borderOnMain);
|
||||
ser.Sync("borderOnVertical", ref borderOnVertical);
|
||||
ser.Sync("borderOnVerticalEnable", ref borderOnVerticalEnable);
|
||||
ser.Sync("borderRight", ref borderRight);
|
||||
ser.Sync("borderTop", ref borderTop);
|
||||
ser.Sync("collisionEnabled", ref collisionEnabled);
|
||||
ser.Sync("columnSelect", ref columnSelect);
|
||||
ser.Sync("cycleFetchG", ref cycleFetchG);
|
||||
ser.Sync("cycleFetchP", ref cycleFetchP);
|
||||
ser.Sync("cycleFetchR", ref cycleFetchR);
|
||||
ser.Sync("cycleFetchS", ref cycleFetchS);
|
||||
ser.Sync("displayEnable", ref displayEnable);
|
||||
ser.Sync("enableIrqDataCollision", ref enableIrqDataCollision);
|
||||
ser.Sync("enableIrqLightPen", ref enableIrqLightPen);
|
||||
ser.Sync("enableIrqRaster", ref enableIrqRaster);
|
||||
ser.Sync("enableIrqSpriteCollision", ref enableIrqSpriteCollision);
|
||||
ser.Sync("extraColorMode", ref extraColorMode);
|
||||
ser.Sync("idle", ref idle);
|
||||
ser.Sync("irq", ref irq);
|
||||
ser.Sync("irqDataCollision", ref irqDataCollision);
|
||||
ser.Sync("irqLightPen", ref irqLightPen);
|
||||
ser.Sync("irqRaster", ref irqRaster);
|
||||
ser.Sync("irqSpriteCollision", ref irqSpriteCollision);
|
||||
ser.Sync("lightPenX", ref lightPenX);
|
||||
ser.Sync("lightPenY", ref lightPenY);
|
||||
ser.Sync("multiColorMode", ref multiColorMode);
|
||||
ser.Sync("phaseRead0", ref phaseRead0);
|
||||
ser.Sync("phaseRead1", ref phaseRead1);
|
||||
ser.Sync("rasterCycle", ref rasterCycle);
|
||||
ser.Sync("rasterIrqLine", ref rasterIrqLine);
|
||||
ser.Sync("rasterLine", ref rasterLine);
|
||||
ser.Sync("rc", ref rc);
|
||||
ser.Sync("refreshAddr", ref refreshAddr);
|
||||
ser.Sync("reset", ref reset);
|
||||
ser.Sync("rowSelect", ref rowSelect);
|
||||
ser.Sync("spriteIndex", ref spriteIndex);
|
||||
ser.Sync("spriteMultiColor0", ref spriteMultiColor0);
|
||||
ser.Sync("spriteMultiColor1", ref spriteMultiColor1);
|
||||
ser.Sync("vc", ref vc);
|
||||
ser.Sync("vcbase", ref vcbase);
|
||||
ser.Sync("videoBuffer", ref videoBuffer, false);
|
||||
ser.Sync("videoRam", ref videoRam);
|
||||
ser.Sync("vmli", ref vmli);
|
||||
ser.Sync("xScroll", ref xScroll);
|
||||
ser.Sync("yScroll", ref yScroll);
|
||||
ser.Sync("ySmooth", ref ySmooth);
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
ser.BeginSection("sprites" + i.ToString());
|
||||
sprites[i].SyncState(ser);
|
||||
ser.EndSection();
|
||||
}
|
||||
}
|
||||
|
||||
private byte this[uint addr]
|
||||
{
|
||||
get
|
||||
{
|
||||
byte result;
|
||||
|
||||
switch (addr & 0x3F)
|
||||
{
|
||||
case 0x00: result = Reg00; break;
|
||||
case 0x01: result = Reg01; break;
|
||||
case 0x02: result = Reg02; break;
|
||||
case 0x03: result = Reg03; break;
|
||||
case 0x04: result = Reg04; break;
|
||||
case 0x05: result = Reg05; break;
|
||||
case 0x06: result = Reg06; break;
|
||||
case 0x07: result = Reg07; break;
|
||||
case 0x08: result = Reg08; break;
|
||||
case 0x09: result = Reg09; break;
|
||||
