commodore64: clean up video code, remove unused VIC emulation

This commit is contained in:
saxxonpike 2012-11-24 02:10:05 +00:00
parent d20970afa7
commit af355f6d5b
14 changed files with 23 additions and 1561 deletions

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@ -105,17 +105,11 @@
<Compile Include="Computers\Commodore64\SidWaveformGenerator.cs" />
<Compile Include="Computers\Commodore64\Timing.cs" />
<Compile Include="Computers\Commodore64\Via.cs" />
<Compile Include="Computers\Commodore64\Vic.cs" />
<Compile Include="Computers\Commodore64\VicCycles.cs" />
<Compile Include="Computers\Commodore64\VicFunction.cs" />
<Compile Include="Computers\Commodore64\VicMem.cs" />
<Compile Include="Computers\Commodore64\VicVideoProvider.cs" />
<Compile Include="Computers\Commodore64\_VicIINew.cs" />
<Compile Include="Computers\Commodore64\_VicIINewPipeline.cs" />
<Compile Include="Computers\Commodore64\_VicIINewVideoProvider.cs" />
<Compile Include="Computers\Commodore64\_VicIIRegs.cs" />
<Compile Include="Computers\Commodore64\VicRegs.cs" />
<Compile Include="Computers\Commodore64\_VicState.cs" />
<Compile Include="Computers\Commodore64\VicIINew.cs" />
<Compile Include="Computers\Commodore64\VicIINewPipeline.cs" />
<Compile Include="Computers\Commodore64\VicIINewVideoProvider.cs" />
<Compile Include="Computers\Commodore64\VicIIRegs.cs" />
<Compile Include="Computers\Commodore64\VicState.cs" />
<Compile Include="Consoles\Atari\2600\Atari2600.cs" />
<Compile Include="Consoles\Atari\2600\Atari2600.Core.cs" />
<Compile Include="Consoles\Atari\2600\Mappers\m3Fe.cs" />

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@ -32,7 +32,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
public MOS6502X cpu;
public Memory mem;
public Sid sid;
public VicIINew vic;
public VicII vic;
public ChipSignals signal;
// cpu
@ -78,7 +78,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
// initialize vic
signal = new ChipSignals();
vic = new VicIINew(signal, initRegion);
vic = new VicII(signal, initRegion);
// set vsync rate
switch (initRegion)

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@ -40,7 +40,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
// chips
public Cia cia0;
public Cia cia1;
public VicIINew vic;
public VicII vic;
public Sid sid;
// storage
@ -77,7 +77,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
throw new FileNotFoundException();
}
public Memory(string sourceFolder, VicIINew newVic, Sid newSid, Cia newCia0, Cia newCia1)
public Memory(string sourceFolder, VicII newVic, Sid newSid, Cia newCia0, Cia newCia1)
{
string basicFile = "basic";
string charFile = "chargen";

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@ -1,225 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{
public partial class VicII
{
private uint cyclesTotal;
private uint linesTotal;
private Memory mem;
private uint rasterLeft;
private Region region;
private Action Execute;
public VicII(Region vicRegion, Memory vicMem)
{
mem = vicMem;
region = vicRegion;
switch (region)
{
case Region.NTSC:
cyclesTotal = 65;
linesTotal = 263;
rasterLeft = 0x19C;
Execute = ExecuteNTSC;
break;
case Region.PAL:
cyclesTotal = 63;
linesTotal = 312;
rasterLeft = 0x194;
Execute = ExecutePAL;
break;
}
// initalize screen properties
screenWidth = cyclesTotal * 8;
screenHeight = linesTotal;
// initialize viewport properties
visibleWidth = screenWidth;
visibleHeight = screenHeight;
visibleRight = visibleLeft + visibleWidth;
visibleBottom = visibleTop + visibleHeight;
// initialize screen buffer
screenBuffer = new int[visibleWidth * visibleHeight];
}
private void ExecuteCommon()
{
cycleFetchG = false;
cycleFetchP = false;
cycleFetchR = false;
cycleFetchS = false;
if (!badlineEnabled && rasterLine == 0x30)
badlineEnabled = displayEnable;
if (badlineEnabled)
CheckBadline();
Execute();
}
private void ExecuteNTSC()
{
switch (rasterCycle)
{
case 0: break;
case 1: break;
case 2: break;
case 3: break;
case 4: break;
case 5: break;
case 6: break;
case 7: break;
case 8: break;
case 9: break;
case 10: break;
case 11: break;
case 12: break;
case 13: break;
case 14: break;
case 15: break;
case 16: break;
case 17: break;
case 18: break;
case 19: break;
case 20: break;
case 21: break;
case 22: break;
case 23: break;
case 24: break;
case 25: break;
case 26: break;
case 27: break;
case 28: break;
case 29: break;
case 30: break;
case 31: break;
case 32: break;
case 33: break;
case 34: break;
case 35: break;
case 36: break;
case 37: break;
case 38: break;
case 39: break;
case 40: break;
case 41: break;
case 42: break;
case 43: break;
case 44: break;
case 45: break;
case 46: break;
case 47: break;
case 48: break;
case 49: break;
case 50: break;
case 51: break;
case 52: break;
case 53: break;
case 54: break;
case 55: break;
case 56: break;
case 57: break;
case 58: break;
case 59: break;
case 60: break;
case 61: break;
case 62: break;
case 63: break;
case 64: break;
}
}
private void ExecutePAL()
{
switch (rasterCycle)
{
case 0:
BASprite(3, 4);
break;
case 1: break;
case 2: break;
case 3: break;
case 4: break;
case 5: break;
case 6: break;
case 7: break;
case 8: break;
case 9: break;
case 10: break;
case 11: break;
case 12: break;
case 13: break;
case 14: break;
case 15: break;
case 16: break;
case 17: break;
case 18: break;
case 19: break;
case 20: break;
case 21: break;
case 22: break;
case 23: break;
case 24: break;
case 25: break;
case 26: break;
case 27: break;
case 28: break;
case 29: break;
case 30: break;
case 31: break;
case 32: break;
case 33: break;
case 34: break;
case 35: break;
case 36: break;
case 37: break;
case 38: break;
case 39: break;
case 40: break;
case 41: break;
case 42: break;
case 43: break;
case 44: break;
case 45: break;
case 46: break;
case 47: break;
case 48: break;
case 49: break;
case 50: break;
case 51: break;
case 52: break;
case 53: break;
case 54: break;
case 55: break;
case 56: break;
case 57: break;
case 58: break;
case 59: break;
case 60: break;
case 61: break;
case 62: break;
}
}
public void PerformCycle()
{
ExecuteCommon();
rasterCycle++;
if (rasterCycle == cyclesTotal)
{
rasterCycle = 0;
NextRasterLine();
}
}
}
}

