add mapper 132 (creatom). i have no idea how to play the game, though

This commit is contained in:
goyuken 2012-10-13 18:35:31 +00:00
parent e1fa9c0a4a
commit def3a06da0
2 changed files with 86 additions and 0 deletions

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@ -163,6 +163,7 @@
<Compile Include="Consoles\Nintendo\NES\Boards\Mapper107.cs" />
<Compile Include="Consoles\Nintendo\NES\Boards\Mapper116.cs" />
<Compile Include="Consoles\Nintendo\NES\Boards\Mapper120.cs" />
<Compile Include="Consoles\Nintendo\NES\Boards\Mapper132.cs" />
<Compile Include="Consoles\Nintendo\NES\Boards\Mapper164.cs" />
<Compile Include="Consoles\Nintendo\NES\Boards\Mapper176.cs" />
<Compile Include="Consoles\Nintendo\NES\Boards\Mapper178.cs" />

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@ -0,0 +1,85 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Nintendo
{
// Creatom
// specs pulled from Nintendulator sources
public class Mapper132 : NES.NESBoardBase
{
//configuraton
int prg_mask, chr_mask;
//state
int prg, chr;
public override bool Configure(NES.EDetectionOrigin origin)
{
switch (Cart.board_type)
{
case "MAPPER132":
break;
default:
return false;
}
prg_mask = Cart.prg_size / 32 - 1;
chr_mask = Cart.chr_size / 8 - 1;
SetMirrorType(Cart.pad_h, Cart.pad_v);
return true;
}
byte reg
{
set
{
prg = (value & 0x4) >> 2;
prg &= prg_mask;
chr = (value & 0x3);
chr &= chr_mask;
}
get
{
return (byte)(prg << 2 | chr);
}
}
public override void WriteEXP(int addr, byte value)
{
if ((addr & 0x103) == 0x102)
reg = (byte)(value & 0x0f);
}
public override byte ReadEXP(int addr)
{
if ((addr & 0x100) != 0)
return (byte)((NES.DB & 0xf0) | reg);
else if ((addr & 0x1000) == 0)
return NES.DB;
else
return 0xff;
}
public override byte ReadPRG(int addr)
{
return ROM[addr + (prg << 15)];
}
public override byte ReadPPU(int addr)
{
if (addr < 0x2000)
{
return VROM[addr + (chr << 13)];
}
else return base.ReadPPU(addr);
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("chr", ref chr);
ser.Sync("prg", ref prg);
}
}
}