case 0x0A: result = Reg0A; break;
|
||||
case 0x0B: result = Reg0B; break;
|
||||
case 0x0C: result = Reg0C; break;
|
||||
case 0x0D: result = Reg0D; break;
|
||||
case 0x0E: result = Reg0E; break;
|
||||
case 0x0F: result = Reg0F; break;
|
||||
case 0x10: result = Reg10; break;
|
||||
case 0x11: result = Reg11; break;
|
||||
case 0x12: result = Reg12; break;
|
||||
case 0x13: result = Reg13; break;
|
||||
case 0x14: result = Reg14; break;
|
||||
case 0x15: result = Reg15; break;
|
||||
case 0x16: result = Reg16; break;
|
||||
case 0x17: result = Reg17; break;
|
||||
case 0x18: result = Reg18; break;
|
||||
case 0x19: result = Reg19; break;
|
||||
case 0x1A: result = Reg1A; break;
|
||||
case 0x1B: result = Reg1B; break;
|
||||
case 0x1C: result = Reg1C; break;
|
||||
case 0x1D: result = Reg1D; break;
|
||||
case 0x1E: result = Reg1E; break;
|
||||
case 0x1F: result = Reg1F; break;
|
||||
case 0x20: result = Reg20; break;
|
||||
case 0x21: result = Reg21; break;
|
||||
case 0x22: result = Reg22; break;
|
||||
case 0x23: result = Reg23; break;
|
||||
case 0x24: result = Reg24; break;
|
||||
case 0x25: result = Reg25; break;
|
||||
case 0x26: result = Reg26; break;
|
||||
case 0x27: result = Reg27; break;
|
||||
case 0x28: result = Reg28; break;
|
||||
case 0x29: result = Reg29; break;
|
||||
case 0x2A: result = Reg2A; break;
|
||||
case 0x2B: result = Reg2B; break;
|
||||
case 0x2C: result = Reg2C; break;
|
||||
case 0x2D: result = Reg2D; break;
|
||||
case 0x2E: result = Reg2E; break;
|
||||
default: result = 0xFF; break;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
set
|
||||
{
|
||||
switch (addr & 0x3F)
|
||||
{
|
||||
case 0x00: Reg00 = value; break;
|
||||
case 0x01: Reg01 = value; break;
|
||||
case 0x02: Reg02 = value; break;
|
||||
case 0x03: Reg03 = value; break;
|
||||
case 0x04: Reg04 = value; break;
|
||||
case 0x05: Reg05 = value; break;
|
||||
case 0x06: Reg06 = value; break;
|
||||
case 0x07: Reg07 = value; break;
|
||||
case 0x08: Reg08 = value; break;
|
||||
case 0x09: Reg09 = value; break;
|
||||
case 0x0A: Reg0A = value; break;
|
||||
case 0x0B: Reg0B = value; break;
|
||||
case 0x0C: Reg0C = value; break;
|
||||
case 0x0D: Reg0D = value; break;
|
||||
case 0x0E: Reg0E = value; break;
|
||||
case 0x0F: Reg0F = value; break;
|
||||
case 0x10: Reg10 = value; break;
|
||||
case 0x11: Reg11 = value; break;
|
||||
case 0x12: Reg12 = value; break;
|
||||
case 0x15: Reg15 = value; break;
|
||||
case 0x16: Reg16 = value; break;
|
||||
case 0x17: Reg17 = value; break;
|
||||
case 0x18: Reg18 = value; break;
|
||||
case 0x19: Reg19 = value; break;
|
||||
case 0x1A: Reg1A = value; break;
|
||||
case 0x1B: Reg1B = value; break;
|
||||
case 0x1C: Reg1C = value; break;
|
||||
case 0x1D: Reg1D = value; break;
|
||||
case 0x1E: Reg1E = value; break;
|
||||
case 0x1F: Reg1F = value; break;
|
||||
case 0x20: Reg20 = value; break;
|
||||
case 0x21: Reg21 = value; break;
|
||||
case 0x22: Reg22 = value; break;
|
||||
case 0x23: Reg23 = value; break;