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@ -1,61 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{
public partial class VicII
{
private CycleFlags[] cycleActions;
private struct CycleFlags
{
public bool baFetch;
public uint baspr0;
public bool baspr0e;
public uint baspr1;
public bool baspr1e;
public uint baspr2;
public bool baspr2e;
public bool chkBrdL0;
public bool chkBrdL1;
public bool chkBrdR0;
public bool chkBrdR1;
public bool chkSprCrunch;
public bool chkSprDisp;
public bool chkSprDma;
public bool chkSprExp;
public uint cycle;
public bool fetchC;
public bool fetchG;
public bool fetchIdle;
public bool fetchRefresh;
public uint phase;
public uint sprDma0;
public bool sprDma0e;
public uint sprDma1;
public bool sprDma1e;
public uint sprDma2;
public bool sprDma2e;
public uint sprPtr;
public bool sprPtre;
public bool updateMcBase;
public bool updateRc;
public bool updateVc;
public uint vis;
public bool vise;
public uint x;
}
static private uint[,] CycleTableNTSC =
{
{ 1, 0, 0x19C, 0x40, 0x13, 0x345, 0 },
{ 1, 1, 0x1A0, 0x40, 0x13, 0x345, 0 },
{ 2, 0, 0x1A4, 0x40, 0x13, 0x345, 0 },
{ 2, 1, 0x1A8, 0x40, 0x13, 0x345, 0 },
};
}
}

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@ -1,351 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{
public partial class VicII
{
private void BAClear()
{
ba = false;
prefetchCounter = 0;
}
private void BASet()
{
if (!ba)
{
ba = true;
prefetchCounter = 4;
}
}
private void BASprite(uint index0)
{
if (sprites[index0].dma)
BASet();
}
private void BASprite(uint index0, uint index1)
{
if (sprites[index0].dma || sprites[index1].dma)
BASet();
}
private void BASprite(uint index0, uint index1, uint index2)
{
if (sprites[index0].dma || sprites[index1].dma || sprites[index2].dma)
BASet();
}
private void CheckBadline()
{
if ((rasterLine & 0x07) == ySmooth)
{
badline = true;
idle = false;
}
else
{
badline = false;
}
}
private void CheckBorderBottom()
{
if (rasterLine == borderBottom)
borderOnVerticalEnable = true;
}
private void CheckBorderLeft0()
{
}
private void CheckBorderLeft1()
{
}
private void CheckBorderRight0()
{
}
private void CheckBorderRight1()
{
}
private void CheckBorderTop()
{
if (rasterLine == borderTop)
{
borderOnVertical = false;
borderOnVerticalEnable = false;
}
}
private void CheckSpriteCrunch()
{
}
private void CheckSpriteDisplay()
{
for (int i = 0; i < 8; i++)
{
Sprite spr = sprites[i];
spr.mc = spr.mcBase;
if (spr.dma)
{
if ((spr.enable) && (spr.y == (rasterLine & 0xFF)))
spr.display = true;
}
else
spr.display = false;
}
}
private void CheckSpriteDma()
{
for (int i = 0; i < 8; i++)
{
Sprite spr = sprites[i];
if (spr.enable && (spr.y == (rasterLine & 0xFF)) && !spr.dma)
{
spr.dma = true;
spr.mcBase = 0;
spr.exp = true;
}
}
}
private void CheckSpriteExpansion()
{
for (int i = 0; i < 8; i++)
{
Sprite spr = sprites[i];
if (spr.dma && spr.exp)
{
spr.exp = !spr.exp;
}
}
}
private uint Fetch0(ushort addr)
{
phaseRead0 = mem.VicRead(addr);
return phaseRead0;
}
private uint Fetch1(ushort addr)
{
phaseRead1 = mem.VicRead(addr);
return phaseRead1;
}
private ushort FetchAddr()
{
ushort addr;
if (cycleFetchG)
addr = idle ? FetchAddrGI() : FetchAddrG();
else if (cycleFetchP)
addr = FetchAddrP();
else if (cycleFetchS)
addr = FetchAddrS();
else if (cycleFetchR)
addr = FetchAddrR();
else
addr = extraColorMode ? (ushort)0x39FF : (ushort)0x3FFF;
return addr;
}
private ushort FetchAddrG()
{
ushort addr;
if (bitmapMode)
addr = (ushort)((vc << 3) | rc | ((bitmapRam & 0x8) << 10));
else
addr = (ushort)((videoBuffer[vmli] << 3) | rc | ((bitmapRam & 0xE) << 10));
if (extraColorMode)
addr &= (ushort)0x39FF;
return addr;
}
private ushort FetchAddrGI()
{
return (extraColorMode ? (ushort)0x39FF : (ushort)0x3FFF);
}
private ushort FetchAddrP()
{
return 0;
}
private ushort FetchAddrR()
{
ushort addr = refreshAddr--;
addr |= 0x3F00;
return addr;
}
private ushort FetchAddrS()
{
return 0;
}
private ushort FetchAddrV(uint offset)
{
return (ushort)((videoRam << 10) | offset);
}
private ushort FetchC()
{
return 0;
}
private void FetchG()
{
if (prefetchCounter > 0)
{
videoBuffer[vmli] = 0xFF;
colorBuffer[vmli] = 0;
}
else
{
videoBuffer[vmli] = Fetch1(FetchAddrV(vc));
colorBuffer[vmli] = (uint)mem.colorRam[vc] & 0xF;
}
}
private ushort FetchIdle()
{
return 0;
}
private ushort FetchP()
{
return 0;
}
private ushort FetchR()
{
return 0;
}
private ushort FetchS()
{
return 0;
}
private void Idle()
{
}
private void LineStart()
{
if ((rasterLine == 0x30) && (!badlineEnabled) && (displayEnable))
badlineEnabled = true;
if (rasterLine == 0xF8)
badlineEnabled = false;
badline = false;
}
private void NextRasterLine()
{
}
private void Phase0()
{
}
private void Phase1()
{
}
private void Refresh()
{
}
private void SpritePointer(int index)
{
}
private void SpriteDma0(uint index)
{
}
private void SpriteDma1(int index)
{
}
private void SpriteDma2(int index)
{
}
private void UpdateBorder()
{
borderBottom = rowSelect ? (uint)0xFA : (uint)0xF6;
borderLeft = columnSelect ? (uint)0x018 : (uint)0x01F;
borderRight = columnSelect ? (uint)0x157 : (uint)0x14E;
borderTop = rowSelect ? (uint)0x33 : (uint)0x37;
}
private void UpdateInterrupts()
{
irq =
(irqDataCollision & enableIrqDataCollision) |
(irqLightPen & enableIrqLightPen) |
(irqRaster & enableIrqRaster) |
(irqSpriteCollision & enableIrqSpriteCollision);
}
private void UpdateMCBASE()
{
for (int i = 0; i < 8; i++)
{
Sprite spr = sprites[i];
if (spr.exp)
{
spr.mcBase = spr.mc;
if (spr.mcBase == 63)
{
spr.dma = false;
}
}
}
}
private void UpdateRC()
{
if (rc == 7)
{
idle = true;
vcbase = vc;
}
if (!idle || badline)
{
idle = false;
rc = (rc + 1) & 0x7;
}
}
private void UpdateVC()
{
vc = vcbase;
vmli = 0;
if (badline)
rc = 0;
}
private void Vis(uint index)
{
}
}
}

