commodore64: add Domark/HES mapper 0013

This commit is contained in:
saxxonpike 2012-11-29 18:11:59 +00:00
parent e4c760be83
commit bb36cc5e62
3 changed files with 123 additions and 0 deletions

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@ -85,6 +85,7 @@
<Compile Include="Computers\Commodore64\C64.Input.cs" />
<Compile Include="Computers\Commodore64\Cartridges\Mapper0005.cs" />
<Compile Include="Computers\Commodore64\Cartridges\Mapper0012.cs" />
<Compile Include="Computers\Commodore64\Cartridges\Mapper0013.cs" />
<Compile Include="Computers\Commodore64\Cartridges\Mapper0020.cs" />
<Compile Include="Computers\Commodore64\Media\PRG.cs" />
<Compile Include="Computers\Commodore64\Memory.cs" />

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@ -73,6 +73,9 @@ namespace BizHawk.Emulation.Computers.Commodore64.Cartridges
case 0x0012:
result = new Mapper0012(chipAddress, chipBank, chipData);
break;
case 0x0013:
result = new Mapper0013(chipAddress, chipBank, chipData);
break;
case 0x0020:
result = new Mapper0020(chipAddress, chipBank, chipData);
break;

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@ -0,0 +1,119 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridges
{
// Mapper for a few Domark and HES Australia games.
// It seems a lot of people dumping these have remapped
// them to the Ocean mapper (0005) but this is still here
// for compatibility.
//
// Bank select is DE00, bit 7 enabled means to disable
// ROM in 8000-9FFF.
public class Mapper0013 : Cartridge
{
private byte[][] banks = new byte[0][]; //8000
private uint bankMask;
private uint bankNumber;
private byte[] currentBank;
private byte[] dummyBank;
private bool romEnable;
public Mapper0013(List<uint> newAddresses, List<uint> newBanks, List<byte[]> newData)
{
uint count = (uint)newAddresses.Count;
pinGame = true;
pinExRom = false;
romEnable = true;
// build dummy bank
dummyBank = new byte[0x2000];
for (uint i = 0; i < 0x2000; i++)
dummyBank[i] = 0xFF; // todo: determine if this is correct
if (count == 16) //128k
{
bankMask = 0x0F;
banks = new byte[16][];
}
else if (count == 8) //64k
{
bankMask = 0x07;
banks = new byte[8][];
}
else if (count == 4) //32k
{
bankMask = 0x03;
banks = new byte[4][];
}
else
{
// we don't know what format this is...
throw new Exception("This looks like a Domark/HES cartridge but cannot be loaded...");
}
// for safety, initialize all banks to dummy
for (uint i = 0; i < banks.Length; i++)
banks[i] = dummyBank;
// now load in the banks
for (int i = 0; i < count; i++)
{
if (newAddresses[i] == 0x8000)
{
banks[newBanks[i] & bankMask] = newData[i];
}
}
BankSet(0);
}
private void BankSet(uint index)
{
bankNumber = index & bankMask;
romEnable = ((index & 0x80) == 0);
UpdateState();
}
public override byte Peek8000(int addr)
{
return currentBank[addr];
}
public override void PokeDE00(int addr, byte val)
{
if (addr == 0x00)
BankSet(val);
}
public override byte Read8000(ushort addr)
{
return currentBank[addr];
}
private void UpdateState()
{
currentBank = banks[bankNumber];
if (romEnable)
{
pinExRom = true;
pinGame = true;
}
else
{
pinExRom = false;
pinGame = true;
}
}
public override void WriteDE00(ushort addr, byte val)
{
if (addr == 0x00)
BankSet(val);
}
}
}