|
||||
case 0x24: Reg24 = value; break;
|
||||
case 0x25: Reg25 = value; break;
|
||||
case 0x26: Reg26 = value; break;
|
||||
case 0x27: Reg27 = value; break;
|
||||
case 0x28: Reg28 = value; break;
|
||||
case 0x29: Reg29 = value; break;
|
||||
case 0x2A: Reg2A = value; break;
|
||||
case 0x2B: Reg2B = value; break;
|
||||
case 0x2C: Reg2C = value; break;
|
||||
case 0x2D: Reg2D = value; break;
|
||||
case 0x2E: Reg2E = value; break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private byte Reg00 {
|
||||
get { return (byte)(sprites[0].x & 0xFF); }
|
||||
set { sprites[0].x &= 0x100; sprites[0].x |= value; }
|
||||
}
|
||||
private byte Reg01 {
|
||||
get { return (byte)(sprites[0].y); }
|
||||
set { sprites[0].y = value; }
|
||||
}
|
||||
private byte Reg02 {
|
||||
get { return (byte)(sprites[1].x & 0xFF); }
|
||||
set { sprites[1].x &= 0x100; sprites[1].x |= value; }
|
||||
}
|
||||
private byte Reg03 {
|
||||
get { return (byte)(sprites[1].y); }
|
||||
set { sprites[1].y = value; }
|
||||
}
|
||||
private byte Reg04 {
|
||||
get { return (byte)(sprites[2].x & 0xFF); }
|
||||
set { sprites[2].x &= 0x100; sprites[2].x |= value; }
|
||||
}
|
||||
private byte Reg05 {
|
||||
get { return (byte)(sprites[2].y); }
|
||||
set { sprites[2].y = value; }
|
||||
}
|
||||
private byte Reg06 {
|
||||
get { return (byte)(sprites[3].x & 0xFF); }
|
||||
set { sprites[3].x &= 0x100; sprites[3].x |= value; }
|
||||
}
|
||||
private byte Reg07 {
|
||||
get { return (byte)(sprites[3].y); }
|
||||
set { sprites[3].y = value; }
|
||||
}
|
||||
private byte Reg08 {
|
||||
get { return (byte)(sprites[4].x & 0xFF); }
|
||||
set { sprites[4].x &= 0x100; sprites[4].x |= value; }
|
||||
}
|
||||
private byte Reg09 {
|
||||
get { return (byte)(sprites[4].y); }
|
||||
set { sprites[4].y = value; }
|
||||
}
|
||||
private byte Reg0A {
|
||||
get { return (byte)(sprites[5].x & 0xFF); }
|
||||
set { sprites[5].x &= 0x100; sprites[5].x |= value; }
|
||||
}
|
||||
private byte Reg0B {
|
||||
get { return (byte)(sprites[5].y); }
|
||||
set { sprites[5].y = value; }
|
||||
}
|
||||
private byte Reg0C {
|
||||
get { return (byte)(sprites[6].x & 0xFF); }
|
||||
set { sprites[6].x &= 0x100; sprites[6].x |= value; }
|
||||
}
|
||||
private byte Reg0D {
|
||||
get { return (byte)(sprites[6].y); }
|
||||
set { sprites[6].y = value; }
|
||||
}
|
||||
private byte Reg0E {
|
||||
get { return (byte)(sprites[7].x & 0xFF); }
|
||||
set { sprites[7].x &= 0x100; sprites[7].x |= value; }
|
||||
}
|
||||
private byte Reg0F {
|
||||
get { return (byte)(sprites[7].y); }
|
||||
set { sprites[7].y = value; }
|
||||
}
|
||||
private byte Reg10 {
|
||||
get
|
||||
{
|
||||
return (byte)(
|
||||
((sprites[0].x & 0x100) >> 8) |
|
||||
((sprites[1].x & 0x100) >> 7) |
|
||||
((sprites[2].x & 0x100) >> 6) |
|
||||
((sprites[3].x & 0x100) >> 5) |
|
||||
((sprites[4].x & 0x100) >> 4) |
|
||||
((sprites[5].x & 0x100) >> 3) |
|
||||
((sprites[6].x & 0x100) >> 2) |
|
||||