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@ -5,13 +5,13 @@ using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{
public partial class VicIINew : IVideoProvider
public partial class VicII : IVideoProvider
{
public Memory mem;
public Region region;
public ChipSignals signal;
public VicIINew(ChipSignals newSignal, Region newRegion)
public VicII(ChipSignals newSignal, Region newRegion)
{
region = newRegion;
signal = newSignal;

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@ -5,7 +5,7 @@ using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{
public partial class VicIINew : IVideoProvider
public partial class VicII : IVideoProvider
{
private int baCount;
private int cycle;
@ -1526,7 +1526,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
for (int i = 0; i < 8; i++)
{
VicIINewSprite sprite = sprites[i];
VicIISprite sprite = sprites[i];
if (sprite.MSR == 0)
{
@ -1605,7 +1605,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
{
for (int i = 0; i < 8; i++)
{
VicIINewSprite sprite = sprites[i];
VicIISprite sprite = sprites[i];
sprite.MC = sprite.MCBASE;
if (sprite.MDMA && sprite.MxY == (RASTER & 0xFF))
{
@ -1619,7 +1619,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
int endIndex = index + 4;
for (int i = index; i < endIndex; i++)
{
VicIINewSprite sprite = sprites[i];
VicIISprite sprite = sprites[i];
sprite.MD = false;
if (sprite.MxE == true && sprite.MxY == (RASTER & 0xFF) && sprite.MDMA == false)
{
@ -1646,7 +1646,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
{
for (int i = 0; i < 8; i++)
{
VicIINewSprite sprite = sprites[i];
VicIISprite sprite = sprites[i];
if (sprite.MxYEToggle)
{
sprite.MCBASE += 3;

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@ -5,7 +5,7 @@ using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{
public partial class VicIINew : IVideoProvider
public partial class VicII : IVideoProvider
{
private int[] videoBuffer;
private int videoBufferHeight;

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@ -5,9 +5,9 @@ using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{
public partial class VicIINew : IVideoProvider
public partial class VicII : IVideoProvider
{
private class VicIINewSprite
private class VicIISprite
{
// internal regs
public int MC;
@ -69,7 +69,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
private int spriteData;
private int spritePixel;
private bool spritePriority;
private VicIINewSprite[] sprites;
private VicIISprite[] sprites;
private bool advanceX;
private bool badline;
@ -109,9 +109,9 @@ namespace BizHawk.Emulation.Computers.Commodore64
private void InitRegs()
{
// init sprites
sprites = new VicIINewSprite[8];
sprites = new VicIISprite[8];
for (int i = 0; i < 8; i++)
sprites[i] = new VicIINewSprite();
sprites[i] = new VicIISprite();
// init buffers
plotterDataBuffer = new int[plotterDelay];

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@ -1,75 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{
public partial class VicII
{
public byte Peek(int addr)
{
addr &= 0x3F;
return this[(uint)addr];
}
public void Poke(int addr, byte val)
{
addr &= 0x3F;
this[(uint)addr] = val;
}
public byte Read(ushort addr)
{
byte result = 0xFF;
addr &= 0x3F;
switch (addr)
{
case 0x1E:
// clear after read
result = this[addr];
this[addr] = 0x00;
irqSpriteCollision = false;
break;
case 0x1F:
// clear after read
result = this[addr];
this[addr] = 0x00;
irqDataCollision = false;
break;
default:
result = this[addr];
break;
}
return result;
}
public void Write(ushort addr, byte val)
{
addr &= 0x3F;
switch (addr)
{
case 0x19:
// interrupt reg
if ((val & 0x01) != 0x00)
irqRaster = false;
if ((val & 0x02) != 0x00)
irqDataCollision = false;
if ((val & 0x04) != 0x00)
irqSpriteCollision = false;
if ((val & 0x08) != 0x00)
irqLightPen = false;
break;
case 0x1E:
case 0x1F:
// non writeable regs
break;
default:
this[addr] = val;
break;
}
}
}
}