((sprites[7].x & 0x100) >> 1));
|
||||
}
|
||||
set
|
||||
{
|
||||
uint val = value;
|
||||
sprites[0].x = (sprites[0].x & 0xFF) | ((val & 0x01) << 8);
|
||||
sprites[1].x = (sprites[1].x & 0xFF) | ((val & 0x02) << 7);
|
||||
sprites[2].x = (sprites[2].x & 0xFF) | ((val & 0x04) << 6);
|
||||
sprites[3].x = (sprites[3].x & 0xFF) | ((val & 0x08) << 5);
|
||||
sprites[4].x = (sprites[4].x & 0xFF) | ((val & 0x10) << 4);
|
||||
sprites[5].x = (sprites[5].x & 0xFF) | ((val & 0x20) << 3);
|
||||
sprites[6].x = (sprites[6].x & 0xFF) | ((val & 0x40) << 2);
|
||||
sprites[7].x = (sprites[7].x & 0xFF) | ((val & 0x80) << 1);
|
||||
}
|
||||
}
|
||||
private byte Reg11 {
|
||||
get
|
||||
{
|
||||
return (byte)(
|
||||
(yScroll & 0x07) |
|
||||
(columnSelect ? (uint)0x08 : (uint)0x00) |
|
||||
(displayEnable ? (uint)0x10 : (uint)0x00) |
|
||||
(bitmapMode ? (uint)0x20 : (uint)0x00) |
|
||||
(extraColorMode ? (uint)0x40 : (uint)0x00) |
|
||||
((rasterLine & 0x100) >> 1));
|
||||
}
|
||||
set
|
||||
{
|
||||
yScroll = (uint)value & 0x07;
|
||||
columnSelect = ((value & 0x08) != 0);
|
||||
displayEnable = ((value & 0x10) != 0);
|
||||
bitmapMode = ((value & 0x20) != 0);
|
||||
extraColorMode = ((value & 0x40) != 0);
|
||||
rasterIrqLine &= 0x100;
|
||||
rasterIrqLine |= (uint)(value & 0x80) << 1;
|
||||
}
|
||||
}
|
||||
private byte Reg12 {
|
||||
get { return (byte)(rasterLine & 0xFF); }
|
||||
set { rasterIrqLine &= 0x100; rasterIrqLine |= value; }
|
||||
}
|
||||
private byte Reg13 {
|
||||
get { return (byte)((lightPenX >> 1) & 0xFF); }
|
||||
}
|
||||
private byte Reg14 {
|
||||
get { return (byte)(lightPenY & 0xFF); }
|
||||
}
|
||||
private byte Reg15 {
|
||||
get
|
||||
{
|
||||
return (byte)(
|
||||
(sprites[0].enable ? 0x01 : 0x00) |
|
||||
(sprites[1].enable ? 0x02 : 0x00) |
|
||||
(sprites[2].enable ? 0x04 : 0x00) |
|
||||
(sprites[3].enable ? 0x08 : 0x00) |
|
||||
(sprites[4].enable ? 0x10 : 0x00) |
|
||||
(sprites[5].enable ? 0x20 : 0x00) |
|
||||
(sprites[6].enable ? 0x40 : 0x00) |
|
||||
(sprites[7].enable ? 0x80 : 0x00));
|
||||
}
|
||||
set
|
||||
{
|
||||
sprites[0].enable = ((value & 0x01) != 0);
|
||||
sprites[1].enable = ((value & 0x02) != 0);
|
||||
sprites[2].enable = ((value & 0x04) != 0);
|
||||
sprites[3].enable = ((value & 0x08) != 0);
|
||||
sprites[4].enable = ((value & 0x10) != 0);
|
||||
sprites[5].enable = ((value & 0x20) != 0);
|
||||
sprites[6].enable = ((value & 0x40) != 0);
|
||||
sprites[7].enable = ((value & 0x80) != 0);
|
||||
}
|
||||
}
|
||||
private byte Reg16 {
|
||||
get
|
||||
{
|
||||
return (byte)(
|
||||
(xScroll & 0x07) |
|
||||
(columnSelect ? (uint)0x08 : (uint)0x00) |
|
||||
(multiColorMode ? (uint)0x10 : (uint)0x00) |
|
||||
(reset ? (uint)0x20 : (uint)0x00) |
|
||||
(0xC0));
|
||||
}
|
||||
set
|
||||
{
|
||||
xScroll = (uint)value & 0x07;
|
||||
columnSelect = ((value & 0x08) != 0);
|
||||
multiColorMode = ((value & 0x10) != 0);
|
||||
reset = ((value & 0x20) != 0);
|
||||
}
|
||||
}
|
||||
private byte Reg17 {
|
||||
get
|
||||
{
|
||||
return (byte)(
|
||||
(sprites[0].yExpand ? 0x01 : 0x00) |
|
||||
(sprites[1].yExpand ? 0x02 : 0x00) |
|
||||
(sprites[2].yExpand ? 0x04 : 0x00) |
|
||||
(sprites[3].yExpand ? 0x08 : 0x00) |
|
||||
(sprites[4].yExpand ? 0x10 : 0x00) |
|
||||
(sprites[5].yExpand ? 0x20 : 0x00) |
|
||||
(sprites[6].yExpand ? 0x40 : 0x00) |
|
||||
(sprites[7].yExpand ? 0x80 : 0x00));
|
||||
}
|
||||
set
|
||||
{
|
||||
sprites[0].yExpand = ((value & 0x01) != 0);
|
||||
sprites[1].yExpand = ((value & 0x02) != 0);
|
||||
sprites[2].yExpand = ((value & 0x04) != 0);
|
||||
sprites[3].yExpand = ((value & 0x08) != 0);
|
||||
sprites[4].yExpand = ((value & 0x10) != 0);
|
||||
sprites[5].yExpand = ((value & 0x20) != 0);
|
||||
sprites[6].yExpand = ((value & 0x40) != 0);
|
||||
sprites[7].yExpand = ((value & 0x80) != 0);
|
||||
}
|
||||
}
|
||||
private byte Reg18 {
|
||||
get { return (byte)((videoRam << 4) | (bitmapRam << 1) | 0x1); }
|
||||
set { videoRam = ((uint)(value & 0xF0)) >> 4; bitmapRam = ((uint)(value & 0x0E)) >> 1; }
|
||||
}
|
||||
private byte Reg19 {
|
||||
get
|
||||
{
|
||||
return (byte)(
|
||||
(irqRaster ? (uint)0x01 : (uint)0x00) |
|
||||
(irqDataCollision ? (uint)0x02 : (uint)0x00) |
|
||||
(irqSpriteCollision ? (uint)0x04 : (uint)0x00) |
|
||||
(irqLightPen ? 0x08 : (uint)0x00) |
|
||||
(irq ? (uint)0x80 : (uint)0x00) |
|
||||
(0x70));
|
||||
}
|
||||
set
|
||||
{
|
||||
irqRaster = ((value & 0x01) != 0);
|
||||
irqDataCollision = ((value & 0x02) != 0);
|
||||
irqSpriteCollision = ((value & 0x04) != 0);
|
||||
irqLightPen = ((value & 0x08) != 0);
|
||||
}
|
||||
}
|
||||
private byte Reg1A {
|
||||
get
|
||||
{
|
||||
return (byte)(
|
||||
(enableIrqRaster ? (uint)0x01 : (uint)0x00) |
|
||||
(enableIrqDataCollision ? (uint)0x02 : (uint)0x00) |
|
||||
(enableIrqSpriteCollision ? (uint)0x04 : (uint)0x00) |
|
||||
(enableIrqLightPen ? 0x08 : (uint)0x00) |
|
||||
(0xF0));
|
||||
}
|
||||
set
|
||||
{
|
||||
enableIrqRaster = ((value & 0x01) != 0);
|
||||
enableIrqDataCollision = ((value & 0x02) != 0);
|
||||
enableIrqSpriteCollision = ((value & 0x04) != 0);
|
||||
enableIrqLightPen = ((value & 0x08) != 0);
|
||||
}
|
||||
}
|
||||
private byte Reg1B {
|
||||
get
|
||||
{
|
||||
return (byte)(
|
||||
(sprites[0].priority ? 0x01 : 0x00) |
|
||||
(sprites[1].priority ? 0x02 : 0x00) |
|
||||
(sprites[2].priority ? 0x04 : 0x00) |
|
||||
(sprites[3].priority ? 0x08 : 0x00) |
|
||||
(sprites[4].priority ? 0x10 : 0x00) |
|
||||
(sprites[5].priority ? 0x20 : 0x00) |
|
||||
(sprites[6].priority ? 0x40 : 0x00) |
|
||||
(sprites[7].priority ? 0x80 : 0x00));
|
||||
}
|
||||
set
|
||||
{
|
||||
sprites[0].priority = ((value & 0x01) != 0);
|
||||
sprites[1].priority = ((value & 0x02) != 0);
|
||||
sprites[2].priority = ((value & 0x04) != 0);
|
||||
sprites[3].priority = ((value & 0x08) != 0);
|
||||
sprites[4].priority = ((value & 0x10) != 0);
|
||||
sprites[5].priority = ((value & 0x20) != 0);
|
||||
sprites[6].priority = ((value & 0x40) != 0);