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@ -1,721 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{
public partial class VicII
{
private class Sprite
{
public uint color;
public bool dataCollision;
public bool display;
public bool dma;
public bool enable;
public bool exp;
public uint mc;
public uint mcBase;
public bool mcChange;
public bool multicolor;
public bool priority;
public uint ptr;
public uint ptrinc;
public bool spriteCollision;
public uint x;
public uint xShift;
public uint xShiftSum;
public bool xExpand;
public uint y;
public bool yExpand;
public void SyncState(Serializer ser)
{
ser.Sync("color", ref color);
ser.Sync("dataCollision", ref dataCollision);
ser.Sync("display", ref display);
ser.Sync("dma", ref dma);
ser.Sync("enable", ref enable);
ser.Sync("exp", ref exp);
ser.Sync("mc", ref mc);
ser.Sync("mcBase", ref mcBase);
ser.Sync("mcChange", ref mcChange);
ser.Sync("multicolor", ref multicolor);
ser.Sync("priority", ref priority);
ser.Sync("ptr", ref ptr);
ser.Sync("ptrinc", ref ptrinc);
ser.Sync("spriteCollision", ref spriteCollision);
ser.Sync("x", ref x);
ser.Sync("xShift", ref xShift);
ser.Sync("xShiftSum", ref xShiftSum);
ser.Sync("xExpand", ref xExpand);
ser.Sync("y", ref y);
ser.Sync("yExpand", ref yExpand);
}
}
private bool ba;
private uint backgroundColor0;
private uint backgroundColor1;
private uint backgroundColor2;
private uint backgroundColor3;
private bool badline;
private bool badlineEnabled;
private bool bitmapMode;
private uint bitmapRam;
private uint borderBottom;
private uint borderColor;
private uint borderLeft;
private bool borderOnMain;
private bool borderOnVertical;
private bool borderOnVerticalEnable;
private uint borderRight;
private uint borderTop;
private uint[] colorBuffer;
private bool collisionEnabled;
private bool columnSelect;
private bool cycleFetchG;
private bool cycleFetchP;
private bool cycleFetchR;
private bool cycleFetchS;
private bool displayEnable;
private bool enableIrqDataCollision;
private bool enableIrqLightPen;
private bool enableIrqRaster;
private bool enableIrqSpriteCollision;
private bool extraColorMode;
private bool idle;
private bool irq;
private bool irqDataCollision;
private bool irqLightPen;
private bool irqRaster;
private bool irqSpriteCollision;
private uint lightPenX;
private uint lightPenY;
private bool multiColorMode;
private uint phaseRead0;
private uint phaseRead1;
private uint prefetchCounter;
private uint rasterCycle;
private uint rasterIrqLine;
private uint rasterLine;
private uint rc;
private ushort refreshAddr;
private bool reset;
private bool rowSelect;
private uint spriteIndex;
private uint spriteMultiColor0;
private uint spriteMultiColor1;
private Sprite[] sprites;
private uint vc;
private uint vcbase;
private uint[] videoBuffer;
private uint videoRam;
private uint vmli;
private uint xScroll;
private uint yScroll;
private uint ySmooth;
public void SyncState(Serializer ser)
{
ser.Sync("ba", ref ba);
ser.Sync("backgroundColor0", ref backgroundColor0);
ser.Sync("backgroundColor1", ref backgroundColor1);
ser.Sync("backgroundColor2", ref backgroundColor2);
ser.Sync("backgroundColor3", ref backgroundColor3);
ser.Sync("badline", ref badline);
ser.Sync("badlineEnabled", ref badlineEnabled);
ser.Sync("bitmapMode", ref bitmapMode);
ser.Sync("bitmapRam", ref bitmapRam);
ser.Sync("borderBottom", ref borderBottom);
ser.Sync("borderColor", ref borderColor);
ser.Sync("borderLeft", ref borderLeft);
ser.Sync("borderOnMain", ref borderOnMain);
ser.Sync("borderOnVertical", ref borderOnVertical);
ser.Sync("borderOnVerticalEnable", ref borderOnVerticalEnable);
ser.Sync("borderRight", ref borderRight);
ser.Sync("borderTop", ref borderTop);
ser.Sync("collisionEnabled", ref collisionEnabled);
ser.Sync("columnSelect", ref columnSelect);
ser.Sync("cycleFetchG", ref cycleFetchG);
ser.Sync("cycleFetchP", ref cycleFetchP);
ser.Sync("cycleFetchR", ref cycleFetchR);
ser.Sync("cycleFetchS", ref cycleFetchS);
ser.Sync("displayEnable", ref displayEnable);
ser.Sync("enableIrqDataCollision", ref enableIrqDataCollision);
ser.Sync("enableIrqLightPen", ref enableIrqLightPen);
ser.Sync("enableIrqRaster", ref enableIrqRaster);
ser.Sync("enableIrqSpriteCollision", ref enableIrqSpriteCollision);
ser.Sync("extraColorMode", ref extraColorMode);
ser.Sync("idle", ref idle);
ser.Sync("irq", ref irq);
ser.Sync("irqDataCollision", ref irqDataCollision);
ser.Sync("irqLightPen", ref irqLightPen);
ser.Sync("irqRaster", ref irqRaster);
ser.Sync("irqSpriteCollision", ref irqSpriteCollision);
ser.Sync("lightPenX", ref lightPenX);
ser.Sync("lightPenY", ref lightPenY);
ser.Sync("multiColorMode", ref multiColorMode);
ser.Sync("phaseRead0", ref phaseRead0);
ser.Sync("phaseRead1", ref phaseRead1);
ser.Sync("rasterCycle", ref rasterCycle);
ser.Sync("rasterIrqLine", ref rasterIrqLine);
ser.Sync("rasterLine", ref rasterLine);
ser.Sync("rc", ref rc);
ser.Sync("refreshAddr", ref refreshAddr);
ser.Sync("reset", ref reset);
ser.Sync("rowSelect", ref rowSelect);
ser.Sync("spriteIndex", ref spriteIndex);
ser.Sync("spriteMultiColor0", ref spriteMultiColor0);
ser.Sync("spriteMultiColor1", ref spriteMultiColor1);
ser.Sync("vc", ref vc);
ser.Sync("vcbase", ref vcbase);
ser.Sync("videoBuffer", ref videoBuffer, false);
ser.Sync("videoRam", ref videoRam);
ser.Sync("vmli", ref vmli);
ser.Sync("xScroll", ref xScroll);
ser.Sync("yScroll", ref yScroll);
ser.Sync("ySmooth", ref ySmooth);
for (int i = 0; i < 8; i++)
{
ser.BeginSection("sprites" + i.ToString());
sprites[i].SyncState(ser);
ser.EndSection();
}
}
private byte this[uint addr]
{
get
{
byte result;
switch (addr & 0x3F)
{
case 0x00: result = Reg00; break;
case 0x01: result = Reg01; break;
case 0x02: result = Reg02; break;
case 0x03: result = Reg03; break;
case 0x04: result = Reg04; break;
case 0x05: result = Reg05; break;
case 0x06: result = Reg06; break;
case 0x07: result = Reg07; break;
case 0x08: result = Reg08; break;
case 0x09: result = Reg09; break;
case 0x0A: result = Reg0A; break;
case 0x0B: result = Reg0B; break;
case 0x0C: result = Reg0C; break;
case 0x0D: result = Reg0D; break;
case 0x0E: result = Reg0E; break;
case 0x0F: result = Reg0F; break;
case 0x10: result = Reg10; break;
case 0x11: result = Reg11; break;
case 0x12: result = Reg12; break;
case 0x13: result = Reg13; break;
case 0x14: result = Reg14; break;
case 0x15: result = Reg15; break;
case 0x16: result = Reg16; break;
case 0x17: result = Reg17; break;
case 0x18: result = Reg18; break;
case 0x19: result = Reg19; break;
case 0x1A: result = Reg1A; break;
case 0x1B: result = Reg1B; break;
case 0x1C: result = Reg1C; break;
case 0x1D: result = Reg1D; break;
case 0x1E: result = Reg1E; break;
case 0x1F: result = Reg1F; break;
case 0x20: result = Reg20; break;
case 0x21: result = Reg21; break;
case 0x22: result = Reg22; break;
case 0x23: result = Reg23; break;
case 0x24: result = Reg24; break;
case 0x25: result = Reg25; break;
case 0x26: result = Reg26; break;
case 0x27: result = Reg27; break;
case 0x28: result = Reg28; break;
case 0x29: result = Reg29; break;
case 0x2A: result = Reg2A; break;
case 0x2B: result = Reg2B; break;
case 0x2C: result = Reg2C; break;
case 0x2D: result = Reg2D; break;
case 0x2E: result = Reg2E; break;
default: result = 0xFF; break;
}
return result;
}
set
{
switch (addr & 0x3F)
{
case 0x00: Reg00 = value; break;
case 0x01: Reg01 = value; break;
case 0x02: Reg02 = value; break;
case 0x03: Reg03 = value; break;
case 0x04: Reg04 = value; break;
case 0x05: Reg05 = value; break;
case 0x06: Reg06 = value; break;
case 0x07: Reg07 = value; break;
case 0x08: Reg08 = value; break;
case 0x09: Reg09 = value; break;
case 0x0A: Reg0A = value; break;
case 0x0B: Reg0B = value; break;
case 0x0C: Reg0C = value; break;
case 0x0D: Reg0D = value; break;
case 0x0E: Reg0E = value; break;
case 0x0F: Reg0F = value; break;
case 0x10: Reg10 = value; break;
case 0x11: Reg11 = value; break;
case 0x12: Reg12 = value; break;
case 0x15: Reg15 = value; break;
case 0x16: Reg16 = value; break;
case 0x17: Reg17 = value; break;
case 0x18: Reg18 = value; break;
case 0x19: Reg19 = value; break;
case 0x1A: Reg1A = value; break;
case 0x1B: Reg1B = value; break;
case 0x1C: Reg1C = value; break;
case 0x1D: Reg1D = value; break;
case 0x1E: Reg1E = value; break;
case 0x1F: Reg1F = value; break;
case 0x20: Reg20 = value; break;
case 0x21: Reg21 = value; break;
case 0x22: Reg22 = value; break;
case 0x23: Reg23 = value; break;
case 0x24: Reg24 = value; break;
case 0x25: Reg25 = value; break;
case 0x26: Reg26 = value; break;
case 0x27: Reg27 = value; break;
case 0x28: Reg28 = value; break;
case 0x29: Reg29 = value; break;
case 0x2A: Reg2A = value; break;
case 0x2B: Reg2B = value; break;
case 0x2C: Reg2C = value; break;
case 0x2D: Reg2D = value; break;
case 0x2E: Reg2E = value; break;
default: break;
}
}
}
private byte Reg00 {
get { return (byte)(sprites[0].x & 0xFF); }
set { sprites[0].x &= 0x100; sprites[0].x |= value; }
}
private byte Reg01 {
get { return (byte)(sprites[0].y); }
set { sprites[0].y = value; }
}
private byte Reg02 {
get { return (byte)(sprites[1].x & 0xFF); }
set { sprites[1].x &= 0x100; sprites[1].x |= value; }
}
private byte Reg03 {
get { return (byte)(sprites[1].y); }
set { sprites[1].y = value; }
}
private byte Reg04 {
get { return (byte)(sprites[2].x & 0xFF); }
set { sprites[2].x &= 0x100; sprites[2].x |= value; }
}
private byte Reg05 {
get { return (byte)(sprites[2].y); }
set { sprites[2].y = value; }
}
private byte Reg06 {
get { return (byte)(sprites[3].x & 0xFF); }
set { sprites[3].x &= 0x100; sprites[3].x |= value; }
}
private byte Reg07 {
get { return (byte)(sprites[3].y); }
set { sprites[3].y = value; }
}
private byte Reg08 {
get { return (byte)(sprites[4].x & 0xFF); }
set { sprites[4].x &= 0x100; sprites[4].x |= value; }
}
private byte Reg09 {
get { return (byte)(sprites[4].y); }
set { sprites[4].y = value; }
}
private byte Reg0A {
get { return (byte)(sprites[5].x & 0xFF); }
set { sprites[5].x &= 0x100; sprites[5].x |= value; }
}
private byte Reg0B {
get { return (byte)(sprites[5].y); }
set { sprites[5].y = value; }
}
private byte Reg0C {
get { return (byte)(sprites[6].x & 0xFF); }
set { sprites[6].x &= 0x100; sprites[6].x |= value; }
}
private byte Reg0D {