|
||||
sprites[7].priority = ((value & 0x80) != 0);
|
||||
}
|
||||
}
|
||||
private byte Reg1C {
|
||||
get
|
||||
{
|
||||
return (byte)(
|
||||
(sprites[0].multicolor ? 0x01 : 0x00) |
|
||||
(sprites[1].multicolor ? 0x02 : 0x00) |
|
||||
(sprites[2].multicolor ? 0x04 : 0x00) |
|
||||
(sprites[3].multicolor ? 0x08 : 0x00) |
|
||||
(sprites[4].multicolor ? 0x10 : 0x00) |
|
||||
(sprites[5].multicolor ? 0x20 : 0x00) |
|
||||
(sprites[6].multicolor ? 0x40 : 0x00) |
|
||||
(sprites[7].multicolor ? 0x80 : 0x00));
|
||||
}
|
||||
set
|
||||
{
|
||||
sprites[0].multicolor = ((value & 0x01) != 0);
|
||||
sprites[1].multicolor = ((value & 0x02) != 0);
|
||||
sprites[2].multicolor = ((value & 0x04) != 0);
|
||||
sprites[3].multicolor = ((value & 0x08) != 0);
|
||||
sprites[4].multicolor = ((value & 0x10) != 0);
|
||||
sprites[5].multicolor = ((value & 0x20) != 0);
|
||||
sprites[6].multicolor = ((value & 0x40) != 0);
|
||||
sprites[7].multicolor = ((value & 0x80) != 0);
|
||||
}
|
||||
}
|
||||
private byte Reg1D {
|
||||
get
|
||||
{
|
||||
return (byte)(
|
||||
(sprites[0].xExpand ? 0x01 : 0x00) |
|
||||
(sprites[1].xExpand ? 0x02 : 0x00) |
|
||||
(sprites[2].xExpand ? 0x04 : 0x00) |
|
||||
(sprites[3].xExpand ? 0x08 : 0x00) |
|
||||
(sprites[4].xExpand ? 0x10 : 0x00) |
|
||||
(sprites[5].xExpand ? 0x20 : 0x00) |
|
||||
(sprites[6].xExpand ? 0x40 : 0x00) |
|
||||
(sprites[7].xExpand ? 0x80 : 0x00));
|
||||
}
|
||||
set
|
||||
{
|
||||
sprites[0].xExpand = ((value & 0x01) != 0);
|
||||
sprites[1].xExpand = ((value & 0x02) != 0);
|
||||
sprites[2].xExpand = ((value & 0x04) != 0);
|
||||
sprites[3].xExpand = ((value & 0x08) != 0);
|
||||
sprites[4].xExpand = ((value & 0x10) != 0);
|
||||
sprites[5].xExpand = ((value & 0x20) != 0);
|
||||
sprites[6].xExpand = ((value & 0x40) != 0);
|
||||
sprites[7].xExpand = ((value & 0x80) != 0);
|
||||
}
|
||||
}
|
||||
private byte Reg1E {
|
||||
get
|
||||
{
|
||||
return (byte)(
|
||||
(sprites[0].spriteCollision ? 0x01 : 0x00) |
|
||||
(sprites[1].spriteCollision ? 0x02 : 0x00) |
|
||||
(sprites[2].spriteCollision ? 0x04 : 0x00) |
|
||||
(sprites[3].spriteCollision ? 0x08 : 0x00) |
|
||||
(sprites[4].spriteCollision ? 0x10 : 0x00) |
|
||||
(sprites[5].spriteCollision ? 0x20 : 0x00) |
|
||||
(sprites[6].spriteCollision ? 0x40 : 0x00) |
|
||||
(sprites[7].spriteCollision ? 0x80 : 0x00));
|
||||
}
|
||||
set
|
||||
{
|
||||
sprites[0].spriteCollision = ((value & 0x01) != 0);
|
||||
sprites[1].spriteCollision = ((value & 0x02) != 0);
|
||||
sprites[2].spriteCollision = ((value & 0x04) != 0);
|
||||
sprites[3].spriteCollision = ((value & 0x08) != 0);
|
||||
sprites[4].spriteCollision = ((value & 0x10) != 0);
|
||||
sprites[5].spriteCollision = ((value & 0x20) != 0);
|
||||
sprites[6].spriteCollision = ((value & 0x40) != 0);
|
||||
sprites[7].spriteCollision = ((value & 0x80) != 0);
|
||||
}
|
||||
}
|
||||
private byte Reg1F {
|
||||
get
|
||||
{
|
||||
return (byte)(
|
||||