get { return (byte)(sprites[6].y); }
set { sprites[6].y = value; }
}
private byte Reg0E {
get { return (byte)(sprites[7].x & 0xFF); }
set { sprites[7].x &= 0x100; sprites[7].x |= value; }
}
private byte Reg0F {
get { return (byte)(sprites[7].y); }
set { sprites[7].y = value; }
}
private byte Reg10 {
get
{
return (byte)(
((sprites[0].x & 0x100) >> 8) |
((sprites[1].x & 0x100) >> 7) |
((sprites[2].x & 0x100) >> 6) |
((sprites[3].x & 0x100) >> 5) |
((sprites[4].x & 0x100) >> 4) |
((sprites[5].x & 0x100) >> 3) |
((sprites[6].x & 0x100) >> 2) |
((sprites[7].x & 0x100) >> 1));
}
set
{
uint val = value;
sprites[0].x = (sprites[0].x & 0xFF) | ((val & 0x01) << 8);
sprites[1].x = (sprites[1].x & 0xFF) | ((val & 0x02) << 7);
sprites[2].x = (sprites[2].x & 0xFF) | ((val & 0x04) << 6);
sprites[3].x = (sprites[3].x & 0xFF) | ((val & 0x08) << 5);
sprites[4].x = (sprites[4].x & 0xFF) | ((val & 0x10) << 4);
sprites[5].x = (sprites[5].x & 0xFF) | ((val & 0x20) << 3);
sprites[6].x = (sprites[6].x & 0xFF) | ((val & 0x40) << 2);
sprites[7].x = (sprites[7].x & 0xFF) | ((val & 0x80) << 1);
}
}
private byte Reg11 {
get
{
return (byte)(
(yScroll & 0x07) |
(columnSelect ? (uint)0x08 : (uint)0x00) |
(displayEnable ? (uint)0x10 : (uint)0x00) |
(bitmapMode ? (uint)0x20 : (uint)0x00) |
(extraColorMode ? (uint)0x40 : (uint)0x00) |
((rasterLine & 0x100) >> 1));
}
set
{
yScroll = (uint)value & 0x07;
columnSelect = ((value & 0x08) != 0);
displayEnable = ((value & 0x10) != 0);
bitmapMode = ((value & 0x20) != 0);
extraColorMode = ((value & 0x40) != 0);
rasterIrqLine &= 0x100;
rasterIrqLine |= (uint)(value & 0x80) << 1;
}
}
private byte Reg12 {
get { return (byte)(rasterLine & 0xFF); }
set { rasterIrqLine &= 0x100; rasterIrqLine |= value; }
}
private byte Reg13 {
get { return (byte)((lightPenX >> 1) & 0xFF); }
}
private byte Reg14 {
get { return (byte)(lightPenY & 0xFF); }
}
private byte Reg15 {
get
{
return (byte)(
(sprites[0].enable ? 0x01 : 0x00) |
(sprites[1].enable ? 0x02 : 0x00) |
(sprites[2].enable ? 0x04 : 0x00) |
(sprites[3].enable ? 0x08 : 0x00) |
(sprites[4].enable ? 0x10 : 0x00) |
(sprites[5].enable ? 0x20 : 0x00) |
(sprites[6].enable ? 0x40 : 0x00) |
(sprites[7].enable ? 0x80 : 0x00));
}
set
{
sprites[0].enable = ((value & 0x01) != 0);
sprites[1].enable = ((value & 0x02) != 0);
sprites[2].enable = ((value & 0x04) != 0);
sprites[3].enable = ((value & 0x08) != 0);
sprites[4].enable = ((value & 0x10) != 0);
sprites[5].enable = ((value & 0x20) != 0);
sprites[6].enable = ((value & 0x40) != 0);
sprites[7].enable = ((value & 0x80) != 0);
}
}
private byte Reg16 {
get
{
return (byte)(
(xScroll & 0x07) |
(columnSelect ? (uint)0x08 : (uint)0x00) |
(multiColorMode ? (uint)0x10 : (uint)0x00) |
(reset ? (uint)0x20 : (uint)0x00) |
(0xC0));
}
set
{
xScroll = (uint)value & 0x07;
columnSelect = ((value & 0x08) != 0);
multiColorMode = ((value & 0x10) != 0);
reset = ((value & 0x20) != 0);
}
}
private byte Reg17 {
get
{
return (byte)(
(sprites[0].yExpand ? 0x01 : 0x00) |
(sprites[1].yExpand ? 0x02 : 0x00) |
(sprites[2].yExpand ? 0x04 : 0x00) |
(sprites[3].yExpand ? 0x08 : 0x00) |
(sprites[4].yExpand ? 0x10 : 0x00) |
(sprites[5].yExpand ? 0x20 : 0x00) |
(sprites[6].yExpand ? 0x40 : 0x00) |
(sprites[7].yExpand ? 0x80 : 0x00));
}
set
{
sprites[0].yExpand = ((value & 0x01) != 0);
sprites[1].yExpand = ((value & 0x02) != 0);
sprites[2].yExpand = ((value & 0x04) != 0);
sprites[3].yExpand = ((value & 0x08) != 0);
sprites[4].yExpand = ((value & 0x10) != 0);
sprites[5].yExpand = ((value & 0x20) != 0);
sprites[6].yExpand = ((value & 0x40) != 0);
sprites[7].yExpand = ((value & 0x80) != 0);
}
}
private byte Reg18 {
get { return (byte)((videoRam << 4) | (bitmapRam << 1) | 0x1); }
set { videoRam = ((uint)(value & 0xF0)) >> 4; bitmapRam = ((uint)(value & 0x0E)) >> 1; }
}
private byte Reg19 {
get
{
return (byte)(
(irqRaster ? (uint)0x01 : (uint)0x00) |
(irqDataCollision ? (uint)0x02 : (uint)0x00) |
(irqSpriteCollision ? (uint)0x04 : (uint)0x00) |
(irqLightPen ? 0x08 : (uint)0x00) |
(irq ? (uint)0x80 : (uint)0x00) |
(0x70));
}
set
{
irqRaster = ((value & 0x01) != 0);
irqDataCollision = ((value & 0x02) != 0);
irqSpriteCollision = ((value & 0x04) != 0);
irqLightPen = ((value & 0x08) != 0);
}
}
private byte Reg1A {
get
{
return (byte)(
(enableIrqRaster ? (uint)0x01 : (uint)0x00) |
(enableIrqDataCollision ? (uint)0x02 : (uint)0x00) |
(enableIrqSpriteCollision ? (uint)0x04 : (uint)0x00) |
(enableIrqLightPen ? 0x08 : (uint)0x00) |
(0xF0));
}
set
{
enableIrqRaster = ((value & 0x01) != 0);
enableIrqDataCollision = ((value & 0x02) != 0);
enableIrqSpriteCollision = ((value & 0x04) != 0);
enableIrqLightPen = ((value & 0x08) != 0);
}
}
private byte Reg1B {
get
{
return (byte)(
(sprites[0].priority ? 0x01 : 0x00) |
(sprites[1].priority ? 0x02 : 0x00) |
(sprites[2].priority ? 0x04 : 0x00) |
(sprites[3].priority ? 0x08 : 0x00) |
(sprites[4].priority ? 0x10 : 0x00) |
(sprites[5].priority ? 0x20 : 0x00) |
(sprites[6].priority ? 0x40 : 0x00) |
(sprites[7].priority ? 0x80 : 0x00));
}
set
{
sprites[0].priority = ((value & 0x01) != 0);
sprites[1].priority = ((value & 0x02) != 0);
sprites[2].priority = ((value & 0x04) != 0);
sprites[3].priority = ((value & 0x08) != 0);
sprites[4].priority = ((value & 0x10) != 0);
sprites[5].priority = ((value & 0x20) != 0);
sprites[6].priority = ((value & 0x40) != 0);
sprites[7].priority = ((value & 0x80) != 0);
}
}
private byte Reg1C {
get
{
return (byte)(
(sprites[0].multicolor ? 0x01 : 0x00) |
(sprites[1].multicolor ? 0x02 : 0x00) |
(sprites[2].multicolor ? 0x04 : 0x00) |
(sprites[3].multicolor ? 0x08 : 0x00) |
(sprites[4].multicolor ? 0x10 : 0x00) |
(sprites[5].multicolor ? 0x20 : 0x00) |
(sprites[6].multicolor ? 0x40 : 0x00) |
(sprites[7].multicolor ? 0x80 : 0x00));
}
set
{
sprites[0].multicolor = ((value & 0x01) != 0);
sprites[1].multicolor = ((value & 0x02) != 0);
sprites[2].multicolor = ((value & 0x04) != 0);
sprites[3].multicolor = ((value & 0x08) != 0);
sprites[4].multicolor = ((value & 0x10) != 0);
sprites[5].multicolor = ((value & 0x20) != 0);
sprites[6].multicolor = ((value & 0x40) != 0);
sprites[7].multicolor = ((value & 0x80) != 0);
}
}
private byte Reg1D {
get
{
return (byte)(
(sprites[0].xExpand ? 0x01 : 0x00) |
(sprites[1].xExpand ? 0x02 : 0x00) |
(sprites[2].xExpand ? 0x04 : 0x00) |
(sprites[3].xExpand ? 0x08 : 0x00) |
(sprites[4].xExpand ? 0x10 : 0x00) |
(sprites[5].xExpand ? 0x20 : 0x00) |
(sprites[6].xExpand ? 0x40 : 0x00) |
(sprites[7].xExpand ? 0x80 : 0x00));
}
set
{
sprites[0].xExpand = ((value & 0x01) != 0);
sprites[1].xExpand = ((value & 0x02) != 0);
sprites[2].xExpand = ((value & 0x04) != 0);
sprites[3].xExpand = ((value & 0x08) != 0);
sprites[4].xExpand = ((value & 0x10) != 0);
sprites[5].xExpand = ((value & 0x20) != 0);
sprites[6].xExpand = ((value & 0x40) != 0);
sprites[7].xExpand = ((value & 0x80) != 0);
}
}
private byte Reg1E {
get
{
return (byte)(
(sprites[0].spriteCollision ? 0x01 : 0x00) |
(sprites[1].spriteCollision ? 0x02 : 0x00) |
(sprites[2].spriteCollision ? 0x04 : 0x00) |
(sprites[3].spriteCollision ? 0x08 : 0x00) |
(sprites[4].spriteCollision ? 0x10 : 0x00) |
(sprites[5].spriteCollision ? 0x20 : 0x00) |
(sprites[6].spriteCollision ? 0x40 : 0x00) |
(sprites[7].spriteCollision ? 0x80 : 0x00));
}
set
{
sprites[0].spriteCollision = ((value & 0x01) != 0);
sprites[1].spriteCollision = ((value & 0x02) != 0);
sprites[2].spriteCollision = ((value & 0x04) != 0);
sprites[3].spriteCollision = ((value & 0x08) != 0);
sprites[4].spriteCollision = ((value & 0x10) != 0);
sprites[5].spriteCollision = ((value & 0x20) != 0);
sprites[6].spriteCollision = ((value & 0x40) != 0);
sprites[7].spriteCollision = ((value & 0x80) != 0);
}
}
private byte Reg1F {
get
{
return (byte)(
(sprites[0].dataCollision ? 0x01 : 0x00) |
(sprites[1].dataCollision ? 0x02 : 0x00) |
(sprites[2].dataCollision ? 0x04 : 0x00) |
(sprites[3].dataCollision ? 0x08 : 0x00) |
(sprites[4].dataCollision ? 0x10 : 0x00) |
(sprites[5].dataCollision ? 0x20 : 0x00) |
(sprites[6].dataCollision ? 0x40 : 0x00) |
(sprites[7].dataCollision ? 0x80 : 0x00));
}
set
{
sprites[0].dataCollision = ((value & 0x01) != 0);
sprites[1].dataCollision = ((value & 0x02) != 0);
sprites[2].dataCollision = ((value & 0x04) != 0);
sprites[3].dataCollision = ((value & 0x08) != 0);
sprites[4].dataCollision = ((value & 0x10) != 0);
sprites[5].dataCollision = ((value & 0x20) != 0);
sprites[6].dataCollision = ((value & 0x40) != 0);
sprites[7].dataCollision = ((value & 0x80) != 0);
}
}
private byte Reg20 {
get { return (byte)(borderColor | 0xF0); }
set { borderColor = (uint)value & 0x0F; }
}
private byte Reg21 {
get { return (byte)(backgroundColor0 | 0xF0); }
set { backgroundColor0 = (uint)value & 0x0F; }
}
private byte Reg22 {
get { return (byte)(backgroundColor1 | 0xF0); }
set { backgroundColor1 = (uint)value & 0x0F; }
}
private byte Reg23 {
get { return (byte)(backgroundColor2 | 0xF0); }
set { backgroundColor2 = (uint)value & 0x0F; }
}
private byte Reg24 {
get { return (byte)(backgroundColor3 | 0xF0); }
set { backgroundColor3 = (uint)value & 0x0F; }
}
private byte Reg25 {
get { return (byte)(spriteMultiColor0 | 0xF0); }
set { spriteMultiColor0 = (uint)value & 0x0F; }
}
private byte Reg26 {
get { return (byte)(spriteMultiColor1 | 0xF0); }
set { spriteMultiColor1 = (uint)value & 0x0F; }
}
private byte Reg27 {
get { return (byte)(sprites[0].color | 0xF0); }
set { sprites[0].color = (uint)value & 0x0F; }
}
private byte Reg28 {
get { return (byte)(sprites[1].color | 0xF0); }
set { sprites[1].color = (uint)value & 0x0F; }
}
private byte Reg29 {
get { return (byte)(sprites[2].color | 0xF0); }
set { sprites[2].color = (uint)value & 0x0F; }
}
private byte Reg2A {
get { return (byte)(sprites[3].color | 0xF0); }
set { sprites[3].color = (uint)value & 0x0F; }
}
private byte Reg2B {
get { return (byte)(sprites[4].color | 0xF0); }
set { sprites[4].color = (uint)value & 0x0F; }
}
private byte Reg2C {
get { return (byte)(sprites[5].color | 0xF0); }
set { sprites[5].color = (uint)value & 0x0F; }
}
private byte Reg2D {
get { return (byte)(sprites[6].color | 0xF0); }
set { sprites[6].color = (uint)value & 0x0F; }
}
private byte Reg2E {
get { return (byte)(sprites[7].color | 0xF0); }
set { sprites[7].color = (uint)value & 0x0F; }
}
}
}