(sprites[0].dataCollision ? 0x01 : 0x00) |
|
||||
(sprites[1].dataCollision ? 0x02 : 0x00) |
|
||||
(sprites[2].dataCollision ? 0x04 : 0x00) |
|
||||
(sprites[3].dataCollision ? 0x08 : 0x00) |
|
||||
(sprites[4].dataCollision ? 0x10 : 0x00) |
|
||||
(sprites[5].dataCollision ? 0x20 : 0x00) |
|
||||
(sprites[6].dataCollision ? 0x40 : 0x00) |
|
||||
(sprites[7].dataCollision ? 0x80 : 0x00));
|
||||
}
|
||||
set
|
||||
{
|
||||
sprites[0].dataCollision = ((value & 0x01) != 0);
|
||||
sprites[1].dataCollision = ((value & 0x02) != 0);
|
||||
sprites[2].dataCollision = ((value & 0x04) != 0);
|
||||
sprites[3].dataCollision = ((value & 0x08) != 0);
|
||||
sprites[4].dataCollision = ((value & 0x10) != 0);
|
||||
sprites[5].dataCollision = ((value & 0x20) != 0);
|
||||
sprites[6].dataCollision = ((value & 0x40) != 0);
|
||||
sprites[7].dataCollision = ((value & 0x80) != 0);
|
||||
}
|
||||
}
|
||||
private byte Reg20 {
|
||||
get { return (byte)(borderColor | 0xF0); }
|
||||
set { borderColor = (uint)value & 0x0F; }
|
||||
}
|
||||
private byte Reg21 {
|
||||
get { return (byte)(backgroundColor0 | 0xF0); }
|
||||
set { backgroundColor0 = (uint)value & 0x0F; }
|
||||
}
|
||||
private byte Reg22 {
|
||||
get { return (byte)(backgroundColor1 | 0xF0); }
|
||||
set { backgroundColor1 = (uint)value & 0x0F; }
|
||||
}
|
||||
private byte Reg23 {
|
||||
get { return (byte)(backgroundColor2 | 0xF0); }
|
||||
set { backgroundColor2 = (uint)value & 0x0F; }
|
||||
}
|
||||
private byte Reg24 {
|
||||
get { return (byte)(backgroundColor3 | 0xF0); }
|
||||
set { backgroundColor3 = (uint)value & 0x0F; }
|
||||
}
|
||||
private byte Reg25 {
|
||||
get { return (byte)(spriteMultiColor0 | 0xF0); }
|
||||
set { spriteMultiColor0 = (uint)value & 0x0F; }
|
||||
}
|
||||
private byte Reg26 {
|
||||
get { return (byte)(spriteMultiColor1 | 0xF0); }
|
||||
set { spriteMultiColor1 = (uint)value & 0x0F; }
|
||||
}
|
||||
private byte Reg27 {
|
||||
get { return (byte)(sprites[0].color | 0xF0); }
|
||||
set { sprites[0].color = (uint)value & 0x0F; }
|
||||
}
|
||||
private byte Reg28 {
|
||||
get { return (byte)(sprites[1].color | 0xF0); }
|
||||
set { sprites[1].color = (uint)value & 0x0F; }
|
||||
}
|
||||
private byte Reg29 {
|
||||
get { return (byte)(sprites[2].color | 0xF0); }
|
||||
set { sprites[2].color = (uint)value & 0x0F; }
|
||||
}
|
||||
private byte Reg2A {
|
||||
get { return (byte)(sprites[3].color | 0xF0); }
|
||||
set { sprites[3].color = (uint)value & 0x0F; }
|
||||
}
|
||||
private byte Reg2B {
|
||||
get { return (byte)(sprites[4].color | 0xF0); }
|
||||
set { sprites[4].color = (uint)value & 0x0F; }
|
||||
}
|
||||
private byte Reg2C {
|
||||
get { return (byte)(sprites[5].color | 0xF0); }
|
||||
set { sprites[5].color = (uint)value & 0x0F; }
|
||||
}
|
||||
private byte Reg2D {
|
||||
get { return (byte)(sprites[6].color | 0xF0); }
|
||||
set { sprites[6].color = (uint)value & 0x0F; }
|
||||
}
|
||||
private byte Reg2E {
|
||||
get { return (byte)(sprites[7].color | 0xF0); }