View File

@ -5,7 +5,7 @@ using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{
public partial class VicIINew : IVideoProvider
public partial class VicII : IVideoProvider
{
public void SyncState(Serializer ser)
{

View File

@ -1,99 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{
public partial class VicII : IVideoProvider
{
private static int[] palette =
{
Colors.ARGB(0x00, 0x00, 0x00),
Colors.ARGB(0xFF, 0xFF, 0xFF),
Colors.ARGB(0x68, 0x37, 0x2B),
Colors.ARGB(0x70, 0xA4, 0xB2),
Colors.ARGB(0x6F, 0x3D, 0x86),
Colors.ARGB(0x58, 0x8D, 0x43),
Colors.ARGB(0x35, 0x28, 0x79),
Colors.ARGB(0xB8, 0xC7, 0x6F),
Colors.ARGB(0x6F, 0x4F, 0x25),
Colors.ARGB(0x43, 0x39, 0x00),
Colors.ARGB(0x9A, 0x67, 0x59),
Colors.ARGB(0x44, 0x44, 0x44),
Colors.ARGB(0x6C, 0x6C, 0x6C),
Colors.ARGB(0x9A, 0xD2, 0x84),
Colors.ARGB(0x6C, 0x5E, 0xB5),
Colors.ARGB(0x95, 0x95, 0x95)
};
private int[] screenBuffer;
private uint screenHeight;
private uint screenOffset;
private uint screenOffsetX;
private uint screenOffsetY;
private bool screenOffsetVisibleX;
private bool screenOffsetVisibleY;
private uint screenWidth;
private uint visibleBottom;
private uint visibleHeight;
private uint visibleLeft;
private uint visibleRight;
private uint visibleTop;
private uint visibleWidth;
public int BackgroundColor
{
get { return Colors.ARGB(0, 0, 0); }
}
public int BufferHeight
{
get { return (int)visibleHeight; }
}
public int BufferWidth
{
get { return (int)visibleWidth; }
}
public int[] GetVideoBuffer()
{
return screenBuffer;
}
public int VirtualWidth
{
get { return BufferWidth; }
}
private void WritePixel(uint pixel)
{
if (screenOffsetX == visibleLeft)
screenOffsetVisibleX = true;
else if (screenOffsetX == visibleRight)
screenOffsetVisibleX = false;
if (screenOffsetY == visibleTop)
screenOffsetVisibleY = true;
else if (screenOffsetY == visibleBottom)
screenOffsetVisibleY = false;
if (screenOffsetVisibleX && screenOffsetVisibleY)
screenBuffer[screenOffset] = palette[pixel];
screenOffset++;
screenOffsetX++;
if (screenOffsetX == screenWidth)
{
screenOffsetX = 0;
screenOffsetY++;
if (screenOffsetY == screenHeight)
{
screenOffsetY = 0;
screenOffset = 0;
}
}
}
}
}