|
||||
set { sprites[7].color = (uint)value & 0x0F; }
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -5,7 +5,7 @@ using System.Text;
|
|||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64
|
||||
{
|
||||
public partial class VicIINew : IVideoProvider
|
||||
public partial class VicII : IVideoProvider
|
||||
{
|
||||
public void SyncState(Serializer ser)
|
||||
{
|
|
@ -1,99 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Computers.Commodore64
|
||||
{
|
||||
public partial class VicII : IVideoProvider
|
||||
{
|
||||
private static int[] palette =
|
||||
{
|
||||
Colors.ARGB(0x00, 0x00, 0x00),
|
||||
Colors.ARGB(0xFF, 0xFF, 0xFF),
|
||||
Colors.ARGB(0x68, 0x37, 0x2B),
|
||||
Colors.ARGB(0x70, 0xA4, 0xB2),
|
||||
Colors.ARGB(0x6F, 0x3D, 0x86),
|
||||
Colors.ARGB(0x58, 0x8D, 0x43),
|
||||
Colors.ARGB(0x35, 0x28, 0x79),
|
||||
Colors.ARGB(0xB8, 0xC7, 0x6F),
|
||||
Colors.ARGB(0x6F, 0x4F, 0x25),
|
||||
Colors.ARGB(0x43, 0x39, 0x00),
|
||||
Colors.ARGB(0x9A, 0x67, 0x59),
|
||||
Colors.ARGB(0x44, 0x44, 0x44),
|
||||
Colors.ARGB(0x6C, 0x6C, 0x6C),
|
||||
Colors.ARGB(0x9A, 0xD2, 0x84),
|
||||
Colors.ARGB(0x6C, 0x5E, 0xB5),
|
||||
Colors.ARGB(0x95, 0x95, 0x95)
|
||||
};
|
||||
|
||||
private int[] screenBuffer;
|
||||
private uint screenHeight;
|
||||
private uint screenOffset;
|
||||
private uint screenOffsetX;
|
||||
private uint screenOffsetY;
|
||||
private bool screenOffsetVisibleX;
|
||||
private bool screenOffsetVisibleY;
|
||||
private uint screenWidth;
|
||||
private uint visibleBottom;
|
||||
private uint visibleHeight;
|
||||
private uint visibleLeft;
|
||||
private uint visibleRight;
|
||||
private uint visibleTop;
|
||||
private uint visibleWidth;
|
||||
|
||||
public int BackgroundColor
|
||||
{
|
||||
get { return Colors.ARGB(0, 0, 0); }
|
||||
}
|
||||
|
||||
public int BufferHeight
|
||||
{
|
||||
get { return (int)visibleHeight; }
|
||||
}
|
||||
|
||||
public int BufferWidth
|
||||
{
|
||||
get { return (int)visibleWidth; }
|
||||
}
|
||||
|
||||
public int[] GetVideoBuffer()
|
||||
{
|
||||
return screenBuffer;
|
||||
}
|
||||
|
||||
public int VirtualWidth
|
||||
{
|
||||
get { return BufferWidth; }
|
||||
}
|
||||
|
||||
private void WritePixel(uint pixel)
|
||||
{
|
||||
if (screenOffsetX == visibleLeft)
|
||||
screenOffsetVisibleX = true;
|
||||
else if (screenOffsetX == visibleRight)
|
||||
screenOffsetVisibleX = false;
|
||||
|
||||
if (screenOffsetY == visibleTop)
|
||||
screenOffsetVisibleY = true;
|
||||
else if (screenOffsetY == visibleBottom)
|
||||
screenOffsetVisibleY = false;
|
||||
|
||||
if (screenOffsetVisibleX && screenOffsetVisibleY)
|
||||
screenBuffer[screenOffset] = palette[pixel];
|
||||
|
||||
screenOffset++;
|
||||
screenOffsetX++;
|
||||
if (screenOffsetX == screenWidth)
|
||||
{
|
||||
screenOffsetX = 0;
|
||||
screenOffsetY++;
|
||||
if (screenOffsetY == screenHeight)
|
||||
{
|
||||
screenOffsetY = 0;
|
||||
screenOffset = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue